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@@ -4,12 +4,15 @@
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#include <algorithm>
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#include <cstddef>
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+#include <fstream>
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#include <memory>
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#include <vector>
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#include "common/bit_cast.h"
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#include "common/cityhash.h"
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+#include "common/file_util.h"
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#include "common/microprofile.h"
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+#include "common/thread_worker.h"
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#include "core/core.h"
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#include "core/memory.h"
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#include "shader_recompiler/backend/spirv/emit_spirv.h"
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@@ -37,18 +40,23 @@
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namespace Vulkan {
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MICROPROFILE_DECLARE(Vulkan_PipelineCache);
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-namespace {
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-using Shader::Backend::SPIRV::EmitSPIRV;
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+template <typename Container>
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+auto MakeSpan(Container& container) {
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+ return std::span(container.data(), container.size());
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+}
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class GenericEnvironment : public Shader::Environment {
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public:
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explicit GenericEnvironment() = default;
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- explicit GenericEnvironment(Tegra::MemoryManager& gpu_memory_, GPUVAddr program_base_)
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- : gpu_memory{&gpu_memory_}, program_base{program_base_} {}
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+ explicit GenericEnvironment(Tegra::MemoryManager& gpu_memory_, GPUVAddr program_base_,
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+ u32 start_address_)
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+ : gpu_memory{&gpu_memory_}, program_base{program_base_} {
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+ start_address = start_address_;
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+ }
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~GenericEnvironment() override = default;
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- std::optional<u128> Analyze(u32 start_address) {
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+ std::optional<u128> Analyze() {
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const std::optional<u64> size{TryFindSize(start_address)};
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if (!size) {
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return std::nullopt;
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@@ -66,11 +74,15 @@ public:
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return read_highest - read_lowest + INST_SIZE;
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}
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+ [[nodiscard]] bool CanBeSerialized() const noexcept {
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+ return has_unbound_instructions;
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+ }
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+
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[[nodiscard]] u128 CalculateHash() const {
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const size_t size{ReadSize()};
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- auto data = std::make_unique<u64[]>(size);
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+ const auto data{std::make_unique<char[]>(size)};
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gpu_memory->ReadBlock(program_base + read_lowest, data.get(), size);
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- return Common::CityHash128(reinterpret_cast<const char*>(data.get()), size);
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+ return Common::CityHash128(data.get(), size);
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}
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u64 ReadInstruction(u32 address) final {
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@@ -80,9 +92,32 @@ public:
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if (address >= cached_lowest && address < cached_highest) {
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return code[address / INST_SIZE];
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}
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+ has_unbound_instructions = true;
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return gpu_memory->Read<u64>(program_base + address);
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}
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+ void Serialize(std::ofstream& file) const {
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+ const u64 code_size{static_cast<u64>(ReadSize())};
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+ const auto data{std::make_unique<char[]>(code_size)};
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+ gpu_memory->ReadBlock(program_base + read_lowest, data.get(), code_size);
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+
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+ const u32 texture_bound{TextureBoundBuffer()};
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+
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+ file.write(reinterpret_cast<const char*>(&code_size), sizeof(code_size))
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+ .write(reinterpret_cast<const char*>(&texture_bound), sizeof(texture_bound))
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+ .write(reinterpret_cast<const char*>(&start_address), sizeof(start_address))
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+ .write(reinterpret_cast<const char*>(&read_lowest), sizeof(read_lowest))
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+ .write(reinterpret_cast<const char*>(&read_highest), sizeof(read_highest))
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+ .write(reinterpret_cast<const char*>(&stage), sizeof(stage))
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+ .write(data.get(), code_size);
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+ if (stage == Shader::Stage::Compute) {
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+ const std::array<u32, 3> workgroup_size{WorkgroupSize()};
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+ file.write(reinterpret_cast<const char*>(&workgroup_size), sizeof(workgroup_size));
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+ } else {
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+ file.write(reinterpret_cast<const char*>(&sph), sizeof(sph));
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+ }
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+ }
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+
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protected:
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static constexpr size_t INST_SIZE = sizeof(u64);
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@@ -122,16 +157,22 @@ protected:
