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- // Copyright 2021 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <optional>
- #include "common/bit_field.h"
- #include "common/common_types.h"
- #include "shader_recompiler/frontend/ir/modifiers.h"
- #include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
- namespace Shader::Maxwell {
- namespace {
- enum class Blod : u64 {
- None,
- LZ,
- LB,
- LL,
- INVALIDBLOD4,
- INVALIDBLOD5,
- LBA,
- LLA,
- };
- enum class TextureType : u64 {
- _1D,
- ARRAY_1D,
- _2D,
- ARRAY_2D,
- _3D,
- ARRAY_3D,
- CUBE,
- ARRAY_CUBE,
- };
- Shader::TextureType GetType(TextureType type, bool dc) {
- switch (type) {
- case TextureType::_1D:
- return dc ? Shader::TextureType::Shadow1D : Shader::TextureType::Color1D;
- case TextureType::ARRAY_1D:
- return dc ? Shader::TextureType::ShadowArray1D : Shader::TextureType::ColorArray1D;
- case TextureType::_2D:
- return dc ? Shader::TextureType::Shadow2D : Shader::TextureType::Color2D;
- case TextureType::ARRAY_2D:
- return dc ? Shader::TextureType::ShadowArray2D : Shader::TextureType::ColorArray2D;
- case TextureType::_3D:
- return dc ? Shader::TextureType::Shadow3D : Shader::TextureType::Color3D;
- case TextureType::ARRAY_3D:
- throw NotImplementedException("3D array texture type");
- case TextureType::CUBE:
- return dc ? Shader::TextureType::ShadowCube : Shader::TextureType::ColorCube;
- case TextureType::ARRAY_CUBE:
- return dc ? Shader::TextureType::ShadowArrayCube : Shader::TextureType::ColorArrayCube;
- }
- throw NotImplementedException("Invalid texture type {}", type);
- }
- IR::Value MakeCoords(TranslatorVisitor& v, IR::Reg reg, TextureType type) {
- const auto read_array{[&]() -> IR::F32 { return v.ir.ConvertUToF(32, v.X(reg)); }};
- switch (type) {
- case TextureType::_1D:
- return v.F(reg);
- case TextureType::ARRAY_1D:
- return v.ir.CompositeConstruct(read_array(), v.F(reg + 1));
- case TextureType::_2D:
- return v.ir.CompositeConstruct(v.F(reg), v.F(reg + 1));
- case TextureType::ARRAY_2D:
- return v.ir.CompositeConstruct(read_array(), v.F(reg + 1), v.F(reg + 2));
- case TextureType::_3D:
- return v.ir.CompositeConstruct(v.F(reg), v.F(reg + 1), v.F(reg + 2));
- case TextureType::ARRAY_3D:
- throw NotImplementedException("3D array texture type");
- case TextureType::CUBE:
- return v.ir.CompositeConstruct(v.F(reg), v.F(reg + 1), v.F(reg + 2));
- case TextureType::ARRAY_CUBE:
- return v.ir.CompositeConstruct(read_array(), v.F(reg + 1), v.F(reg + 2), v.F(reg + 3));
- }
- throw NotImplementedException("Invalid texture type {}", type);
- }
- IR::F32 MakeLod(TranslatorVisitor& v, IR::Reg& reg, Blod blod) {
- switch (blod) {
- case Blod::None:
- return v.ir.Imm32(0.0f);
- case Blod::LZ:
- return v.ir.Imm32(0.0f);
- case Blod::LB:
- case Blod::LL:
- case Blod::LBA:
- case Blod::LLA:
- return v.F(reg++);
- case Blod::INVALIDBLOD4:
- case Blod::INVALIDBLOD5:
- break;
- }
- throw NotImplementedException("Invalid blod {}", blod);
- }
- IR::Value MakeOffset(TranslatorVisitor& v, IR::Reg& reg, TextureType type) {
- const IR::U32 value{v.X(reg++)};
- switch (type) {
- case TextureType::_1D:
- case TextureType::ARRAY_1D:
- return v.ir.BitFieldExtract(value, v.ir.Imm32(0), v.ir.Imm32(4));
- case TextureType::_2D:
- case TextureType::ARRAY_2D:
- return v.ir.CompositeConstruct(v.ir.BitFieldExtract(value, v.ir.Imm32(0), v.ir.Imm32(4)),
- v.ir.BitFieldExtract(value, v.ir.Imm32(4), v.ir.Imm32(4)));
