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input_engine: Remove callback clearing in constructor

The callback map is a member variable, so this will always be empty on
initial construction.
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Modificáronse 1 ficheiros con 1 adicións e 3 borrados
  1. 1 3
      src/input_common/input_engine.h

+ 1 - 3
src/input_common/input_engine.h

@@ -102,9 +102,7 @@ struct InputIdentifier {
 
 class InputEngine {
 public:
-    explicit InputEngine(const std::string& input_engine_) : input_engine(input_engine_) {
-        callback_list.clear();
-    }
+    explicit InputEngine(const std::string& input_engine_) : input_engine(input_engine_) {}
 
     virtual ~InputEngine() = default;