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u32 cached_lowest = std::numeric_limits<u32>::max();
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u32 cached_highest = 0;
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+
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+ bool has_unbound_instructions = false;
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};
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+namespace {
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+using Shader::Backend::SPIRV::EmitSPIRV;
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+using Shader::Maxwell::TranslateProgram;
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+
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class GraphicsEnvironment final : public GenericEnvironment {
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public:
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explicit GraphicsEnvironment() = default;
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explicit GraphicsEnvironment(Tegra::Engines::Maxwell3D& maxwell3d_,
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Tegra::MemoryManager& gpu_memory_, Maxwell::ShaderProgram program,
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- GPUVAddr program_base_, u32 start_offset)
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- : GenericEnvironment{gpu_memory_, program_base_}, maxwell3d{&maxwell3d_} {
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- gpu_memory->ReadBlock(program_base + start_offset, &sph, sizeof(sph));
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+ GPUVAddr program_base_, u32 start_address_)
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+ : GenericEnvironment{gpu_memory_, program_base_, start_address_}, maxwell3d{&maxwell3d_} {
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+ gpu_memory->ReadBlock(program_base + start_address, &sph, sizeof(sph));
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switch (program) {
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case Maxwell::ShaderProgram::VertexA:
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stage = Shader::Stage::VertexA;
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@@ -158,11 +199,11 @@ public:
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~GraphicsEnvironment() override = default;
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- u32 TextureBoundBuffer() override {
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+ u32 TextureBoundBuffer() const override {
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return maxwell3d->regs.tex_cb_index;
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}
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- std::array<u32, 3> WorkgroupSize() override {
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+ std::array<u32, 3> WorkgroupSize() const override {
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throw Shader::LogicError("Requesting workgroup size in a graphics stage");
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}
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@@ -174,18 +215,20 @@ class ComputeEnvironment final : public GenericEnvironment {
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public:
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explicit ComputeEnvironment() = default;
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explicit ComputeEnvironment(Tegra::Engines::KeplerCompute& kepler_compute_,
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- Tegra::MemoryManager& gpu_memory_, GPUVAddr program_base_)
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- : GenericEnvironment{gpu_memory_, program_base_}, kepler_compute{&kepler_compute_} {
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+ Tegra::MemoryManager& gpu_memory_, GPUVAddr program_base_,
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+ u32 start_address_)
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+ : GenericEnvironment{gpu_memory_, program_base_, start_address_}, kepler_compute{
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+ &kepler_compute_} {
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stage = Shader::Stage::Compute;
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}
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~ComputeEnvironment() override = default;
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- u32 TextureBoundBuffer() override {
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+ u32 TextureBoundBuffer() const override {
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return kepler_compute->regs.tex_cb_index;
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}
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- std::array<u32, 3> WorkgroupSize() override {
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+ std::array<u32, 3> WorkgroupSize() const override {
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const auto& qmd{kepler_compute->launch_description};
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return {qmd.block_dim_x, qmd.block_dim_y, qmd.block_dim_z};
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}
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@@ -193,8 +236,174 @@ public:
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private:
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Tegra::Engines::KeplerCompute* kepler_compute{};
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};
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+
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+void SerializePipeline(std::span<const char> key, std::span<const GenericEnvironment* const> envs,
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+ std::ofstream& file) {
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+ if (!std::ranges::all_of(envs, &GenericEnvironment::CanBeSerialized)) {
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+ return;
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+ }
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+ const u32 num_envs{static_cast<u32>(envs.size())};
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+ file.write(reinterpret_cast<const char*>(&num_envs), sizeof(num_envs));
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+ for (const GenericEnvironment* const env : envs) {
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+ env->Serialize(file);
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+ }
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+ file.write(key.data(), key.size_bytes());
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+}
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+
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+template <typename Key, typename Envs>
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+void SerializePipeline(const Key& key, const Envs& envs, const std::string& filename) {
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+ try {
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+ std::ofstream file;
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+ file.exceptions(std::ifstream::failbit);
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+ Common::FS::OpenFStream(file, filename, std::ios::binary | std::ios::app);
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+ if (!file.is_open()) {
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+ LOG_ERROR(Common_Filesystem, "Failed to open pipeline cache file {}", filename);
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+ return;
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+ }
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+ if (file.tellp() == 0) {
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+ // Write header...
