configure_per_game.cpp 6.7 KB

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  1. // SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #include <algorithm>
  4. #include <filesystem>
  5. #include <memory>
  6. #include <string>
  7. #include <utility>
  8. #include <fmt/format.h>
  9. #include <QAbstractButton>
  10. #include <QCheckBox>
  11. #include <QPushButton>
  12. #include <QString>
  13. #include <QTimer>
  14. #include "common/fs/fs_util.h"
  15. #include "core/core.h"
  16. #include "core/file_sys/control_metadata.h"
  17. #include "core/file_sys/patch_manager.h"
  18. #include "core/file_sys/xts_archive.h"
  19. #include "core/loader/loader.h"
  20. #include "ui_configure_per_game.h"
  21. #include "yuzu/configuration/config.h"
  22. #include "yuzu/configuration/configure_audio.h"
  23. #include "yuzu/configuration/configure_cpu.h"
  24. #include "yuzu/configuration/configure_general.h"
  25. #include "yuzu/configuration/configure_graphics.h"
  26. #include "yuzu/configuration/configure_graphics_advanced.h"
  27. #include "yuzu/configuration/configure_input_per_game.h"
  28. #include "yuzu/configuration/configure_per_game.h"
  29. #include "yuzu/configuration/configure_per_game_addons.h"
  30. #include "yuzu/configuration/configure_system.h"
  31. #include "yuzu/uisettings.h"
  32. #include "yuzu/util/util.h"
  33. ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::string& file_name,
  34. Core::System& system_)
  35. : QDialog(parent),
  36. ui(std::make_unique<Ui::ConfigurePerGame>()), title_id{title_id_}, system{system_} {
  37. const auto file_path = std::filesystem::path(Common::FS::ToU8String(file_name));
  38. const auto config_file_name = title_id == 0 ? Common::FS::PathToUTF8String(file_path.filename())
  39. : fmt::format("{:016X}", title_id);
  40. game_config = std::make_unique<Config>(config_file_name, Config::ConfigType::PerGameConfig);
  41. addons_tab = std::make_unique<ConfigurePerGameAddons>(system_, this);
  42. audio_tab = std::make_unique<ConfigureAudio>(system_, this);
  43. cpu_tab = std::make_unique<ConfigureCpu>(system_, this);
  44. general_tab = std::make_unique<ConfigureGeneral>(system_, this);
  45. graphics_tab = std::make_unique<ConfigureGraphics>(system_, this);
  46. graphics_advanced_tab = std::make_unique<ConfigureGraphicsAdvanced>(system_, this);
  47. input_tab = std::make_unique<ConfigureInputPerGame>(system_, this);
  48. system_tab = std::make_unique<ConfigureSystem>(system_, this);
  49. ui->setupUi(this);
  50. ui->tabWidget->addTab(addons_tab.get(), tr("Add-Ons"));
  51. ui->tabWidget->addTab(general_tab.get(), tr("General"));
  52. ui->tabWidget->addTab(system_tab.get(), tr("System"));
  53. ui->tabWidget->addTab(cpu_tab.get(), tr("CPU"));
  54. ui->tabWidget->addTab(graphics_tab.get(), tr("Graphics"));
  55. ui->tabWidget->addTab(graphics_advanced_tab.get(), tr("Adv. Graphics"));
  56. ui->tabWidget->addTab(audio_tab.get(), tr("Audio"));
  57. ui->tabWidget->addTab(input_tab.get(), tr("Input Profiles"));
  58. setFocusPolicy(Qt::ClickFocus);
  59. setWindowTitle(tr("Properties"));
  60. // remove Help question mark button from the title bar
  61. setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
  62. addons_tab->SetTitleId(title_id);
  63. scene = new QGraphicsScene;
  64. ui->icon_view->setScene(scene);
  65. if (system.IsPoweredOn()) {
  66. QPushButton* apply_button = ui->buttonBox->addButton(QDialogButtonBox::Apply);
  67. connect(apply_button, &QAbstractButton::clicked, this,
