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Configuration: Add per-game input profiles

ameerj 3 lat temu
rodzic
commit
9efdad6a27

+ 1 - 0
src/common/settings_input.h

@@ -391,6 +391,7 @@ struct PlayerInput {
     u32 body_color_right;
     u32 button_color_left;
     u32 button_color_right;
+    std::string profile_name;
 };
 
 struct TouchscreenInput {

+ 1 - 2
src/core/hid/emulated_controller.cpp

@@ -107,10 +107,9 @@ void EmulatedController::ReloadFromSettings() {
         original_npad_type = npad_type;
     }
 
+    Disconnect();
     if (player.connected) {
         Connect();
-    } else {
-        Disconnect();
     }
 
     ReloadInput();

+ 3 - 0
src/yuzu/CMakeLists.txt

@@ -85,6 +85,9 @@ add_executable(yuzu
     configuration/configure_input_advanced.cpp
     configuration/configure_input_advanced.h
     configuration/configure_input_advanced.ui
+    configuration/configure_input_per_game.cpp
+    configuration/configure_input_per_game.h
+    configuration/configure_input_per_game.ui
     configuration/configure_input_player.cpp
     configuration/configure_input_player.h
     configuration/configure_input_player.ui

+ 20 - 4
src/yuzu/configuration/config.cpp

@@ -186,7 +186,7 @@ void Config::WriteGlobalSetting(const Settings::SwitchableSetting<Type, ranged>&
 
 void Config::ReadPlayerValue(std::size_t player_index) {
     const QString player_prefix = [this, player_index] {
-        if (type == ConfigType::InputProfile) {
+        if (type == ConfigType::InputProfile && global) {
             return QString{};
         } else {
             return QStringLiteral("player_%1_").arg(player_index);
@@ -244,6 +244,14 @@ void Config::ReadPlayerValue(std::size_t player_index) {
                 ->value(QStringLiteral("%1button_color_right").arg(player_prefix),
                         Settings::JOYCON_BUTTONS_NEON_RED)
                 .toUInt();
+
+        // This only applies to per-game configs
+        if (!global) {
+            player.profile_name =
+                qt_config->value(QStringLiteral("%1profile_name").arg(player_prefix), QString{})
+                    .toString()
+                    .toStdString();
+        }
     }
 
     for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
@@ -386,6 +394,7 @@ void Config::ReadAudioValues() {
 }
 
 void Config::ReadControlValues() {
+    Settings::values.players.SetGlobal(global);
     qt_config->beginGroup(QStringLiteral("Controls"));
 
     for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
@@ -904,7 +913,6 @@ void Config::ReadMultiplayerValues() {
 
 void Config::ReadValues() {
     if (global) {
-        ReadControlValues();
         ReadDataStorageValues();
         ReadDebuggingValues();
         ReadDisabledAddOnValues();
@@ -913,6 +921,7 @@ void Config::ReadValues() {
         ReadWebServiceValues();
         ReadMiscellaneousValues();
     }
+    ReadControlValues();
     ReadCoreValues();
     ReadCpuValues();
     ReadRendererValues();
@@ -923,7 +932,7 @@ void Config::ReadValues() {
 
 void Config::SavePlayerValue(std::size_t player_index) {
     const QString player_prefix = [this, player_index] {
-        if (type == ConfigType::InputProfile) {
+        if (type == ConfigType::InputProfile && global) {
             return QString{};
         } else {
             return QStringLiteral("player_%1_").arg(player_index);
@@ -951,6 +960,12 @@ void Config::SavePlayerValue(std::size_t player_index) {
                      player.button_color_left, Settings::JOYCON_BUTTONS_NEON_BLUE);
         WriteSetting(QStringLiteral("%1button_color_right").arg(player_prefix),
                      player.button_color_right, Settings::JOYCON_BUTTONS_NEON_RED);
+
+        // This only applies to per-game configs
+        if (!global) {
+            WriteSetting(QStringLiteral("%1profile_name").arg(player_prefix),
+                         QString::fromStdString(player.profile_name), QString{});
+        }
     }
 
