decoders.cpp 15 KB

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  1. // Copyright 2018 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <cmath>
  5. #include <cstring>
  6. #include "common/alignment.h"
  7. #include "common/assert.h"
  8. #include "video_core/gpu.h"
  9. #include "video_core/textures/decoders.h"
  10. #include "video_core/textures/texture.h"
  11. namespace Tegra::Texture {
  12. namespace {
  13. /**
  14. * This table represents the internal swizzle of a gob,
  15. * in format 16 bytes x 2 sector packing.
  16. * Calculates the offset of an (x, y) position within a swizzled texture.
  17. * Taken from the Tegra X1 Technical Reference Manual. pages 1187-1188
  18. */
  19. template <std::size_t N, std::size_t M, u32 Align>
  20. struct alignas(64) SwizzleTable {
  21. static_assert(M * Align == 64, "Swizzle Table does not align to GOB");
  22. constexpr SwizzleTable() {
  23. for (u32 y = 0; y < N; ++y) {
  24. for (u32 x = 0; x < M; ++x) {
  25. const u32 x2 = x * Align;
  26. values[y][x] = static_cast<u16>(((x2 % 64) / 32) * 256 + ((y % 8) / 2) * 64 +
  27. ((x2 % 32) / 16) * 32 + (y % 2) * 16 + (x2 % 16));
  28. }
  29. }
  30. }
  31. const std::array<u16, M>& operator[](std::size_t index) const {
  32. return values[index];
  33. }
  34. std::array<std::array<u16, M>, N> values{};
  35. };
  36. constexpr u32 gob_size_x_shift = 6;
  37. constexpr u32 gob_size_y_shift = 3;
  38. constexpr u32 gob_size_z_shift = 0;
  39. constexpr u32 gob_size_shift = gob_size_x_shift + gob_size_y_shift + gob_size_z_shift;
  40. constexpr u32 gob_size_x = 1U << gob_size_x_shift;
  41. constexpr u32 gob_size_y = 1U << gob_size_y_shift;
  42. constexpr u32 gob_size_z = 1U << gob_size_z_shift;
  43. constexpr u32 gob_size = 1U << gob_size_shift;
  44. constexpr u32 fast_swizzle_align = 16;
  45. constexpr auto legacy_swizzle_table = SwizzleTable<gob_size_y, gob_size_x, gob_size_z>();
  46. constexpr auto fast_swizzle_table = SwizzleTable<gob_size_y, 4, fast_swizzle_align>();
  47. /**
  48. * This function manages ALL the GOBs(Group of Bytes) Inside a single block.
  49. * Instead of going gob by gob, we map the coordinates inside a block and manage from
  50. * those. Block_Width is assumed to be 1.
  51. */
  52. void PreciseProcessBlock(u8* const swizzled_data, u8* const unswizzled_data, const bool unswizzle,
  53. const u32 x_start, const u32 y_start, const u32 z_start, const u32 x_end,
  54. const u32 y_end, const u32 z_end, const u32 tile_offset,
  55. const u32 xy_block_size, const u32 layer_z, const u32 stride_x,
  56. const u32 bytes_per_pixel, const u32 out_bytes_per_pixel) {
  57. std::array<u8*, 2> data_ptrs;
  58. u32 z_address = tile_offset;
  59. for (u32 z = z_start; z < z_end; z++) {
  60. u32 y_address = z_address;
  61. u32 pixel_base = layer_z * z + y_start * stride_x;
  62. for (u32 y = y_start; y < y_end; y++) {
  63. const auto& table = legacy_swizzle_table[y % gob_size_y];
  64. for (u32 x = x_start; x < x_end; x++) {
  65. const u32 swizzle_offset{y_address + table[x * bytes_per_pixel % gob_size_x]};
  66. const u32 pixel_index{x * out_bytes_per_pixel + pixel_base};
  67. data_ptrs[unswizzle] = swizzled_data + swizzle_offset;
  68. data_ptrs[!unswizzle] = unswizzled_data + pixel_index;
  69. std::memcpy(data_ptrs[0], data_ptrs[1], bytes_per_pixel);
  70. }
  71. pixel_base += stride_x;
  72. if ((y + 1) % gob_size_y == 0)
  73. y_address += gob_size;
  74. }
  75. z_address += xy_block_size;
  76. }
  77. }
  78. /**
  79. * This function manages ALL the GOBs(Group of Bytes) Inside a single block.
  80. * Instead of going gob by gob, we map the coordinates inside a block and manage from
  81. * those. Block_Width is assumed to be 1.