  68. &ConfigurePerGame::HandleApplyButtonClicked);
  69. }
  70. LoadConfiguration();
  71. }
  72. ConfigurePerGame::~ConfigurePerGame() = default;
  73. void ConfigurePerGame::ApplyConfiguration() {
  74. addons_tab->ApplyConfiguration();
  75. general_tab->ApplyConfiguration();
  76. cpu_tab->ApplyConfiguration();
  77. system_tab->ApplyConfiguration();
  78. graphics_tab->ApplyConfiguration();
  79. graphics_advanced_tab->ApplyConfiguration();
  80. audio_tab->ApplyConfiguration();
  81. input_tab->ApplyConfiguration();
  82. system.ApplySettings();
  83. Settings::LogSettings();
  84. game_config->Save();
  85. }
  86. void ConfigurePerGame::changeEvent(QEvent* event) {
  87. if (event->type() == QEvent::LanguageChange) {
  88. RetranslateUI();
  89. }
  90. QDialog::changeEvent(event);
  91. }
  92. void ConfigurePerGame::RetranslateUI() {
  93. ui->retranslateUi(this);
  94. }
  95. void ConfigurePerGame::HandleApplyButtonClicked() {
  96. UISettings::values.configuration_applied = true;
  97. ApplyConfiguration();
  98. }
  99. void ConfigurePerGame::LoadFromFile(FileSys::VirtualFile file_) {
  100. file = std::move(file_);
  101. LoadConfiguration();
  102. }
  103. void ConfigurePerGame::LoadConfiguration() {
  104. if (file == nullptr) {
  105. return;
  106. }
  107. addons_tab->LoadFromFile(file);
  108. ui->display_title_id->setText(
  109. QStringLiteral("%1").arg(title_id, 16, 16, QLatin1Char{'0'}).toUpper());
  110. const FileSys::PatchManager pm{title_id, system.GetFileSystemController(),
  111. system.GetContentProvider()};
  112. const auto control = pm.GetControlMetadata();
  113. const auto loader = Loader::GetLoader(system, file);
  114. if (control.first != nullptr) {
  115. ui->display_version->setText(QString::fromStdString(control.first->GetVersionString()));
  116. ui->display_name->setText(QString::fromStdString(control.first->GetApplicationName()));
  117. ui->display_developer->setText(QString::fromStdString(control.first->GetDeveloperName()));
  118. } else {
  119. std::string title;
  120. if (loader->ReadTitle(title) == Loader::ResultStatus::Success)
  121. ui->display_name->setText(QString::fromStdString(title));
  122. FileSys::NACP nacp;
  123. if (loader->ReadControlData(nacp) == Loader::ResultStatus::Success)
  124. ui->display_developer->setText(QString::fromStdString(nacp.GetDeveloperName()));
  125. ui->display_version->setText(QStringLiteral("1.0.0"));
  126. }
  127. if (control.second != nullptr) {
  128. scene->clear();
  129. QPixmap map;
  130. const auto bytes = control.second->ReadAllBytes();
  131. map.loadFromData(bytes.data(), static_cast<u32>(bytes.size()));
  132. scene->addPixmap(map.scaled(ui->icon_view->width(), ui->icon_view->height(),
  133. Qt::IgnoreAspectRatio, Qt::SmoothTransformation));
  134. } else {
  135. std::vector<u8> bytes;
  136. if (loader->ReadIcon(bytes) == Loader::ResultStatus::Success) {
  137. scene->clear();
  138. QPixmap map;
  139. map.loadFromData(bytes.data(), static_cast<u32>(bytes.size()));
  140. scene->addPixmap(map.scaled(ui->icon_view->width(), ui->icon_view->height(),
  141. Qt::IgnoreAspectRatio, Qt::SmoothTransformation));
  142. }
  143. }
  144. ui->display_filename->setText(QString::fromStdString(file->GetName()));
  145. ui->display_format->setText(
  146. QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())));
  147. const auto valueText = ReadableByteSize(file->GetSize());
  148. ui->display_size->setText(valueText);
  149. }