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+ }
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+ const std::span key_span(reinterpret_cast<const char*>(&key), sizeof(key));
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+ SerializePipeline(key_span, MakeSpan(envs), file);
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+
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+ } catch (const std::ios_base::failure& e) {
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+ LOG_ERROR(Common_Filesystem, "{}", e.what());
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+ if (!Common::FS::Delete(filename)) {
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+ LOG_ERROR(Common_Filesystem, "Failed to delete pipeline cache file {}", filename);
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+ }
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+ }
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+}
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+
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+class FileEnvironment final : public Shader::Environment {
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+public:
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+ void Deserialize(std::ifstream& file) {
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+ u64 code_size{};
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+ file.read(reinterpret_cast<char*>(&code_size), sizeof(code_size))
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+ .read(reinterpret_cast<char*>(&texture_bound), sizeof(texture_bound))
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+ .read(reinterpret_cast<char*>(&start_address), sizeof(start_address))
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+ .read(reinterpret_cast<char*>(&read_lowest), sizeof(read_lowest))
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+ .read(reinterpret_cast<char*>(&read_highest), sizeof(read_highest))
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+ .read(reinterpret_cast<char*>(&stage), sizeof(stage));
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+ code = std::make_unique<u64[]>(Common::DivCeil(code_size, sizeof(u64)));
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+ file.read(reinterpret_cast<char*>(code.get()), code_size);
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+ if (stage == Shader::Stage::Compute) {
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+ file.read(reinterpret_cast<char*>(&workgroup_size), sizeof(workgroup_size));
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+ } else {
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+ file.read(reinterpret_cast<char*>(&sph), sizeof(sph));
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+ }
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+ }
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+
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+ u64 ReadInstruction(u32 address) override {
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+ if (address < read_lowest || address > read_highest) {
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+ throw Shader::LogicError("Out of bounds address {}", address);
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+ }
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+ return code[(address - read_lowest) / sizeof(u64)];
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+ }
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+
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+ u32 TextureBoundBuffer() const override {
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+ return texture_bound;
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+ }
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+
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+ std::array<u32, 3> WorkgroupSize() const override {
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+ return workgroup_size;
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+ }
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+
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+private:
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+ std::unique_ptr<u64[]> code;
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+ std::array<u32, 3> workgroup_size{};
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+ u32 texture_bound{};
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+ u32 read_lowest{};
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+ u32 read_highest{};
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+};
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} // Anonymous namespace
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+void PipelineCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
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+ const VideoCore::DiskResourceLoadCallback& callback) {
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+ if (title_id == 0) {
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+ return;
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+ }
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+ std::string shader_dir{Common::FS::GetUserPath(Common::FS::UserPath::ShaderDir)};
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+ std::string base_dir{shader_dir + "/vulkan"};
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+ std::string transferable_dir{base_dir + "/transferable"};
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+ std::string precompiled_dir{base_dir + "/precompiled"};
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+ if (!Common::FS::CreateDir(shader_dir) || !Common::FS::CreateDir(base_dir) ||
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+ !Common::FS::CreateDir(transferable_dir) || !Common::FS::CreateDir(precompiled_dir)) {
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+ LOG_ERROR(Common_Filesystem, "Failed to create pipeline cache directories");
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+ return;
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+ }
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+ pipeline_cache_filename = fmt::format("{}/{:016x}.bin", transferable_dir, title_id);
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+
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+ Common::ThreadWorker worker(11, "PipelineBuilder");
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+ std::mutex cache_mutex;
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+ struct {
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+ size_t total{0};
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+ size_t built{0};
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+ bool has_loaded{false};
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+ } state;
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+
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+ std::ifstream file;
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+ Common::FS::OpenFStream(file, pipeline_cache_filename, std::ios::binary | std::ios::ate);
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+ if (!file.is_open()) {
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+ return;
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+ }
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+ file.exceptions(std::ifstream::failbit);
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+ const auto end{file.tellg()};
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+ file.seekg(0, std::ios::beg);
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+ // Read header...
