Currently we only have an OpenGL renderer, so this is unused in code (and occupies the Renderer identifier in the VideoCore namespace).
@@ -13,8 +13,6 @@ namespace VideoCore {
class RendererBase;
-enum class Renderer { Software, OpenGL };
-
// TODO: Wrap these in a user settings struct along with any other graphics settings (often set from
// qt ui)
extern std::atomic<bool> g_toggle_framelimit_enabled;