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core/hid: Increment shake force

With the current settings 2p mode in pokemon let's go wasn't showing up.  By making the shake more violent we can make it appear without any effort using the keyboard
Narr the Reg 4 年之前
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5ce5432830
共有 1 個文件被更改,包括 1 次插入1 次删除
  1. 1 1
      src/core/hid/input_converter.cpp

+ 1 - 1
src/core/hid/input_converter.cpp

@@ -114,7 +114,7 @@ Common::Input::MotionStatus TransformToMotion(const Common::Input::CallbackStatu
         if (TransformToButton(callback).value) {
             std::random_device device;
             std::mt19937 gen(device());
-            std::uniform_int_distribution<s16> distribution(-1000, 1000);
+            std::uniform_int_distribution<s16> distribution(-5000, 5000);
             status.accel.x.raw_value = static_cast<f32>(distribution(gen)) * 0.001f;
             status.accel.y.raw_value = static_cast<f32>(distribution(gen)) * 0.001f;
             status.accel.z.raw_value = static_cast<f32>(distribution(gen)) * 0.001f;