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+
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+ while (file.tellg() != end) {
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+ if (stop_loading) {
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+ return;
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+ }
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+ u32 num_envs{};
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+ file.read(reinterpret_cast<char*>(&num_envs), sizeof(num_envs));
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+ auto envs{std::make_shared<std::vector<FileEnvironment>>(num_envs)};
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+ for (FileEnvironment& env : *envs) {
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+ env.Deserialize(file);
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+ }
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+ if (envs->front().ShaderStage() == Shader::Stage::Compute) {
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+ ComputePipelineCacheKey key;
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+ file.read(reinterpret_cast<char*>(&key), sizeof(key));
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+
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+ worker.QueueWork([this, key, envs, &cache_mutex, &state, &callback] {
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+ ShaderPools pools;
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+ ComputePipeline pipeline{CreateComputePipeline(pools, key, envs->front())};
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+
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+ std::lock_guard lock{cache_mutex};
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+ compute_cache.emplace(key, std::move(pipeline));
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+ if (state.has_loaded) {
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+ callback(VideoCore::LoadCallbackStage::Build, ++state.built, state.total);
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+ }
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+ });
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+ } else {
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+ GraphicsPipelineCacheKey key;
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+ file.read(reinterpret_cast<char*>(&key), sizeof(key));
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+
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+ worker.QueueWork([this, key, envs, &cache_mutex, &state, &callback] {
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+ ShaderPools pools;
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+ boost::container::static_vector<Shader::Environment*, 5> env_ptrs;
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+ for (auto& env : *envs) {
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+ env_ptrs.push_back(&env);
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+ }
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+ GraphicsPipeline pipeline{CreateGraphicsPipeline(pools, key, MakeSpan(env_ptrs))};
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+
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+ std::lock_guard lock{cache_mutex};
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+ graphics_cache.emplace(key, std::move(pipeline));
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+ if (state.has_loaded) {
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+ callback(VideoCore::LoadCallbackStage::Build, ++state.built, state.total);
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+ }
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+ });
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+ }
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+ ++state.total;
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+ }
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+ {
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+ std::lock_guard lock{cache_mutex};
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+ callback(VideoCore::LoadCallbackStage::Build, 0, state.total);
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+ state.has_loaded = true;
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+ }
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+ worker.WaitForRequests();
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+}
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+
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size_t ComputePipelineCacheKey::Hash() const noexcept {
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const u64 hash = Common::CityHash64(reinterpret_cast<const char*>(this), sizeof *this);
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return static_cast<size_t>(hash);
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@@ -279,17 +488,22 @@ ComputePipeline* PipelineCache::CurrentComputePipeline() {
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if (!cpu_shader_addr) {
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return nullptr;
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}
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- ShaderInfo* const shader{TryGet(*cpu_shader_addr)};
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+ const ShaderInfo* shader{TryGet(*cpu_shader_addr)};
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if (!shader) {
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- return CreateComputePipelineWithoutShader(*cpu_shader_addr);
