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renderer_opengl: respect the sRGB colorspace for the screenshot feature

Previously, we were completely ignoring for screenshots whether the game uses RGB or sRGB.
This resulted in screenshot colors that looked off for some titles.
fearlessTobi 7 ani în urmă
părinte
comite
9a56b99fa4
1 a modificat fișierele cu 2 adăugiri și 1 ștergeri
  1. 2 1
      src/video_core/renderer_opengl/renderer_opengl.cpp

+ 2 - 1
src/video_core/renderer_opengl/renderer_opengl.cpp

@@ -380,7 +380,8 @@ void RendererOpenGL::CaptureScreenshot() {
     GLuint renderbuffer;
     glGenRenderbuffers(1, &renderbuffer);
     glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
-    glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB8, layout.width, layout.height);
+    glRenderbufferStorage(GL_RENDERBUFFER, state.GetsRGBUsed() ? GL_SRGB8 : GL_RGB8, layout.width,
+                          layout.height);
     glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbuffer);
 
     DrawScreen(layout);