Просмотр исходного кода

shader: Initial implementation of an AST

ReinUsesLisp 5 лет назад
Родитель
Сommit
9170200a11
33 измененных файлов с 1346 добавлено и 590 удалено
  1. 1 1
      externals/sirit
  2. 2 2
      src/shader_recompiler/CMakeLists.txt
  3. 43 2
      src/shader_recompiler/backend/spirv/emit_spirv.cpp
  4. 10 8
      src/shader_recompiler/backend/spirv/emit_spirv.h
  5. 8 0
      src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
  6. 0 25
      src/shader_recompiler/backend/spirv/emit_spirv_control_flow.cpp
  7. 6 6
      src/shader_recompiler/backend/spirv/emit_spirv_undefined.cpp
  8. 47 17
      src/shader_recompiler/frontend/ir/basic_block.cpp
  9. 36 4
      src/shader_recompiler/frontend/ir/basic_block.h
  10. 6 8
      src/shader_recompiler/frontend/ir/condition.cpp
  11. 1 1
      src/shader_recompiler/frontend/ir/condition.h
  12. 1 1
      src/shader_recompiler/frontend/ir/function.h
  13. 34 9
      src/shader_recompiler/frontend/ir/ir_emitter.cpp
  14. 14 9
      src/shader_recompiler/frontend/ir/ir_emitter.h
  15. 2 2
      src/shader_recompiler/frontend/ir/microinstruction.cpp
  16. 9 7
      src/shader_recompiler/frontend/ir/opcodes.inc
  17. 742 0
      src/shader_recompiler/frontend/ir/structured_control_flow.cpp
  18. 22 0
      src/shader_recompiler/frontend/ir/structured_control_flow.h
  19. 154 272
      src/shader_recompiler/frontend/maxwell/control_flow.cpp
  20. 30 47
      src/shader_recompiler/frontend/maxwell/control_flow.h
  21. 9 3
      src/shader_recompiler/frontend/maxwell/location.h
  22. 35 34
      src/shader_recompiler/frontend/maxwell/program.cpp
  23. 1 1
      src/shader_recompiler/frontend/maxwell/program.h
  24. 0 86
      src/shader_recompiler/frontend/maxwell/termination_code.cpp
  25. 0 17
      src/shader_recompiler/frontend/maxwell/termination_code.h
  26. 1 1
      src/shader_recompiler/frontend/maxwell/translate/impl/integer_shift_left.cpp
  27. 7 10
      src/shader_recompiler/frontend/maxwell/translate/translate.cpp
  28. 1 6
      src/shader_recompiler/frontend/maxwell/translate/translate.h
  29. 50 0
      src/shader_recompiler/ir_opt/constant_propagation_pass.cpp
  30. 21 3
      src/shader_recompiler/ir_opt/ssa_rewrite_pass.cpp
  31. 4 0
      src/shader_recompiler/ir_opt/verification_pass.cpp
  32. 21 8
      src/shader_recompiler/main.cpp
  33. 28 0
      src/shader_recompiler/shader_info.h

+ 1 - 1
externals/sirit

@@ -1 +1 @@
-Subproject commit 1f7b70730d610cfbd5099ab93dd38ec8a78e7e35
+Subproject commit c374bfd9fdff02a0cff85d005488967b1b0f675e

+ 2 - 2
src/shader_recompiler/CMakeLists.txt

@@ -36,6 +36,8 @@ add_executable(shader_recompiler
     frontend/ir/program.cpp
     frontend/ir/program.h
     frontend/ir/reg.h
+    frontend/ir/structured_control_flow.cpp
+    frontend/ir/structured_control_flow.h
     frontend/ir/type.cpp
     frontend/ir/type.h
     frontend/ir/value.cpp
@@ -51,8 +53,6 @@ add_executable(shader_recompiler
     frontend/maxwell/opcodes.h
     frontend/maxwell/program.cpp
     frontend/maxwell/program.h
-    frontend/maxwell/termination_code.cpp
-    frontend/maxwell/termination_code.h
     frontend/maxwell/translate/impl/common_encoding.h
     frontend/maxwell/translate/impl/floating_point_add.cpp
     frontend/maxwell/translate/impl/floating_point_conversion_integer.cpp

+ 43 - 2
src/shader_recompiler/backend/spirv/emit_spirv.cpp

@@ -105,8 +105,26 @@ void EmitSPIRV::EmitInst(EmitContext& ctx, IR::Inst* inst) {
     throw LogicError("Invalid opcode {}", inst->Opcode());
 }
 
-void EmitSPIRV::EmitPhi(EmitContext&) {
-    throw NotImplementedException("SPIR-V Instruction");
+static Id TypeId(const EmitContext& ctx, IR::Type type) {
+    switch (type) {
+    case IR::Type::U1:
+        return ctx.u1;
+    default:
+        throw NotImplementedException("Phi node type {}", type);
+    }
+}
+
+Id EmitSPIRV::EmitPhi(EmitContext& ctx, IR::Inst* inst) {
+    const size_t num_args{inst->NumArgs()};
+    boost::container::small_vector<Id, 64> operands;
+    operands.reserve(num_args * 2);
+    for (size_t index = 0; index < num_args; ++index) {
+        IR::Block* const phi_block{inst->PhiBlock(index)};
+        operands.push_back(ctx.Def(inst->Arg(index)));
+        operands.push_back(ctx.BlockLabel(phi_block));
+    }
+    const Id result_type{TypeId(ctx, inst->Arg(0).Type())};
+    return ctx.OpPhi(result_type, std::span(operands.data(), operands.size()));
 }
 
 void EmitSPIRV::EmitVoid(EmitContext&) {}
@@ -115,6 +133,29 @@ void EmitSPIRV::EmitIdentity(EmitContext&) {
     throw NotImplementedException("SPIR-V Instruction");
 }
 
+// FIXME: Move to its own file
+void EmitSPIRV::EmitBranch(EmitContext& ctx, IR::Inst* inst) {
+    ctx.OpBranch(ctx.BlockLabel(inst->Arg(0).Label()));
+}
+
+void EmitSPIRV::EmitBranchConditional(EmitContext& ctx, IR::Inst* inst) {
+    ctx.OpBranchConditional(ctx.Def(inst->Arg(0)), ctx.BlockLabel(inst->Arg(1).Label()),
+                            ctx.BlockLabel(inst->Arg(2).Label()));
+}
+
+void EmitSPIRV::EmitLoopMerge(EmitContext& ctx, IR::Inst* inst) {
+    ctx.OpLoopMerge(ctx.BlockLabel(inst->Arg(0).Label()), ctx.BlockLabel(inst->Arg(1).Label()),
+                    spv::LoopControlMask::MaskNone);
+}
+
+void EmitSPIRV::EmitSelectionMerge(EmitContext& ctx, IR::Inst* inst) {
+    ctx.OpSelectionMerge(ctx.BlockLabel(inst->Arg(0).Label()), spv::SelectionControlMask::MaskNone);
+}
+
+void EmitSPIRV::EmitReturn(EmitContext& ctx) {
+    ctx.OpReturn();
+}
+
 void EmitSPIRV::EmitGetZeroFromOp(EmitContext&) {
     throw LogicError("Unreachable instruction");
 }

+ 10 - 8
src/shader_recompiler/backend/spirv/emit_spirv.h

@@ -124,18 +124,20 @@ private:
     void EmitInst(EmitContext& ctx, IR::Inst* inst);
 
     // Microinstruction emitters
-    void EmitPhi(EmitContext& ctx);
+    Id EmitPhi(EmitContext& ctx, IR::Inst* inst);
     void EmitVoid(EmitContext& ctx);
     void EmitIdentity(EmitContext& ctx);
     void EmitBranch(EmitContext& ctx, IR::Inst* inst);
     void EmitBranchConditional(EmitContext& ctx, IR::Inst* inst);
-    void EmitExit(EmitContext& ctx);
+    void EmitLoopMerge(EmitContext& ctx, IR::Inst* inst);
+    void EmitSelectionMerge(EmitContext& ctx, IR::Inst* inst);
     void EmitReturn(EmitContext& ctx);
-    void EmitUnreachable(EmitContext& ctx);
     void EmitGetRegister(EmitContext& ctx);
     void EmitSetRegister(EmitContext& ctx);
     void EmitGetPred(EmitContext& ctx);
     void EmitSetPred(EmitContext& ctx);
+    void EmitSetGotoVariable(EmitContext& ctx);
+    void EmitGetGotoVariable(EmitContext& ctx);
     Id EmitGetCbuf(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
     void EmitGetAttribute(EmitContext& ctx);
     void EmitSetAttribute(EmitContext& ctx);
@@ -151,11 +153,11 @@ private:
     void EmitSetOFlag(EmitContext& ctx);
     Id EmitWorkgroupId(EmitContext& ctx);
     Id EmitLocalInvocationId(EmitContext& ctx);
-    void EmitUndef1(EmitContext& ctx);
-    void EmitUndef8(EmitContext& ctx);
-    void EmitUndef16(EmitContext& ctx);
-    void EmitUndef32(EmitContext& ctx);
-    void EmitUndef64(EmitContext& ctx);
+    Id EmitUndefU1(EmitContext& ctx);
+    void EmitUndefU8(EmitContext& ctx);
+    void EmitUndefU16(EmitContext& ctx);
+    void EmitUndefU32(EmitContext& ctx);
+    void EmitUndefU64(EmitContext& ctx);
     void EmitLoadGlobalU8(EmitContext& ctx);
     void EmitLoadGlobalS8(EmitContext& ctx);
     void EmitLoadGlobalU16(EmitContext& ctx);

+ 8 - 0
src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp

@@ -22,6 +22,14 @@ void EmitSPIRV::EmitSetPred(EmitContext&) {
     throw NotImplementedException("SPIR-V Instruction");
 }
 
+void EmitSPIRV::EmitSetGotoVariable(EmitContext&) {
+    throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitGetGotoVariable(EmitContext&) {
+    throw NotImplementedException("SPIR-V Instruction");
+}
+
 Id EmitSPIRV::EmitGetCbuf(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
     if (!binding.IsImmediate()) {
         throw NotImplementedException("Constant buffer indexing");

+ 0 - 25
src/shader_recompiler/backend/spirv/emit_spirv_control_flow.cpp

@@ -3,28 +3,3 @@
 // Refer to the license.txt file included.
 
 #include "shader_recompiler/backend/spirv/emit_spirv.h"
-
-namespace Shader::Backend::SPIRV {
-
-void EmitSPIRV::EmitBranch(EmitContext& ctx, IR::Inst* inst) {
-    ctx.OpBranch(ctx.BlockLabel(inst->Arg(0).Label()));
-}
-
-void EmitSPIRV::EmitBranchConditional(EmitContext& ctx, IR::Inst* inst) {
-    ctx.OpBranchConditional(ctx.Def(inst->Arg(0)), ctx.BlockLabel(inst->Arg(1).Label()),
-                            ctx.BlockLabel(inst->Arg(2).Label()));
-}
-
-void EmitSPIRV::EmitExit(EmitContext& ctx) {
-    ctx.OpReturn();
-}
-
-void EmitSPIRV::EmitReturn(EmitContext&) {
-    throw NotImplementedException("SPIR-V Instruction");
-}
-
-void EmitSPIRV::EmitUnreachable(EmitContext&) {
-    throw NotImplementedException("SPIR-V Instruction");
-}
-
-} // namespace Shader::Backend::SPIRV

+ 6 - 6
src/shader_recompiler/backend/spirv/emit_spirv_undefined.cpp

@@ -6,23 +6,23 @@
 
 namespace Shader::Backend::SPIRV {
 
-void EmitSPIRV::EmitUndef1(EmitContext&) {
-    throw NotImplementedException("SPIR-V Instruction");
+Id EmitSPIRV::EmitUndefU1(EmitContext& ctx) {
+    return ctx.OpUndef(ctx.u1);
 }
 
-void EmitSPIRV::EmitUndef8(EmitContext&) {
+void EmitSPIRV::EmitUndefU8(EmitContext&) {
     throw NotImplementedException("SPIR-V Instruction");
 }
 
-void EmitSPIRV::EmitUndef16(EmitContext&) {
+void EmitSPIRV::EmitUndefU16(EmitContext&) {
     throw NotImplementedException("SPIR-V Instruction");
 }
 
-void EmitSPIRV::EmitUndef32(EmitContext&) {
+void EmitSPIRV::EmitUndefU32(EmitContext&) {
     throw NotImplementedException("SPIR-V Instruction");
 }
 
-void EmitSPIRV::EmitUndef64(EmitContext&) {
+void EmitSPIRV::EmitUndefU64(EmitContext&) {
     throw NotImplementedException("SPIR-V Instruction");
 }
 

+ 47 - 17
src/shader_recompiler/frontend/ir/basic_block.cpp

@@ -17,6 +17,8 @@ namespace Shader::IR {
 Block::Block(ObjectPool<Inst>& inst_pool_, u32 begin, u32 end)
     : inst_pool{&inst_pool_}, location_begin{begin}, location_end{end} {}
 
+Block::Block(ObjectPool<Inst>& inst_pool_) : Block{inst_pool_, 0, 0} {}
+
 Block::~Block() = default;
 
 void Block::AppendNewInst(Opcode op, std::initializer_list<Value> args) {
@@ -38,8 +40,25 @@ Block::iterator Block::PrependNewInst(iterator insertion_point, Opcode op,
     return result_it;
 }
 
-void Block::AddImmediatePredecessor(IR::Block* immediate_predecessor) {
-    imm_predecessors.push_back(immediate_predecessor);
+void Block::SetBranches(Condition cond, Block* branch_true_, Block* branch_false_) {
+    branch_cond = cond;
+    branch_true = branch_true_;
+    branch_false = branch_false_;
+}
+
+void Block::SetBranch(Block* branch) {
+    branch_cond = Condition{true};
+    branch_true = branch;
+}
+
+void Block::SetReturn() {
+    branch_cond = Condition{true};
+    branch_true = nullptr;
+    branch_false = nullptr;
+}
+
+bool Block::IsVirtual() const noexcept {
+    return location_begin == location_end;
 }
 
 u32 Block::LocationBegin() const noexcept {
@@ -58,6 +77,12 @@ const Block::InstructionList& Block::Instructions() const noexcept {
     return instructions;
 }
 
+void Block::AddImmediatePredecessor(Block* block) {
+    if (std::ranges::find(imm_predecessors, block) == imm_predecessors.end()) {
+        imm_predecessors.push_back(block);
+    }
+}
+
 std::span<IR::Block* const> Block::ImmediatePredecessors() const noexcept {
     return imm_predecessors;
 }
@@ -70,8 +95,17 @@ static std::string BlockToIndex(const std::map<const Block*, size_t>& block_to_i
     return fmt::format("$<unknown block {:016x}>", reinterpret_cast<u64>(block));
 }
 
