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video_core: Remove unused Renderer enumeration

Currently we only have an OpenGL renderer, so this is unused in code
(and occupies the Renderer identifier in the VideoCore namespace).
Lioncash hace 8 años
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2e80e7480d
Se han modificado 1 ficheros con 0 adiciones y 2 borrados
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      src/video_core/video_core.h

+ 0 - 2
src/video_core/video_core.h

@@ -13,8 +13,6 @@ namespace VideoCore {
 
 class RendererBase;
 
-enum class Renderer { Software, OpenGL };
-
 // TODO: Wrap these in a user settings struct along with any other graphics settings (often set from
 // qt ui)
 extern std::atomic<bool> g_toggle_framelimit_enabled;