     for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
@@ -1054,7 +1069,6 @@ void Config::SaveIrCameraValues() {
 
 void Config::SaveValues() {
     if (global) {
-        SaveControlValues();
         SaveDataStorageValues();
         SaveDebuggingValues();
         SaveDisabledAddOnValues();
@@ -1063,6 +1077,7 @@ void Config::SaveValues() {
         SaveWebServiceValues();
         SaveMiscellaneousValues();
     }
+    SaveControlValues();
     SaveCoreValues();
     SaveCpuValues();
     SaveRendererValues();
@@ -1085,6 +1100,7 @@ void Config::SaveAudioValues() {
 }
 
 void Config::SaveControlValues() {
+    Settings::values.players.SetGlobal(global);
     qt_config->beginGroup(QStringLiteral("Controls"));
 
     for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {

+ 76 - 0
src/yuzu/configuration/configure_input_per_game.cpp

@@ -0,0 +1,76 @@
+// SPDX-FileCopyrightText: 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "common/settings.h"
+#include "core/core.h"
+#include "core/hid/emulated_controller.h"
+#include "core/hid/hid_core.h"
+#include "ui_configure_input_per_game.h"
+#include "yuzu/configuration/configure_input_per_game.h"
+#include "yuzu/configuration/input_profiles.h"
+
+ConfigureInputPerGame::ConfigureInputPerGame(Core::System& system_, QWidget* parent)
+    : QWidget(parent), ui(std::make_unique<Ui::ConfigureInputPerGame>()),
+      profiles(std::make_unique<InputProfiles>()), system{system_} {
+    ui->setupUi(this);
+
+    Settings::values.players.SetGlobal(false);
+    const auto previous_profile = Settings::values.players.GetValue()[0].profile_name;
+
+    const auto& profile_names = profiles->GetInputProfileNames();
+
+    ui->profile_player_1->addItem(QString::fromStdString("Use global configuration"));
+    for (size_t index = 0; index < profile_names.size(); ++index) {
+        const auto& profile_name = profile_names[index];
+        ui->profile_player_1->addItem(QString::fromStdString(profile_name));
+        if (profile_name == previous_profile) {
+            // offset by 1 since the first element is the global config
+            ui->profile_player_1->setCurrentIndex(static_cast<int>(index + 1));
+        }
+    }
+    LoadConfiguration();
+}
+
+void ConfigureInputPerGame::ApplyConfiguration() {
+    LoadConfiguration();
+
+    auto& hid_core = system.HIDCore();
+    auto* emulated_controller = hid_core.GetEmulatedControllerByIndex(0);
+
+    const auto selection_index = ui->profile_player_1->currentIndex();
+    if (selection_index == 0) {
+        Settings::values.players.SetGlobal(true);
+        emulated_controller->ReloadFromSettings();
+        return;
+    } else {
+        Settings::values.players.SetGlobal(false);
+    }
+    const QString profile_name = ui->profile_player_1->itemText(selection_index);
+    if (profile_name.isEmpty()) {
+        return;
+    }
+    profiles->SaveProfile(Settings::values.players.GetValue()[0].profile_name, 0);
+    emulated_controller->ReloadFromSettings();
+}
+
+void ConfigureInputPerGame::LoadConfiguration() {
+    auto& hid_core = system.HIDCore();
+    auto* emulated_controller = hid_core.GetEmulatedControllerByIndex(0);
+
+    Settings::values.players.SetGlobal(false);
+
+    const auto selection_index = ui->profile_player_1->currentIndex();
+    if (selection_index == 0) {
+        Settings::values.players.GetValue()[0].profile_name = "";
+        Settings::values.players.SetGlobal(true);
+        emulated_controller->ReloadFromSettings();
+        return;
+    }
+    const QString profile_name = ui->profile_player_1->itemText(selection_index);
+    if (profile_name.isEmpty()) {
+        return;
+    }
+    profiles->LoadProfile(profile_name.toStdString(), 0);
+    Settings::values.players.GetValue()[0].profile_name = profile_name.toStdString();
+    emulated_controller->ReloadFromSettings();
+}

