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bitfield_extract.cpp
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34ac9b4d7e
shader: Implement BFE
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%!s(int64=5) %!d(string=hai) anos |
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bitfield_insert.cpp
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08a9e95905
shader: Implement BFI
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%!s(int64=5) %!d(string=hai) anos |
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common_encoding.h
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e44752ddc8
shader: FMUL, select, RRO, and MUFU fixes
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%!s(int64=5) %!d(string=hai) anos |
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common_funcs.cpp
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980cafdc27
shader: Implement LOP and LOP3
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%!s(int64=5) %!d(string=hai) anos |
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common_funcs.h
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980cafdc27
shader: Implement LOP and LOP3
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%!s(int64=5) %!d(string=hai) anos |
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exit.cpp
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2d48a7b4d0
shader: Initial recompiler work
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%!s(int64=5) %!d(string=hai) anos |
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find_leading_one.cpp
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103b9da4f7
shader: Implement FLO
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%!s(int64=5) %!d(string=hai) anos |
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floating_point_add.cpp
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e44752ddc8
shader: FMUL, select, RRO, and MUFU fixes
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%!s(int64=5) %!d(string=hai) anos |
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floating_point_compare.cpp
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8d470c2e63
shader: Implement FMNMX
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%!s(int64=5) %!d(string=hai) anos |
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floating_point_conversion_integer.cpp
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704c6f353f
shader: Rename, implement FADD.SAT and P2R (imm)
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%!s(int64=5) %!d(string=hai) anos |
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floating_point_fused_multiply_add.cpp
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9d6a98d950
shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCC
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%!s(int64=5) %!d(string=hai) anos |
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floating_point_min_max.cpp
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8d470c2e63
shader: Implement FMNMX
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%!s(int64=5) %!d(string=hai) anos |
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floating_point_multi_function.cpp
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e44752ddc8
shader: FMUL, select, RRO, and MUFU fixes
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%!s(int64=5) %!d(string=hai) anos |
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floating_point_multiply.cpp
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9d6a98d950
shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCC
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%!s(int64=5) %!d(string=hai) anos |
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floating_point_range_reduction.cpp
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e44752ddc8
shader: FMUL, select, RRO, and MUFU fixes
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%!s(int64=5) %!d(string=hai) anos |
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half_floating_point_add.cpp
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d1edc16ba8
shader: Deduplicate HADD2 code
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%!s(int64=5) %!d(string=hai) anos |
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impl.cpp
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3a63fa0477
shader: Partial implementation of LDC
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%!s(int64=5) %!d(string=hai) anos |
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impl.h
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71f96fa636
shader: Implement CAL inlining function calls
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%!s(int64=5) %!d(string=hai) anos |
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integer_add.cpp
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704c6f353f
shader: Rename, implement FADD.SAT and P2R (imm)
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%!s(int64=5) %!d(string=hai) anos |
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integer_add_three_input.cpp
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382cba94ed
shader: Implement IADD3
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%!s(int64=5) %!d(string=hai) anos |
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integer_compare.cpp
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ce9b116cfe
Implement PSET, refactor common comparison funcs
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%!s(int64=5) %!d(string=hai) anos |
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integer_compare_and_set.cpp
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ce9b116cfe
Implement PSET, refactor common comparison funcs
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%!s(int64=5) %!d(string=hai) anos |
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integer_funnel_shift.cpp
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924f0a9149
shader: Implement SHF
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%!s(int64=5) %!d(string=hai) anos |
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integer_minimum_maximum.cpp
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e038928616
shader: Implement ISET, add common_funcs
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%!s(int64=5) %!d(string=hai) anos |
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integer_popcount.cpp
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a8c41c50d3
shader: Implement POPC
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%!s(int64=5) %!d(string=hai) anos |
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integer_scaled_add.cpp
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4b438f94cf
shader: Simplify ISCADD
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%!s(int64=5) %!d(string=hai) anos |
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integer_set_predicate.cpp
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ce9b116cfe
Implement PSET, refactor common comparison funcs
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%!s(int64=5) %!d(string=hai) anos |
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integer_shift_left.cpp
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e44752ddc8
shader: FMUL, select, RRO, and MUFU fixes
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%!s(int64=5) %!d(string=hai) anos |
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integer_shift_right.cpp
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bec7d3111d
shader: Make IMNMX, SHR, SEL stylistically more consistent
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%!s(int64=5) %!d(string=hai) anos |
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integer_short_multiply_add.cpp
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9d6a98d950
shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCC
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%!s(int64=5) %!d(string=hai) anos |
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integer_to_integer_conversion.cpp
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81f72471e8
shader: Implement I2I
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%!s(int64=5) %!d(string=hai) anos |
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load_constant.cpp
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3a63fa0477
shader: Partial implementation of LDC
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%!s(int64=5) %!d(string=hai) anos |
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load_effective_address.cpp
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5465cb1561
shader: Implement LEA
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%!s(int64=5) %!d(string=hai) anos |
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load_store_attribute.cpp
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16cb00c521
shader: Add pools and rename files
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%!s(int64=5) %!d(string=hai) anos |
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load_store_memory.cpp
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4006929c98
shader: Implement HADD2
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%!s(int64=5) %!d(string=hai) anos |
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logic_operation.cpp
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980cafdc27
shader: Implement LOP and LOP3
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%!s(int64=5) %!d(string=hai) anos |
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logic_operation_three_input.cpp
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980cafdc27
shader: Implement LOP and LOP3
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%!s(int64=5) %!d(string=hai) anos |
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move_predicate_to_register.cpp
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704c6f353f
shader: Rename, implement FADD.SAT and P2R (imm)
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%!s(int64=5) %!d(string=hai) anos |
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move_register.cpp
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18a766b362
shader: Fix MOV(reg), add SHL variants and emit neg and abs instructions
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%!s(int64=5) %!d(string=hai) anos |
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move_register_to_predicate.cpp
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7d6ba5b984
shader: Implement R2P
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%!s(int64=5) %!d(string=hai) anos |
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move_special_register.cpp
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d24a16045f
shader: Initial instruction support
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%!s(int64=5) %!d(string=hai) anos |
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not_implemented.cpp
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17a82b56d7
shader: Implement TEXS
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%!s(int64=5) %!d(string=hai) anos |
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predicate_set_predicate.cpp
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c2155f04d4
shader: Implement PSETP
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%!s(int64=5) %!d(string=hai) anos |
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predicate_set_register.cpp
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c2155f04d4
shader: Implement PSETP
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%!s(int64=5) %!d(string=hai) anos |
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select_source_with_predicate.cpp
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bec7d3111d
shader: Make IMNMX, SHR, SEL stylistically more consistent
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%!s(int64=5) %!d(string=hai) anos |
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texture_fetch.cpp
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17a82b56d7
shader: Implement TEXS
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%!s(int64=5) %!d(string=hai) anos |
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texture_fetch_swizzled.cpp
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17a82b56d7
shader: Implement TEXS
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%!s(int64=5) %!d(string=hai) anos |