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+// Copyright 2018 yuzu Emulator Project
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+// Licensed under GPLv2 or any later version
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+// Refer to the license.txt file included.
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+
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+#include "common/assert.h"
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+#include "common/common_types.h"
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+#include "video_core/engines/shader_bytecode.h"
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+#include "video_core/shader/shader_ir.h"
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+
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+namespace VideoCommon::Shader {
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+
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+using Tegra::Shader::Instruction;
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+using Tegra::Shader::OpCode;
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+using Tegra::Shader::Pred;
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+using Tegra::Shader::VideoType;
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+using Tegra::Shader::VmadShr;
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+
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+u32 ShaderIR::DecodeVideo(BasicBlock& bb, u32 pc) {
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+ const Instruction instr = {program_code[pc]};
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+ const auto opcode = OpCode::Decode(instr);
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+
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+ const Node op_a =
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+ GetVideoOperand(GetRegister(instr.gpr8), instr.video.is_byte_chunk_a, instr.video.signed_a,
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+ instr.video.type_a, instr.video.byte_height_a);
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+ const Node op_b = [&]() {
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+ if (instr.video.use_register_b) {
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+ return GetVideoOperand(GetRegister(instr.gpr20), instr.video.is_byte_chunk_b,
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+ instr.video.signed_b, instr.video.type_b,
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+ instr.video.byte_height_b);
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+ }
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+ if (instr.video.signed_b) {
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+ const auto imm = static_cast<s16>(instr.alu.GetImm20_16());
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+ return Immediate(static_cast<u32>(imm));
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+ } else {
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+ return Immediate(instr.alu.GetImm20_16());
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+ }
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+ }();
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+
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+ switch (opcode->get().GetId()) {
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+ case OpCode::Id::VMAD: {
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+ UNIMPLEMENTED_IF_MSG(instr.generates_cc,
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+ "Condition codes generation in VMAD is not implemented");
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+
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+ const bool result_signed = instr.video.signed_a == 1 || instr.video.signed_b == 1;
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+ const Node op_c = GetRegister(instr.gpr39);
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+
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+ Node value = SignedOperation(OperationCode::IMul, result_signed, NO_PRECISE, op_a, op_b);
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+ value = SignedOperation(OperationCode::IAdd, result_signed, NO_PRECISE, value, op_c);
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+
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+ if (instr.vmad.shr == VmadShr::Shr7 || instr.vmad.shr == VmadShr::Shr15) {
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+ const Node shift = Immediate(instr.vmad.shr == VmadShr::Shr7 ? 7 : 15);
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+ value =
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+ SignedOperation(OperationCode::IArithmeticShiftRight, result_signed, value, shift);
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+ }
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+
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+ SetRegister(bb, instr.gpr0, value);
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+
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+ break;
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+ }
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+ case OpCode::Id::VSETP: {
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+ // We can't use the constant predicate as destination.
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+ ASSERT(instr.vsetp.pred3 != static_cast<u64>(Pred::UnusedIndex));
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+
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+ const bool sign = instr.video.signed_a == 1 || instr.video.signed_b == 1;
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+ const Node first_pred = GetPredicateComparisonInteger(instr.vsetp.cond, sign, op_a, op_b);
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+ const Node second_pred = GetPredicate(instr.vsetp.pred39, false);
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+
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+ const OperationCode combiner = GetPredicateCombiner(instr.vsetp.op);
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+
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+ // Set the primary predicate to the result of Predicate OP SecondPredicate
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+ SetPredicate(bb, instr.vsetp.pred3, Operation(combiner, first_pred, second_pred));
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+
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+ if (instr.vsetp.pred0 != static_cast<u64>(Pred::UnusedIndex)) {
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+ // Set the secondary predicate to the result of !Predicate OP SecondPredicate,
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+ // if enabled
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+ const Node negate_pred = Operation(OperationCode::LogicalNegate, first_pred);
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+ SetPredicate(bb, instr.vsetp.pred0, Operation(combiner, negate_pred, second_pred));
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+ }
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+ break;
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+ }
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+ default:
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+ UNIMPLEMENTED_MSG("Unhandled video instruction: {}", opcode->get().GetName());
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+ }
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+
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+ return pc;
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+}
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+
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+Node ShaderIR::GetVideoOperand(Node op, bool is_chunk, bool is_signed,
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+ Tegra::Shader::VideoType type, u64 byte_height) {
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+ if (!is_chunk) {
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+ const auto offset = static_cast<u32>(byte_height * 8);
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+ const Node shift = SignedOperation(OperationCode::ILogicalShiftRight, is_signed, NO_PRECISE,
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+ op, Immediate(offset));
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+ return SignedOperation(OperationCode::IBitwiseAnd, is_signed, NO_PRECISE, shift,
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+ Immediate(0xff));
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+ }
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+ const Node zero = Immediate(0);
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+
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+ switch (type) {
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+ case Tegra::Shader::VideoType::Size16_Low:
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+ return SignedOperation(OperationCode::IBitwiseAnd, is_signed, NO_PRECISE, op,
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+ Immediate(0xffff));
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+ case Tegra::Shader::VideoType::Size16_High:
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+ return SignedOperation(OperationCode::ILogicalShiftRight, is_signed, NO_PRECISE, op,
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+ Immediate(16));
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+ case Tegra::Shader::VideoType::Size32:
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+ // TODO(Rodrigo): From my hardware tests it becomes a bit "mad" when this type is used
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+ // (1 * 1 + 0 == 0x5b800000). Until a better explanation is found: abort.
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+ UNIMPLEMENTED();
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+ return zero;
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+ case Tegra::Shader::VideoType::Invalid:
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+ UNREACHABLE_MSG("Invalid instruction encoding");
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+ return zero;
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+ default:
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+ UNREACHABLE();
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+ return zero;
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+ }
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+}
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+
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+} // namespace VideoCommon::Shader
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