Commit History

Author SHA1 Message Date
  Rodrigo Locatti 36f607217f Merge pull request #3610 from FernandoS27/gpu-caches 6 years ago
  bunnei b96fd0bd0e Merge pull request #3601 from ReinUsesLisp/some-shader-encodings 6 years ago
  Fernando Sahmkow 7cd6daf115 VkRasterizer: Eliminate Legacy code. 6 years ago
  Fernando Sahmkow 1c18dc6577 Memory: Correct GCC errors. 6 years ago
  Fernando Sahmkow 913f42a3a7 Memory: Address Feedback. 6 years ago
  Fernando Sahmkow e00d992848 GPUMemoryManager: Improve safety of memory reads. 6 years ago
  bunnei 449255675d Merge pull request #3624 from Kewlan/fix-sl-sr-position 6 years ago
  Kewlan 848d619aec Place SL and SR in the right most column. 6 years ago
  bunnei b128beb3a9 Merge pull request #3572 from FearlessTobi/port-5127 6 years ago
  Zach Hilman 26ed65495d Merge pull request #3621 from SilverBeamx/fullnamefix 6 years ago
  SilverBeamx 863f7385dc Addressed feedback: switched to snake case and fixed clang-format errors 6 years ago
  bunnei f316911248 Merge pull request #3599 from ReinUsesLisp/revert-3499 6 years ago
  SilverBeamx 5a66ca4697 Removed leftover test code 6 years ago
  SilverBeamx 6b512d78c9 Addressed feedback: removed CMake hack in favor of building the necessary strings via the supplied title format 6 years ago
  Rodrigo Locatti 487f9ba525 Merge pull request #3489 from namkazt/patch-2 6 years ago
  SilverBeamx 22b5d5211e Hack BUILD_FULLNAME into GenerateSCMRev.cmake 6 years ago
  Nguyen Dac Nam 935648ffa9 address nit. 6 years ago
  Nguyen Dac Nam bf1174c114 Apply suggestions from code review 6 years ago
  enler 27f122c48c file_sys: fix LayeredFS error when loading some games made with… (#3602) 6 years ago
  Fernando Sahmkow f9d5718c4b Clang Format. 6 years ago
  Fernando Sahmkow ea535d9470 Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing. 6 years ago
  Fernando Sahmkow 3dd5c07454 Query Cache: Use VAddr instead of physical memory for adressing. 6 years ago
  Fernando Sahmkow 7fcd0fee6d Buffer Cache: Use vAddr instead of physical memory. 6 years ago
  Fernando Sahmkow 6ee316cb8f Texture Cache: Use vAddr instead of physical memory for caching. 6 years ago
  Fernando Sahmkow 9c0f40a1f5 GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr 6 years ago
  Fernando Sahmkow 588a20be3f Merge pull request #3513 from ReinUsesLisp/native-astc 6 years ago
  namkazy 2c98e14d13 shader_decode: SULD.D using std::pair instead of out parameter 6 years ago
  namkazy 9efa51311f shader_decode: SULD.D avoid duplicate code block. 6 years ago
  namkazy 7f5696513f shader_decode: SULD.D fix conversion error. 6 years ago
  namkazy 2906372ba1 shader_decode: SULD.D implement bits64 and reverse shader ir init method to removed shader stage. 6 years ago