+ 44 - 0
src/yuzu/configuration/configure_input_per_game.h

@@ -0,0 +1,44 @@
+// SPDX-FileCopyrightText: 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <memory>
+
+#include <QWidget>
+
+namespace Core {
+class System;
+}
+
+namespace InputCommon {
+class InputSubsystem;
+}
+
+namespace Ui {
+class ConfigureInputPerGame;
+}
+
+class InputProfiles;
+
+class ConfigureInputPerGame : public QWidget {
+    Q_OBJECT
+
+public:
+    explicit ConfigureInputPerGame(Core::System& system_, QWidget* parent = nullptr);
+
+    /// Initializes the input dialog with the given input subsystem.
+    // void Initialize(InputCommon::InputSubsystem* input_subsystem_, std::size_t max_players = 8);
+
+    /// Save configurations to settings file.
+    void ApplyConfiguration();
+
+private:
+    /// Load configuration from settings file.
+    void LoadConfiguration();
+
+    std::unique_ptr<Ui::ConfigureInputPerGame> ui;
+    std::unique_ptr<InputProfiles> profiles;
+
+    Core::System& system;
+};

+ 298 - 0
src/yuzu/configuration/configure_input_per_game.ui

@@ -0,0 +1,298 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<ui version="4.0">
+ <class>ConfigureInputPerGame</class>
+ <widget class="QWidget" name="PerGameInput">
+  <property name="geometry">
+   <rect>
+    <x>0</x>
+    <y>0</y>
+    <width>541</width>
+    <height>759</height>
+   </rect>
+  </property>
+  <property name="windowTitle">
+   <string>Form</string>
+  </property>
+  <property name="accessibleName">
+   <string>Graphics</string>
+  </property>
+  <layout class="QVBoxLayout" name="verticalLayout_1">
+   <item>
+    <layout class="QVBoxLayout" name="verticalLayout_2">
+     <property name="spacing">
+      <number>0</number>
+     </property>
+     <item>
+      <widget class="QGroupBox" name="groupBox">
+       <property name="title">
+        <string>Input Profiles</string>
+       </property>
+       <layout class="QVBoxLayout" name="verticalLayout_4">
+        <item>
+         <widget class="QWidget" name="player_1" native="true">
+          <layout class="QHBoxLayout" name="input_profile_layout">
+           <property name="leftMargin">
+            <number>0</number>
+           </property>
+           <property name="topMargin">
+            <number>0</number>
+           </property>
+           <property name="rightMargin">
+            <number>0</number>
+           </property>
+           <property name="bottomMargin">
+            <number>0</number>
+           </property>
+           <item>
+            <widget class="QLabel" name="label_player_1">
+             <property name="text">
+              <string>Player 1 Profile</string>
+             </property>
+            </widget>
+           </item>
+           <item>
+            <widget class="QComboBox" name="profile_player_1">
+             <property name="sizePolicy">
+              <sizepolicy hsizetype="Preferred" vsizetype="Fixed">
+               <horstretch>0</horstretch>
+               <verstretch>0</verstretch>
+              </sizepolicy>
+             </property>
+            </widget>
+           </item>
+          </layout>
+         </widget>
+        </item>
+        <item>
+         <widget class="QWidget" name="player_3" native="true">
+          <layout class="QHBoxLayout" name="input_profile_layout">
+           <property name="leftMargin">
+            <number>0</number>
+           </property>
+           <property name="topMargin">
+            <number>0</number>
+           </property>
+           <property name="rightMargin">
+            <number>0</number>
+           </property>
+           <property name="bottomMargin">
+            <number>0</number>
+           </property>
+           <item>
+            <widget class="QLabel" name="label_player_3">
+             <property name="text">
+              <string>Player 3 Profile</string>
+             </property>
+            </widget>
+           </item>
+           <item>
+            <widget class="QComboBox" name="profile_player_3">
+             <property name="sizePolicy">
+              <sizepolicy hsizetype="Preferred" vsizetype="Fixed">
+               <horstretch>0</horstretch>
+               <verstretch>0</verstretch>
+              </sizepolicy>
+             </property>
+            </widget>
+           </item>
+          </layout>
+         </widget>
+        </item>
+        <item>
+         <widget class="QWidget" name="player_4" native="true">
+          <layout class="QHBoxLayout" name="input_profile_layout">
+           <property name="leftMargin">
+            <number>0</number>
+           </property>
+           <property name="topMargin">
+            <number>0</number>
+           </property>
+           <property name="rightMargin">
+            <number>0</number>
+           </property>
+           <property name="bottomMargin">
+            <number>0</number>
+           </property>
+           <item>
+            <widget class="QLabel" name="label_player_4">
+             <property name="text">
+              <string>Player 4 Profile</string>
+             </property>
+            </widget>
+           </item>
+           <item>
+            <widget class="QComboBox" name="profile_player_4">
+             <property name="sizePolicy">
+              <sizepolicy hsizetype="Preferred" vsizetype="Fixed">
+               <horstretch>0</horstretch>
+               <verstretch>0</verstretch>
