Commit History

Autor SHA1 Mensaxe Data
  ReinUsesLisp 7018e524f5 shader: Add NVN storage buffer fallbacks %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 183855e396 shader: Implement tessellation shaders, polygon mode and invocation id %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp f263760c5a shader: Implement geometry shaders %!s(int64=5) %!d(string=hai) anos
  FernandoS27 1d51803169 shader: Implement indexed attributes %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 9e6fe430bd shader: Fix splits on blocks using indirect branches %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp ffca21487f shader: Eliminate orphan blocks more efficiently %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp e860870dd2 shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp dbd882ddeb shader: Better interpolation and disabled attributes support %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 675a82416d spirv: Remove dependencies on Environment when generating SPIR-V %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 260743f371 shader: Add partial rasterizer integration %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 71f96fa636 shader: Implement CAL inlining function calls %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp ab46371247 shader: Initial support for textures and TEX %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 274897dfd5 spirv: Fixes and Intel specific workarounds %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 704c6f353f shader: Rename, implement FADD.SAT and P2R (imm) %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 6db69990da spirv: Add lower fp16 to fp32 pass %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 85cce78583 shader: Primitive Vulkan integration %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp b5d7279d87 spirv: Initial bindings support %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp cbfb7d182a shader: Support SSA loops on IR %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 9170200a11 shader: Initial implementation of an AST %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 16cb00c521 shader: Add pools and rename files %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp e81739493a shader: Constant propagation and global memory to storage buffer %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp d24a16045f shader: Initial instruction support %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 6c4cc0cd06 shader: SSA and dominance %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 2d48a7b4d0 shader: Initial recompiler work %!s(int64=5) %!d(string=hai) anos