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@@ -125,13 +125,12 @@ GraphicsPipeline::GraphicsPipeline(Tegra::Engines::Maxwell3D& maxwell3d_,
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VKUpdateDescriptorQueue& update_descriptor_queue_,
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Common::ThreadWorker* worker_thread,
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RenderPassCache& render_pass_cache,
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- const FixedPipelineState& state_,
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+ const GraphicsPipelineCacheKey& key_,
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std::array<vk::ShaderModule, NUM_STAGES> stages,
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const std::array<const Shader::Info*, NUM_STAGES>& infos)
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- : maxwell3d{maxwell3d_}, gpu_memory{gpu_memory_}, texture_cache{texture_cache_},
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+ : key{key_}, maxwell3d{maxwell3d_}, gpu_memory{gpu_memory_}, texture_cache{texture_cache_},
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buffer_cache{buffer_cache_}, scheduler{scheduler_},
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- update_descriptor_queue{update_descriptor_queue_}, state{state_}, spv_modules{
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- std::move(stages)} {
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+ update_descriptor_queue{update_descriptor_queue_}, spv_modules{std::move(stages)} {
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std::ranges::transform(infos, stage_infos.begin(),
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[](const Shader::Info* info) { return info ? *info : Shader::Info{}; });
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@@ -144,7 +143,7 @@ GraphicsPipeline::GraphicsPipeline(Tegra::Engines::Maxwell3D& maxwell3d_,
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pipeline_layout = builder.CreatePipelineLayout(set_layout);
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descriptor_update_template = builder.CreateTemplate(set_layout, *pipeline_layout);
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- const VkRenderPass render_pass{render_pass_cache.Get(MakeRenderPassKey(state))};
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+ const VkRenderPass render_pass{render_pass_cache.Get(MakeRenderPassKey(key.state))};
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MakePipeline(device, render_pass);
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std::lock_guard lock{build_mutex};
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@@ -158,6 +157,11 @@ GraphicsPipeline::GraphicsPipeline(Tegra::Engines::Maxwell3D& maxwell3d_,
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}
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}
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+void GraphicsPipeline::AddTransition(GraphicsPipeline* transition) {
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+ transition_keys.push_back(transition->key);
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+ transitions.push_back(transition);
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+}
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+
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void GraphicsPipeline::Configure(bool is_indexed) {
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static constexpr size_t max_images_elements = 64;
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std::array<ImageId, max_images_elements> image_view_ids;
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@@ -294,12 +298,12 @@ void GraphicsPipeline::Configure(bool is_indexed) {
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void GraphicsPipeline::MakePipeline(const Device& device, VkRenderPass render_pass) {
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FixedPipelineState::DynamicState dynamic{};
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if (!device.IsExtExtendedDynamicStateSupported()) {
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- dynamic = state.dynamic_state;
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+ dynamic = key.state.dynamic_state;
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}
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static_vector<VkVertexInputBindingDescription, 32> vertex_bindings;
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static_vector<VkVertexInputBindingDivisorDescriptionEXT, 32> vertex_binding_divisors;
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for (size_t index = 0; index < Maxwell::NumVertexArrays; ++index) {
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- const bool instanced = state.binding_divisors[index] != 0;
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+ const bool instanced = key.state.binding_divisors[index] != 0;
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const auto rate = instanced ? VK_VERTEX_INPUT_RATE_INSTANCE : VK_VERTEX_INPUT_RATE_VERTEX;
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vertex_bindings.push_back({
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.binding = static_cast<u32>(index),
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@@ -309,14 +313,14 @@ void GraphicsPipeline::MakePipeline(const Device& device, VkRenderPass render_pa
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if (instanced) {
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vertex_binding_divisors.push_back({
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.binding = static_cast<u32>(index),
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- .divisor = state.binding_divisors[index],
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+ .divisor = key.state.binding_divisors[index],
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});
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}
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}
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static_vector<VkVertexInputAttributeDescription, 32> vertex_attributes;
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const auto& input_attributes = stage_infos[0].input_generics;
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- for (size_t index = 0; index < state.attributes.size(); ++index) {
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- const auto& attribute = state.attributes[index];
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+ for (size_t index = 0; index < key.state.attributes.size(); ++index) {
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+ const auto& attribute = key.state.attributes[index];
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if (!attribute.enabled || !input_attributes[index].used) {
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continue;
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}
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@@ -345,7 +349,7 @@ void GraphicsPipeline::MakePipeline(const Device& device, VkRenderPass render_pa
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if (!vertex_binding_divisors.empty()) {
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vertex_input_ci.pNext = &input_divisor_ci;
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}
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- auto input_assembly_topology = MaxwellToVK::PrimitiveTopology(device, state.topology);