+static size_t InstIndex(std::map<const Inst*, size_t>& inst_to_index, size_t& inst_index,
+                        const Inst* inst) {
+    const auto [it, is_inserted]{inst_to_index.emplace(inst, inst_index + 1)};
+    if (is_inserted) {
+        ++inst_index;
+    }
+    return it->second;
+}
+
 static std::string ArgToIndex(const std::map<const Block*, size_t>& block_to_index,
-                              const std::map<const Inst*, size_t>& inst_to_index,
+                              std::map<const Inst*, size_t>& inst_to_index, size_t& inst_index,
                               const Value& arg) {
     if (arg.IsEmpty()) {
         return "<null>";
@@ -80,10 +114,7 @@ static std::string ArgToIndex(const std::map<const Block*, size_t>& block_to_ind
         return BlockToIndex(block_to_index, arg.Label());
     }
     if (!arg.IsImmediate()) {
-        if (const auto it{inst_to_index.find(arg.Inst())}; it != inst_to_index.end()) {
-            return fmt::format("%{}", it->second);
-        }
-        return fmt::format("%<unknown inst {:016x}>", reinterpret_cast<u64>(arg.Inst()));
+        return fmt::format("%{}", InstIndex(inst_to_index, inst_index, arg.Inst()));
     }
     switch (arg.Type()) {
     case Type::U1:
@@ -125,14 +156,14 @@ std::string DumpBlock(const Block& block, const std::map<const Block*, size_t>&
         const Opcode op{inst.Opcode()};
         ret += fmt::format("[{:016x}] ", reinterpret_cast<u64>(&inst));
         if (TypeOf(op) != Type::Void) {
-            ret += fmt::format("%{:<5} = {}", inst_index, op);
+            ret += fmt::format("%{:<5} = {}", InstIndex(inst_to_index, inst_index, &inst), op);
         } else {
             ret += fmt::format("         {}", op); // '%00000 = ' -> 1 + 5 + 3 = 9 spaces
         }
-        const size_t arg_count{NumArgsOf(op)};
+        const size_t arg_count{inst.NumArgs()};
         for (size_t arg_index = 0; arg_index < arg_count; ++arg_index) {
             const Value arg{inst.Arg(arg_index)};
-            const std::string arg_str{ArgToIndex(block_to_index, inst_to_index, arg)};
+            const std::string arg_str{ArgToIndex(block_to_index, inst_to_index, inst_index, arg)};
             ret += arg_index != 0 ? ", " : " ";
             if (op == Opcode::Phi) {
                 ret += fmt::format("[ {}, {} ]", arg_index,
@@ -140,10 +171,12 @@ std::string DumpBlock(const Block& block, const std::map<const Block*, size_t>&
             } else {
                 ret += arg_str;
             }
-            const Type actual_type{arg.Type()};
-            const Type expected_type{ArgTypeOf(op, arg_index)};
-            if (!AreTypesCompatible(actual_type, expected_type)) {
-                ret += fmt::format("<type error: {} != {}>", actual_type, expected_type);
+            if (op != Opcode::Phi) {
+                const Type actual_type{arg.Type()};
+                const Type expected_type{ArgTypeOf(op, arg_index)};
+                if (!AreTypesCompatible(actual_type, expected_type)) {
+                    ret += fmt::format("<type error: {} != {}>", actual_type, expected_type);
+                }
             }
         }
         if (TypeOf(op) != Type::Void) {
@@ -151,9 +184,6 @@ std::string DumpBlock(const Block& block, const std::map<const Block*, size_t>&
         } else {
             ret += '\n';
         }
-
-        inst_to_index.emplace(&inst, inst_index);
-        ++inst_index;
     }
     return ret;
 }

+ 36 - 4
src/shader_recompiler/frontend/ir/basic_block.h

@@ -11,7 +11,9 @@
 
 #include <boost/intrusive/list.hpp>
 
+#include "shader_recompiler/frontend/ir/condition.h"
 #include "shader_recompiler/frontend/ir/microinstruction.h"
+#include "shader_recompiler/frontend/ir/value.h"
 #include "shader_recompiler/object_pool.h"
 
 namespace Shader::IR {
@@ -26,6 +28,7 @@ public:
     using const_reverse_iterator = InstructionList::const_reverse_iterator;
 
     explicit Block(ObjectPool<Inst>& inst_pool_, u32 begin, u32 end);
+    explicit Block(ObjectPool<Inst>& inst_pool_);
     ~Block();
 
     Block(const Block&) = delete;
@@ -41,9 +44,15 @@ public:
     iterator PrependNewInst(iterator insertion_point, Opcode op,
                             std::initializer_list<Value> args = {}, u64 flags = 0);
 
-    /// Adds a new immediate predecessor to the basic block.
-    void AddImmediatePredecessor(IR::Block* immediate_predecessor);
+    /// Set the branches to jump to when all instructions have executed.
+    void SetBranches(Condition cond, Block* branch_true, Block* branch_false);
+    /// Set the branch to unconditionally jump to when all instructions have executed.
+    void SetBranch(Block* branch);
+    /// Mark the block as a return block.
+    void SetReturn();
 
+    /// Returns true when the block does not implement any guest instructions directly.
+    [[nodiscard]] bool IsVirtual() const noexcept;
     /// Gets the starting location of this basic block.
     [[nodiscard]] u32 LocationBegin() const noexcept;
     /// Gets the end location for this basic block.
@@ -54,8 +63,23 @@ public:
     /// Gets an immutable reference to the instruction list for this basic block.
     [[nodiscard]] const InstructionList& Instructions() const noexcept;
 
+    /// Adds a new immediate predecessor to this basic block.
+    void AddImmediatePredecessor(Block* block);
     /// Gets an immutable span to the immediate predecessors.
-    [[nodiscard]] std::span<IR::Block* const> ImmediatePredecessors() const noexcept;
+    [[nodiscard]] std::span<Block* const> ImmediatePredecessors() const noexcept;
+
+    [[nodiscard]] Condition BranchCondition() const noexcept {
+        return branch_cond;
+    }
+    [[nodiscard]] bool IsTerminationBlock() const noexcept {
+        return !branch_true && !branch_false;
+    }
+    [[nodiscard]] Block* TrueBranch() const noexcept {
+        return branch_true;
+    }
+    [[nodiscard]] Block* FalseBranch() const noexcept {
+        return branch_false;
+    }
 
     [[nodiscard]] bool empty() const {
         return instructions.empty();
@@ -129,10 +153,18 @@ private:
     /// List of instructions in this block
     InstructionList instructions;
 
+    /// Condition to choose the branch to take
+    Condition branch_cond{true};
+    /// Block to jump into when the branch condition evaluates as true
+    Block* branch_true{nullptr};
+    /// Block to jump into when the branch condition evaluates as false
+    Block* branch_false{nullptr};
     /// Block immediate predecessors
-    std::vector<IR::Block*> imm_predecessors;
+    std::vector<Block*> imm_predecessors;
 };
 
+using BlockList = std::vector<Block*>;
+
 [[nodiscard]] std::string DumpBlock(const Block& block);
 
 [[nodiscard]] std::string DumpBlock(const Block& block,

+ 6 - 8
src/shader_recompiler/frontend/ir/condition.cpp

@@ -16,15 +16,13 @@ std::string NameOf(Condition condition) {
         ret = fmt::to_string(condition.FlowTest());
     }
     const auto [pred, negated]{condition.Pred()};
-    if (pred != Pred::PT || negated) {
-        if (!ret.empty()) {
-            ret += '&';
-        }
-        if (negated) {
-            ret += '!';
-        }
-        ret += fmt::to_string(pred);
+    if (!ret.empty()) {
+        ret += '&';
     }
+    if (negated) {
+        ret += '!';
+    }
+    ret += fmt::to_string(pred);
     return ret;
 }
 

+ 1 - 1
src/shader_recompiler/frontend/ir/condition.h

@@ -26,7 +26,7 @@ public:
     explicit Condition(Pred pred_, bool pred_negated_ = false) noexcept
         : Condition(FlowTest::T, pred_, pred_negated_) {}
 
-    Condition(bool value) : Condition(Pred::PT, !value) {}
+    explicit Condition(bool value) : Condition(Pred::PT, !value) {}
 
     auto operator<=>(const Condition&) const noexcept = default;
 

+ 1 - 1
src/shader_recompiler/frontend/ir/function.h

@@ -11,7 +11,7 @@
 namespace Shader::IR {
 
 struct Function {
-    boost::container::small_vector<Block*, 16> blocks;
+    BlockList blocks;
 };
 
 } // namespace Shader::IR

+ 34 - 9
src/shader_recompiler/frontend/ir/ir_emitter.cpp

@@ -44,24 +44,27 @@ F64 IREmitter::Imm64(f64 value) const {
     return F64{Value{value}};
 }
 
-void IREmitter::Branch(IR::Block* label) {
+void IREmitter::Branch(Block* label) {
+    label->AddImmediatePredecessor(block);
     Inst(Opcode::Branch, label);
 }
 
-void IREmitter::BranchConditional(const U1& cond, IR::Block* true_label, IR::Block* false_label) {
-    Inst(Opcode::BranchConditional, cond, true_label, false_label);
+void IREmitter::BranchConditional(const U1& condition, Block* true_label, Block* false_label) {
+    true_label->AddImmediatePredecessor(block);
+    false_label->AddImmediatePredecessor(block);
+    Inst(Opcode::BranchConditional, condition, true_label, false_label);
 }
 
-void IREmitter::Exit() {
-    Inst(Opcode::Exit);
+void IREmitter::LoopMerge(Block* merge_block, Block* continue_target) {
+    Inst(Opcode::LoopMerge, merge_block, continue_target);
 }
 
-void IREmitter::Return() {
-    Inst(Opcode::Return);
+void IREmitter::SelectionMerge(Block* merge_block) {
+    Inst(Opcode::SelectionMerge, merge_block);
 }
 
-void IREmitter::Unreachable() {
-    Inst(Opcode::Unreachable);
+void IREmitter::Return() {
+    Inst(Opcode::Return);
 }
 
 U32 IREmitter::GetReg(IR::Reg reg) {
@@ -81,6 +84,14 @@ U1 IREmitter::GetPred(IR::Pred pred, bool is_negated) {
     }
 }
 
+U1 IREmitter::GetGotoVariable(u32 id) {
+    return Inst<U1>(Opcode::GetGotoVariable, id);
+}
+
+void IREmitter::SetGotoVariable(u32 id, const U1& value) {
+    Inst(Opcode::SetGotoVariable, id, value);
+}
+
 void IREmitter::SetPred(IR::Pred pred, const U1& value) {
     Inst(Opcode::SetPred, pred, value);
 }
@@ -121,6 +132,20 @@ void IREmitter::SetOFlag(const U1& value) {
     Inst(Opcode::SetOFlag, value);
 }
 
+U1 IREmitter::Condition(IR::Condition cond) {
+    if (cond == IR::Condition{true}) {
+        return Imm1(true);
+    } else if (cond == IR::Condition{false}) {
+        return Imm1(false);
+    }
+    const FlowTest flow_test{cond.FlowTest()};
+    const auto [pred, is_negated]{cond.Pred()};
+    if (flow_test == FlowTest::T) {
+        return GetPred(pred, is_negated);
+    }
+    throw NotImplementedException("Condition {}", cond);
+}
+
 F32 IREmitter::GetAttribute(IR::Attribute attribute) {
     return Inst<F32>(Opcode::GetAttribute, attribute);
 }

+ 14 - 9
src/shader_recompiler/frontend/ir/ir_emitter.h

@@ -16,11 +16,11 @@ namespace Shader::IR {
 
 class IREmitter {
 public:
-    explicit IREmitter(Block& block_) : block{block_}, insertion_point{block.end()} {}
+    explicit IREmitter(Block& block_) : block{&block_}, insertion_point{block->end()} {}
     explicit IREmitter(Block& block_, Block::iterator insertion_point_)
-        : block{block_}, insertion_point{insertion_point_} {}
+        : block{&block_}, insertion_point{insertion_point_} {}
 
-    Block& block;
+    Block* block;
 
     [[nodiscard]] U1 Imm1(bool value) const;
     [[nodiscard]] U8 Imm8(u8 value) const;
@@ -31,11 +31,11 @@ public:
     [[nodiscard]] U64 Imm64(u64 value) const;
     [[nodiscard]] F64 Imm64(f64 value) const;
 
-    void Branch(IR::Block* label);
-    void BranchConditional(const U1& cond, IR::Block* true_label, IR::Block* false_label);
-    void Exit();
+    void Branch(Block* label);
+    void BranchConditional(const U1& condition, Block* true_label, Block* false_label);
+    void LoopMerge(Block* merge_block, Block* continue_target);
+    void SelectionMerge(Block* merge_block);
     void Return();
-    void Unreachable();
 
     [[nodiscard]] U32 GetReg(IR::Reg reg);
     void SetReg(IR::Reg reg, const U32& value);
@@ -43,6 +43,9 @@ public:
     [[nodiscard]] U1 GetPred(IR::Pred pred, bool is_negated = false);
     void SetPred(IR::Pred pred, const U1& value);
 
+    [[nodiscard]] U1 GetGotoVariable(u32 id);
+    void SetGotoVariable(u32 id, const U1& value);
+
     [[nodiscard]] U32 GetCbuf(const U32& binding, const U32& byte_offset);
 
     [[nodiscard]] U1 GetZFlag();
@@ -55,6 +58,8 @@ public:
     void SetCFlag(const U1& value);
     void SetOFlag(const U1& value);
 
+    [[nodiscard]] U1 Condition(IR::Condition cond);
+
     [[nodiscard]] F32 GetAttribute(IR::Attribute attribute);
     void SetAttribute(IR::Attribute attribute, const F32& value);
 
@@ -168,7 +173,7 @@ private:
 
     template <typename T = Value, typename... Args>
     T Inst(Opcode op, Args... args) {
-        auto it{block.PrependNewInst(insertion_point, op, {Value{args}...})};
+        auto it{block->PrependNewInst(insertion_point, op, {Value{args}...})};
         return T{Value{&*it}};
     }
 
@@ -184,7 +189,7 @@ private:
     T Inst(Opcode op, Flags<FlagType> flags, Args... args) {
         u64 raw_flags{};
         std::memcpy(&raw_flags, &flags.proxy, sizeof(flags.proxy));
-        auto it{block.PrependNewInst(insertion_point, op, {Value{args}...}, raw_flags)};
+        auto it{block->PrependNewInst(insertion_point, op, {Value{args}...}, raw_flags)};
         return T{Value{&*it}};
     }
 };

