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lm: Use LOG_DEBUG for printing out trace logs

Using LOG_TRACE here isn't a good idea because LOG_TRACE is only enabled
when yuzu is compiled in debug mode. Debug mode is also quite slow, and
so we're potentially throwing away logging messages that can provide
value when trying to boot games.
Lioncash 8 年之前
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b74df62959
共有 1 個文件被更改,包括 1 次插入1 次删除
  1. 1 1
      src/core/hle/service/lm/lm.cpp

+ 1 - 1
src/core/hle/service/lm/lm.cpp

@@ -160,7 +160,7 @@ private:
         if (header.IsTailLog()) {
             switch (header.severity) {
             case MessageHeader::Severity::Trace:
-                LOG_TRACE(Debug_Emulated, "{}", log_stream.str());
+                LOG_DEBUG(Debug_Emulated, "{}", log_stream.str());
                 break;
             case MessageHeader::Severity::Info:
                 LOG_INFO(Debug_Emulated, "{}", log_stream.str());