ソースを参照

gl_shader_decompiler: Implement merges with bitfieldInsert

This also fixes Turing issues but it avoids doing more bitcasts. This
should improve the generated code while also avoiding more points where
compilers can flush floats.
ReinUsesLisp 6 年 前
コミット
05cf270836
1 ファイル変更2 行追加4 行削除
  1. 2 4
      src/video_core/renderer_opengl/gl_shader_decompiler.cpp

+ 2 - 4
src/video_core/renderer_opengl/gl_shader_decompiler.cpp

@@ -1821,15 +1821,13 @@ private:
     Expression HMergeH0(Operation operation) {
         const std::string dest = VisitOperand(operation, 0).AsUint();
         const std::string src = VisitOperand(operation, 1).AsUint();
-        return {fmt::format("vec2(unpackHalf2x16({}).x, unpackHalf2x16({}).y)", src, dest),
-                Type::HalfFloat};
+        return {fmt::format("bitfieldInsert({}, {}, 0, 16)", dest, src), Type::Uint};
     }
 
     Expression HMergeH1(Operation operation) {
         const std::string dest = VisitOperand(operation, 0).AsUint();
         const std::string src = VisitOperand(operation, 1).AsUint();
-        return {fmt::format("vec2(unpackHalf2x16({}).x, unpackHalf2x16({}).y)", dest, src),
-                Type::HalfFloat};
+        return {fmt::format("bitfieldInsert({}, {}, 16, 16)", dest, src), Type::Uint};
     }
 
     Expression HPack2(Operation operation) {