+ 2 - 2
src/shader_recompiler/frontend/ir/microinstruction.cpp

@@ -51,9 +51,9 @@ bool Inst::MayHaveSideEffects() const noexcept {
     switch (op) {
     case Opcode::Branch:
     case Opcode::BranchConditional:
-    case Opcode::Exit:
+    case Opcode::LoopMerge:
+    case Opcode::SelectionMerge:
     case Opcode::Return:
-    case Opcode::Unreachable:
     case Opcode::SetAttribute:
     case Opcode::SetAttributeIndexed:
     case Opcode::WriteGlobalU8:

+ 9 - 7
src/shader_recompiler/frontend/ir/opcodes.inc

@@ -10,15 +10,17 @@ OPCODE(Identity,                                            Opaque,         Opaq
 // Control flow
 OPCODE(Branch,                                              Void,           Label,                                                          )
 OPCODE(BranchConditional,                                   Void,           U1,             Label,          Label,                          )
-OPCODE(Exit,                                                Void,                                                                           )
+OPCODE(LoopMerge,                                           Void,           Label,          Label,                                          )
+OPCODE(SelectionMerge,                                      Void,           Label,                                                          )
 OPCODE(Return,                                              Void,                                                                           )
-OPCODE(Unreachable,                                         Void,                                                                           )
 
 // Context getters/setters
 OPCODE(GetRegister,                                         U32,            Reg,                                                            )
 OPCODE(SetRegister,                                         Void,           Reg,            U32,                                            )
 OPCODE(GetPred,                                             U1,             Pred,                                                           )
 OPCODE(SetPred,                                             Void,           Pred,           U1,                                             )
+OPCODE(GetGotoVariable,                                     U1,             U32,                                                            )
+OPCODE(SetGotoVariable,                                     Void,           U32,            U1,                                             )
 OPCODE(GetCbuf,                                             U32,            U32,            U32,                                            )
 OPCODE(GetAttribute,                                        U32,            Attribute,                                                      )
 OPCODE(SetAttribute,                                        Void,           Attribute,      U32,                                            )
@@ -36,11 +38,11 @@ OPCODE(WorkgroupId,                                         U32x3,
 OPCODE(LocalInvocationId,                                   U32x3,                                                                          )
 
 // Undefined
-OPCODE(Undef1,                                              U1,                                                                             )
-OPCODE(Undef8,                                              U8,                                                                             )
-OPCODE(Undef16,                                             U16,                                                                            )
-OPCODE(Undef32,                                             U32,                                                                            )
-OPCODE(Undef64,                                             U64,                                                                            )
+OPCODE(UndefU1,                                             U1,                                                                             )
+OPCODE(UndefU8,                                             U8,                                                                             )
+OPCODE(UndefU16,                                            U16,                                                                            )
+OPCODE(UndefU32,                                            U32,                                                                            )
+OPCODE(UndefU64,                                            U64,                                                                            )
 
 // Memory operations
 OPCODE(LoadGlobalU8,                                        U32,            U64,                                                            )

