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- // Copyright 2021 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include "shader_recompiler/backend/spirv/emit_spirv.h"
- namespace Shader::Backend::SPIRV {
- void EmitSPIRV::EmitGetRegister(EmitContext&) {
- throw NotImplementedException("SPIR-V Instruction");
- }
- void EmitSPIRV::EmitSetRegister(EmitContext&) {
- throw NotImplementedException("SPIR-V Instruction");
- }
- void EmitSPIRV::EmitGetPred(EmitContext&) {
- throw NotImplementedException("SPIR-V Instruction");
- }
- void EmitSPIRV::EmitSetPred(EmitContext&) {
- throw NotImplementedException("SPIR-V Instruction");
- }
- void EmitSPIRV::EmitSetGotoVariable(EmitContext&) {
- throw NotImplementedException("SPIR-V Instruction");
- }
- void EmitSPIRV::EmitGetGotoVariable(EmitContext&) {
- throw NotImplementedException("SPIR-V Instruction");
- }
- Id EmitSPIRV::EmitGetCbuf(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
- if (!binding.IsImmediate()) {
- throw NotImplementedException("Constant buffer indexing");
- }
- if (!offset.IsImmediate()) {
- throw NotImplementedException("Variable constant buffer offset");
- }
- return ctx.Name(ctx.OpUndef(ctx.u32[1]), "unimplemented_cbuf");
- }
- void EmitSPIRV::EmitGetAttribute(EmitContext&) {
- throw NotImplementedException("SPIR-V Instruction");
- }
- void EmitSPIRV::EmitSetAttribute(EmitContext&) {
- throw NotImplementedException("SPIR-V Instruction");
- }
- void EmitSPIRV::EmitGetAttributeIndexed(EmitContext&) {
- throw NotImplementedException("SPIR-V Instruction");
- }
- void EmitSPIRV::EmitSetAttributeIndexed(EmitContext&) {
- throw NotImplementedException("SPIR-V Instruction");
- }
- void EmitSPIRV::EmitGetZFlag(EmitContext&) {
- throw NotImplementedException("SPIR-V Instruction");
- }
- void EmitSPIRV::EmitGetSFlag(EmitContext&) {
- throw NotImplementedException("SPIR-V Instruction");
- }
- void EmitSPIRV::EmitGetCFlag(EmitContext&) {
- throw NotImplementedException("SPIR-V Instruction");
- }
- void EmitSPIRV::EmitGetOFlag(EmitContext&) {
- throw NotImplementedException("SPIR-V Instruction");
- }
- void EmitSPIRV::EmitSetZFlag(EmitContext&) {
- throw NotImplementedException("SPIR-V Instruction");
- }
- void EmitSPIRV::EmitSetSFlag(EmitContext&) {
- throw NotImplementedException("SPIR-V Instruction");
- }
- void EmitSPIRV::EmitSetCFlag(EmitContext&) {
- throw NotImplementedException("SPIR-V Instruction");
- }
- void EmitSPIRV::EmitSetOFlag(EmitContext&) {
- throw NotImplementedException("SPIR-V Instruction");
- }
- Id EmitSPIRV::EmitWorkgroupId(EmitContext& ctx) {
- if (ctx.workgroup_id.value == 0) {
- ctx.workgroup_id = ctx.AddGlobalVariable(
- ctx.TypePointer(spv::StorageClass::Input, ctx.u32[3]), spv::StorageClass::Input);
- ctx.Decorate(ctx.workgroup_id, spv::Decoration::BuiltIn, spv::BuiltIn::WorkgroupId);
- }
- return ctx.OpLoad(ctx.u32[3], ctx.workgroup_id);
- }
- Id EmitSPIRV::EmitLocalInvocationId(EmitContext& ctx) {
- if (ctx.local_invocation_id.value == 0) {
- ctx.local_invocation_id = ctx.AddGlobalVariable(
- ctx.TypePointer(spv::StorageClass::Input, ctx.u32[3]), spv::StorageClass::Input);
- ctx.Decorate(ctx.local_invocation_id, spv::Decoration::BuiltIn,
- spv::BuiltIn::LocalInvocationId);
- }
- return ctx.OpLoad(ctx.u32[3], ctx.local_invocation_id);
- }
- } // namespace Shader::Backend::SPIRV
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