+              </sizepolicy>
+             </property>
+            </widget>
+           </item>
+          </layout>
+         </widget>
+        </item>
+        <item>
+         <widget class="QWidget" name="player_5" native="true">
+          <layout class="QHBoxLayout" name="input_profile_layout">
+           <property name="leftMargin">
+            <number>0</number>
+           </property>
+           <property name="topMargin">
+            <number>0</number>
+           </property>
+           <property name="rightMargin">
+            <number>0</number>
+           </property>
+           <property name="bottomMargin">
+            <number>0</number>
+           </property>
+           <item>
+            <widget class="QLabel" name="label_player_5">
+             <property name="text">
+              <string>Player 5 Profile</string>
+             </property>
+            </widget>
+           </item>
+           <item>
+            <widget class="QComboBox" name="profile_player_5">
+             <property name="sizePolicy">
+              <sizepolicy hsizetype="Preferred" vsizetype="Fixed">
+               <horstretch>0</horstretch>
+               <verstretch>0</verstretch>
+              </sizepolicy>
+             </property>
+            </widget>
+           </item>
+          </layout>
+         </widget>
+        </item>
+        <item>
+         <widget class="QWidget" name="player_6" native="true">
+          <layout class="QHBoxLayout" name="input_profile_layout">
+           <property name="leftMargin">
+            <number>0</number>
+           </property>
+           <property name="topMargin">
+            <number>0</number>
+           </property>
+           <property name="rightMargin">
+            <number>0</number>
+           </property>
+           <property name="bottomMargin">
+            <number>0</number>
+           </property>
+           <item>
+            <widget class="QLabel" name="label_player_6">
+             <property name="text">
+              <string>Player 6 Profile</string>
+             </property>
+            </widget>
+           </item>
+           <item>
+            <widget class="QComboBox" name="profile_player_6">
+             <property name="sizePolicy">
+              <sizepolicy hsizetype="Preferred" vsizetype="Fixed">
+               <horstretch>0</horstretch>
+               <verstretch>0</verstretch>
+              </sizepolicy>
+             </property>
+            </widget>
+           </item>
+          </layout>
+         </widget>
+        </item>
+        <item>
+         <widget class="QWidget" name="player_7" native="true">
+          <layout class="QHBoxLayout" name="input_profile_layout">
+           <property name="leftMargin">
+            <number>0</number>
+           </property>
+           <property name="topMargin">
+            <number>0</number>
+           </property>
+           <property name="rightMargin">
+            <number>0</number>
+           </property>
+           <property name="bottomMargin">
+            <number>0</number>
+           </property>
+           <item>
+            <widget class="QLabel" name="label_player_7">
+             <property name="text">
+              <string>Player 7 Profile</string>
+             </property>
+            </widget>
+           </item>
+           <item>
+            <widget class="QComboBox" name="profile_player_7">
+             <property name="sizePolicy">
+              <sizepolicy hsizetype="Preferred" vsizetype="Fixed">
+               <horstretch>0</horstretch>
+               <verstretch>0</verstretch>
+              </sizepolicy>
+             </property>
+            </widget>
+           </item>
+          </layout>
+         </widget>
+        </item>
+        <item>
+         <widget class="QWidget" name="player_8" native="true">
+          <layout class="QHBoxLayout" name="input_profile_layout">
+           <property name="leftMargin">
+            <number>0</number>
+           </property>
+           <property name="topMargin">
+            <number>0</number>
+           </property>
+           <property name="rightMargin">
+            <number>0</number>
+           </property>
+           <property name="bottomMargin">
+            <number>0</number>
+           </property>
+           <item>
+            <widget class="QLabel" name="label_player_8">
+             <property name="text">
+              <string>Player 8 Profile</string>
+             </property>
+            </widget>
+           </item>
+           <item>
+            <widget class="QComboBox" name="profile_player_8">
+             <property name="sizePolicy">
+              <sizepolicy hsizetype="Preferred" vsizetype="Fixed">
+               <horstretch>0</horstretch>
+               <verstretch>0</verstretch>
+              </sizepolicy>
+             </property>
+            </widget>
+           </item>
+          </layout>
+         </widget>
+        </item>
+       </layout>
+      </widget>
+     </item>
+    </layout>
+   </item>
+   <item>
+    <spacer name="verticalSpacer">
+     <property name="orientation">
+      <enum>Qt::Vertical</enum>
+     </property>
+     <property name="sizeHint" stdset="0">
+      <size>
+       <width>20</width>
+       <height>40</height>
+      </size>
+     </property>
+    </spacer>
+   </item>
+  </layout>
+ </widget>
+ <resources/>
+ <connections/>
+</ui>

