Ver Fonte

renderer_opengl: respect the sRGB colorspace for the screenshot feature

Previously, we were completely ignoring for screenshots whether the game uses RGB or sRGB.
This resulted in screenshot colors that looked off for some titles.
fearlessTobi há 7 anos atrás
pai
commit
9a56b99fa4
1 ficheiros alterados com 2 adições e 1 exclusões
  1. 2 1
      src/video_core/renderer_opengl/renderer_opengl.cpp

+ 2 - 1
src/video_core/renderer_opengl/renderer_opengl.cpp

@@ -380,7 +380,8 @@ void RendererOpenGL::CaptureScreenshot() {
     GLuint renderbuffer;
     glGenRenderbuffers(1, &renderbuffer);
     glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
-    glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB8, layout.width, layout.height);
+    glRenderbufferStorage(GL_RENDERBUFFER, state.GetsRGBUsed() ? GL_SRGB8 : GL_RGB8, layout.width,
+                          layout.height);
     glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbuffer);
 
     DrawScreen(layout);