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gl_shader_decompiler: Fix gl_PointSize redeclaration

ReinUsesLisp 7 years ago
parent
commit
0eb0c24269
1 changed files with 1 additions and 1 deletions
  1. 1 1
      src/video_core/renderer_opengl/gl_shader_decompiler.cpp

+ 1 - 1
src/video_core/renderer_opengl/gl_shader_decompiler.cpp

@@ -310,7 +310,7 @@ private:
         }
 
         if (ir.UsesPointSize()) {
-            code.AddLine("int gl_PointSize;");
+            code.AddLine("float gl_PointSize;");
         }
 
         --code.scope;