فهرست منبع

renderer_opengl: respect the sRGB colorspace for the screenshot feature

Previously, we were completely ignoring for screenshots whether the game uses RGB or sRGB.
This resulted in screenshot colors that looked off for some titles.
fearlessTobi 7 سال پیش
والد
کامیت
9a56b99fa4
1فایلهای تغییر یافته به همراه2 افزوده شده و 1 حذف شده
  1. 2 1
      src/video_core/renderer_opengl/renderer_opengl.cpp

+ 2 - 1
src/video_core/renderer_opengl/renderer_opengl.cpp

@@ -380,7 +380,8 @@ void RendererOpenGL::CaptureScreenshot() {
     GLuint renderbuffer;
     glGenRenderbuffers(1, &renderbuffer);
     glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
-    glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB8, layout.width, layout.height);
+    glRenderbufferStorage(GL_RENDERBUFFER, state.GetsRGBUsed() ? GL_SRGB8 : GL_RGB8, layout.width,
+                          layout.height);
     glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbuffer);
 
     DrawScreen(layout);