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yuzu/config: Disable assembly shaders by default

Due to BindBufferRangeNV limitations and poor quality code emission from
our side, assembly shaders are currently slower than GLSL. Their build
time and feature advantages are still relevant, but they are outweighted
by their runtime performance.
ReinUsesLisp 5 年之前
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75fd3f95a3
共有 1 個文件被更改,包括 2 次插入2 次删除
  1. 2 2
      src/yuzu/configuration/config.cpp

+ 2 - 2
src/yuzu/configuration/config.cpp

@@ -789,7 +789,7 @@ void Config::ReadRendererValues() {
                       true);
     ReadSettingGlobal(Settings::values.use_vsync, QStringLiteral("use_vsync"), true);
     ReadSettingGlobal(Settings::values.use_assembly_shaders, QStringLiteral("use_assembly_shaders"),
-                      true);
+                      false);
     ReadSettingGlobal(Settings::values.use_asynchronous_shaders,
                       QStringLiteral("use_asynchronous_shaders"), false);
     ReadSettingGlobal(Settings::values.use_fast_gpu_time, QStringLiteral("use_fast_gpu_time"),
@@ -1358,7 +1358,7 @@ void Config::SaveRendererValues() {
                        true);
     WriteSettingGlobal(QStringLiteral("use_vsync"), Settings::values.use_vsync, true);
     WriteSettingGlobal(QStringLiteral("use_assembly_shaders"),
-                       Settings::values.use_assembly_shaders, true);
+                       Settings::values.use_assembly_shaders, false);
     WriteSettingGlobal(QStringLiteral("use_asynchronous_shaders"),
                        Settings::values.use_asynchronous_shaders, false);
     WriteSettingGlobal(QStringLiteral("use_fast_gpu_time"), Settings::values.use_fast_gpu_time,