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+ ComputeEnvironment env{kepler_compute, gpu_memory, program_base, qmd.program_start};
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+ shader = MakeShaderInfo(env, *cpu_shader_addr);
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}
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- const ComputePipelineCacheKey key{MakeComputePipelineKey(shader->unique_hash)};
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+ const ComputePipelineCacheKey key{
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+ .unique_hash = shader->unique_hash,
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+ .shared_memory_size = qmd.shared_alloc,
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+ .workgroup_size{qmd.block_dim_x, qmd.block_dim_y, qmd.block_dim_z},
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+ };
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const auto [pair, is_new]{compute_cache.try_emplace(key)};
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auto& pipeline{pair->second};
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if (!is_new) {
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return &pipeline;
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}
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- pipeline = CreateComputePipeline(shader);
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+ pipeline = CreateComputePipeline(key, shader);
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return &pipeline;
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}
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@@ -310,26 +524,25 @@ bool PipelineCache::RefreshStages() {
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}
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const ShaderInfo* shader_info{TryGet(*cpu_shader_addr)};
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if (!shader_info) {
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- const u32 offset{shader_config.offset};
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- shader_info = MakeShaderInfo(program, base_addr, offset, *cpu_shader_addr);
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+ const u32 start_address{shader_config.offset};
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+ GraphicsEnvironment env{maxwell3d, gpu_memory, program, base_addr, start_address};
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+ shader_info = MakeShaderInfo(env, *cpu_shader_addr);
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}
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graphics_key.unique_hashes[index] = shader_info->unique_hash;
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}
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return true;
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}
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-const ShaderInfo* PipelineCache::MakeShaderInfo(Maxwell::ShaderProgram program, GPUVAddr base_addr,
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- u32 start_address, VAddr cpu_addr) {
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- GraphicsEnvironment env{maxwell3d, gpu_memory, program, base_addr, start_address};
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+const ShaderInfo* PipelineCache::MakeShaderInfo(GenericEnvironment& env, VAddr cpu_addr) {
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auto info = std::make_unique<ShaderInfo>();
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- if (const std::optional<u128> cached_hash{env.Analyze(start_address)}) {
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+ if (const std::optional<u128> cached_hash{env.Analyze()}) {
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info->unique_hash = *cached_hash;
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info->size_bytes = env.CachedSize();
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} else {
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// Slow path, not really hit on commercial games
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// Build a control flow graph to get the real shader size
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- flow_block_pool.ReleaseContents();
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- Shader::Maxwell::Flow::CFG cfg{env, flow_block_pool, start_address};
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+ main_pools.flow_block.ReleaseContents();
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+ Shader::Maxwell::Flow::CFG cfg{env, main_pools.flow_block, env.StartAddress()};
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info->unique_hash = env.CalculateHash();
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info->size_bytes = env.ReadSize();
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}
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@@ -339,100 +552,100 @@ const ShaderInfo* PipelineCache::MakeShaderInfo(Maxwell::ShaderProgram program,
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return result;
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}
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-GraphicsPipeline PipelineCache::CreateGraphicsPipeline() {
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- flow_block_pool.ReleaseContents();
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- inst_pool.ReleaseContents();
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- block_pool.ReleaseContents();
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-
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- std::array<GraphicsEnvironment, Maxwell::MaxShaderProgram> envs;
