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video_core: Rename glsl_decompiler to gl_shader_decompiler

ReinUsesLisp hace 7 años
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af5d7e2c49

+ 2 - 2
src/video_core/CMakeLists.txt

@@ -42,6 +42,8 @@ add_library(video_core STATIC
     renderer_opengl/gl_resource_manager.h
     renderer_opengl/gl_shader_cache.cpp
     renderer_opengl/gl_shader_cache.h
+    renderer_opengl/gl_shader_decompiler.cpp
+    renderer_opengl/gl_shader_decompiler.h
     renderer_opengl/gl_shader_gen.cpp
     renderer_opengl/gl_shader_gen.h
     renderer_opengl/gl_shader_manager.cpp
@@ -83,8 +85,6 @@ add_library(video_core STATIC
     shader/decode/xmad.cpp
     shader/decode/other.cpp
     shader/decode.cpp
-    shader/glsl_decompiler.cpp
-    shader/glsl_decompiler.h
     shader/shader_ir.cpp
     shader/shader_ir.h
     surface.cpp

+ 1 - 1
src/video_core/renderer_opengl/gl_shader_cache.cpp

@@ -10,9 +10,9 @@
 #include "video_core/engines/maxwell_3d.h"
 #include "video_core/renderer_opengl/gl_rasterizer.h"
 #include "video_core/renderer_opengl/gl_shader_cache.h"
+#include "video_core/renderer_opengl/gl_shader_decompiler.h"
 #include "video_core/renderer_opengl/gl_shader_manager.h"
 #include "video_core/renderer_opengl/utils.h"
-#include "video_core/shader/glsl_decompiler.h"
 #include "video_core/shader/shader_ir.h"
 
 namespace OpenGL {

+ 1 - 1
src/video_core/renderer_opengl/gl_shader_cache.h

@@ -12,8 +12,8 @@
 #include "common/common_types.h"
 #include "video_core/rasterizer_cache.h"
 #include "video_core/renderer_opengl/gl_resource_manager.h"
+#include "video_core/renderer_opengl/gl_shader_decompiler.h"
 #include "video_core/renderer_opengl/gl_shader_gen.h"
-#include "video_core/shader/glsl_decompiler.h"
 
 namespace OpenGL {
 

+ 1 - 1
src/video_core/shader/glsl_decompiler.cpp → src/video_core/renderer_opengl/gl_shader_decompiler.cpp

@@ -12,7 +12,7 @@
 #include "common/assert.h"
 #include "common/common_types.h"
 #include "video_core/engines/maxwell_3d.h"
-#include "video_core/shader/glsl_decompiler.h"
+#include "video_core/renderer_opengl/gl_shader_decompiler.h"
 #include "video_core/shader/shader_ir.h"
 
 namespace OpenGL::GLShader {

+ 0 - 0
src/video_core/shader/glsl_decompiler.h → src/video_core/renderer_opengl/gl_shader_decompiler.h


+ 1 - 1
src/video_core/renderer_opengl/gl_shader_gen.cpp

@@ -5,8 +5,8 @@
 #include <fmt/format.h>
 #include "common/assert.h"
 #include "video_core/engines/maxwell_3d.h"
+#include "video_core/renderer_opengl/gl_shader_decompiler.h"
 #include "video_core/renderer_opengl/gl_shader_gen.h"
-#include "video_core/shader/glsl_decompiler.h"
 #include "video_core/shader/shader_ir.h"
 
 namespace OpenGL::GLShader {

+ 1 - 1
src/video_core/renderer_opengl/gl_shader_gen.h

@@ -10,7 +10,7 @@
 
 #include "common/common_types.h"
 #include "video_core/engines/shader_bytecode.h"
-#include "video_core/shader/glsl_decompiler.h"
+#include "video_core/renderer_opengl/gl_shader_decompiler.h"
 #include "video_core/shader/shader_ir.h"
 
 namespace OpenGL::GLShader {