Commit History

Autor SHA1 Mensaxe Data
  ReinUsesLisp fde47152d9 spirv: Add SSBO read fallbacks when no aliasing is available %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp fd913bceaf spirv: Add OpKill fallback to demote %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp d2a0f9d7ad spirv: Do not enable ShaderLayer %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 2b434b74af spirv: Enable DemoteToHelperInvocationEXT only when supported %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp cfd873275d spirv: Use OriginLowerLeft when requested %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp bafe9e35a9 spirv: Only add image operands mask when needed %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp d2e811db2e spirv: Workaround image unsigned offset bug %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 4ead714910 spirv: Add int8 and int16 capabilities only when supported %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 33bebc3412 spirv: Add integer clamping workarounds %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 7b03b97118 spirv: Implement int8 and int16 conversion fallbacks %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 48a17298d7 spirv: Support OpenGL uniform buffers and change bindings %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp d5d6778ba5 spirv: Desambiguate descriptor names %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp a46d91b1ef shader: Add OpenGL shader profile options %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 028f0033bd shader: Remove shader util %!s(int64=5) %!d(string=hai) anos
  FernandoS27 c49d56c931 shader: Address feedback %!s(int64=5) %!d(string=hai) anos
  FernandoS27 b541f5e5e3 shader: Implement VertexA stage %!s(int64=5) %!d(string=hai) anos
  FernandoS27 da936d6ad8 shader: Implement delegation of Exit to dispatcher on CFG %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp f4b82b8dd7 vk_graphics_pipeline: Fix texture buffer descriptors %!s(int64=5) %!d(string=hai) anos
  ameerj fb14820c86 shader: Fix IADD3.CC %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 53acdda772 vk_scheduler: Allow command submission on worker thread %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp c5425b38c1 vk_compute_pass: Fix -Wshadow warning %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 025b20f96a shader: Move pipeline cache logic to separate files %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp ac8835659e vulkan: Defer descriptor set work to the Vulkan thread %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 2f3c3dfc10 vulkan: Rework descriptor allocation algorithm %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 5ed871398b vk_graphics_pipeline: Generate specialized pipeline config functions and improve code %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp f4ace63957 shader: Accelerate pipeline transitions and use dirty flags for shaders %!s(int64=5) %!d(string=hai) anos
  ameerj 20e86fd615 shader: Fix BFE s32 undefined check %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 8fda599a31 vk_compute_pipeline: Fix index comparison oversight on compute texture buffers %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 50eb03382e shader: Fix error checking in bitfieldExtract and implement bitfieldInsert folding %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 0c0ee9d897 vulkan_device: Require shaderClipDistance and shaderCullDistance features %!s(int64=5) %!d(string=hai) anos