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+GraphicsPipeline PipelineCache::CreateGraphicsPipeline(ShaderPools& pools,
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+ const GraphicsPipelineCacheKey& key,
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+ std::span<Shader::Environment* const> envs) {
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+ LOG_INFO(Render_Vulkan, "0x{:016x}", key.Hash());
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+ size_t env_index{0};
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std::array<Shader::IR::Program, Maxwell::MaxShaderProgram> programs;
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-
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- const GPUVAddr base_addr{maxwell3d.regs.code_address.CodeAddress()};
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for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
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- if (graphics_key.unique_hashes[index] == u128{}) {
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+ if (key.unique_hashes[index] == u128{}) {
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continue;
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}
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- const auto program{static_cast<Maxwell::ShaderProgram>(index)};
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- GraphicsEnvironment& env{envs[index]};
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- const u32 start_address{maxwell3d.regs.shader_config[index].offset};
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- env = GraphicsEnvironment{maxwell3d, gpu_memory, program, base_addr, start_address};
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+ Shader::Environment& env{*envs[env_index]};
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+ ++env_index;
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- const u32 cfg_offset = start_address + sizeof(Shader::ProgramHeader);
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- Shader::Maxwell::Flow::CFG cfg(env, flow_block_pool, cfg_offset);
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- programs[index] = Shader::Maxwell::TranslateProgram(inst_pool, block_pool, env, cfg);
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+ const u32 cfg_offset{env.StartAddress() + sizeof(Shader::ProgramHeader)};
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+ Shader::Maxwell::Flow::CFG cfg(env, pools.flow_block, cfg_offset);
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+ programs[index] = TranslateProgram(pools.inst, pools.block, env, cfg);
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}
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std::array<const Shader::Info*, Maxwell::MaxShaderStage> infos{};
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std::array<vk::ShaderModule, Maxwell::MaxShaderStage> modules;
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u32 binding{0};
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+ env_index = 0;
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for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
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- if (graphics_key.unique_hashes[index] == u128{}) {
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+ if (key.unique_hashes[index] == u128{}) {
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continue;
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}
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UNIMPLEMENTED_IF(index == 0);
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- GraphicsEnvironment& env{envs[index]};
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Shader::IR::Program& program{programs[index]};
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-
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const size_t stage_index{index - 1};
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infos[stage_index] = &program.info;
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- std::vector<u32> code{EmitSPIRV(profile, env, program, binding)};
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- FILE* file = fopen("D:\\shader.spv", "wb");
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- fwrite(code.data(), 4, code.size(), file);
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- fclose(file);
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- std::system("spirv-cross --vulkan-semantics D:\\shader.spv");
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+ Shader::Environment& env{*envs[env_index]};
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+ ++env_index;
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+ const std::vector<u32> code{EmitSPIRV(profile, env, program, binding)};
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modules[stage_index] = BuildShader(device, code);
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}
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return GraphicsPipeline(maxwell3d, gpu_memory, scheduler, buffer_cache, texture_cache, device,
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- descriptor_pool, update_descriptor_queue, render_pass_cache,
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- graphics_key.state, std::move(modules), infos);
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+ descriptor_pool, update_descriptor_queue, render_pass_cache, key.state,
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+ std::move(modules), infos);
