Commit History

Autor SHA1 Mensaxe Data
  ReinUsesLisp 5ed871398b vk_graphics_pipeline: Generate specialized pipeline config functions and improve code %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp f4ace63957 shader: Accelerate pipeline transitions and use dirty flags for shaders %!s(int64=5) %!d(string=hai) anos
  ameerj 20e86fd615 shader: Fix BFE s32 undefined check %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 8fda599a31 vk_compute_pipeline: Fix index comparison oversight on compute texture buffers %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 50eb03382e shader: Fix error checking in bitfieldExtract and implement bitfieldInsert folding %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 0c0ee9d897 vulkan_device: Require shaderClipDistance and shaderCullDistance features %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 5b1b06f11e vk_graphics_pipeline: Guard against non-tessellation pipelines using patches %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 57464e3b72 shader: Fix storage type when reading patches on tess control %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp d2b54c6e42 shader: Fix VMNMX selector B %!s(int64=5) %!d(string=hai) anos
  Rodrigo Locatti 2dc86372c7 shader: Fix bugs and build issues on GCC %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 7a1f296cda shader: Fix render targets with null attachments %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 155be4a8d3 shader: Increase the maximum number of storage buffers %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp fe25f42403 shader: Remove identity removal pass for better build times %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 0c7230a606 shader: Add more strict validation the pass %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 25949b864c shader: Fix forward referencing identity instructions when inserting phi %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 92a01984e6 shader: Remove invalidated blocks in dead code elimination pass %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp aece958c2b shader: Add missing UndoUse case for GetSparseFromOp %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 0ace34575c shader: Require dual source blending %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 21e3382830 shader: Simplify code in opcodes.h to fix Intellisense %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp d10cf55353 shader: Implement indexed textures %!s(int64=5) %!d(string=hai) anos
  ameerj 7a9dc78398 shader: Refactor atomic_operations_global_memory %!s(int64=5) %!d(string=hai) anos
  ameerj 427951d6fe shader: add missing include guard in half_floating_point_helper.h %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp c8f9772d65 shader: Fix gcc warnings %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 75dee55486 shader: Inline common Value getters %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 23182fa59c shader: Intrusively store in a block if it's sealed or not %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp eed6da55b8 cmake: Link to common in shader_recompiler %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp cc0fcd1b8d shader: Improve goto removal algorithm complexity %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp f66851e376 shader: Use memset to reset instruction arguments %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp c84bbd9e44 shader: Inline common Value functions into the header %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 050e81500c shader: Move microinstruction header to the value header %!s(int64=5) %!d(string=hai) anos