  82. */
  83. void FastProcessBlock(u8* const swizzled_data, u8* const unswizzled_data, const bool unswizzle,
  84. const u32 x_start, const u32 y_start, const u32 z_start, const u32 x_end,
  85. const u32 y_end, const u32 z_end, const u32 tile_offset,
  86. const u32 xy_block_size, const u32 layer_z, const u32 stride_x,
  87. const u32 bytes_per_pixel, const u32 out_bytes_per_pixel) {
  88. std::array<u8*, 2> data_ptrs;
  89. u32 z_address = tile_offset;
  90. const u32 x_startb = x_start * bytes_per_pixel;
  91. const u32 x_endb = x_end * bytes_per_pixel;
  92. for (u32 z = z_start; z < z_end; z++) {
  93. u32 y_address = z_address;
  94. u32 pixel_base = layer_z * z + y_start * stride_x;
  95. for (u32 y = y_start; y < y_end; y++) {
  96. const auto& table = fast_swizzle_table[y % gob_size_y];
  97. for (u32 xb = x_startb; xb < x_endb; xb += fast_swizzle_align) {
  98. const u32 swizzle_offset{y_address + table[(xb / fast_swizzle_align) % 4]};
  99. const u32 out_x = xb * out_bytes_per_pixel / bytes_per_pixel;
  100. const u32 pixel_index{out_x + pixel_base};
  101. data_ptrs[unswizzle ? 1 : 0] = swizzled_data + swizzle_offset;
  102. data_ptrs[unswizzle ? 0 : 1] = unswizzled_data + pixel_index;
  103. std::memcpy(data_ptrs[0], data_ptrs[1], fast_swizzle_align);
  104. }
  105. pixel_base += stride_x;
  106. if ((y + 1) % gob_size_y == 0)
  107. y_address += gob_size;
  108. }
  109. z_address += xy_block_size;
  110. }
  111. }
  112. /**
  113. * This function unswizzles or swizzles a texture by mapping Linear to BlockLinear Textue.
  114. * The body of this function takes care of splitting the swizzled texture into blocks,
  115. * and managing the extents of it. Once all the parameters of a single block are obtained,
  116. * the function calls 'ProcessBlock' to process that particular Block.
  117. *
  118. * Documentation for the memory layout and decoding can be found at:
  119. * https://envytools.readthedocs.io/en/latest/hw/memory/g80-surface.html#blocklinear-surfaces
  120. */
  121. template <bool fast>
  122. void SwizzledData(u8* const swizzled_data, u8* const unswizzled_data, const bool unswizzle,
  123. const u32 width, const u32 height, const u32 depth, const u32 bytes_per_pixel,
  124. const u32 out_bytes_per_pixel, const u32 block_height, const u32 block_depth,
  125. const u32 width_spacing) {
  126. auto div_ceil = [](const u32 x, const u32 y) { return ((x + y - 1) / y); };
  127. const u32 stride_x = width * out_bytes_per_pixel;
  128. const u32 layer_z = height * stride_x;
  129. const u32 gob_elements_x = gob_size_x / bytes_per_pixel;
  130. constexpr u32 gob_elements_y = gob_size_y;
  131. constexpr u32 gob_elements_z = gob_size_z;
  132. const u32 block_x_elements = gob_elements_x;
  133. const u32 block_y_elements = gob_elements_y * block_height;
  134. const u32 block_z_elements = gob_elements_z * block_depth;
  135. const u32 aligned_width = Common::AlignUp(width, gob_elements_x * width_spacing);
  136. const u32 blocks_on_x = div_ceil(aligned_width, block_x_elements);
  137. const u32 blocks_on_y = div_ceil(height, block_y_elements);
  138. const u32 blocks_on_z = div_ceil(depth, block_z_elements);
  139. const u32 xy_block_size = gob_size * block_height;
  140. const u32 block_size = xy_block_size * block_depth;
  141. u32 tile_offset = 0;
  142. for (u32 zb = 0; zb < blocks_on_z; zb++) {
  143. const u32 z_start = zb * block_z_elements;
  144. const u32 z_end = std::min(depth, z_start + block_z_elements);
  145. for (u32 yb = 0; yb < blocks_on_y; yb++) {
  146. const u32 y_start = yb * block_y_elements;
  147. const u32 y_end = std::min(height, y_start + block_y_elements);
  148. for (u32 xb = 0; xb < blocks_on_x; xb++) {
