ReinUsesLisp 17a82b56d7 shader: Implement TEXS %!s(int64=5) %!d(string=hai) anos
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bitfield_extract.cpp 34ac9b4d7e shader: Implement BFE %!s(int64=5) %!d(string=hai) anos
bitfield_insert.cpp 08a9e95905 shader: Implement BFI %!s(int64=5) %!d(string=hai) anos
common_encoding.h e44752ddc8 shader: FMUL, select, RRO, and MUFU fixes %!s(int64=5) %!d(string=hai) anos
common_funcs.cpp 980cafdc27 shader: Implement LOP and LOP3 %!s(int64=5) %!d(string=hai) anos
common_funcs.h 980cafdc27 shader: Implement LOP and LOP3 %!s(int64=5) %!d(string=hai) anos
exit.cpp 2d48a7b4d0 shader: Initial recompiler work %!s(int64=5) %!d(string=hai) anos
find_leading_one.cpp 103b9da4f7 shader: Implement FLO %!s(int64=5) %!d(string=hai) anos
floating_point_add.cpp e44752ddc8 shader: FMUL, select, RRO, and MUFU fixes %!s(int64=5) %!d(string=hai) anos
floating_point_compare.cpp 8d470c2e63 shader: Implement FMNMX %!s(int64=5) %!d(string=hai) anos
floating_point_conversion_integer.cpp 704c6f353f shader: Rename, implement FADD.SAT and P2R (imm) %!s(int64=5) %!d(string=hai) anos
floating_point_fused_multiply_add.cpp 9d6a98d950 shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCC %!s(int64=5) %!d(string=hai) anos
floating_point_min_max.cpp 8d470c2e63 shader: Implement FMNMX %!s(int64=5) %!d(string=hai) anos
floating_point_multi_function.cpp e44752ddc8 shader: FMUL, select, RRO, and MUFU fixes %!s(int64=5) %!d(string=hai) anos
floating_point_multiply.cpp 9d6a98d950 shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCC %!s(int64=5) %!d(string=hai) anos
floating_point_range_reduction.cpp e44752ddc8 shader: FMUL, select, RRO, and MUFU fixes %!s(int64=5) %!d(string=hai) anos
half_floating_point_add.cpp d1edc16ba8 shader: Deduplicate HADD2 code %!s(int64=5) %!d(string=hai) anos
impl.cpp 3a63fa0477 shader: Partial implementation of LDC %!s(int64=5) %!d(string=hai) anos
impl.h 71f96fa636 shader: Implement CAL inlining function calls %!s(int64=5) %!d(string=hai) anos
integer_add.cpp 704c6f353f shader: Rename, implement FADD.SAT and P2R (imm) %!s(int64=5) %!d(string=hai) anos
integer_add_three_input.cpp 382cba94ed shader: Implement IADD3 %!s(int64=5) %!d(string=hai) anos
integer_compare.cpp ce9b116cfe Implement PSET, refactor common comparison funcs %!s(int64=5) %!d(string=hai) anos
integer_compare_and_set.cpp ce9b116cfe Implement PSET, refactor common comparison funcs %!s(int64=5) %!d(string=hai) anos
integer_funnel_shift.cpp 924f0a9149 shader: Implement SHF %!s(int64=5) %!d(string=hai) anos
integer_minimum_maximum.cpp e038928616 shader: Implement ISET, add common_funcs %!s(int64=5) %!d(string=hai) anos
integer_popcount.cpp a8c41c50d3 shader: Implement POPC %!s(int64=5) %!d(string=hai) anos
integer_scaled_add.cpp 4b438f94cf shader: Simplify ISCADD %!s(int64=5) %!d(string=hai) anos
integer_set_predicate.cpp ce9b116cfe Implement PSET, refactor common comparison funcs %!s(int64=5) %!d(string=hai) anos
integer_shift_left.cpp e44752ddc8 shader: FMUL, select, RRO, and MUFU fixes %!s(int64=5) %!d(string=hai) anos
integer_shift_right.cpp bec7d3111d shader: Make IMNMX, SHR, SEL stylistically more consistent %!s(int64=5) %!d(string=hai) anos
integer_short_multiply_add.cpp 9d6a98d950 shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCC %!s(int64=5) %!d(string=hai) anos
integer_to_integer_conversion.cpp 81f72471e8 shader: Implement I2I %!s(int64=5) %!d(string=hai) anos
load_constant.cpp 3a63fa0477 shader: Partial implementation of LDC %!s(int64=5) %!d(string=hai) anos
load_effective_address.cpp 5465cb1561 shader: Implement LEA %!s(int64=5) %!d(string=hai) anos
load_store_attribute.cpp 16cb00c521 shader: Add pools and rename files %!s(int64=5) %!d(string=hai) anos
load_store_memory.cpp 4006929c98 shader: Implement HADD2 %!s(int64=5) %!d(string=hai) anos
logic_operation.cpp 980cafdc27 shader: Implement LOP and LOP3 %!s(int64=5) %!d(string=hai) anos
logic_operation_three_input.cpp 980cafdc27 shader: Implement LOP and LOP3 %!s(int64=5) %!d(string=hai) anos
move_predicate_to_register.cpp 704c6f353f shader: Rename, implement FADD.SAT and P2R (imm) %!s(int64=5) %!d(string=hai) anos
move_register.cpp 18a766b362 shader: Fix MOV(reg), add SHL variants and emit neg and abs instructions %!s(int64=5) %!d(string=hai) anos
move_register_to_predicate.cpp 7d6ba5b984 shader: Implement R2P %!s(int64=5) %!d(string=hai) anos
move_special_register.cpp d24a16045f shader: Initial instruction support %!s(int64=5) %!d(string=hai) anos
not_implemented.cpp 17a82b56d7 shader: Implement TEXS %!s(int64=5) %!d(string=hai) anos
predicate_set_predicate.cpp c2155f04d4 shader: Implement PSETP %!s(int64=5) %!d(string=hai) anos
predicate_set_register.cpp c2155f04d4 shader: Implement PSETP %!s(int64=5) %!d(string=hai) anos
select_source_with_predicate.cpp bec7d3111d shader: Make IMNMX, SHR, SEL stylistically more consistent %!s(int64=5) %!d(string=hai) anos
texture_fetch.cpp 17a82b56d7 shader: Implement TEXS %!s(int64=5) %!d(string=hai) anos
texture_fetch_swizzled.cpp 17a82b56d7 shader: Implement TEXS %!s(int64=5) %!d(string=hai) anos