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yuzu/config: Disable assembly shaders by default

Due to BindBufferRangeNV limitations and poor quality code emission from
our side, assembly shaders are currently slower than GLSL. Their build
time and feature advantages are still relevant, but they are outweighted
by their runtime performance.
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Modificáronse 1 ficheiros con 2 adicións e 2 borrados
  1. 2 2
      src/yuzu/configuration/config.cpp

+ 2 - 2
src/yuzu/configuration/config.cpp

@@ -789,7 +789,7 @@ void Config::ReadRendererValues() {
                       true);
     ReadSettingGlobal(Settings::values.use_vsync, QStringLiteral("use_vsync"), true);
     ReadSettingGlobal(Settings::values.use_assembly_shaders, QStringLiteral("use_assembly_shaders"),
-                      true);
+                      false);
     ReadSettingGlobal(Settings::values.use_asynchronous_shaders,
                       QStringLiteral("use_asynchronous_shaders"), false);
     ReadSettingGlobal(Settings::values.use_fast_gpu_time, QStringLiteral("use_fast_gpu_time"),
@@ -1358,7 +1358,7 @@ void Config::SaveRendererValues() {
                        true);
     WriteSettingGlobal(QStringLiteral("use_vsync"), Settings::values.use_vsync, true);
     WriteSettingGlobal(QStringLiteral("use_assembly_shaders"),
-                       Settings::values.use_assembly_shaders, true);
+                       Settings::values.use_assembly_shaders, false);
     WriteSettingGlobal(QStringLiteral("use_asynchronous_shaders"),
                        Settings::values.use_asynchronous_shaders, false);
     WriteSettingGlobal(QStringLiteral("use_fast_gpu_time"), Settings::values.use_fast_gpu_time,