  149. const u32 x_start = xb * block_x_elements;
  150. const u32 x_end = std::min(width, x_start + block_x_elements);
  151. if constexpr (fast) {
  152. FastProcessBlock(swizzled_data, unswizzled_data, unswizzle, x_start, y_start,
  153. z_start, x_end, y_end, z_end, tile_offset, xy_block_size,
  154. layer_z, stride_x, bytes_per_pixel, out_bytes_per_pixel);
  155. } else {
  156. PreciseProcessBlock(swizzled_data, unswizzled_data, unswizzle, x_start, y_start,
  157. z_start, x_end, y_end, z_end, tile_offset, xy_block_size,
  158. layer_z, stride_x, bytes_per_pixel, out_bytes_per_pixel);
  159. }
  160. tile_offset += block_size;
  161. }
  162. }
  163. }
  164. }
  165. } // Anonymous namespace
  166. void CopySwizzledData(u32 width, u32 height, u32 depth, u32 bytes_per_pixel,
  167. u32 out_bytes_per_pixel, u8* const swizzled_data, u8* const unswizzled_data,
  168. bool unswizzle, u32 block_height, u32 block_depth, u32 width_spacing) {
  169. const u32 block_height_size{1U << block_height};
  170. const u32 block_depth_size{1U << block_depth};
  171. if (bytes_per_pixel % 3 != 0 && (width * bytes_per_pixel) % fast_swizzle_align == 0) {
  172. SwizzledData<true>(swizzled_data, unswizzled_data, unswizzle, width, height, depth,
  173. bytes_per_pixel, out_bytes_per_pixel, block_height_size,
  174. block_depth_size, width_spacing);
  175. } else {
  176. SwizzledData<false>(swizzled_data, unswizzled_data, unswizzle, width, height, depth,
  177. bytes_per_pixel, out_bytes_per_pixel, block_height_size,
  178. block_depth_size, width_spacing);
  179. }
  180. }
  181. void UnswizzleTexture(u8* const unswizzled_data, u8* address, u32 tile_size_x, u32 tile_size_y,
  182. u32 bytes_per_pixel, u32 width, u32 height, u32 depth, u32 block_height,
  183. u32 block_depth, u32 width_spacing) {
  184. CopySwizzledData((width + tile_size_x - 1) / tile_size_x,
  185. (height + tile_size_y - 1) / tile_size_y, depth, bytes_per_pixel,
  186. bytes_per_pixel, address, unswizzled_data, true, block_height, block_depth,
  187. width_spacing);
  188. }
  189. std::vector<u8> UnswizzleTexture(u8* address, u32 tile_size_x, u32 tile_size_y, u32 bytes_per_pixel,
  190. u32 width, u32 height, u32 depth, u32 block_height,
  191. u32 block_depth, u32 width_spacing) {
  192. std::vector<u8> unswizzled_data(width * height * depth * bytes_per_pixel);
  193. UnswizzleTexture(unswizzled_data.data(), address, tile_size_x, tile_size_y, bytes_per_pixel,
  194. width, height, depth, block_height, block_depth, width_spacing);
  195. return unswizzled_data;
  196. }
  197. void SwizzleSubrect(u32 subrect_width, u32 subrect_height, u32 source_pitch, u32 swizzled_width,
  198. u32 bytes_per_pixel, u8* swizzled_data, u8* unswizzled_data,
  199. u32 block_height_bit, u32 offset_x, u32 offset_y) {
  200. const u32 block_height = 1U << block_height_bit;
  201. const u32 image_width_in_gobs{(swizzled_width * bytes_per_pixel + (gob_size_x - 1)) /
  202. gob_size_x};
  203. for (u32 line = 0; line < subrect_height; ++line) {
  204. const u32 dst_y = line + offset_y;
  205. const u32 gob_address_y =
  206. (dst_y / (gob_size_y * block_height)) * gob_size * block_height * image_width_in_gobs +
  207. ((dst_y % (gob_size_y * block_height)) / gob_size_y) * gob_size;
  208. const auto& table = legacy_swizzle_table[dst_y % gob_size_y];
  209. for (u32 x = 0; x < subrect_width; ++x) {
  210. const u32 dst_x = x + offset_x;
  211. const u32 gob_address =
  212. gob_address_y + (dst_x * bytes_per_pixel / gob_size_x) * gob_size * block_height;
  213. const u32 swizzled_offset = gob_address + table[(dst_x * bytes_per_pixel) % gob_size_x];
  214. u8* source_line = unswizzled_data + line * source_pitch + x * bytes_per_pixel;
  215. u8* dest_addr = swizzled_data + swizzled_offset;
