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@@ -0,0 +1,36 @@
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+// Copyright 2021 yuzu Emulator Project
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+// Licensed under GPLv2 or any later version
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+// Refer to the license.txt file included.
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+
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+#include "common/bit_field.h"
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+#include "common/common_types.h"
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+#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
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+
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+namespace Shader::Maxwell {
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+namespace {
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+void POPC(TranslatorVisitor& v, u64 insn, const IR::U32& src) {
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+ union {
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+ u64 raw;
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+ BitField<0, 8, IR::Reg> dest_reg;
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+ BitField<40, 1, u64> tilde;
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+ } const popc{insn};
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+
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+ const IR::U32 operand = popc.tilde == 0 ? src : v.ir.BitwiseNot(src);
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+ const IR::U32 result = v.ir.BitCount(operand);
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+ v.X(popc.dest_reg, result);
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+}
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+} // Anonymous namespace
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+
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+void TranslatorVisitor::POPC_reg(u64 insn) {
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+ POPC(*this, insn, GetReg20(insn));
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+}
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+
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+void TranslatorVisitor::POPC_cbuf(u64 insn) {
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+ POPC(*this, insn, GetCbuf(insn));
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+}
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+
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+void TranslatorVisitor::POPC_imm(u64 insn) {
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+ POPC(*this, insn, GetImm20(insn));
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+}
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+
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+} // namespace Shader::Maxwell
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