- case TextureType::_3D:
- case TextureType::ARRAY_3D:
- return v.ir.CompositeConstruct(v.ir.BitFieldExtract(value, v.ir.Imm32(0), v.ir.Imm32(4)),
- v.ir.BitFieldExtract(value, v.ir.Imm32(4), v.ir.Imm32(4)),
- v.ir.BitFieldExtract(value, v.ir.Imm32(8), v.ir.Imm32(4)));
- case TextureType::CUBE:
- case TextureType::ARRAY_CUBE:
- throw NotImplementedException("Illegal offset on CUBE sample");
- }
- throw NotImplementedException("Invalid texture type {}", type);
- }
- bool HasExplicitLod(Blod blod) {
- switch (blod) {
- case Blod::LL:
- case Blod::LLA:
- case Blod::LZ:
- return true;
- default:
- return false;
- }
- }
- void Impl(TranslatorVisitor& v, u64 insn, bool aoffi, Blod blod, bool lc,
- std::optional<u32> cbuf_offset) {
- union {
- u64 raw;
- BitField<35, 1, u64> ndv;
- BitField<49, 1, u64> nodep;
- BitField<50, 1, u64> dc;
- BitField<51, 3, IR::Pred> sparse_pred;
- BitField<0, 8, IR::Reg> dest_reg;
- BitField<8, 8, IR::Reg> coord_reg;
- BitField<20, 8, IR::Reg> meta_reg;
- BitField<28, 3, TextureType> type;
- BitField<31, 4, u64> mask;
- } const tex{insn};
- if (lc) {
- throw NotImplementedException("LC");
- }
- const IR::Value coords{MakeCoords(v, tex.coord_reg, tex.type)};
- IR::Reg meta_reg{tex.meta_reg};
- IR::Value handle;
- IR::Value offset;
- IR::F32 dref;
- IR::F32 lod_clamp;
- if (cbuf_offset) {
- handle = v.ir.Imm32(*cbuf_offset);
- } else {
- handle = v.X(meta_reg++);
- }
- const IR::F32 lod{MakeLod(v, meta_reg, blod)};
- if (aoffi) {
- offset = MakeOffset(v, meta_reg, tex.type);
- }
- if (tex.dc != 0) {
- dref = v.F(meta_reg++);
- }
- IR::TextureInstInfo info{};
- info.type.Assign(GetType(tex.type, tex.dc != 0));
- info.has_bias.Assign(blod == Blod::LB || blod == Blod::LBA ? 1 : 0);
- info.has_lod_clamp.Assign(lc ? 1 : 0);
- const IR::Value sample{[&]() -> IR::Value {
- if (tex.dc == 0) {
- if (HasExplicitLod(blod)) {
- return v.ir.ImageSampleExplicitLod(handle, coords, lod, offset, lod_clamp, info);
- } else {
- return v.ir.ImageSampleImplicitLod(handle, coords, lod, offset, lod_clamp, info);
- }
- }
- if (HasExplicitLod(blod)) {
- return v.ir.ImageSampleDrefExplicitLod(handle, coords, dref, lod, offset, lod_clamp,
- info);
- } else {
- return v.ir.ImageSampleDrefImplicitLod(handle, coords, dref, lod, offset, lod_clamp,
- info);
- }
- }()};
- for (int element = 0; element < 4; ++element) {
- if (((tex.mask >> element) & 1) == 0) {
- continue;
- }
- IR::F32 value;
- if (tex.dc != 0) {
- value = element < 3 ? IR::F32{sample} : v.ir.Imm32(1.0f);
- } else {
- value = IR::F32{v.ir.CompositeExtract(sample, element)};
- }
- v.F(tex.dest_reg + element, value);
- }
- if (tex.sparse_pred != IR::Pred::PT) {
- v.ir.SetPred(tex.sparse_pred, v.ir.LogicalNot(v.ir.GetSparseFromOp(sample)));
- }
- }
- } // Anonymous namespace
- void TranslatorVisitor::TEX(u64 insn) {
- union {
- u64 raw;
- BitField<54, 1, u64> aoffi;
- BitField<55, 3, Blod> blod;
- BitField<58, 1, u64> lc;
- BitField<36, 13, u64> cbuf_offset;
- } const tex{insn};
- Impl(*this, insn, tex.aoffi != 0, tex.blod, tex.lc != 0, static_cast<u32>(tex.cbuf_offset));
- }
- void TranslatorVisitor::TEX_b(u64 insn) {
- union {
- u64 raw;
- BitField<36, 1, u64> aoffi;
- BitField<37, 3, Blod> blod;
- BitField<40, 1, u64> lc;
- } const tex{insn};
- Impl(*this, insn, tex.aoffi != 0, tex.blod, tex.lc != 0, std::nullopt);
- }
- } // namespace Shader::Maxwell
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