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core/hid: Increment shake force

With the current settings 2p mode in pokemon let's go wasn't showing up.  By making the shake more violent we can make it appear without any effort using the keyboard
Narr the Reg преди 4 години
родител
ревизия
5ce5432830
променени са 1 файла, в които са добавени 1 реда и са изтрити 1 реда
  1. 1 1
      src/core/hid/input_converter.cpp

+ 1 - 1
src/core/hid/input_converter.cpp

@@ -114,7 +114,7 @@ Common::Input::MotionStatus TransformToMotion(const Common::Input::CallbackStatu
         if (TransformToButton(callback).value) {
             std::random_device device;
             std::mt19937 gen(device());
-            std::uniform_int_distribution<s16> distribution(-1000, 1000);
+            std::uniform_int_distribution<s16> distribution(-5000, 5000);
             status.accel.x.raw_value = static_cast<f32>(distribution(gen)) * 0.001f;
             status.accel.y.raw_value = static_cast<f32>(distribution(gen)) * 0.001f;
             status.accel.z.raw_value = static_cast<f32>(distribution(gen)) * 0.001f;