Browse Source

lm: Use LOG_DEBUG for printing out trace logs

Using LOG_TRACE here isn't a good idea because LOG_TRACE is only enabled
when yuzu is compiled in debug mode. Debug mode is also quite slow, and
so we're potentially throwing away logging messages that can provide
value when trying to boot games.
Lioncash 8 năm trước cách đây
mục cha
commit
b74df62959
1 tập tin đã thay đổi với 1 bổ sung1 xóa
  1. 1 1
      src/core/hle/service/lm/lm.cpp

+ 1 - 1
src/core/hle/service/lm/lm.cpp

@@ -160,7 +160,7 @@ private:
         if (header.IsTailLog()) {
             switch (header.severity) {
             case MessageHeader::Severity::Trace:
-                LOG_TRACE(Debug_Emulated, "{}", log_stream.str());
+                LOG_DEBUG(Debug_Emulated, "{}", log_stream.str());
                 break;
             case MessageHeader::Severity::Info:
                 LOG_INFO(Debug_Emulated, "{}", log_stream.str());