+ 742 - 0
src/shader_recompiler/frontend/ir/structured_control_flow.cpp

@@ -0,0 +1,742 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <algorithm>
+#include <memory>
+#include <ranges>
+#include <string>
+#include <unordered_map>
+#include <utility>
+#include <vector>
+
+#include <fmt/format.h>
+
+#include <boost/intrusive/list.hpp>
+
+#include "shader_recompiler/frontend/ir/basic_block.h"
+#include "shader_recompiler/frontend/ir/ir_emitter.h"
+#include "shader_recompiler/object_pool.h"
+
+namespace Shader::IR {
+namespace {
+struct Statement;
+
+// Use normal_link because we are not guaranteed to destroy the tree in order
+using ListBaseHook =
+    boost::intrusive::list_base_hook<boost::intrusive::link_mode<boost::intrusive::normal_link>>;
+
+using Tree = boost::intrusive::list<Statement,
+                                    // Allow using Statement without a definition
+                                    boost::intrusive::base_hook<ListBaseHook>,
+                                    // Avoid linear complexity on splice, size is never called
+                                    boost::intrusive::constant_time_size<false>>;
+using Node = Tree::iterator;
+using ConstNode = Tree::const_iterator;
+
+enum class StatementType {
+    Code,
+    Goto,
+    Label,
+    If,
+    Loop,
+    Break,
+    Return,
+    Function,
+    Identity,
+    Not,
+    Or,
+    SetVariable,
+    Variable,
+};
+
+bool HasChildren(StatementType type) {
+    switch (type) {
+    case StatementType::If:
+    case StatementType::Loop:
+    case StatementType::Function:
+        return true;
+    default:
+        return false;
+    }
+}
+
+struct Goto {};
+struct Label {};
+struct If {};
+struct Loop {};
+struct Break {};
+struct Return {};
+struct FunctionTag {};
+struct Identity {};
+struct Not {};
+struct Or {};
+struct SetVariable {};
+struct Variable {};
+
+#ifdef _MSC_VER
+#pragma warning(push)
+#pragma warning(disable : 26495) // Always initialize a member variable, expected in Statement
+#endif
+struct Statement : ListBaseHook {
+    Statement(Block* code_, Statement* up_) : code{code_}, up{up_}, type{StatementType::Code} {}
+    Statement(Goto, Statement* cond_, Node label_, Statement* up_)
+        : label{label_}, cond{cond_}, up{up_}, type{StatementType::Goto} {}
+    Statement(Label, u32 id_, Statement* up_) : id{id_}, up{up_}, type{StatementType::Label} {}
+    Statement(If, Statement* cond_, Tree&& children_, Statement* up_)
+        : children{std::move(children_)}, cond{cond_}, up{up_}, type{StatementType::If} {}
+    Statement(Loop, Statement* cond_, Tree&& children_, Statement* up_)
+        : children{std::move(children_)}, cond{cond_}, up{up_}, type{StatementType::Loop} {}
+    Statement(Break, Statement* cond_, Statement* up_)
+        : cond{cond_}, up{up_}, type{StatementType::Break} {}
+    Statement(Return) : type{StatementType::Return} {}
+    Statement(FunctionTag) : children{}, type{StatementType::Function} {}
+    Statement(Identity, Condition cond_) : guest_cond{cond_}, type{StatementType::Identity} {}
+    Statement(Not, Statement* op_) : op{op_}, type{StatementType::Not} {}
+    Statement(Or, Statement* op_a_, Statement* op_b_)
+        : op_a{op_a_}, op_b{op_b_}, type{StatementType::Or} {}
+    Statement(SetVariable, u32 id_, Statement* op_, Statement* up_)
+        : op{op_}, id{id_}, up{up_}, type{StatementType::SetVariable} {}
+    Statement(Variable, u32 id_) : id{id_}, type{StatementType::Variable} {}
+
+    ~Statement() {
+        if (HasChildren(type)) {
+            std::destroy_at(&children);
+        }
+    }
+
+    union {
+        Block* code;
+        Node label;
+        Tree children;
+        Condition guest_cond;
+        Statement* op;
+        Statement* op_a;
+    };
+    union {
+        Statement* cond;
+        Statement* op_b;
+        u32 id;
+    };
+    Statement* up{};
+    StatementType type;
+};
+#ifdef _MSC_VER
+#pragma warning(pop)
+#endif
+
+std::string DumpExpr(const Statement* stmt) {
+    switch (stmt->type) {
+    case StatementType::Identity:
+        return fmt::format("{}", stmt->guest_cond);
+    case StatementType::Not:
+        return fmt::format("!{}", DumpExpr(stmt->op));
+    case StatementType::Or:
+        return fmt::format("{} || {}", DumpExpr(stmt->op_a), DumpExpr(stmt->op_b));
+    case StatementType::Variable:
+        return fmt::format("goto_L{}", stmt->id);
+    default:
+        return "<invalid type>";
+    }
+}
+
+std::string DumpTree(const Tree& tree, u32 indentation = 0) {
+    std::string ret;
+    std::string indent(indentation, ' ');
+    for (auto stmt = tree.begin(); stmt != tree.end(); ++stmt) {
+        switch (stmt->type) {
+        case StatementType::Code:
+            ret += fmt::format("{}    Block {:04x};\n", indent, stmt->code->LocationBegin());
+            break;
+        case StatementType::Goto:
+            ret += fmt::format("{}    if ({}) goto L{};\n", indent, DumpExpr(stmt->cond),
+                               stmt->label->id);
+            break;
+        case StatementType::Label:
+            ret += fmt::format("{}L{}:\n", indent, stmt->id);
+            break;
+        case StatementType::If:
+            ret += fmt::format("{}    if ({}) {{\n", indent, DumpExpr(stmt->cond));
+            ret += DumpTree(stmt->children, indentation + 4);
+            ret += fmt::format("{}    }}\n", indent);
+            break;
+        case StatementType::Loop:
+            ret += fmt::format("{}    do {{\n", indent);
+            ret += DumpTree(stmt->children, indentation + 4);
+            ret += fmt::format("{}    }} while ({});\n", indent, DumpExpr(stmt->cond));
+            break;
+        case StatementType::Break:
+            ret += fmt::format("{}    if ({}) break;\n", indent, DumpExpr(stmt->cond));
+            break;
+        case StatementType::Return:
+            ret += fmt::format("{}    return;\n", indent);
+            break;
+        case StatementType::SetVariable:
+            ret += fmt::format("{}    goto_L{} = {};\n", indent, stmt->id, DumpExpr(stmt->op));
+            break;
+        case StatementType::Function:
+        case StatementType::Identity:
+        case StatementType::Not:
+        case StatementType::Or:
+        case StatementType::Variable:
+            throw LogicError("Statement can't be printed");
+        }
+    }
+    return ret;
+}
+
+bool HasNode(const Tree& tree, ConstNode stmt) {
+    const auto end{tree.end()};
+    for (auto it = tree.begin(); it != end; ++it) {
+        if (it == stmt || (HasChildren(it->type) && HasNode(it->children, stmt))) {
+            return true;
+        }
+    }
+    return false;
+}
+
+Node FindStatementWithLabel(Tree& tree, ConstNode goto_stmt) {
+    const ConstNode label_stmt{goto_stmt->label};
+    const ConstNode end{tree.end()};
+    for (auto it = tree.begin(); it != end; ++it) {
+        if (it == label_stmt || (HasChildren(it->type) && HasNode(it->children, label_stmt))) {
+            return it;
+        }
+    }
+    throw LogicError("Lift label not in tree");
+}
+
+void SanitizeNoBreaks(const Tree& tree) {
+    if (std::ranges::find(tree, StatementType::Break, &Statement::type) != tree.end()) {
+        throw NotImplementedException("Capturing statement with break nodes");
+    }
+}
+
+size_t Level(Node stmt) {
+    size_t level{0};
+    Statement* node{stmt->up};
+    while (node) {
+        ++level;
+        node = node->up;
+    }
+    return level;
+}
+
+bool IsDirectlyRelated(Node goto_stmt, Node label_stmt) {
+    const size_t goto_level{Level(goto_stmt)};
+    const size_t label_level{Level(label_stmt)};
+    size_t min_level;
+    size_t max_level;
+    Node min;
+    Node max;
+    if (label_level < goto_level) {
+        min_level = label_level;
+        max_level = goto_level;
+        min = label_stmt;
+        max = goto_stmt;
+    } else { // goto_level < label_level
+        min_level = goto_level;
+        max_level = label_level;
+        min = goto_stmt;
+        max = label_stmt;
+    }
+    while (max_level > min_level) {
+        --max_level;
+        max = max->up;
+    }
+    return min->up == max->up;
+}
+
+bool IsIndirectlyRelated(Node goto_stmt, Node label_stmt) {
+    return goto_stmt->up != label_stmt->up && !IsDirectlyRelated(goto_stmt, label_stmt);
+}
+
+bool SearchNode(const Tree& tree, ConstNode stmt, size_t& offset) {
+    ++offset;
+
+    const auto end = tree.end();
+    for (ConstNode it = tree.begin(); it != end; ++it) {
+        ++offset;
+        if (stmt == it) {
+            return true;
+        }
+        if (HasChildren(it->type) && SearchNode(it->children, stmt, offset)) {
+            return true;
+        }
+    }
+    return false;
+}
+
+class GotoPass {
+public:
+    explicit GotoPass(std::span<Block* const> blocks, ObjectPool<Statement, 64>& stmt_pool)
+        : pool{stmt_pool} {
+        std::vector gotos{BuildUnorderedTreeGetGotos(blocks)};
+        fmt::print(stdout, "BEFORE\n{}\n", DumpTree(root_stmt.children));
+        for (const Node& goto_stmt : gotos | std::views::reverse) {
+            RemoveGoto(goto_stmt);
+        }
+        fmt::print(stdout, "AFTER\n{}\n", DumpTree(root_stmt.children));
+    }
+
+    Statement& RootStatement() noexcept {
+        return root_stmt;
+    }
+
+private:
+    void RemoveGoto(Node goto_stmt) {
+        // Force goto_stmt and label_stmt to be directly related
+        const Node label_stmt{goto_stmt->label};
+        if (IsIndirectlyRelated(goto_stmt, label_stmt)) {
+            // Move goto_stmt out using outward-movement transformation until it becomes
+            // directly related to label_stmt
+            while (!IsDirectlyRelated(goto_stmt, label_stmt)) {
+                goto_stmt = MoveOutward(goto_stmt);
+            }
+        }
+        // Force goto_stmt and label_stmt to be siblings
+        if (IsDirectlyRelated(goto_stmt, label_stmt)) {
+            const size_t label_level{Level(label_stmt)};
+            size_t goto_level{Level(goto_stmt)};
+            if (goto_level > label_level) {
+                // Move goto_stmt out of its level using outward-movement transformations
+                while (goto_level > label_level) {
+                    goto_stmt = MoveOutward(goto_stmt);
+                    --goto_level;
+                }
+            } else { // Level(goto_stmt) < Level(label_stmt)
+                if (Offset(goto_stmt) > Offset(label_stmt)) {
+                    // Lift goto_stmt to above stmt containing label_stmt using goto-lifting
+                    // transformations
+                    goto_stmt = Lift(goto_stmt);
+                }
+                // Move goto_stmt into label_stmt's level using inward-movement transformation
+                while (goto_level < label_level) {
+                    goto_stmt = MoveInward(goto_stmt);
+                    ++goto_level;
+                }
+            }
+        }
+        // TODO: Remove this
+        Node it{goto_stmt};
+        bool sibling{false};
+        do {
+            sibling |= it == label_stmt;
+            --it;
+        } while (it != goto_stmt->up->children.begin());
+        while (it != goto_stmt->up->children.end()) {
+            sibling |= it == label_stmt;
+            ++it;
+        }
+        if (!sibling) {
+            throw LogicError("Not siblings");
+        }
+
+        // goto_stmt and label_stmt are guaranteed to be siblings, eliminate
+        if (std::next(goto_stmt) == label_stmt) {
+            // Simply eliminate the goto if the label is next to it
+            goto_stmt->up->children.erase(goto_stmt);
+        } else if (Offset(goto_stmt) < Offset(label_stmt)) {
+            // Eliminate goto_stmt with a conditional
+            EliminateAsConditional(goto_stmt, label_stmt);
+        } else {
+            // Eliminate goto_stmt with a loop
+            EliminateAsLoop(goto_stmt, label_stmt);
+        }
+    }
+
+    std::vector<Node> BuildUnorderedTreeGetGotos(std::span<Block* const> blocks) {
+        // Assume all blocks have two branches
+        std::vector<Node> gotos;
+        gotos.reserve(blocks.size() * 2);
+
+        const std::unordered_map labels_map{BuildLabels(blocks)};
+        Tree& root{root_stmt.children};
+        auto insert_point{root.begin()};
+        for (Block* const block : blocks) {
+            ++insert_point; // Skip label
+            ++insert_point; // Skip set variable
+            root.insert(insert_point, *pool.Create(block, &root_stmt));
+
+            if (block->IsTerminationBlock()) {
+                root.insert(insert_point, *pool.Create(Return{}));
+                continue;
+            }
+            const Condition cond{block->BranchCondition()};
+            Statement* const true_cond{pool.Create(Identity{}, Condition{true})};
+            if (cond == Condition{true} || cond == Condition{false}) {
+                const bool is_true{cond == Condition{true}};
+                const Block* const branch{is_true ? block->TrueBranch() : block->FalseBranch()};
+                const Node label{labels_map.at(branch)};
+                Statement* const goto_stmt{pool.Create(Goto{}, true_cond, label, &root_stmt)};
+                gotos.push_back(root.insert(insert_point, *goto_stmt));
+            } else {
+                Statement* const ident_cond{pool.Create(Identity{}, cond)};
+                const Node true_label{labels_map.at(block->TrueBranch())};
+                const Node false_label{labels_map.at(block->FalseBranch())};
+                Statement* goto_true{pool.Create(Goto{}, ident_cond, true_label, &root_stmt)};
+                Statement* goto_false{pool.Create(Goto{}, true_cond, false_label, &root_stmt)};
+                gotos.push_back(root.insert(insert_point, *goto_true));
+                gotos.push_back(root.insert(insert_point, *goto_false));
+            }
+        }
+        return gotos;
+    }
+
+    std::unordered_map<const Block*, Node> BuildLabels(std::span<Block* const> blocks) {
+        // TODO: Consider storing labels intrusively inside the block
+        std::unordered_map<const Block*, Node> labels_map;
+        Tree& root{root_stmt.children};
+        u32 label_id{0};
+        for (const Block* const block : blocks) {
+            Statement* const label{pool.Create(Label{}, label_id, &root_stmt)};
+            labels_map.emplace(block, root.insert(root.end(), *label));
+            Statement* const false_stmt{pool.Create(Identity{}, Condition{false})};
+            root.push_back(*pool.Create(SetVariable{}, label_id, false_stmt, &root_stmt));
+            ++label_id;
+        }
+        return labels_map;
+    }
+
+    void UpdateTreeUp(Statement* tree) {
+        for (Statement& stmt : tree->children) {
+            stmt.up = tree;
+        }
+    }
+
+    void EliminateAsConditional(Node goto_stmt, Node label_stmt) {
+        Tree& body{goto_stmt->up->children};
+        Tree if_body;
+        if_body.splice(if_body.begin(), body, std::next(goto_stmt), label_stmt);
+        Statement* const cond{pool.Create(Not{}, goto_stmt->cond)};
+        Statement* const if_stmt{pool.Create(If{}, cond, std::move(if_body), goto_stmt->up)};
+        UpdateTreeUp(if_stmt);
+        body.insert(goto_stmt, *if_stmt);
+        body.erase(goto_stmt);
+    }
+
+    void EliminateAsLoop(Node goto_stmt, Node label_stmt) {
+        Tree& body{goto_stmt->up->children};
+        Tree loop_body;
+        loop_body.splice(loop_body.begin(), body, label_stmt, goto_stmt);
+        Statement* const cond{goto_stmt->cond};
+        Statement* const loop{pool.Create(Loop{}, cond, std::move(loop_body), goto_stmt->up)};
+        UpdateTreeUp(loop);
+        body.insert(goto_stmt, *loop);
+        body.erase(goto_stmt);
+    }
+
+    [[nodiscard]] Node MoveOutward(Node goto_stmt) {
+        switch (goto_stmt->up->type) {
+        case StatementType::If:
+            return MoveOutwardIf(goto_stmt);
+        case StatementType::Loop:
+            return MoveOutwardLoop(goto_stmt);
+        default:
+            throw LogicError("Invalid outward movement");
+        }
+    }
+
+    [[nodiscard]] Node MoveInward(Node goto_stmt) {
+        Statement* const parent{goto_stmt->up};
+        Tree& body{parent->children};
+        const Node label_nested_stmt{FindStatementWithLabel(body, goto_stmt)};
+        const Node label{goto_stmt->label};
+        const u32 label_id{label->id};
+
+        Statement* const goto_cond{goto_stmt->cond};
+        Statement* const set_var{pool.Create(SetVariable{}, label_id, goto_cond, parent)};
+        body.insert(goto_stmt, *set_var);
+
+        Tree if_body;
+        if_body.splice(if_body.begin(), body, std::next(goto_stmt), label_nested_stmt);
+        Statement* const variable{pool.Create(Variable{}, label_id)};
+        Statement* const neg_var{pool.Create(Not{}, variable)};
+        if (!if_body.empty()) {
+            Statement* const if_stmt{pool.Create(If{}, neg_var, std::move(if_body), parent)};
+            UpdateTreeUp(if_stmt);
+            body.insert(goto_stmt, *if_stmt);
+        }
+        body.erase(goto_stmt);
+
+        // Update nested if condition
+        switch (label_nested_stmt->type) {
+        case StatementType::If:
+            label_nested_stmt->cond = pool.Create(Or{}, neg_var, label_nested_stmt->cond);
+            break;
+        case StatementType::Loop:
+            break;
+        default:
+            throw LogicError("Invalid inward movement");
+        }
+        Tree& nested_tree{label_nested_stmt->children};
+        Statement* const new_goto{pool.Create(Goto{}, variable, label, &*label_nested_stmt)};
+        return nested_tree.insert(nested_tree.begin(), *new_goto);
+    }
+
+    [[nodiscard]] Node Lift(Node goto_stmt) {
+        Statement* const parent{goto_stmt->up};
+        Tree& body{parent->children};
+        const Node label{goto_stmt->label};
+        const u32 label_id{label->id};
+        const Node label_nested_stmt{FindStatementWithLabel(body, goto_stmt)};
+        const auto type{label_nested_stmt->type};
+
+        Tree loop_body;
+        loop_body.splice(loop_body.begin(), body, label_nested_stmt, goto_stmt);
+        SanitizeNoBreaks(loop_body);
+        Statement* const variable{pool.Create(Variable{}, label_id)};
+        Statement* const loop_stmt{pool.Create(Loop{}, variable, std::move(loop_body), parent)};
+        UpdateTreeUp(loop_stmt);
+        const Node loop_node{body.insert(goto_stmt, *loop_stmt)};
+
+        Statement* const new_goto{pool.Create(Goto{}, variable, label, loop_stmt)};
+        loop_stmt->children.push_front(*new_goto);
+        const Node new_goto_node{loop_stmt->children.begin()};
+
+        Statement* const set_var{pool.Create(SetVariable{}, label_id, goto_stmt->cond, loop_stmt)};
+        loop_stmt->children.push_back(*set_var);
+
+        body.erase(goto_stmt);
+        return new_goto_node;
+    }
+
+    Node MoveOutwardIf(Node goto_stmt) {
+        const Node parent{Tree::s_iterator_to(*goto_stmt->up)};
+        Tree& body{parent->children};
+        const u32 label_id{goto_stmt->label->id};
+        Statement* const goto_cond{goto_stmt->cond};
+        Statement* const set_goto_var{pool.Create(SetVariable{}, label_id, goto_cond, &*parent)};
+        body.insert(goto_stmt, *set_goto_var);
+
+        Tree if_body;
+        if_body.splice(if_body.begin(), body, std::next(goto_stmt), body.end());
+        if_body.pop_front();
+        Statement* const cond{pool.Create(Variable{}, label_id)};
+        Statement* const neg_cond{pool.Create(Not{}, cond)};
+        Statement* const if_stmt{pool.Create(If{}, neg_cond, std::move(if_body), &*parent)};
+        UpdateTreeUp(if_stmt);
+        body.insert(goto_stmt, *if_stmt);
+
+        body.erase(goto_stmt);
+
+        Statement* const new_cond{pool.Create(Variable{}, label_id)};
+        Statement* const new_goto{pool.Create(Goto{}, new_cond, goto_stmt->label, parent->up)};
+        Tree& parent_tree{parent->up->children};
+        return parent_tree.insert(std::next(parent), *new_goto);
+    }
+
+    Node MoveOutwardLoop(Node goto_stmt) {
+        Statement* const parent{goto_stmt->up};
+        Tree& body{parent->children};
+        const u32 label_id{goto_stmt->label->id};
+        Statement* const goto_cond{goto_stmt->cond};
+        Statement* const set_goto_var{pool.Create(SetVariable{}, label_id, goto_cond, parent)};
+        Statement* const cond{pool.Create(Variable{}, label_id)};
+        Statement* const break_stmt{pool.Create(Break{}, cond, parent)};
+        body.insert(goto_stmt, *set_goto_var);
+        body.insert(goto_stmt, *break_stmt);
+        body.erase(goto_stmt);
+
+        const Node loop{Tree::s_iterator_to(*goto_stmt->up)};
+        Statement* const new_goto_cond{pool.Create(Variable{}, label_id)};
+        Statement* const new_goto{pool.Create(Goto{}, new_goto_cond, goto_stmt->label, loop->up)};
+        Tree& parent_tree{loop->up->children};
+        return parent_tree.insert(std::next(loop), *new_goto);
+    }
+
+    size_t Offset(ConstNode stmt) const {
+        size_t offset{0};
+        if (!SearchNode(root_stmt.children, stmt, offset)) {
+            fmt::print(stdout, "{}\n", DumpTree(root_stmt.children));
+            throw LogicError("Node not found in tree");
+        }
+        return offset;
+    }
+
+    ObjectPool<Statement, 64>& pool;
+    Statement root_stmt{FunctionTag{}};
+};
+
+Block* TryFindForwardBlock(const Statement& stmt) {
+    const Tree& tree{stmt.up->children};
+    const ConstNode end{tree.cend()};
+    ConstNode forward_node{std::next(Tree::s_iterator_to(stmt))};
+    while (forward_node != end && !HasChildren(forward_node->type)) {
+        if (forward_node->type == StatementType::Code) {
+            return forward_node->code;
+        }
+        ++forward_node;
+    }
+    return nullptr;
+}
+
+[[nodiscard]] U1 VisitExpr(IREmitter& ir, const Statement& stmt) {
+    switch (stmt.type) {
+    case StatementType::Identity:
+        return ir.Condition(stmt.guest_cond);
+    case StatementType::Not:
+        return ir.LogicalNot(U1{VisitExpr(ir, *stmt.op)});
+    case StatementType::Or:
+        return ir.LogicalOr(VisitExpr(ir, *stmt.op_a), VisitExpr(ir, *stmt.op_b));
+    case StatementType::Variable:
+        return ir.GetGotoVariable(stmt.id);
+    default:
+        throw NotImplementedException("Statement type {}", stmt.type);
+    }
+}
+
+class TranslatePass {
+public:
+    TranslatePass(ObjectPool<Inst>& inst_pool_, ObjectPool<Block>& block_pool_,
+                  ObjectPool<Statement, 64>& stmt_pool_, Statement& root_stmt,
+                  const std::function<void(IR::Block*)>& func_, BlockList& block_list_)
+        : stmt_pool{stmt_pool_}, inst_pool{inst_pool_}, block_pool{block_pool_}, func{func_},
+          block_list{block_list_} {
+        Visit(root_stmt, nullptr, nullptr);
+    }
+
+private:
+    void Visit(Statement& parent, Block* continue_block, Block* break_block) {
+        Tree& tree{parent.children};
+        Block* current_block{nullptr};
+
+        for (auto it = tree.begin(); it != tree.end(); ++it) {
+            Statement& stmt{*it};
+            switch (stmt.type) {
+            case StatementType::Label:
+                // Labels can be ignored
+                break;
+            case StatementType::Code: {
+                if (current_block && current_block != stmt.code) {
+                    IREmitter ir{*current_block};
+                    ir.Branch(stmt.code);
+                }
+                current_block = stmt.code;
+                func(stmt.code);
+                block_list.push_back(stmt.code);
+                break;
+            }
+            case StatementType::SetVariable: {
+                if (!current_block) {
+                    current_block = MergeBlock(parent, stmt);
+                }
+                IREmitter ir{*current_block};
+                ir.SetGotoVariable(stmt.id, VisitExpr(ir, *stmt.op));
+                break;
+            }
+            case StatementType::If: {
+                if (!current_block) {
+                    current_block = block_pool.Create(inst_pool);
+                    block_list.push_back(current_block);
+                }
+                Block* const merge_block{MergeBlock(parent, stmt)};
+
+                // Visit children
+                const size_t first_block_index{block_list.size()};
+                Visit(stmt, merge_block, break_block);
+
+                // Implement if header block
+                Block* const first_if_block{block_list.at(first_block_index)};
+                IREmitter ir{*current_block};
+                const U1 cond{VisitExpr(ir, *stmt.cond)};
+                ir.SelectionMerge(merge_block);
+                ir.BranchConditional(cond, first_if_block, merge_block);
+
+                current_block = merge_block;
+                break;
+            }
+            case StatementType::Loop: {
+                Block* const loop_header_block{block_pool.Create(inst_pool)};
+                if (current_block) {
+                    IREmitter{*current_block}.Branch(loop_header_block);
+                }
+                block_list.push_back(loop_header_block);
+
+                Block* const new_continue_block{block_pool.Create(inst_pool)};
+                Block* const merge_block{MergeBlock(parent, stmt)};
+
+                // Visit children
+                const size_t first_block_index{block_list.size()};
+                Visit(stmt, new_continue_block, merge_block);
+
+                // The continue block is located at the end of the loop
+                block_list.push_back(new_continue_block);
+
+                // Implement loop header block
+                Block* const first_loop_block{block_list.at(first_block_index)};
+                IREmitter ir{*loop_header_block};
+                ir.LoopMerge(merge_block, new_continue_block);
+                ir.Branch(first_loop_block);
+
+                // Implement continue block
+                IREmitter continue_ir{*new_continue_block};
+                const U1 continue_cond{VisitExpr(continue_ir, *stmt.cond)};
+                continue_ir.BranchConditional(continue_cond, ir.block, merge_block);
+
+                current_block = merge_block;
+                break;
+            }
+            case StatementType::Break: {
+                if (!current_block) {
+                    current_block = block_pool.Create(inst_pool);
+                    block_list.push_back(current_block);
+                }
+                Block* const skip_block{MergeBlock(parent, stmt)};
+
+                IREmitter ir{*current_block};
+                ir.BranchConditional(VisitExpr(ir, *stmt.cond), break_block, skip_block);
+
+                current_block = skip_block;
+                break;
+            }
+            case StatementType::Return: {
+                if (!current_block) {
+                    current_block = block_pool.Create(inst_pool);
+                    block_list.push_back(current_block);
+                }
+                IREmitter{*current_block}.Return();
+                current_block = nullptr;
+                break;
+            }
+            default:
+                throw NotImplementedException("Statement type {}", stmt.type);
+            }
+        }
+        if (current_block && continue_block) {
+            IREmitter ir{*current_block};
+            ir.Branch(continue_block);
+        }
+    }
+
+    Block* MergeBlock(Statement& parent, Statement& stmt) {
+        if (Block* const block{TryFindForwardBlock(stmt)}) {
+            return block;
+        }
+        // Create a merge block we can visit later
+        Block* const block{block_pool.Create(inst_pool)};
+        Statement* const merge_stmt{stmt_pool.Create(block, &parent)};
+        parent.children.insert(std::next(Tree::s_iterator_to(stmt)), *merge_stmt);
+        return block;
+    }
+
+    ObjectPool<Statement, 64>& stmt_pool;
+    ObjectPool<Inst>& inst_pool;
+    ObjectPool<Block>& block_pool;
+    const std::function<void(IR::Block*)>& func;
+    BlockList& block_list;
+};
+} // Anonymous namespace
+
+BlockList VisitAST(ObjectPool<Inst>& inst_pool, ObjectPool<Block>& block_pool,
+                   std::span<Block* const> unordered_blocks,
+                   const std::function<void(Block*)>& func) {
+    ObjectPool<Statement, 64> stmt_pool;
+    GotoPass goto_pass{unordered_blocks, stmt_pool};
+    BlockList block_list;
+    TranslatePass translate_pass{inst_pool, block_pool, stmt_pool, goto_pass.RootStatement(),
+                                 func,      block_list};
+    return block_list;
+}
+
+} // namespace Shader::IR