+ 1 - 1
src/yuzu/configuration/configure_input_player.h

@@ -38,7 +38,7 @@ enum class InputType;
 
 namespace Ui {
 class ConfigureInputPlayer;
-}
+} // namespace Ui
 
 namespace Core::HID {
 class HIDCore;

+ 4 - 1
src/yuzu/configuration/configure_per_game.cpp

@@ -28,7 +28,7 @@
 #include "yuzu/configuration/configure_general.h"
 #include "yuzu/configuration/configure_graphics.h"
 #include "yuzu/configuration/configure_graphics_advanced.h"
-#include "yuzu/configuration/configure_input.h"
+#include "yuzu/configuration/configure_input_per_game.h"
 #include "yuzu/configuration/configure_per_game.h"
 #include "yuzu/configuration/configure_per_game_addons.h"
 #include "yuzu/configuration/configure_system.h"
@@ -50,6 +50,7 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::st
     general_tab = std::make_unique<ConfigureGeneral>(system_, this);
     graphics_tab = std::make_unique<ConfigureGraphics>(system_, this);
     graphics_advanced_tab = std::make_unique<ConfigureGraphicsAdvanced>(system_, this);
+    input_tab = std::make_unique<ConfigureInputPerGame>(system_, this);
     system_tab = std::make_unique<ConfigureSystem>(system_, this);
 
     ui->setupUi(this);
@@ -61,6 +62,7 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::st
     ui->tabWidget->addTab(graphics_tab.get(), tr("Graphics"));
     ui->tabWidget->addTab(graphics_advanced_tab.get(), tr("Adv. Graphics"));
     ui->tabWidget->addTab(audio_tab.get(), tr("Audio"));
+    ui->tabWidget->addTab(input_tab.get(), tr("Input Profiles"));
 
     setFocusPolicy(Qt::ClickFocus);
     setWindowTitle(tr("Properties"));
@@ -91,6 +93,7 @@ void ConfigurePerGame::ApplyConfiguration() {
     graphics_tab->ApplyConfiguration();
     graphics_advanced_tab->ApplyConfiguration();
     audio_tab->ApplyConfiguration();
+    input_tab->ApplyConfiguration();
 
     system.ApplySettings();
     Settings::LogSettings();