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}
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|
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-ComputePipeline PipelineCache::CreateComputePipeline(ShaderInfo* shader_info) {
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|
|
+GraphicsPipeline PipelineCache::CreateGraphicsPipeline() {
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|
|
+ main_pools.ReleaseContents();
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+
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|
|
+ std::array<GraphicsEnvironment, Maxwell::MaxShaderProgram> graphics_envs;
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|
|
+ boost::container::static_vector<GenericEnvironment*, Maxwell::MaxShaderProgram> generic_envs;
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|
|
+ boost::container::static_vector<Shader::Environment*, Maxwell::MaxShaderProgram> envs;
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|
|
+
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|
|
+ const GPUVAddr base_addr{maxwell3d.regs.code_address.CodeAddress()};
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|
|
+ for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
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|
|
+ if (graphics_key.unique_hashes[index] == u128{}) {
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|
|
+ continue;
|
|
|
+ }
|
|
|
+ const auto program{static_cast<Maxwell::ShaderProgram>(index)};
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|
|
+ GraphicsEnvironment& env{graphics_envs[index]};
|
|
|
+ const u32 start_address{maxwell3d.regs.shader_config[index].offset};
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|
|
+ env = GraphicsEnvironment{maxwell3d, gpu_memory, program, base_addr, start_address};
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|
|
+ generic_envs.push_back(&env);
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|
|
+ envs.push_back(&env);
|
|
|
+ }
|
|
|
+ GraphicsPipeline pipeline{CreateGraphicsPipeline(main_pools, graphics_key, MakeSpan(envs))};
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|
|
+ if (!pipeline_cache_filename.empty()) {
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|
|
+ SerializePipeline(graphics_key, generic_envs, pipeline_cache_filename);
|
|
|
+ }
|
|
|
+ return pipeline;
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|
|
+}
|
|
|
+
|
|
|
+ComputePipeline PipelineCache::CreateComputePipeline(const ComputePipelineCacheKey& key,
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|
|
+ const ShaderInfo* shader) {
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|
|
const GPUVAddr program_base{kepler_compute.regs.code_loc.Address()};
|
|
|
const auto& qmd{kepler_compute.launch_description};
|
|
|
- ComputeEnvironment env{kepler_compute, gpu_memory, program_base};
|
|
|
- if (const std::optional<u128> cached_hash{env.Analyze(qmd.program_start)}) {
|
|
|
- // TODO: Load from cache
|
|
|
+ ComputeEnvironment env{kepler_compute, gpu_memory, program_base, qmd.program_start};
|
|
|
+ main_pools.ReleaseContents();
|
|
|
+ ComputePipeline pipeline{CreateComputePipeline(main_pools, key, env)};
|
|
|
+ if (!pipeline_cache_filename.empty()) {
|
|
|
+ SerializePipeline(key, std::array<const GenericEnvironment*, 1>{&env},
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|
|
+ pipeline_cache_filename);
|
|
|
}
|
|
|
- flow_block_pool.ReleaseContents();
|
|
|
- inst_pool.ReleaseContents();
|
|
|
- block_pool.ReleaseContents();
|
|
|
+ return pipeline;
|
|
|
+}
|
|
|
+
|
|
|
+ComputePipeline PipelineCache::CreateComputePipeline(ShaderPools& pools,
|
|
|
+ const ComputePipelineCacheKey& key,
|
|
|
+ Shader::Environment& env) const {
|
|
|
+ LOG_INFO(Render_Vulkan, "0x{:016x}", key.Hash());
|
|
|
|
|
|
- Shader::Maxwell::Flow::CFG cfg{env, flow_block_pool, qmd.program_start};
|
|
|
- Shader::IR::Program program{Shader::Maxwell::TranslateProgram(inst_pool, block_pool, env, cfg)};
|
|
|
+ Shader::Maxwell::Flow::CFG cfg{env, pools.flow_block, env.StartAddress()};
|
|
|
+ Shader::IR::Program program{TranslateProgram(pools.inst, pools.block, env, cfg)};
|
|
|
u32 binding{0};
|
|
|
std::vector<u32> code{EmitSPIRV(profile, env, program, binding)};
|
|
|
- /*
|
|
|
- FILE* file = fopen("D:\\shader.spv", "wb");
|
|
|
- fwrite(code.data(), 4, code.size(), file);
|
|
|
- fclose(file);
|
|
|
- std::system("spirv-dis D:\\shader.spv");
|
|
|
- */
|
|
|
- shader_info->unique_hash = env.CalculateHash();
|
|
|
- shader_info->size_bytes = env.ReadSize();
|
|
|
return ComputePipeline{device, descriptor_pool, update_descriptor_queue, program.info,
|
|
|
BuildShader(device, code)};
|
|
|
}
|
|
|
|
|
|
-ComputePipeline* PipelineCache::CreateComputePipelineWithoutShader(VAddr shader_cpu_addr) {
|
|
|
- ShaderInfo shader;
|
|
|
- ComputePipeline pipeline{CreateComputePipeline(&shader)};
|
|
|
- const ComputePipelineCacheKey key{MakeComputePipelineKey(shader.unique_hash)};
|
|
|
- const size_t size_bytes{shader.size_bytes};
|
|
|
- Register(std::make_unique<ShaderInfo>(std::move(shader)), shader_cpu_addr, size_bytes);
|
|
|
- return &compute_cache.emplace(key, std::move(pipeline)).first->second;
|
|
|
-}
|
|
|
-
|
|
|
-ComputePipelineCacheKey PipelineCache::MakeComputePipelineKey(u128 unique_hash) const {
|
|
|
- const auto& qmd{kepler_compute.launch_description};
|
|
|
- return {
|
|
|
- .unique_hash = unique_hash,
|
|
|
- .shared_memory_size = qmd.shared_alloc,
|
|
|
- .workgroup_size{qmd.block_dim_x, qmd.block_dim_y, qmd.block_dim_z},
|
|
|
- };
|
|
|
-}
|
|
|
-
|
|
|
} // namespace Vulkan
|