Rodrigo Locatti
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36f607217f
Merge pull request #3610 from FernandoS27/gpu-caches
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6 лет назад |
bunnei
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b96fd0bd0e
Merge pull request #3601 from ReinUsesLisp/some-shader-encodings
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6 лет назад |
Fernando Sahmkow
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7cd6daf115
VkRasterizer: Eliminate Legacy code.
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6 лет назад |
Fernando Sahmkow
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1c18dc6577
Memory: Correct GCC errors.
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6 лет назад |
Fernando Sahmkow
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913f42a3a7
Memory: Address Feedback.
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6 лет назад |
Fernando Sahmkow
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e00d992848
GPUMemoryManager: Improve safety of memory reads.
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6 лет назад |
bunnei
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449255675d
Merge pull request #3624 from Kewlan/fix-sl-sr-position
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6 лет назад |
Kewlan
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848d619aec
Place SL and SR in the right most column.
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6 лет назад |
bunnei
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b128beb3a9
Merge pull request #3572 from FearlessTobi/port-5127
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6 лет назад |
Zach Hilman
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26ed65495d
Merge pull request #3621 from SilverBeamx/fullnamefix
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6 лет назад |
SilverBeamx
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863f7385dc
Addressed feedback: switched to snake case and fixed clang-format errors
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6 лет назад |
bunnei
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f316911248
Merge pull request #3599 from ReinUsesLisp/revert-3499
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6 лет назад |
SilverBeamx
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5a66ca4697
Removed leftover test code
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6 лет назад |
SilverBeamx
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6b512d78c9
Addressed feedback: removed CMake hack in favor of building the necessary strings via the supplied title format
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6 лет назад |
Rodrigo Locatti
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487f9ba525
Merge pull request #3489 from namkazt/patch-2
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6 лет назад |
SilverBeamx
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22b5d5211e
Hack BUILD_FULLNAME into GenerateSCMRev.cmake
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6 лет назад |
Nguyen Dac Nam
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935648ffa9
address nit.
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6 лет назад |
Nguyen Dac Nam
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bf1174c114
Apply suggestions from code review
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6 лет назад |
enler
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27f122c48c
file_sys: fix LayeredFS error when loading some games made with… (#3602)
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6 лет назад |
Fernando Sahmkow
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f9d5718c4b
Clang Format.
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6 лет назад |
Fernando Sahmkow
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ea535d9470
Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing.
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6 лет назад |
Fernando Sahmkow
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3dd5c07454
Query Cache: Use VAddr instead of physical memory for adressing.
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6 лет назад |
Fernando Sahmkow
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7fcd0fee6d
Buffer Cache: Use vAddr instead of physical memory.
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6 лет назад |
Fernando Sahmkow
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6ee316cb8f
Texture Cache: Use vAddr instead of physical memory for caching.
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6 лет назад |
Fernando Sahmkow
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9c0f40a1f5
GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
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6 лет назад |
Fernando Sahmkow
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588a20be3f
Merge pull request #3513 from ReinUsesLisp/native-astc
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6 лет назад |
namkazy
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2c98e14d13
shader_decode: SULD.D using std::pair instead of out parameter
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6 лет назад |
namkazy
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9efa51311f
shader_decode: SULD.D avoid duplicate code block.
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6 лет назад |
namkazy
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7f5696513f
shader_decode: SULD.D fix conversion error.
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6 лет назад |
namkazy
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2906372ba1
shader_decode: SULD.D implement bits64 and reverse shader ir init method to removed shader stage.
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6 лет назад |