+ 6 - 0
src/yuzu/configuration/configure_per_game.h

@@ -16,12 +16,17 @@ namespace Core {
 class System;
 }
 
+namespace InputCommon {
+class InputSubsystem;
+}
+
 class ConfigurePerGameAddons;
 class ConfigureAudio;
 class ConfigureCpu;
 class ConfigureGeneral;
 class ConfigureGraphics;
 class ConfigureGraphicsAdvanced;
+class ConfigureInputPerGame;
 class ConfigureSystem;
 
 class QGraphicsScene;
@@ -72,5 +77,6 @@ private:
     std::unique_ptr<ConfigureGeneral> general_tab;
     std::unique_ptr<ConfigureGraphics> graphics_tab;
     std::unique_ptr<ConfigureGraphicsAdvanced> graphics_advanced_tab;
+    std::unique_ptr<ConfigureInputPerGame> input_tab;
     std::unique_ptr<ConfigureSystem> system_tab;
 };

+ 11 - 6
src/yuzu/main.cpp

@@ -124,6 +124,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
 #include "yuzu/compatibility_list.h"
 #include "yuzu/configuration/config.h"
 #include "yuzu/configuration/configure_dialog.h"
+#include "yuzu/configuration/configure_input_per_game.h"
 #include "yuzu/debugger/console.h"
 #include "yuzu/debugger/controller.h"
 #include "yuzu/debugger/profiler.h"
@@ -1647,6 +1648,11 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
     LOG_INFO(Frontend, "yuzu starting...");
     StoreRecentFile(filename); // Put the filename on top of the list
 
+    // Save configurations
+    UpdateUISettings();
+    game_list->SaveInterfaceLayout();
+    config->Save();
+
     u64 title_id{0};
 
     last_filename_booted = filename;
@@ -1666,11 +1672,6 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
         system->ApplySettings();
     }
 
-    // Save configurations
-    UpdateUISettings();
-    game_list->SaveInterfaceLayout();
-    config->Save();
-
     Settings::LogSettings();
 
     if (UISettings::values.select_user_on_boot) {
@@ -2790,6 +2791,7 @@ void GMainWindow::OnStopGame() {
     ShutdownGame();
 
     Settings::RestoreGlobalState(system->IsPoweredOn());
+    system->HIDCore().ReloadInputDevices();
     UpdateStatusButtons();
 }
 
@@ -3250,6 +3252,7 @@ void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file
     // Do not cause the global config to write local settings into the config file
     const bool is_powered_on = system->IsPoweredOn();
     Settings::RestoreGlobalState(is_powered_on);
+    system->HIDCore().ReloadInputDevices();
 
     UISettings::values.configuration_applied = false;
 
@@ -3709,6 +3712,7 @@ void GMainWindow::OnCoreError(Core::SystemResultStatus result, std::string detai
             ShutdownGame();
 
             Settings::RestoreGlobalState(system->IsPoweredOn());
+            system->HIDCore().ReloadInputDevices();
             UpdateStatusButtons();
         }
     } else {
@@ -3860,18 +3864,19 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
     // Unload controllers early
     controller_dialog->UnloadController();
     game_list->UnloadController();
-    system->HIDCore().UnloadInputDevices();
 
     // Shutdown session if the emu thread is active...
     if (emu_thread != nullptr) {
         ShutdownGame();
 
         Settings::RestoreGlobalState(system->IsPoweredOn());
+        system->HIDCore().ReloadInputDevices();
         UpdateStatusButtons();
     }
 
     render_window->close();
     multiplayer_state->Close();
+    system->HIDCore().UnloadInputDevices();
     system->GetRoomNetwork().Shutdown();
 
     QWidget::closeEvent(event);