ReinUsesLisp
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5ed871398b
vk_graphics_pipeline: Generate specialized pipeline config functions and improve code
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%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
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f4ace63957
shader: Accelerate pipeline transitions and use dirty flags for shaders
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%!s(int64=5) %!d(string=hai) anos |
ameerj
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20e86fd615
shader: Fix BFE s32 undefined check
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%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
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8fda599a31
vk_compute_pipeline: Fix index comparison oversight on compute texture buffers
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%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
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50eb03382e
shader: Fix error checking in bitfieldExtract and implement bitfieldInsert folding
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%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
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0c0ee9d897
vulkan_device: Require shaderClipDistance and shaderCullDistance features
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%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
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5b1b06f11e
vk_graphics_pipeline: Guard against non-tessellation pipelines using patches
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%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
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57464e3b72
shader: Fix storage type when reading patches on tess control
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%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
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d2b54c6e42
shader: Fix VMNMX selector B
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%!s(int64=5) %!d(string=hai) anos |
Rodrigo Locatti
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2dc86372c7
shader: Fix bugs and build issues on GCC
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%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
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7a1f296cda
shader: Fix render targets with null attachments
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%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
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155be4a8d3
shader: Increase the maximum number of storage buffers
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%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
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fe25f42403
shader: Remove identity removal pass for better build times
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%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
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0c7230a606
shader: Add more strict validation the pass
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%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
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25949b864c
shader: Fix forward referencing identity instructions when inserting phi
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%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
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92a01984e6
shader: Remove invalidated blocks in dead code elimination pass
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%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
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aece958c2b
shader: Add missing UndoUse case for GetSparseFromOp
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%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
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0ace34575c
shader: Require dual source blending
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%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
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21e3382830
shader: Simplify code in opcodes.h to fix Intellisense
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%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
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d10cf55353
shader: Implement indexed textures
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%!s(int64=5) %!d(string=hai) anos |
ameerj
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7a9dc78398
shader: Refactor atomic_operations_global_memory
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%!s(int64=5) %!d(string=hai) anos |
ameerj
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427951d6fe
shader: add missing include guard in half_floating_point_helper.h
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%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
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c8f9772d65
shader: Fix gcc warnings
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%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
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75dee55486
shader: Inline common Value getters
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%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
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23182fa59c
shader: Intrusively store in a block if it's sealed or not
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%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
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eed6da55b8
cmake: Link to common in shader_recompiler
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%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
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cc0fcd1b8d
shader: Improve goto removal algorithm complexity
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%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
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f66851e376
shader: Use memset to reset instruction arguments
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%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
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c84bbd9e44
shader: Inline common Value functions into the header
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%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
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050e81500c
shader: Move microinstruction header to the value header
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%!s(int64=5) %!d(string=hai) anos |