Commit History

Autor SHA1 Mensaxe Data
  ReinUsesLisp 51de4e00a6 gl_shader_decompiler: Inline textureGather component %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp 1c9c4eefeb shader_decode: Fixup XMAD %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp 170c8212bb shader_ir: Pass to decoder functions basic block's code %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp 2d6c064e66 shader_decode: Improve zero flag implementation %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp d911740e5d shader_ir: Remove composite primitives and use temporals instead %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp bb12f99b20 gl_shader_decompiler: Fixup AssignCompositeHalf %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp 50195b1704 shader_decode: Use proper primitive names %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp 2faad9bf23 shader_decode: Use BitfieldExtract instead of shift + and %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp 52223313b1 shader_ir: Remove Ipa primitive %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp d6b173d5fe gl_shader_decompiler: Use rasterizer's UBO size limit %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp df74ff3c8b gl_shader_gen: Fixup code formatting %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp af5d7e2c49 video_core: Rename glsl_decompiler to gl_shader_decompiler %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp d9118d324a shader_ir: Remove RZ and use Register::ZeroIndex instead %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp 5af82a8ed4 shader_decode: Implement TEXS.F16 %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp c68c13e1aa shader_decode: Fixup R2P %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp 8b5588e776 glsl_decompiler: Fixup TLDS %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp dbed6c6485 glsl_decompiler: Fixup geometry shaders %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp ea78c78253 shader_decode: Fixup WriteLogicOperation zero comparison %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp ab7f52b279 glsl_decompiler: Fixup permissive member function declarations %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp 55a10d02e5 shader_decode: Fixup PSET %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp a2e22b4359 shader_decode: Fixup clang-format %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp e1fea1e0c5 video_core: Implement IR based geometry shaders %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp a1b845b651 shader_decode: Implement VMAD and VSETP %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp b11e0b94c7 shader_decode: Implement HSET2 %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp 2df55985b6 shader_decode: Rework HSETP2 %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp 8332482c24 shader_decode: Implement R2P %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp 3f1136ac6f shader_decode: Implement CSETP %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp 7e13e8bfcb shader_decode: Implement PSET %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp dd91650aaf shader_decode: Implement HFMA2 %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp d6f76307fe glsl_decompiler: Remove HNegate inlining %!s(int64=7) %!d(string=hai) anos