Просмотр исходного кода

lm: Use LOG_DEBUG for printing out trace logs

Using LOG_TRACE here isn't a good idea because LOG_TRACE is only enabled
when yuzu is compiled in debug mode. Debug mode is also quite slow, and
so we're potentially throwing away logging messages that can provide
value when trying to boot games.
Lioncash 8 лет назад
Родитель
Сommit
b74df62959
1 измененных файлов с 1 добавлено и 1 удалено
  1. 1 1
      src/core/hle/service/lm/lm.cpp

+ 1 - 1
src/core/hle/service/lm/lm.cpp

@@ -160,7 +160,7 @@ private:
         if (header.IsTailLog()) {
         if (header.IsTailLog()) {
             switch (header.severity) {
             switch (header.severity) {
             case MessageHeader::Severity::Trace:
             case MessageHeader::Severity::Trace:
-                LOG_TRACE(Debug_Emulated, "{}", log_stream.str());
+                LOG_DEBUG(Debug_Emulated, "{}", log_stream.str());
                 break;
                 break;
             case MessageHeader::Severity::Info:
             case MessageHeader::Severity::Info:
                 LOG_INFO(Debug_Emulated, "{}", log_stream.str());
                 LOG_INFO(Debug_Emulated, "{}", log_stream.str());