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backend
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68ef3803bf
glsl: Use gl_SubGroupInvocationARB
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%!s(int64=5) %!d(string=hai) anos |
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frontend
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7ac55c2a75
shader: Fix loop safety to SSA pass
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%!s(int64=5) %!d(string=hai) anos |
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ir_opt
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5399906c26
glsl: Track S32 atomics
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%!s(int64=5) %!d(string=hai) anos |
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CMakeLists.txt
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eaff1030de
glsl: Initial backend
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%!s(int64=5) %!d(string=hai) anos |
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environment.h
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dd860b684c
shader: Implement D3D samplers
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%!s(int64=5) %!d(string=hai) anos |
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exception.h
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871c9f1ced
shader/exception: Fix compilation errors on gcc
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%!s(int64=5) %!d(string=hai) anos |
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object_pool.h
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5bfcafa0a2
shader: Address feedback + clang format
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%!s(int64=5) %!d(string=hai) anos |
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profile.h
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bd24fa9713
glsl: Query GL Device for FP16 extension support
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%!s(int64=5) %!d(string=hai) anos |
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program_header.h
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15bdd27cac
shader_environment: Add shader_local_memory_crs_size to local memory size
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%!s(int64=5) %!d(string=hai) anos |
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shader_info.h
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5399906c26
glsl: Track S32 atomics
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%!s(int64=5) %!d(string=hai) anos |
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stage.h
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c63cf4fa2e
vk_pipeline_cache: Add pipeline cache
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%!s(int64=5) %!d(string=hai) anos |