+ 22 - 0
src/shader_recompiler/frontend/ir/structured_control_flow.h

@@ -0,0 +1,22 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <functional>
+#include <span>
+
+#include <boost/intrusive/list.hpp>
+
+#include "shader_recompiler/frontend/ir/basic_block.h"
+#include "shader_recompiler/frontend/ir/microinstruction.h"
+#include "shader_recompiler/object_pool.h"
+
+namespace Shader::IR {
+
+[[nodiscard]] BlockList VisitAST(ObjectPool<Inst>& inst_pool, ObjectPool<Block>& block_pool,
+                                 std::span<Block* const> unordered_blocks,
+                                 const std::function<void(Block*)>& func);
+
+} // namespace Shader::IR

+ 154 - 272
src/shader_recompiler/frontend/maxwell/control_flow.cpp

@@ -17,38 +17,49 @@
 #include "shader_recompiler/frontend/maxwell/location.h"
 
 namespace Shader::Maxwell::Flow {
+namespace {
+struct Compare {
+    bool operator()(const Block& lhs, Location rhs) const noexcept {
+        return lhs.begin < rhs;
+    }
+
+    bool operator()(Location lhs, const Block& rhs) const noexcept {
+        return lhs < rhs.begin;
+    }
+
+    bool operator()(const Block& lhs, const Block& rhs) const noexcept {
+        return lhs.begin < rhs.begin;
+    }
+};
+} // Anonymous namespace
 
 static u32 BranchOffset(Location pc, Instruction inst) {
     return pc.Offset() + inst.branch.Offset() + 8;
 }
 
-static std::array<Block, 2> Split(Block&& block, Location pc, BlockId new_id) {
-    if (pc <= block.begin || pc >= block.end) {
+static void Split(Block* old_block, Block* new_block, Location pc) {
+    if (pc <= old_block->begin || pc >= old_block->end) {
         throw InvalidArgument("Invalid address to split={}", pc);
     }
-    return {
-        Block{
-            .begin{block.begin},
-            .end{pc},
-            .end_class{EndClass::Branch},
-            .id{block.id},
-            .stack{block.stack},
-            .cond{true},
-            .branch_true{new_id},
-            .branch_false{UNREACHABLE_BLOCK_ID},
-            .imm_predecessors{},
-        },
-        Block{
-            .begin{pc},
-            .end{block.end},
-            .end_class{block.end_class},
-            .id{new_id},
-            .stack{std::move(block.stack)},
-            .cond{block.cond},
-            .branch_true{block.branch_true},
-            .branch_false{block.branch_false},
-            .imm_predecessors{},
-        },
+    *new_block = Block{
+        .begin{pc},
+        .end{old_block->end},
+        .end_class{old_block->end_class},
+        .stack{old_block->stack},
+        .cond{old_block->cond},
+        .branch_true{old_block->branch_true},
+        .branch_false{old_block->branch_false},
+        .ir{nullptr},
+    };
+    *old_block = Block{
+        .begin{old_block->begin},
+        .end{pc},
+        .end_class{EndClass::Branch},
+        .stack{std::move(old_block->stack)},
+        .cond{IR::Condition{true}},
+        .branch_true{new_block},
+        .branch_false{nullptr},
+        .ir{nullptr},
     };
 }
 
@@ -112,7 +123,7 @@ static bool HasFlowTest(Opcode opcode) {
 
 static std::string NameOf(const Block& block) {
     if (block.begin.IsVirtual()) {
-        return fmt::format("\"Virtual {}\"", block.id);
+        return fmt::format("\"Virtual {}\"", block.begin);
     } else {
         return fmt::format("\"{}\"", block.begin);
     }
@@ -158,126 +169,23 @@ bool Block::Contains(Location pc) const noexcept {
 Function::Function(Location start_address)
     : entrypoint{start_address}, labels{{
                                      .address{start_address},
-                                     .block_id{0},
+                                     .block{nullptr},
                                      .stack{},
                                  }} {}
 
-void Function::BuildBlocksMap() {
-    const size_t num_blocks{NumBlocks()};
-    blocks_map.resize(num_blocks);
-    for (size_t block_index = 0; block_index < num_blocks; ++block_index) {
-        Block& block{blocks_data[block_index]};
-        blocks_map[block.id] = &block;
-    }
-}
-
-void Function::BuildImmediatePredecessors() {
-    for (const Block& block : blocks_data) {
-        if (block.branch_true != UNREACHABLE_BLOCK_ID) {
-            blocks_map[block.branch_true]->imm_predecessors.push_back(block.id);
-        }
-        if (block.branch_false != UNREACHABLE_BLOCK_ID) {
-            blocks_map[block.branch_false]->imm_predecessors.push_back(block.id);
-        }
-    }
-}
-
-void Function::BuildPostOrder() {
-    boost::container::small_vector<BlockId, 0x110> block_stack;
-    post_order_map.resize(NumBlocks());
-
-    Block& first_block{blocks_data[blocks.front()]};
-    first_block.post_order_visited = true;
-    block_stack.push_back(first_block.id);
-
-    const auto visit_branch = [&](BlockId block_id, BlockId branch_id) {
-        if (branch_id == UNREACHABLE_BLOCK_ID) {
-            return false;
-        }
-        if (blocks_map[branch_id]->post_order_visited) {
-            return false;
-        }
-        blocks_map[branch_id]->post_order_visited = true;
-
-        // Calling push_back twice is faster than insert on msvc
-        block_stack.push_back(block_id);
-        block_stack.push_back(branch_id);
-        return true;
-    };
-    while (!block_stack.empty()) {
-        const Block* const block{blocks_map[block_stack.back()]};
-        block_stack.pop_back();
-
-        if (!visit_branch(block->id, block->branch_true) &&
-            !visit_branch(block->id, block->branch_false)) {
-            post_order_map[block->id] = static_cast<u32>(post_order_blocks.size());
-            post_order_blocks.push_back(block->id);
-        }
-    }
-}
-
-void Function::BuildImmediateDominators() {
-    auto transform_block_id{std::views::transform([this](BlockId id) { return blocks_map[id]; })};
-    auto reverse_order_but_first{std::views::reverse | std::views::drop(1) | transform_block_id};
-    auto has_idom{std::views::filter([](Block* block) { return block->imm_dominator; })};
-    auto intersect{[this](Block* finger1, Block* finger2) {
-        while (finger1 != finger2) {
-            while (post_order_map[finger1->id] < post_order_map[finger2->id]) {
-                finger1 = finger1->imm_dominator;
-            }
-            while (post_order_map[finger2->id] < post_order_map[finger1->id]) {
-                finger2 = finger2->imm_dominator;
-            }
-        }
-        return finger1;
-    }};
-    for (Block& block : blocks_data) {
-        block.imm_dominator = nullptr;
-    }
-    Block* const start_block{&blocks_data[blocks.front()]};
-    start_block->imm_dominator = start_block;
-
-    bool changed{true};
-    while (changed) {
-        changed = false;
-        for (Block* const block : post_order_blocks | reverse_order_but_first) {
-            Block* new_idom{};
-            for (Block* predecessor : block->imm_predecessors | transform_block_id | has_idom) {
-                new_idom = new_idom ? intersect(predecessor, new_idom) : predecessor;
-            }
-            changed |= block->imm_dominator != new_idom;
-            block->imm_dominator = new_idom;
-        }
-    }
-}
-
-void Function::BuildDominanceFrontier() {
-    auto transform_block_id{std::views::transform([this](BlockId id) { return blocks_map[id]; })};
-    auto has_enough_predecessors{[](Block& block) { return block.imm_predecessors.size() >= 2; }};
-    for (Block& block : blocks_data | std::views::filter(has_enough_predecessors)) {
-        for (Block* current : block.imm_predecessors | transform_block_id) {
-            while (current != block.imm_dominator) {
-                current->dominance_frontiers.push_back(current->id);
-                current = current->imm_dominator;
-            }
-        }
-    }
-}
-
-CFG::CFG(Environment& env_, Location start_address) : env{env_} {
-    VisitFunctions(start_address);
-
-    for (Function& function : functions) {
-        function.BuildBlocksMap();
-        function.BuildImmediatePredecessors();
-        function.BuildPostOrder();
-        function.BuildImmediateDominators();
-        function.BuildDominanceFrontier();
-    }
-}
-
-void CFG::VisitFunctions(Location start_address) {
+CFG::CFG(Environment& env_, ObjectPool<Block>& block_pool_, Location start_address)
+    : env{env_}, block_pool{block_pool_} {
     functions.emplace_back(start_address);
+    functions.back().labels.back().block = block_pool.Create(Block{
+        .begin{start_address},
+        .end{start_address},
+        .end_class{EndClass::Branch},
+        .stack{},
+        .cond{IR::Condition{true}},
+        .branch_true{nullptr},
+        .branch_false{nullptr},
+        .ir{nullptr},
+    });
     for (FunctionId function_id = 0; function_id < functions.size(); ++function_id) {
         while (!functions[function_id].labels.empty()) {
             Function& function{functions[function_id]};
@@ -294,35 +202,16 @@ void CFG::AnalyzeLabel(FunctionId function_id, Label& label) {
         return;
     }
     // Try to find the next block
-    Function* function{&functions[function_id]};
+    Function* const function{&functions[function_id]};
     Location pc{label.address};
-    const auto next{std::upper_bound(function->blocks.begin(), function->blocks.end(), pc,
-                                     [function](Location pc, u32 block_index) {
-                                         return pc < function->blocks_data[block_index].begin;
-                                     })};
-    const auto next_index{std::distance(function->blocks.begin(), next)};
-    const bool is_last{next == function->blocks.end()};
-    Location next_pc;
-    BlockId next_id{UNREACHABLE_BLOCK_ID};
-    if (!is_last) {
-        next_pc = function->blocks_data[*next].begin;
-        next_id = function->blocks_data[*next].id;
-    }
+    const auto next_it{function->blocks.upper_bound(pc, Compare{})};
+    const bool is_last{next_it == function->blocks.end()};
+    Block* const next{is_last ? nullptr : &*next_it};
     // Insert before the next block
-    Block block{
-        .begin{pc},
-        .end{pc},
-        .end_class{EndClass::Branch},
-        .id{label.block_id},
-        .stack{std::move(label.stack)},
-        .cond{true},
-        .branch_true{UNREACHABLE_BLOCK_ID},
-        .branch_false{UNREACHABLE_BLOCK_ID},
-        .imm_predecessors{},
-    };
+    Block* const block{label.block};
     // Analyze instructions until it reaches an already visited block or there's a branch
     bool is_branch{false};
-    while (is_last || pc < next_pc) {
+    while (!next || pc < next->begin) {
         is_branch = AnalyzeInst(block, function_id, pc) == AnalysisState::Branch;
         if (is_branch) {
             break;
@@ -332,43 +221,36 @@ void CFG::AnalyzeLabel(FunctionId function_id, Label& label) {
     if (!is_branch) {
         // If the block finished without a branch,
         // it means that the next instruction is already visited, jump to it
-        block.end = pc;
-        block.cond = true;
-        block.branch_true = next_id;
-        block.branch_false = UNREACHABLE_BLOCK_ID;
+        block->end = pc;
+        block->cond = IR::Condition{true};
+        block->branch_true = next;
+        block->branch_false = nullptr;
     }
     // Function's pointer might be invalid, resolve it again
-    function = &functions[function_id];
-    const u32 new_block_index = static_cast<u32>(function->blocks_data.size());
-    function->blocks.insert(function->blocks.begin() + next_index, new_block_index);
-    function->blocks_data.push_back(std::move(block));
+    // Insert the new block
+    functions[function_id].blocks.insert(*block);
 }
 
 bool CFG::InspectVisitedBlocks(FunctionId function_id, const Label& label) {
     const Location pc{label.address};
     Function& function{functions[function_id]};
-    const auto it{std::ranges::find_if(function.blocks, [&function, pc](u32 block_index) {
-        return function.blocks_data[block_index].Contains(pc);
-    })};
+    const auto it{
+        std::ranges::find_if(function.blocks, [pc](auto& block) { return block.Contains(pc); })};
     if (it == function.blocks.end()) {
         // Address has not been visited
         return false;
     }
-    Block& block{function.blocks_data[*it]};
-    if (block.begin == pc) {
-        throw LogicError("Dangling branch");
-    }
-    const u32 first_index{*it};
-    const u32 second_index{static_cast<u32>(function.blocks_data.size())};
-    const std::array new_indices{first_index, second_index};
-    std::array split_blocks{Split(std::move(block), pc, label.block_id)};
-    function.blocks_data[*it] = std::move(split_blocks[0]);
-    function.blocks_data.push_back(std::move(split_blocks[1]));
-    function.blocks.insert(function.blocks.erase(it), new_indices.begin(), new_indices.end());
+    Block* const visited_block{&*it};
+    if (visited_block->begin == pc) {
+        throw LogicError("Dangling block");
+    }
+    Block* const new_block{label.block};
+    Split(visited_block, new_block, pc);
+    function.blocks.insert(it, *new_block);
     return true;
 }
 
