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yuzu/config: Disable assembly shaders by default

Due to BindBufferRangeNV limitations and poor quality code emission from
our side, assembly shaders are currently slower than GLSL. Their build
time and feature advantages are still relevant, but they are outweighted
by their runtime performance.
ReinUsesLisp 5 ani în urmă
părinte
comite
75fd3f95a3
1 a modificat fișierele cu 2 adăugiri și 2 ștergeri
  1. 2 2
      src/yuzu/configuration/config.cpp

+ 2 - 2
src/yuzu/configuration/config.cpp

@@ -789,7 +789,7 @@ void Config::ReadRendererValues() {
                       true);
     ReadSettingGlobal(Settings::values.use_vsync, QStringLiteral("use_vsync"), true);
     ReadSettingGlobal(Settings::values.use_assembly_shaders, QStringLiteral("use_assembly_shaders"),
-                      true);
+                      false);
     ReadSettingGlobal(Settings::values.use_asynchronous_shaders,
                       QStringLiteral("use_asynchronous_shaders"), false);
     ReadSettingGlobal(Settings::values.use_fast_gpu_time, QStringLiteral("use_fast_gpu_time"),
@@ -1358,7 +1358,7 @@ void Config::SaveRendererValues() {
                        true);
     WriteSettingGlobal(QStringLiteral("use_vsync"), Settings::values.use_vsync, true);
     WriteSettingGlobal(QStringLiteral("use_assembly_shaders"),
-                       Settings::values.use_assembly_shaders, true);
+                       Settings::values.use_assembly_shaders, false);
     WriteSettingGlobal(QStringLiteral("use_asynchronous_shaders"),
                        Settings::values.use_asynchronous_shaders, false);
     WriteSettingGlobal(QStringLiteral("use_fast_gpu_time"), Settings::values.use_fast_gpu_time,