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- // SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #include <algorithm>
- #include <filesystem>
- #include <memory>
- #include <string>
- #include <utility>
- #include <fmt/format.h>
- #include <QAbstractButton>
- #include <QCheckBox>
- #include <QPushButton>
- #include <QString>
- #include <QTimer>
- #include "common/fs/fs_util.h"
- #include "core/core.h"
- #include "core/file_sys/control_metadata.h"
- #include "core/file_sys/patch_manager.h"
- #include "core/file_sys/xts_archive.h"
- #include "core/loader/loader.h"
- #include "ui_configure_per_game.h"
- #include "yuzu/configuration/config.h"
- #include "yuzu/configuration/configure_audio.h"
- #include "yuzu/configuration/configure_cpu.h"
- #include "yuzu/configuration/configure_general.h"
- #include "yuzu/configuration/configure_graphics.h"
- #include "yuzu/configuration/configure_graphics_advanced.h"
- #include "yuzu/configuration/configure_input_per_game.h"
- #include "yuzu/configuration/configure_per_game.h"
- #include "yuzu/configuration/configure_per_game_addons.h"
- #include "yuzu/configuration/configure_system.h"
- #include "yuzu/uisettings.h"
- #include "yuzu/util/util.h"
- ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::string& file_name,
- Core::System& system_)
- : QDialog(parent),
- ui(std::make_unique<Ui::ConfigurePerGame>()), title_id{title_id_}, system{system_} {
- const auto file_path = std::filesystem::path(Common::FS::ToU8String(file_name));
- const auto config_file_name = title_id == 0 ? Common::FS::PathToUTF8String(file_path.filename())
- : fmt::format("{:016X}", title_id);
- game_config = std::make_unique<Config>(config_file_name, Config::ConfigType::PerGameConfig);
- addons_tab = std::make_unique<ConfigurePerGameAddons>(system_, this);
- audio_tab = std::make_unique<ConfigureAudio>(system_, this);
- cpu_tab = std::make_unique<ConfigureCpu>(system_, this);
- general_tab = std::make_unique<ConfigureGeneral>(system_, this);
- graphics_tab = std::make_unique<ConfigureGraphics>(system_, this);
- graphics_advanced_tab = std::make_unique<ConfigureGraphicsAdvanced>(system_, this);
- input_tab = std::make_unique<ConfigureInputPerGame>(system_, this);
- system_tab = std::make_unique<ConfigureSystem>(system_, this);
- ui->setupUi(this);
- ui->tabWidget->addTab(addons_tab.get(), tr("Add-Ons"));
- ui->tabWidget->addTab(general_tab.get(), tr("General"));
- ui->tabWidget->addTab(system_tab.get(), tr("System"));
- ui->tabWidget->addTab(cpu_tab.get(), tr("CPU"));
- ui->tabWidget->addTab(graphics_tab.get(), tr("Graphics"));
- ui->tabWidget->addTab(graphics_advanced_tab.get(), tr("Adv. Graphics"));
- ui->tabWidget->addTab(audio_tab.get(), tr("Audio"));
- ui->tabWidget->addTab(input_tab.get(), tr("Input Profiles"));
- setFocusPolicy(Qt::ClickFocus);
- setWindowTitle(tr("Properties"));
- // remove Help question mark button from the title bar
- setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
- addons_tab->SetTitleId(title_id);
- scene = new QGraphicsScene;
- ui->icon_view->setScene(scene);
- if (system.IsPoweredOn()) {
- QPushButton* apply_button = ui->buttonBox->addButton(QDialogButtonBox::Apply);
- connect(apply_button, &QAbstractButton::clicked, this,
- &ConfigurePerGame::HandleApplyButtonClicked);
- }
- LoadConfiguration();
- }
- ConfigurePerGame::~ConfigurePerGame() = default;
- void ConfigurePerGame::ApplyConfiguration() {
- addons_tab->ApplyConfiguration();
- general_tab->ApplyConfiguration();
- cpu_tab->ApplyConfiguration();
- system_tab->ApplyConfiguration();
- graphics_tab->ApplyConfiguration();
- graphics_advanced_tab->ApplyConfiguration();
- audio_tab->ApplyConfiguration();
- input_tab->ApplyConfiguration();
- system.ApplySettings();
- Settings::LogSettings();
- game_config->Save();
- }
- void ConfigurePerGame::changeEvent(QEvent* event) {
- if (event->type() == QEvent::LanguageChange) {
- RetranslateUI();
- }
- QDialog::changeEvent(event);
- }
- void ConfigurePerGame::RetranslateUI() {
- ui->retranslateUi(this);
- }
- void ConfigurePerGame::HandleApplyButtonClicked() {
- UISettings::values.configuration_applied = true;
- ApplyConfiguration();
- }
- void ConfigurePerGame::LoadFromFile(FileSys::VirtualFile file_) {
- file = std::move(file_);
- LoadConfiguration();
- }
- void ConfigurePerGame::LoadConfiguration() {
- if (file == nullptr) {
- return;
- }
- addons_tab->LoadFromFile(file);
- ui->display_title_id->setText(
- QStringLiteral("%1").arg(title_id, 16, 16, QLatin1Char{'0'}).toUpper());
- const FileSys::PatchManager pm{title_id, system.GetFileSystemController(),
- system.GetContentProvider()};
- const auto control = pm.GetControlMetadata();
- const auto loader = Loader::GetLoader(system, file);
- if (control.first != nullptr) {
- ui->display_version->setText(QString::fromStdString(control.first->GetVersionString()));
- ui->display_name->setText(QString::fromStdString(control.first->GetApplicationName()));
- ui->display_developer->setText(QString::fromStdString(control.first->GetDeveloperName()));
- } else {
- std::string title;
- if (loader->ReadTitle(title) == Loader::ResultStatus::Success)
- ui->display_name->setText(QString::fromStdString(title));
- FileSys::NACP nacp;
- if (loader->ReadControlData(nacp) == Loader::ResultStatus::Success)
- ui->display_developer->setText(QString::fromStdString(nacp.GetDeveloperName()));
- ui->display_version->setText(QStringLiteral("1.0.0"));
- }
- if (control.second != nullptr) {
- scene->clear();
- QPixmap map;
- const auto bytes = control.second->ReadAllBytes();
- map.loadFromData(bytes.data(), static_cast<u32>(bytes.size()));
- scene->addPixmap(map.scaled(ui->icon_view->width(), ui->icon_view->height(),
- Qt::IgnoreAspectRatio, Qt::SmoothTransformation));
- } else {
- std::vector<u8> bytes;
- if (loader->ReadIcon(bytes) == Loader::ResultStatus::Success) {
- scene->clear();
- QPixmap map;
- map.loadFromData(bytes.data(), static_cast<u32>(bytes.size()));
- scene->addPixmap(map.scaled(ui->icon_view->width(), ui->icon_view->height(),
- Qt::IgnoreAspectRatio, Qt::SmoothTransformation));
- }
- }
- ui->display_filename->setText(QString::fromStdString(file->GetName()));
- ui->display_format->setText(
- QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())));
- const auto valueText = ReadableByteSize(file->GetSize());
- ui->display_size->setText(valueText);
- }
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