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+ auto input_assembly_topology = MaxwellToVK::PrimitiveTopology(device, key.state.topology);
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if (input_assembly_topology == VK_PRIMITIVE_TOPOLOGY_PATCH_LIST) {
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if (!spv_modules[1] && !spv_modules[2]) {
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LOG_WARNING(Render_Vulkan, "Patch topology used without tessellation, using points");
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@@ -357,14 +361,14 @@ void GraphicsPipeline::MakePipeline(const Device& device, VkRenderPass render_pa
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.pNext = nullptr,
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.flags = 0,
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.topology = input_assembly_topology,
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- .primitiveRestartEnable = state.primitive_restart_enable != 0 &&
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+ .primitiveRestartEnable = key.state.primitive_restart_enable != 0 &&
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SupportsPrimitiveRestart(input_assembly_topology),
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};
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const VkPipelineTessellationStateCreateInfo tessellation_ci{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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- .patchControlPoints = state.patch_control_points_minus_one.Value() + 1,
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+ .patchControlPoints = key.state.patch_control_points_minus_one.Value() + 1,
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};
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VkPipelineViewportStateCreateInfo viewport_ci{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
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@@ -376,7 +380,7 @@ void GraphicsPipeline::MakePipeline(const Device& device, VkRenderPass render_pa
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.pScissors = nullptr,
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};
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std::array<VkViewportSwizzleNV, Maxwell::NumViewports> swizzles;
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- std::ranges::transform(state.viewport_swizzles, swizzles.begin(), UnpackViewportSwizzle);
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+ std::ranges::transform(key.state.viewport_swizzles, swizzles.begin(), UnpackViewportSwizzle);
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VkPipelineViewportSwizzleStateCreateInfoNV swizzle_ci{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_SWIZZLE_STATE_CREATE_INFO_NV,
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.pNext = nullptr,
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@@ -393,15 +397,15 @@ void GraphicsPipeline::MakePipeline(const Device& device, VkRenderPass render_pa
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.pNext = nullptr,
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.flags = 0,
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.depthClampEnable =
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- static_cast<VkBool32>(state.depth_clamp_disabled == 0 ? VK_TRUE : VK_FALSE),
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+ static_cast<VkBool32>(key.state.depth_clamp_disabled == 0 ? VK_TRUE : VK_FALSE),
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.rasterizerDiscardEnable =
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- static_cast<VkBool32>(state.rasterize_enable == 0 ? VK_TRUE : VK_FALSE),
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+ static_cast<VkBool32>(key.state.rasterize_enable == 0 ? VK_TRUE : VK_FALSE),
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.polygonMode =
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- MaxwellToVK::PolygonMode(FixedPipelineState::UnpackPolygonMode(state.polygon_mode)),
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+ MaxwellToVK::PolygonMode(FixedPipelineState::UnpackPolygonMode(key.state.polygon_mode)),
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.cullMode = static_cast<VkCullModeFlags>(
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dynamic.cull_enable ? MaxwellToVK::CullFace(dynamic.CullFace()) : VK_CULL_MODE_NONE),
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.frontFace = MaxwellToVK::FrontFace(dynamic.FrontFace()),
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- .depthBiasEnable = state.depth_bias_enable,
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+ .depthBiasEnable = key.state.depth_bias_enable,
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.depthBiasConstantFactor = 0.0f,
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.depthBiasClamp = 0.0f,
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.depthBiasSlopeFactor = 0.0f,
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@@ -411,7 +415,7 @@ void GraphicsPipeline::MakePipeline(const Device& device, VkRenderPass render_pa
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.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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- .rasterizationSamples = MaxwellToVK::MsaaMode(state.msaa_mode),
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+ .rasterizationSamples = MaxwellToVK::MsaaMode(key.state.msaa_mode),
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.sampleShadingEnable = VK_FALSE,
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.minSampleShading = 0.0f,
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.pSampleMask = nullptr,
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@@ -435,7 +439,7 @@ void GraphicsPipeline::MakePipeline(const Device& device, VkRenderPass render_pa
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.maxDepthBounds = 0.0f,
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};
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static_vector<VkPipelineColorBlendAttachmentState, Maxwell::NumRenderTargets> cb_attachments;
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- const size_t num_attachments{NumAttachments(state)};
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+ const size_t num_attachments{NumAttachments(key.state)};
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for (size_t index = 0; index < num_attachments; ++index) {
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static constexpr std::array mask_table{
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VK_COLOR_COMPONENT_R_BIT,
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@@ -443,7 +447,7 @@ void GraphicsPipeline::MakePipeline(const Device& device, VkRenderPass render_pa
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VK_COLOR_COMPONENT_B_BIT,
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VK_COLOR_COMPONENT_A_BIT,
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};
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- const auto& blend{state.attachments[index]};
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+ const auto& blend{key.state.attachments[index]};
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const std::array mask{blend.Mask()};
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VkColorComponentFlags write_mask{};
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for (size_t i = 0; i < mask_table.size(); ++i) {
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