  216. std::memcpy(dest_addr, source_line, bytes_per_pixel);
  217. }
  218. }
  219. }
  220. void UnswizzleSubrect(u32 subrect_width, u32 subrect_height, u32 dest_pitch, u32 swizzled_width,
  221. u32 bytes_per_pixel, u8* swizzled_data, u8* unswizzled_data,
  222. u32 block_height_bit, u32 offset_x, u32 offset_y) {
  223. const u32 block_height = 1U << block_height_bit;
  224. for (u32 line = 0; line < subrect_height; ++line) {
  225. const u32 y2 = line + offset_y;
  226. const u32 gob_address_y = (y2 / (gob_size_y * block_height)) * gob_size * block_height +
  227. ((y2 % (gob_size_y * block_height)) / gob_size_y) * gob_size;
  228. const auto& table = legacy_swizzle_table[y2 % gob_size_y];
  229. for (u32 x = 0; x < subrect_width; ++x) {
  230. const u32 x2 = (x + offset_x) * bytes_per_pixel;
  231. const u32 gob_address = gob_address_y + (x2 / gob_size_x) * gob_size * block_height;
  232. const u32 swizzled_offset = gob_address + table[x2 % gob_size_x];
  233. u8* dest_line = unswizzled_data + line * dest_pitch + x * bytes_per_pixel;
  234. u8* source_addr = swizzled_data + swizzled_offset;
  235. std::memcpy(dest_line, source_addr, bytes_per_pixel);
  236. }
  237. }
  238. }
  239. void SwizzleKepler(const u32 width, const u32 height, const u32 dst_x, const u32 dst_y,
  240. const u32 block_height_bit, const std::size_t copy_size, const u8* source_data,
  241. u8* swizzle_data) {
  242. const u32 block_height = 1U << block_height_bit;
  243. const u32 image_width_in_gobs{(width + gob_size_x - 1) / gob_size_x};
  244. std::size_t count = 0;
  245. for (std::size_t y = dst_y; y < height && count < copy_size; ++y) {
  246. const std::size_t gob_address_y =
  247. (y / (gob_size_y * block_height)) * gob_size * block_height * image_width_in_gobs +
  248. ((y % (gob_size_y * block_height)) / gob_size_y) * gob_size;
  249. const auto& table = legacy_swizzle_table[y % gob_size_y];
  250. for (std::size_t x = dst_x; x < width && count < copy_size; ++x) {
  251. const std::size_t gob_address =
  252. gob_address_y + (x / gob_size_x) * gob_size * block_height;
  253. const std::size_t swizzled_offset = gob_address + table[x % gob_size_x];
  254. const u8* source_line = source_data + count;
  255. u8* dest_addr = swizzle_data + swizzled_offset;
  256. count++;
  257. std::memcpy(dest_addr, source_line, 1);
  258. }
  259. }
  260. }
  261. std::size_t CalculateSize(bool tiled, u32 bytes_per_pixel, u32 width, u32 height, u32 depth,
  262. u32 block_height, u32 block_depth) {
  263. if (tiled) {
  264. const u32 aligned_width = Common::AlignBits(width * bytes_per_pixel, gob_size_x_shift);
  265. const u32 aligned_height = Common::AlignBits(height, gob_size_y_shift + block_height);
  266. const u32 aligned_depth = Common::AlignBits(depth, gob_size_z_shift + block_depth);
  267. return aligned_width * aligned_height * aligned_depth;
  268. } else {
  269. return width * height * depth * bytes_per_pixel;
  270. }
  271. }
  272. u64 GetGOBOffset(u32 width, u32 height, u32 dst_x, u32 dst_y, u32 block_height,
  273. u32 bytes_per_pixel) {
  274. auto div_ceil = [](const u32 x, const u32 y) { return ((x + y - 1) / y); };
  275. const u32 gobs_in_block = 1 << block_height;
  276. const u32 y_blocks = gob_size_y << block_height;
  277. const u32 x_per_gob = gob_size_x / bytes_per_pixel;
  278. const u32 x_blocks = div_ceil(width, x_per_gob);
  279. const u32 block_size = gob_size * gobs_in_block;
  280. const u32 stride = block_size * x_blocks;
  281. const u32 base = (dst_y / y_blocks) * stride + (dst_x / x_per_gob) * block_size;
  282. const u32 relative_y = dst_y % y_blocks;
  283. return base + (relative_y / gob_size_y) * gob_size;
  284. }
  285. } // namespace Tegra::Texture