-CFG::AnalysisState CFG::AnalyzeInst(Block& block, FunctionId function_id, Location pc) {
+CFG::AnalysisState CFG::AnalyzeInst(Block* block, FunctionId function_id, Location pc) {
     const Instruction inst{env.ReadInstruction(pc.Offset())};
     const Opcode opcode{Decode(inst.raw)};
     switch (opcode) {
@@ -390,12 +272,12 @@ CFG::AnalysisState CFG::AnalyzeInst(Block& block, FunctionId function_id, Locati
             AnalyzeBRX(block, pc, inst, IsAbsoluteJump(opcode));
             break;
         case Opcode::RET:
-            block.end_class = EndClass::Return;
+            block->end_class = EndClass::Return;
             break;
         default:
             break;
         }
-        block.end = pc;
+        block->end = pc;
         return AnalysisState::Branch;
     case Opcode::BRK:
     case Opcode::CONT:
@@ -404,9 +286,9 @@ CFG::AnalysisState CFG::AnalyzeInst(Block& block, FunctionId function_id, Locati
         if (!AnalyzeBranch(block, function_id, pc, inst, opcode)) {
             return AnalysisState::Continue;
         }
-        const auto [stack_pc, new_stack]{block.stack.Pop(OpcodeToken(opcode))};
-        block.branch_true = AddLabel(block, new_stack, stack_pc, function_id);
-        block.end = pc;
+        const auto [stack_pc, new_stack]{block->stack.Pop(OpcodeToken(opcode))};
+        block->branch_true = AddLabel(block, new_stack, stack_pc, function_id);
+        block->end = pc;
         return AnalysisState::Branch;
     }
     case Opcode::PBK:
@@ -414,7 +296,7 @@ CFG::AnalysisState CFG::AnalyzeInst(Block& block, FunctionId function_id, Locati
     case Opcode::PEXIT:
     case Opcode::PLONGJMP:
     case Opcode::SSY:
-        block.stack.Push(OpcodeToken(opcode), BranchOffset(pc, inst));
+        block->stack.Push(OpcodeToken(opcode), BranchOffset(pc, inst));
         return AnalysisState::Continue;
     case Opcode::EXIT:
         return AnalyzeEXIT(block, function_id, pc, inst);
@@ -444,51 +326,51 @@ CFG::AnalysisState CFG::AnalyzeInst(Block& block, FunctionId function_id, Locati
     return AnalysisState::Branch;
 }
 
-void CFG::AnalyzeCondInst(Block& block, FunctionId function_id, Location pc,
+void CFG::AnalyzeCondInst(Block* block, FunctionId function_id, Location pc,
                           EndClass insn_end_class, IR::Condition cond) {
-    if (block.begin != pc) {
+    if (block->begin != pc) {
         // If the block doesn't start in the conditional instruction
         // mark it as a label to visit it later
-        block.end = pc;
-        block.cond = true;
-        block.branch_true = AddLabel(block, block.stack, pc, function_id);
-        block.branch_false = UNREACHABLE_BLOCK_ID;
+        block->end = pc;
+        block->cond = IR::Condition{true};
+        block->branch_true = AddLabel(block, block->stack, pc, function_id);
+        block->branch_false = nullptr;
         return;
     }
-    // Impersonate the visited block with a virtual block
-    // Jump from this virtual to the real conditional instruction and the next instruction
-    Function& function{functions[function_id]};
-    const BlockId conditional_block_id{++function.current_block_id};
-    function.blocks.push_back(static_cast<u32>(function.blocks_data.size()));
-    Block& virtual_block{function.blocks_data.emplace_back(Block{
-        .begin{}, // Virtual block
-        .end{},
+    // Create a virtual block and a conditional block
+    Block* const conditional_block{block_pool.Create()};
+    Block virtual_block{
+        .begin{block->begin.Virtual()},
+        .end{block->begin.Virtual()},
         .end_class{EndClass::Branch},
-        .id{block.id}, // Impersonating
-        .stack{block.stack},
+        .stack{block->stack},
         .cond{cond},
-        .branch_true{conditional_block_id},
-        .branch_false{UNREACHABLE_BLOCK_ID},
-        .imm_predecessors{},
-    })};
-    // Set the end properties of the conditional instruction and give it a new identity
-    Block& conditional_block{block};
-    conditional_block.end = pc;
-    conditional_block.end_class = insn_end_class;
-    conditional_block.id = conditional_block_id;
+        .branch_true{conditional_block},
+        .branch_false{nullptr},
+        .ir{nullptr},
+    };
+    // Save the contents of the visited block in the conditional block
+    *conditional_block = std::move(*block);
+    // Impersonate the visited block with a virtual block
+    *block = std::move(virtual_block);
+    // Set the end properties of the conditional instruction
+    conditional_block->end = pc;
+    conditional_block->end_class = insn_end_class;
     // Add a label to the instruction after the conditional instruction
-    const BlockId endif_block_id{AddLabel(conditional_block, block.stack, pc + 1, function_id)};
+    Block* const endif_block{AddLabel(conditional_block, block->stack, pc + 1, function_id)};
     // Branch to the next instruction from the virtual block
-    virtual_block.branch_false = endif_block_id;
+    block->branch_false = endif_block;
     // And branch to it from the conditional instruction if it is a branch
     if (insn_end_class == EndClass::Branch) {
-        conditional_block.cond = true;
-        conditional_block.branch_true = endif_block_id;
-        conditional_block.branch_false = UNREACHABLE_BLOCK_ID;
+        conditional_block->cond = IR::Condition{true};
+        conditional_block->branch_true = endif_block;
+        conditional_block->branch_false = nullptr;
     }
+    // Finally insert the condition block into the list of blocks
+    functions[function_id].blocks.insert(*conditional_block);
 }
 
-bool CFG::AnalyzeBranch(Block& block, FunctionId function_id, Location pc, Instruction inst,
+bool CFG::AnalyzeBranch(Block* block, FunctionId function_id, Location pc, Instruction inst,
                         Opcode opcode) {
     if (inst.branch.is_cbuf) {
         throw NotImplementedException("Branch with constant buffer offset");
@@ -500,21 +382,21 @@ bool CFG::AnalyzeBranch(Block& block, FunctionId function_id, Location pc, Instr
     const bool has_flow_test{HasFlowTest(opcode)};
     const IR::FlowTest flow_test{has_flow_test ? inst.branch.flow_test.Value() : IR::FlowTest::T};
     if (pred != Predicate{true} || flow_test != IR::FlowTest::T) {
-        block.cond = IR::Condition(flow_test, static_cast<IR::Pred>(pred.index), pred.negated);
-        block.branch_false = AddLabel(block, block.stack, pc + 1, function_id);
+        block->cond = IR::Condition(flow_test, static_cast<IR::Pred>(pred.index), pred.negated);
+        block->branch_false = AddLabel(block, block->stack, pc + 1, function_id);
     } else {
-        block.cond = true;
+        block->cond = IR::Condition{true};
     }
     return true;
 }
 
-void CFG::AnalyzeBRA(Block& block, FunctionId function_id, Location pc, Instruction inst,
+void CFG::AnalyzeBRA(Block* block, FunctionId function_id, Location pc, Instruction inst,
                      bool is_absolute) {
     const Location bra_pc{is_absolute ? inst.branch.Absolute() : BranchOffset(pc, inst)};
-    block.branch_true = AddLabel(block, block.stack, bra_pc, function_id);
+    block->branch_true = AddLabel(block, block->stack, bra_pc, function_id);
 }
 
-void CFG::AnalyzeBRX(Block&, Location, Instruction, bool is_absolute) {
+void CFG::AnalyzeBRX(Block*, Location, Instruction, bool is_absolute) {
     throw NotImplementedException("{}", is_absolute ? "JMX" : "BRX");
 }
 
@@ -528,7 +410,7 @@ void CFG::AnalyzeCAL(Location pc, Instruction inst, bool is_absolute) {
     }
 }
 
-CFG::AnalysisState CFG::AnalyzeEXIT(Block& block, FunctionId function_id, Location pc,
+CFG::AnalysisState CFG::AnalyzeEXIT(Block* block, FunctionId function_id, Location pc,
                                     Instruction inst) {
     const IR::FlowTest flow_test{inst.branch.flow_test};
     const Predicate pred{inst.Pred()};
@@ -537,41 +419,52 @@ CFG::AnalysisState CFG::AnalyzeEXIT(Block& block, FunctionId function_id, Locati
         return AnalysisState::Continue;
     }
     if (pred != Predicate{true} || flow_test != IR::FlowTest::T) {
-        if (block.stack.Peek(Token::PEXIT).has_value()) {
+        if (block->stack.Peek(Token::PEXIT).has_value()) {
             throw NotImplementedException("Conditional EXIT with PEXIT token");
         }
         const IR::Condition cond{flow_test, static_cast<IR::Pred>(pred.index), pred.negated};
         AnalyzeCondInst(block, function_id, pc, EndClass::Exit, cond);
         return AnalysisState::Branch;
     }
-    if (const std::optional<Location> exit_pc{block.stack.Peek(Token::PEXIT)}) {
-        const Stack popped_stack{block.stack.Remove(Token::PEXIT)};
-        block.cond = true;
-        block.branch_true = AddLabel(block, popped_stack, *exit_pc, function_id);
-        block.branch_false = UNREACHABLE_BLOCK_ID;
+    if (const std::optional<Location> exit_pc{block->stack.Peek(Token::PEXIT)}) {
+        const Stack popped_stack{block->stack.Remove(Token::PEXIT)};
+        block->cond = IR::Condition{true};
+        block->branch_true = AddLabel(block, popped_stack, *exit_pc, function_id);
+        block->branch_false = nullptr;
         return AnalysisState::Branch;
     }
-    block.end = pc;
-    block.end_class = EndClass::Exit;
+    block->end = pc;
+    block->end_class = EndClass::Exit;
     return AnalysisState::Branch;
 }
 
-BlockId CFG::AddLabel(const Block& block, Stack stack, Location pc, FunctionId function_id) {
+Block* CFG::AddLabel(Block* block, Stack stack, Location pc, FunctionId function_id) {
     Function& function{functions[function_id]};
-    if (block.begin == pc) {
-        return block.id;
+    if (block->begin == pc) {
+        // Jumps to itself
+        return block;
     }
-    const auto target{std::ranges::find(function.blocks_data, pc, &Block::begin)};
-    if (target != function.blocks_data.end()) {
-        return target->id;
+    if (const auto it{function.blocks.find(pc, Compare{})}; it != function.blocks.end()) {
+        // Block already exists and it has been visited
+        return &*it;
     }
-    const BlockId block_id{++function.current_block_id};
+    // TODO: FIX DANGLING BLOCKS
+    Block* const new_block{block_pool.Create(Block{
+        .begin{pc},
+        .end{pc},
+        .end_class{EndClass::Branch},
+        .stack{stack},
+        .cond{IR::Condition{true}},
+        .branch_true{nullptr},
+        .branch_false{nullptr},
+        .ir{nullptr},
+    })};
     function.labels.push_back(Label{
         .address{pc},
-        .block_id{block_id},
+        .block{new_block},
         .stack{std::move(stack)},
     });
-    return block_id;
+    return new_block;
 }
 
 std::string CFG::Dot() const {
@@ -581,18 +474,12 @@ std::string CFG::Dot() const {
     for (const Function& function : functions) {
         dot += fmt::format("\tsubgraph cluster_{} {{\n", function.entrypoint);
         dot += fmt::format("\t\tnode [style=filled];\n");
-        for (const u32 block_index : function.blocks) {
-            const Block& block{function.blocks_data[block_index]};
+        for (const Block& block : function.blocks) {
             const std::string name{NameOf(block)};
-            const auto add_branch = [&](BlockId branch_id, bool add_label) {
-                const auto it{std::ranges::find(function.blocks_data, branch_id, &Block::id)};
-                dot += fmt::format("\t\t{}->", name);
-                if (it == function.blocks_data.end()) {
-                    dot += fmt::format("\"Unknown label {}\"", branch_id);
-                } else {
-                    dot += NameOf(*it);
-                };
-                if (add_label && block.cond != true && block.cond != false) {
+            const auto add_branch = [&](Block* branch, bool add_label) {
+                dot += fmt::format("\t\t{}->{}", name, NameOf(*branch));
+                if (add_label && block.cond != IR::Condition{true} &&
+                    block.cond != IR::Condition{false}) {
                     dot += fmt::format(" [label=\"{}\"]", block.cond);
                 }
                 dot += '\n';
@@ -600,10 +487,10 @@ std::string CFG::Dot() const {
             dot += fmt::format("\t\t{};\n", name);
             switch (block.end_class) {
             case EndClass::Branch:
-                if (block.cond != false) {
+                if (block.cond != IR::Condition{false}) {
                     add_branch(block.branch_true, true);
                 }
-                if (block.cond != true) {
+                if (block.cond != IR::Condition{true}) {
                     add_branch(block.branch_false, false);
                 }
                 break;
@@ -619,12 +506,6 @@ std::string CFG::Dot() const {
                                    node_uid);
                 ++node_uid;
                 break;
-            case EndClass::Unreachable:
-                dot += fmt::format("\t\t{}->N{};\n", name, node_uid);
-                dot += fmt::format(
-                    "\t\tN{} [label=\"Unreachable\"][shape=square][style=stripped];\n", node_uid);
-                ++node_uid;
-                break;
             }
         }
         if (function.entrypoint == 8) {
@@ -635,10 +516,11 @@ std::string CFG::Dot() const {
         dot += "\t}\n";
     }
     if (!functions.empty()) {
-        if (functions.front().blocks.empty()) {
+        auto& function{functions.front()};
+        if (function.blocks.empty()) {
             dot += "Start;\n";
         } else {
-            dot += fmt::format("\tStart -> {};\n", NameOf(functions.front().blocks_data.front()));
+            dot += fmt::format("\tStart -> {};\n", NameOf(*function.blocks.begin()));
         }
         dot += fmt::format("\tStart [shape=diamond];\n");
     }

