Bläddra i källkod

renderer_opengl: respect the sRGB colorspace for the screenshot feature

Previously, we were completely ignoring for screenshots whether the game uses RGB or sRGB.
This resulted in screenshot colors that looked off for some titles.
fearlessTobi 7 år sedan
förälder
incheckning
9a56b99fa4
1 ändrade filer med 2 tillägg och 1 borttagningar
  1. 2 1
      src/video_core/renderer_opengl/renderer_opengl.cpp

+ 2 - 1
src/video_core/renderer_opengl/renderer_opengl.cpp

@@ -380,7 +380,8 @@ void RendererOpenGL::CaptureScreenshot() {
     GLuint renderbuffer;
     glGenRenderbuffers(1, &renderbuffer);
     glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
-    glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB8, layout.width, layout.height);
+    glRenderbufferStorage(GL_RENDERBUFFER, state.GetsRGBUsed() ? GL_SRGB8 : GL_RGB8, layout.width,
+                          layout.height);
     glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbuffer);
 
     DrawScreen(layout);