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@@ -0,0 +1,103 @@
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+// Copyright 2021 yuzu Emulator Project
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+// Licensed under GPLv2 or any later version
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+// Refer to the license.txt file included.
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+
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+#include "common/bit_field.h"
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+#include "common/common_types.h"
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+#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
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+
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+namespace Shader::Maxwell {
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+namespace {
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+enum class Shift : u64 {
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+ None,
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+ Right,
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+ Left,
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+};
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+enum class Half : u64 {
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+ All,
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+ Lower,
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+ Upper,
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+};
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+
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+[[nodiscard]] IR::U32 IntegerHalf(IR::IREmitter& ir, const IR::U32& value, Half half) {
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+ constexpr bool is_signed{false};
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+ switch (half) {
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+ case Half::Lower:
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+ return ir.BitFieldExtract(value, ir.Imm32(0), ir.Imm32(16), is_signed);
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+ case Half::Upper:
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+ return ir.BitFieldExtract(value, ir.Imm32(16), ir.Imm32(16), is_signed);
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+ default:
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+ return value;
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+ }
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+}
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+
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+[[nodiscard]] IR::U32 IntegerShift(IR::IREmitter& ir, const IR::U32& value, Shift shift) {
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+ switch (shift) {
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+ case Shift::Right:
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+ return ir.ShiftRightLogical(value, ir.Imm32(16));
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+ case Shift::Left:
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+ return ir.ShiftLeftLogical(value, ir.Imm32(16));
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+ default:
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+ return value;
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+ }
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+}
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+
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+void IADD3(TranslatorVisitor& v, u64 insn, IR::U32 op_b, IR::U32 op_c) {
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+ union {
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+ u64 insn;
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+ BitField<0, 8, IR::Reg> dest_reg;
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+ BitField<8, 8, IR::Reg> src_a;
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+ BitField<31, 2, Half> half_c;
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+ BitField<33, 2, Half> half_b;
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+ BitField<35, 2, Half> half_a;
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+ BitField<37, 2, Shift> shift;
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+ BitField<47, 1, u64> cc;
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+ BitField<48, 1, u64> x;
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+ BitField<49, 1, u64> neg_c;
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+ BitField<50, 1, u64> neg_b;
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+ BitField<51, 1, u64> neg_a;
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+ } iadd3{insn};
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+
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+ if (iadd3.x != 0) {
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+ throw NotImplementedException("IADD3 X");
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+ }
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+ if (iadd3.cc != 0) {
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+ throw NotImplementedException("IADD3 CC");
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+ }
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+
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+ IR::U32 op_a{v.X(iadd3.src_a)};
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+ op_a = IntegerHalf(v.ir, op_a, iadd3.half_a);
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+ op_b = IntegerHalf(v.ir, op_b, iadd3.half_b);
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+ op_c = IntegerHalf(v.ir, op_c, iadd3.half_c);
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+
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+ if (iadd3.neg_a != 0) {
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+ op_a = v.ir.INeg(op_a);
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+ }
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+ if (iadd3.neg_b != 0) {
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+ op_b = v.ir.INeg(op_b);
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+ }
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+ if (iadd3.neg_c != 0) {
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+ op_c = v.ir.INeg(op_c);
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+ }
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+
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+ IR::U32 lhs{v.ir.IAdd(op_a, op_b)};
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+ lhs = IntegerShift(v.ir, lhs, iadd3.shift);
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+ const IR::U32 result{v.ir.IAdd(lhs, op_c)};
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+
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+ v.X(iadd3.dest_reg, result);
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+}
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+} // Anonymous namespace
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+
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+void TranslatorVisitor::IADD3_reg(u64 insn) {
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+ IADD3(*this, insn, GetReg20(insn), GetReg39(insn));
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+}
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+
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+void TranslatorVisitor::IADD3_cbuf(u64 insn) {
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+ IADD3(*this, insn, GetCbuf(insn), GetReg39(insn));
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+}
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+
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+void TranslatorVisitor::IADD3_imm(u64 insn) {
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+ IADD3(*this, insn, GetImm20(insn), GetReg39(insn));
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+}
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+
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+} // namespace Shader::Maxwell
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