Fernando Sahmkow
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d09aa0182f
MacroHLE: Final cleanup and fixes.
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3 years ago |
Fernando Sahmkow
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aad0cbf024
MacroHLE: Add HLE replacement for base vertex and base instance.
|
3 years ago |
Feng Chen
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75596c07e0
video_core: Fix SNORM texture buffer emulating error (#9001)
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3 years ago |
FengChen
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9a95c7fa14
video_core: Generate mipmap texture by drawing
|
4 years ago |
Morph
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99ceb03a1c
general: Convert source file copyright comments over to SPDX
|
4 years ago |
Fernando Sahmkow
|
f58ee3f15f
ShaderDecompiler: Add a debug option to dump the game's shaders.
|
4 years ago |
ameerj
|
41aec2773f
general: Add missing copyright notices
|
4 years ago |
ReinUsesLisp
|
7dafa96ab5
shader: Rework varyings and implement passthrough geometry shaders
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5 years ago |
ReinUsesLisp
|
dd860b684c
shader: Implement D3D samplers
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5 years ago |
FernandoS27
|
34aba9627a
shader: Implement BRX
|
5 years ago |
ReinUsesLisp
|
e860870dd2
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
|
5 years ago |
ReinUsesLisp
|
17063d16a3
shader: Implement TXQ and fix FragDepth
|
5 years ago |
ReinUsesLisp
|
c63cf4fa2e
vk_pipeline_cache: Add pipeline cache
|
5 years ago |
ReinUsesLisp
|
260743f371
shader: Add partial rasterizer integration
|
5 years ago |
ReinUsesLisp
|
ab46371247
shader: Initial support for textures and TEX
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5 years ago |
ReinUsesLisp
|
85cce78583
shader: Primitive Vulkan integration
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5 years ago |
ReinUsesLisp
|
2d48a7b4d0
shader: Initial recompiler work
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5 years ago |