+ 30 - 47
src/shader_recompiler/frontend/maxwell/control_flow.h

@@ -11,25 +11,27 @@
 #include <vector>
 
 #include <boost/container/small_vector.hpp>
+#include <boost/intrusive/set.hpp>
 
 #include "shader_recompiler/environment.h"
 #include "shader_recompiler/frontend/ir/condition.h"
 #include "shader_recompiler/frontend/maxwell/instruction.h"
 #include "shader_recompiler/frontend/maxwell/location.h"
 #include "shader_recompiler/frontend/maxwell/opcodes.h"
+#include "shader_recompiler/object_pool.h"
+
+namespace Shader::IR {
+class Block;
+}
 
 namespace Shader::Maxwell::Flow {
 
-using BlockId = u32;
 using FunctionId = size_t;
 
-constexpr BlockId UNREACHABLE_BLOCK_ID{static_cast<u32>(-1)};
-
 enum class EndClass {
     Branch,
     Exit,
     Return,
-    Unreachable,
 };
 
 enum class Token {
@@ -59,58 +61,37 @@ private:
     boost::container::small_vector<StackEntry, 3> entries;
 };
 
-struct Block {
+struct Block : boost::intrusive::set_base_hook<
+                   // Normal link is ~2.5% faster compared to safe link
+                   boost::intrusive::link_mode<boost::intrusive::normal_link>> {
     [[nodiscard]] bool Contains(Location pc) const noexcept;
 
+    bool operator<(const Block& rhs) const noexcept {
+        return begin < rhs.begin;
+    }
+
     Location begin;
     Location end;
     EndClass end_class;
-    BlockId id;
     Stack stack;
     IR::Condition cond;
-    BlockId branch_true;
-    BlockId branch_false;
-    boost::container::small_vector<BlockId, 4> imm_predecessors;
-    boost::container::small_vector<BlockId, 8> dominance_frontiers;
-    union {
-        bool post_order_visited{false};
-        Block* imm_dominator;
-    };
+    Block* branch_true;
+    Block* branch_false;
+    IR::Block* ir;
 };
 
 struct Label {
     Location address;
-    BlockId block_id;
+    Block* block;
     Stack stack;
 };
 
 struct Function {
     Function(Location start_address);
 
-    void BuildBlocksMap();
-
-    void BuildImmediatePredecessors();
-
-    void BuildPostOrder();
-
-    void BuildImmediateDominators();
-
-    void BuildDominanceFrontier();
-
-    [[nodiscard]] size_t NumBlocks() const noexcept {
-        return static_cast<size_t>(current_block_id) + 1;
-    }
-
     Location entrypoint;
-    BlockId current_block_id{0};
     boost::container::small_vector<Label, 16> labels;
-    boost::container::small_vector<u32, 0x130> blocks;
-    boost::container::small_vector<Block, 0x130> blocks_data;
-    // Translates from BlockId to block index
-    boost::container::small_vector<Block*, 0x130> blocks_map;
-
-    boost::container::small_vector<u32, 0x130> post_order_blocks;
-    boost::container::small_vector<BlockId, 0x130> post_order_map;
+    boost::intrusive::set<Block> blocks;
 };
 
 class CFG {
@@ -120,7 +101,7 @@ class CFG {
     };
 
 public:
-    explicit CFG(Environment& env, Location start_address);
+    explicit CFG(Environment& env, ObjectPool<Block>& block_pool, Location start_address);
 
     CFG& operator=(const CFG&) = delete;
     CFG(const CFG&) = delete;
@@ -133,35 +114,37 @@ public:
     [[nodiscard]] std::span<const Function> Functions() const noexcept {
         return std::span(functions.data(), functions.size());
     }
+    [[nodiscard]] std::span<Function> Functions() noexcept {
+        return std::span(functions.data(), functions.size());
+    }
 
 private:
-    void VisitFunctions(Location start_address);
-
     void AnalyzeLabel(FunctionId function_id, Label& label);
 
     /// Inspect already visited blocks.
     /// Return true when the block has already been visited
     bool InspectVisitedBlocks(FunctionId function_id, const Label& label);
 
-    AnalysisState AnalyzeInst(Block& block, FunctionId function_id, Location pc);
+    AnalysisState AnalyzeInst(Block* block, FunctionId function_id, Location pc);
 
-    void AnalyzeCondInst(Block& block, FunctionId function_id, Location pc, EndClass insn_end_class,
+    void AnalyzeCondInst(Block* block, FunctionId function_id, Location pc, EndClass insn_end_class,
                          IR::Condition cond);
 
     /// Return true when the branch instruction is confirmed to be a branch
-    bool AnalyzeBranch(Block& block, FunctionId function_id, Location pc, Instruction inst,
+    bool AnalyzeBranch(Block* block, FunctionId function_id, Location pc, Instruction inst,
                        Opcode opcode);
 
-    void AnalyzeBRA(Block& block, FunctionId function_id, Location pc, Instruction inst,
+    void AnalyzeBRA(Block* block, FunctionId function_id, Location pc, Instruction inst,
                     bool is_absolute);
-    void AnalyzeBRX(Block& block, Location pc, Instruction inst, bool is_absolute);
+    void AnalyzeBRX(Block* block, Location pc, Instruction inst, bool is_absolute);
     void AnalyzeCAL(Location pc, Instruction inst, bool is_absolute);
-    AnalysisState AnalyzeEXIT(Block& block, FunctionId function_id, Location pc, Instruction inst);
+    AnalysisState AnalyzeEXIT(Block* block, FunctionId function_id, Location pc, Instruction inst);
 
     /// Return the branch target block id
-    BlockId AddLabel(const Block& block, Stack stack, Location pc, FunctionId function_id);
+    Block* AddLabel(Block* block, Stack stack, Location pc, FunctionId function_id);
 
     Environment& env;
+    ObjectPool<Block>& block_pool;
     boost::container::small_vector<Function, 1> functions;
     FunctionId current_function_id{0};
 };

+ 9 - 3
src/shader_recompiler/frontend/maxwell/location.h

@@ -15,7 +15,7 @@
 namespace Shader::Maxwell {
 
 class Location {
-    static constexpr u32 VIRTUAL_OFFSET{std::numeric_limits<u32>::max()};
+    static constexpr u32 VIRTUAL_BIAS{4};
 
 public:
     constexpr Location() = default;
@@ -27,12 +27,18 @@ public:
         Align();
     }
 
+    constexpr Location Virtual() const noexcept {
+        Location virtual_location;
+        virtual_location.offset = offset - VIRTUAL_BIAS;
+        return virtual_location;
+    }
+
     [[nodiscard]] constexpr u32 Offset() const noexcept {
         return offset;
     }
 
     [[nodiscard]] constexpr bool IsVirtual() const {
-        return offset == VIRTUAL_OFFSET;
+        return offset % 8 == VIRTUAL_BIAS;
     }
 
     constexpr auto operator<=>(const Location&) const noexcept = default;
@@ -89,7 +95,7 @@ private:
         offset -= 8 + (offset % 32 == 8 ? 8 : 0);
     }
 
-    u32 offset{VIRTUAL_OFFSET};
+    u32 offset{0xcccccccc};
 };
 
 } // namespace Shader::Maxwell

+ 35 - 34
src/shader_recompiler/frontend/maxwell/program.cpp

@@ -4,57 +4,58 @@
 
 #include <algorithm>
 #include <memory>
+#include <vector>
 
 #include "shader_recompiler/frontend/ir/basic_block.h"
+#include "shader_recompiler/frontend/ir/structured_control_flow.h"
 #include "shader_recompiler/frontend/maxwell/program.h"
-#include "shader_recompiler/frontend/maxwell/termination_code.h"
 #include "shader_recompiler/frontend/maxwell/translate/translate.h"
 #include "shader_recompiler/ir_opt/passes.h"
 
 namespace Shader::Maxwell {
 namespace {
-void TranslateCode(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Block>& block_pool,
-                   Environment& env, const Flow::Function& cfg_function, IR::Function& function,
-                   std::span<IR::Block*> block_map) {
+IR::BlockList TranslateCode(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Block>& block_pool,
+                            Environment& env, Flow::Function& cfg_function) {
     const size_t num_blocks{cfg_function.blocks.size()};
-    function.blocks.reserve(num_blocks);
-
-    for (const Flow::BlockId block_id : cfg_function.blocks) {
-        const Flow::Block& flow_block{cfg_function.blocks_data[block_id]};
-
-        IR::Block* const ir_block{block_pool.Create(Translate(inst_pool, env, flow_block))};
-        block_map[flow_block.id] = ir_block;
-        function.blocks.emplace_back(ir_block);
-    }
-}
-
-void EmitTerminationInsts(const Flow::Function& cfg_function,
-                          std::span<IR::Block* const> block_map) {
-    for (const Flow::BlockId block_id : cfg_function.blocks) {
-        const Flow::Block& flow_block{cfg_function.blocks_data[block_id]};
-        EmitTerminationCode(flow_block, block_map);
-    }
-}
-
-void TranslateFunction(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Block>& block_pool,
-                       Environment& env, const Flow::Function& cfg_function,
-                       IR::Function& function) {
-    std::vector<IR::Block*> block_map;
-    block_map.resize(cfg_function.blocks_data.size());
-
-    TranslateCode(inst_pool, block_pool, env, cfg_function, function, block_map);
-    EmitTerminationInsts(cfg_function, block_map);
+    std::vector<IR::Block*> blocks(cfg_function.blocks.size());
+    std::ranges::for_each(cfg_function.blocks, [&, i = size_t{0}](auto& cfg_block) mutable {
+        const u32 begin{cfg_block.begin.Offset()};
+        const u32 end{cfg_block.end.Offset()};
+        blocks[i] = block_pool.Create(inst_pool, begin, end);
+        cfg_block.ir = blocks[i];
+        ++i;
+    });
+    std::ranges::for_each(cfg_function.blocks, [&, i = size_t{0}](auto& cfg_block) mutable {
+        IR::Block* const block{blocks[i]};
+        ++i;
+        if (cfg_block.end_class != Flow::EndClass::Branch) {
+            block->SetReturn();
+        } else if (cfg_block.cond == IR::Condition{true}) {
+            block->SetBranch(cfg_block.branch_true->ir);
+        } else if (cfg_block.cond == IR::Condition{false}) {
+            block->SetBranch(cfg_block.branch_false->ir);
+        } else {
+            block->SetBranches(cfg_block.cond, cfg_block.branch_true->ir,
+                               cfg_block.branch_false->ir);
+        }
+    });
+    return IR::VisitAST(inst_pool, block_pool, blocks,
+                        [&](IR::Block* block) { Translate(env, block); });
 }
 } // Anonymous namespace
 
 IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Block>& block_pool,
-                             Environment& env, const Flow::CFG& cfg) {
+                             Environment& env, Flow::CFG& cfg) {
     IR::Program program;
     auto& functions{program.functions};
     functions.reserve(cfg.Functions().size());
-    for (const Flow::Function& cfg_function : cfg.Functions()) {
-        TranslateFunction(inst_pool, block_pool, env, cfg_function, functions.emplace_back());
+    for (Flow::Function& cfg_function : cfg.Functions()) {
+        functions.push_back(IR::Function{
+            .blocks{TranslateCode(inst_pool, block_pool, env, cfg_function)},
+        });
     }
+
+    fmt::print(stdout, "No optimizations: {}", IR::DumpProgram(program));
     std::ranges::for_each(functions, Optimization::SsaRewritePass);
     for (IR::Function& function : functions) {
         Optimization::Invoke(Optimization::GlobalMemoryToStorageBufferPass, function);

+ 1 - 1
src/shader_recompiler/frontend/maxwell/program.h

@@ -19,6 +19,6 @@ namespace Shader::Maxwell {
 
 [[nodiscard]] IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool,
                                            ObjectPool<IR::Block>& block_pool, Environment& env,
-                                           const Flow::CFG& cfg);
+                                           Flow::CFG& cfg);
 
 } // namespace Shader::Maxwell

+ 0 - 86
src/shader_recompiler/frontend/maxwell/termination_code.cpp

@@ -1,86 +0,0 @@
-// Copyright 2021 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <span>
-
-#include "shader_recompiler/exception.h"
-#include "shader_recompiler/frontend/ir/basic_block.h"
-#include "shader_recompiler/frontend/ir/ir_emitter.h"
-#include "shader_recompiler/frontend/maxwell/control_flow.h"
-#include "shader_recompiler/frontend/maxwell/termination_code.h"
-
-namespace Shader::Maxwell {
-
-static void EmitExit(IR::IREmitter& ir) {
-    ir.Exit();
-}
-
-static IR::U1 GetFlowTest(IR::FlowTest flow_test, IR::IREmitter& ir) {
-    switch (flow_test) {
-    case IR::FlowTest::T:
-        return ir.Imm1(true);
-    case IR::FlowTest::F:
-        return ir.Imm1(false);
-    case IR::FlowTest::NE:
-        // FIXME: Verify this
-        return ir.LogicalNot(ir.GetZFlag());
-    case IR::FlowTest::NaN:
-        // FIXME: Verify this
-        return ir.LogicalAnd(ir.GetSFlag(), ir.GetZFlag());
-    default:
-        throw NotImplementedException("Flow test {}", flow_test);
-    }
-}
-
-static IR::U1 GetCond(IR::Condition cond, IR::IREmitter& ir) {
-    const IR::FlowTest flow_test{cond.FlowTest()};
-    const auto [pred, pred_negated]{cond.Pred()};
-    if (pred == IR::Pred::PT && !pred_negated) {
-        return GetFlowTest(flow_test, ir);
-    }
-    if (flow_test == IR::FlowTest::T) {
-        return ir.GetPred(pred, pred_negated);
-    }
-    return ir.LogicalAnd(ir.GetPred(pred, pred_negated), GetFlowTest(flow_test, ir));
-}
-
-static void EmitBranch(const Flow::Block& flow_block, std::span<IR::Block* const> block_map,
-                       IR::IREmitter& ir) {
-    const auto add_immediate_predecessor = [&](Flow::BlockId label) {
-        block_map[label]->AddImmediatePredecessor(&ir.block);
-    };
-    if (flow_block.cond == true) {
-        add_immediate_predecessor(flow_block.branch_true);
-        return ir.Branch(block_map[flow_block.branch_true]);
-    }
-    if (flow_block.cond == false) {
-        add_immediate_predecessor(flow_block.branch_false);
-        return ir.Branch(block_map[flow_block.branch_false]);
-    }
-    add_immediate_predecessor(flow_block.branch_true);
-    add_immediate_predecessor(flow_block.branch_false);
-    return ir.BranchConditional(GetCond(flow_block.cond, ir), block_map[flow_block.branch_true],
-                                block_map[flow_block.branch_false]);
-}
-
-void EmitTerminationCode(const Flow::Block& flow_block, std::span<IR::Block* const> block_map) {
-    IR::Block* const block{block_map[flow_block.id]};
-    IR::IREmitter ir(*block);
-    switch (flow_block.end_class) {
-    case Flow::EndClass::Branch:
-        EmitBranch(flow_block, block_map, ir);
-        break;
-    case Flow::EndClass::Exit:
-        EmitExit(ir);
-        break;
-    case Flow::EndClass::Return:
-        ir.Return();
-        break;
-    case Flow::EndClass::Unreachable:
-        ir.Unreachable();
-        break;
-    }
-}
-
-} // namespace Shader::Maxwell

