Compute shaders spill uniform buffers on storage buffers, increasing the expected number.
@@ -107,7 +107,7 @@ using ImageDescriptors = boost::container::small_vector<ImageDescriptor, 4>;
struct Info {
static constexpr size_t MAX_CBUFS{18};
- static constexpr size_t MAX_SSBOS{16};
+ static constexpr size_t MAX_SSBOS{32};
bool uses_workgroup_id{};
bool uses_local_invocation_id{};