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gl_shader_decompiler: Implement merges with bitfieldInsert

This also fixes Turing issues but it avoids doing more bitcasts. This
should improve the generated code while also avoiding more points where
compilers can flush floats.
ReinUsesLisp 6 년 전
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05cf270836
1개의 변경된 파일2개의 추가작업 그리고 4개의 파일을 삭제
  1. 2 4
      src/video_core/renderer_opengl/gl_shader_decompiler.cpp

+ 2 - 4
src/video_core/renderer_opengl/gl_shader_decompiler.cpp

@@ -1821,15 +1821,13 @@ private:
     Expression HMergeH0(Operation operation) {
         const std::string dest = VisitOperand(operation, 0).AsUint();
         const std::string src = VisitOperand(operation, 1).AsUint();
-        return {fmt::format("vec2(unpackHalf2x16({}).x, unpackHalf2x16({}).y)", src, dest),
-                Type::HalfFloat};
+        return {fmt::format("bitfieldInsert({}, {}, 0, 16)", dest, src), Type::Uint};
     }
 
     Expression HMergeH1(Operation operation) {
         const std::string dest = VisitOperand(operation, 0).AsUint();
         const std::string src = VisitOperand(operation, 1).AsUint();
-        return {fmt::format("vec2(unpackHalf2x16({}).x, unpackHalf2x16({}).y)", dest, src),
-                Type::HalfFloat};
+        return {fmt::format("bitfieldInsert({}, {}, 16, 16)", dest, src), Type::Uint};
     }
 
     Expression HPack2(Operation operation) {