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core/hid: Increment shake force

With the current settings 2p mode in pokemon let's go wasn't showing up.  By making the shake more violent we can make it appear without any effort using the keyboard
Narr the Reg il y a 4 ans
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commit
5ce5432830
1 fichiers modifiés avec 1 ajouts et 1 suppressions
  1. 1 1
      src/core/hid/input_converter.cpp

+ 1 - 1
src/core/hid/input_converter.cpp

@@ -114,7 +114,7 @@ Common::Input::MotionStatus TransformToMotion(const Common::Input::CallbackStatu
         if (TransformToButton(callback).value) {
             std::random_device device;
             std::mt19937 gen(device());
-            std::uniform_int_distribution<s16> distribution(-1000, 1000);
+            std::uniform_int_distribution<s16> distribution(-5000, 5000);
             status.accel.x.raw_value = static_cast<f32>(distribution(gen)) * 0.001f;
             status.accel.y.raw_value = static_cast<f32>(distribution(gen)) * 0.001f;
             status.accel.z.raw_value = static_cast<f32>(distribution(gen)) * 0.001f;