+ 0 - 17
src/shader_recompiler/frontend/maxwell/termination_code.h

@@ -1,17 +0,0 @@
-// Copyright 2021 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <span>
-
-#include "shader_recompiler/frontend/ir/basic_block.h"
-#include "shader_recompiler/frontend/maxwell/control_flow.h"
-
-namespace Shader::Maxwell {
-
-/// Emit termination instructions and collect immediate predecessors
-void EmitTerminationCode(const Flow::Block& flow_block, std::span<IR::Block* const> block_map);
-
-} // namespace Shader::Maxwell

+ 1 - 1
src/shader_recompiler/frontend/maxwell/translate/impl/integer_shift_left.cpp

@@ -28,7 +28,7 @@ void SHL(TranslatorVisitor& v, u64 insn, const IR::U32& unsafe_shift) {
     IR::U32 result;
     if (shl.w != 0) {
         // When .W is set, the shift value is wrapped
-        // To emulate this we just have to clamp it ourselves.
+        // To emulate this we just have to wrap it ourselves.
         const IR::U32 shift{v.ir.BitwiseAnd(unsafe_shift, v.ir.Imm32(31))};
         result = v.ir.ShiftLeftLogical(base, shift);
     } else {

+ 7 - 10
src/shader_recompiler/frontend/maxwell/translate/translate.cpp

@@ -23,14 +23,13 @@ static void Invoke(TranslatorVisitor& visitor, Location pc, u64 insn) {
     }
 }
 
-IR::Block Translate(ObjectPool<IR::Inst>& inst_pool, Environment& env,
-                    const Flow::Block& flow_block) {
-    IR::Block block{inst_pool, flow_block.begin.Offset(), flow_block.end.Offset()};
-    TranslatorVisitor visitor{env, block};
-
-    const Location pc_end{flow_block.end};
-    Location pc{flow_block.begin};
-    while (pc != pc_end) {
+void Translate(Environment& env, IR::Block* block) {
+    if (block->IsVirtual()) {
+        return;
+    }
+    TranslatorVisitor visitor{env, *block};
+    const Location pc_end{block->LocationEnd()};
+    for (Location pc = block->LocationBegin(); pc != pc_end; ++pc) {
         const u64 insn{env.ReadInstruction(pc.Offset())};
         const Opcode opcode{Decode(insn)};
         switch (opcode) {
@@ -43,9 +42,7 @@ IR::Block Translate(ObjectPool<IR::Inst>& inst_pool, Environment& env,
         default:
             throw LogicError("Invalid opcode {}", opcode);
         }
-        ++pc;
     }
-    return block;
 }
 
 } // namespace Shader::Maxwell

+ 1 - 6
src/shader_recompiler/frontend/maxwell/translate/translate.h

@@ -6,14 +6,9 @@
 
 #include "shader_recompiler/environment.h"
 #include "shader_recompiler/frontend/ir/basic_block.h"
-#include "shader_recompiler/frontend/ir/microinstruction.h"
-#include "shader_recompiler/frontend/maxwell/control_flow.h"
-#include "shader_recompiler/frontend/maxwell/location.h"
-#include "shader_recompiler/object_pool.h"
 
 namespace Shader::Maxwell {
 
-[[nodiscard]] IR::Block Translate(ObjectPool<IR::Inst>& inst_pool, Environment& env,
-                                  const Flow::Block& flow_block);
+void Translate(Environment& env, IR::Block* block);
 
 } // namespace Shader::Maxwell

+ 50 - 0
src/shader_recompiler/ir_opt/constant_propagation_pass.cpp

@@ -132,6 +132,32 @@ void FoldLogicalAnd(IR::Inst& inst) {
     }
 }
 
+void FoldLogicalOr(IR::Inst& inst) {
+    if (!FoldCommutative(inst, [](bool a, bool b) { return a || b; })) {
+        return;
+    }
+    const IR::Value rhs{inst.Arg(1)};
+    if (rhs.IsImmediate()) {
+        if (rhs.U1()) {
+            inst.ReplaceUsesWith(IR::Value{true});
+        } else {
+            inst.ReplaceUsesWith(inst.Arg(0));
+        }
+    }
+}
+
+void FoldLogicalNot(IR::Inst& inst) {
+    const IR::U1 value{inst.Arg(0)};
+    if (value.IsImmediate()) {
+        inst.ReplaceUsesWith(IR::Value{!value.U1()});
+        return;
+    }
+    IR::Inst* const arg{value.InstRecursive()};
+    if (arg->Opcode() == IR::Opcode::LogicalNot) {
+        inst.ReplaceUsesWith(arg->Arg(0));
+    }
+}
+
 template <typename Dest, typename Source>
 void FoldBitCast(IR::Inst& inst, IR::Opcode reverse) {
     const IR::Value value{inst.Arg(0)};
@@ -160,6 +186,24 @@ void FoldWhenAllImmediates(IR::Inst& inst, Func&& func) {
     inst.ReplaceUsesWith(EvalImmediates(inst, func, Indices{}));
 }
 
+void FoldBranchConditional(IR::Inst& inst) {
+    const IR::U1 cond{inst.Arg(0)};
+    if (cond.IsImmediate()) {
+        // TODO: Convert to Branch
+        return;
+    }
+    const IR::Inst* cond_inst{cond.InstRecursive()};
+    if (cond_inst->Opcode() == IR::Opcode::LogicalNot) {
+        const IR::Value true_label{inst.Arg(1)};
+        const IR::Value false_label{inst.Arg(2)};
+        // Remove negation on the conditional (take the parameter out of LogicalNot) and swap
+        // the branches
+        inst.SetArg(0, cond_inst->Arg(0));
+        inst.SetArg(1, false_label);
+        inst.SetArg(2, true_label);
+    }
+}
+
 void ConstantPropagation(IR::Inst& inst) {
     switch (inst.Opcode()) {
     case IR::Opcode::GetRegister:
@@ -178,6 +222,10 @@ void ConstantPropagation(IR::Inst& inst) {
         return FoldSelect<u32>(inst);
     case IR::Opcode::LogicalAnd:
         return FoldLogicalAnd(inst);
+    case IR::Opcode::LogicalOr:
+        return FoldLogicalOr(inst);
+    case IR::Opcode::LogicalNot:
+        return FoldLogicalNot(inst);
     case IR::Opcode::ULessThan:
         return FoldWhenAllImmediates(inst, [](u32 a, u32 b) { return a < b; });
     case IR::Opcode::BitFieldUExtract:
@@ -188,6 +236,8 @@ void ConstantPropagation(IR::Inst& inst) {
             }
             return (base >> shift) & ((1U << count) - 1);
         });
+    case IR::Opcode::BranchConditional:
+        return FoldBranchConditional(inst);
     default:
         break;
     }

+ 21 - 3
src/shader_recompiler/ir_opt/ssa_rewrite_pass.cpp

@@ -34,6 +34,13 @@ struct SignFlagTag : FlagTag {};
 struct CarryFlagTag : FlagTag {};
 struct OverflowFlagTag : FlagTag {};
 
+struct GotoVariable : FlagTag {
+    GotoVariable() = default;
+    explicit GotoVariable(u32 index_) : index{index_} {}
+
+    u32 index;
+};
+
 struct DefTable {
     [[nodiscard]] ValueMap& operator[](IR::Reg variable) noexcept {
         return regs[IR::RegIndex(variable)];
@@ -43,6 +50,10 @@ struct DefTable {
         return preds[IR::PredIndex(variable)];
     }
 
+    [[nodiscard]] ValueMap& operator[](GotoVariable goto_variable) {
+        return goto_vars[goto_variable.index];
+    }
+
     [[nodiscard]] ValueMap& operator[](ZeroFlagTag) noexcept {
         return zero_flag;
     }
@@ -61,6 +72,7 @@ struct DefTable {
 
     std::array<ValueMap, IR::NUM_USER_REGS> regs;
     std::array<ValueMap, IR::NUM_USER_PREDS> preds;
+    boost::container::flat_map<u32, ValueMap> goto_vars;
     ValueMap zero_flag;
     ValueMap sign_flag;
     ValueMap carry_flag;
@@ -68,15 +80,15 @@ struct DefTable {
 };
 
 IR::Opcode UndefOpcode(IR::Reg) noexcept {
-    return IR::Opcode::Undef32;
+    return IR::Opcode::UndefU32;
 }
 
 IR::Opcode UndefOpcode(IR::Pred) noexcept {
-    return IR::Opcode::Undef1;
+    return IR::Opcode::UndefU1;
 }
 
 IR::Opcode UndefOpcode(const FlagTag&) noexcept {
-    return IR::Opcode::Undef1;
+    return IR::Opcode::UndefU1;
 }
 
 [[nodiscard]] bool IsPhi(const IR::Inst& inst) noexcept {
@@ -165,6 +177,9 @@ void SsaRewritePass(IR::Function& function) {
                     pass.WriteVariable(pred, block, inst.Arg(1));
                 }
                 break;
+            case IR::Opcode::SetGotoVariable:
+                pass.WriteVariable(GotoVariable{inst.Arg(0).U32()}, block, inst.Arg(1));
+                break;
             case IR::Opcode::SetZFlag:
                 pass.WriteVariable(ZeroFlagTag{}, block, inst.Arg(0));
                 break;
@@ -187,6 +202,9 @@ void SsaRewritePass(IR::Function& function) {
                     inst.ReplaceUsesWith(pass.ReadVariable(pred, block));
                 }
                 break;
+            case IR::Opcode::GetGotoVariable:
+                inst.ReplaceUsesWith(pass.ReadVariable(GotoVariable{inst.Arg(0).U32()}, block));
+                break;
             case IR::Opcode::GetZFlag:
                 inst.ReplaceUsesWith(pass.ReadVariable(ZeroFlagTag{}, block));
                 break;

+ 4 - 0
src/shader_recompiler/ir_opt/verification_pass.cpp

@@ -14,6 +14,10 @@ namespace Shader::Optimization {
 static void ValidateTypes(const IR::Function& function) {
     for (const auto& block : function.blocks) {
         for (const IR::Inst& inst : *block) {
+            if (inst.Opcode() == IR::Opcode::Phi) {
+                // Skip validation on phi nodes
+                continue;
+            }
             const size_t num_args{inst.NumArgs()};
             for (size_t i = 0; i < num_args; ++i) {
                 const IR::Type t1{inst.Arg(i).Type()};

+ 21 - 8
src/shader_recompiler/main.cpp

@@ -2,6 +2,7 @@
 // Licensed under GPLv2 or any later version
 // Refer to the license.txt file included.
 
+#include <chrono>
 #include <filesystem>
 
 #include <fmt/format.h>
@@ -36,34 +37,46 @@ void RunDatabase() {
     ForEachFile("D:\\Shaders\\Database", [&](const std::filesystem::path& path) {
         map.emplace_back(std::make_unique<FileEnvironment>(path.string().c_str()));
     });
-    for (int i = 0; i < 300; ++i) {
+    auto block_pool{std::make_unique<ObjectPool<Flow::Block>>()};
+    auto t0 = std::chrono::high_resolution_clock::now();
+    int N = 1;
+    int n = 0;
+    for (int i = 0; i < N; ++i) {
         for (auto& env : map) {
+            ++n;
             // fmt::print(stdout, "Decoding {}\n", path.string());
+
             const Location start_address{0};
-            auto cfg{std::make_unique<Flow::CFG>(*env, start_address)};
+            block_pool->ReleaseContents();
+            Flow::CFG cfg{*env, *block_pool, start_address};
             // fmt::print(stdout, "{}\n", cfg->Dot());
             // IR::Program program{env, cfg};
             // Optimize(program);
             // const std::string code{EmitGLASM(program)};
         }
     }
+    auto t = std::chrono::high_resolution_clock::now();
+    fmt::print(stdout, "{} ms",
+               std::chrono::duration_cast<std::chrono::milliseconds>(t - t0).count() / double(N));
 }
 
 int main() {
     // RunDatabase();
 
+    auto flow_block_pool{std::make_unique<ObjectPool<Flow::Block>>()};
     auto inst_pool{std::make_unique<ObjectPool<IR::Inst>>()};
     auto block_pool{std::make_unique<ObjectPool<IR::Block>>()};
 
-    // FileEnvironment env{"D:\\Shaders\\Database\\test.bin"};
-    FileEnvironment env{"D:\\Shaders\\Database\\Oninaki\\CS15C2FB1F0B965767.bin"};
+    FileEnvironment env{"D:\\Shaders\\Database\\Oninaki\\CS8F146B41DB6BD826.bin"};
+    // FileEnvironment env{"D:\\Shaders\\shader.bin"};
     for (int i = 0; i < 1; ++i) {
         block_pool->ReleaseContents();
         inst_pool->ReleaseContents();
-        auto cfg{std::make_unique<Flow::CFG>(env, 0)};
-        // fmt::print(stdout, "{}\n", cfg->Dot());
-        IR::Program program{TranslateProgram(*inst_pool, *block_pool, env, *cfg)};
-        // fmt::print(stdout, "{}\n", IR::DumpProgram(program));
+        flow_block_pool->ReleaseContents();
+        Flow::CFG cfg{env, *flow_block_pool, 0};
+        fmt::print(stdout, "{}\n", cfg.Dot());
+        IR::Program program{TranslateProgram(*inst_pool, *block_pool, env, cfg)};
+        fmt::print(stdout, "{}\n", IR::DumpProgram(program));
         Backend::SPIRV::EmitSPIRV spirv{program};
     }
 }

+ 28 - 0
src/shader_recompiler/shader_info.h

@@ -0,0 +1,28 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <array>
+
+#include <boost/container/static_vector.hpp>
+
+namespace Shader {
+
+struct Info {
+    struct ConstantBuffer {
+
+    };
+
+    struct {
+        bool workgroup_id{};
+        bool local_invocation_id{};
+        bool fp16{};
+        bool fp64{};
+    } uses;
+
+    std::array<18
+};
+
+} // namespace Shader