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gl_shader_decompiler: Implement merges with bitfieldInsert

This also fixes Turing issues but it avoids doing more bitcasts. This
should improve the generated code while also avoiding more points where
compilers can flush floats.
ReinUsesLisp преди 6 години
родител
ревизия
05cf270836
променени са 1 файла, в които са добавени 2 реда и са изтрити 4 реда
  1. 2 4
      src/video_core/renderer_opengl/gl_shader_decompiler.cpp

+ 2 - 4
src/video_core/renderer_opengl/gl_shader_decompiler.cpp

@@ -1821,15 +1821,13 @@ private:
     Expression HMergeH0(Operation operation) {
         const std::string dest = VisitOperand(operation, 0).AsUint();
         const std::string src = VisitOperand(operation, 1).AsUint();
-        return {fmt::format("vec2(unpackHalf2x16({}).x, unpackHalf2x16({}).y)", src, dest),
-                Type::HalfFloat};
+        return {fmt::format("bitfieldInsert({}, {}, 0, 16)", dest, src), Type::Uint};
     }
 
     Expression HMergeH1(Operation operation) {
         const std::string dest = VisitOperand(operation, 0).AsUint();
         const std::string src = VisitOperand(operation, 1).AsUint();
-        return {fmt::format("vec2(unpackHalf2x16({}).x, unpackHalf2x16({}).y)", dest, src),
-                Type::HalfFloat};
+        return {fmt::format("bitfieldInsert({}, {}, 16, 16)", dest, src), Type::Uint};
     }
 
     Expression HPack2(Operation operation) {