decoders.cpp 15 KB

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  1. // Copyright 2018 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <cmath>
  5. #include <cstring>
  6. #include "common/alignment.h"
  7. #include "common/assert.h"
  8. #include "core/memory.h"
  9. #include "video_core/gpu.h"
  10. #include "video_core/textures/decoders.h"
  11. #include "video_core/textures/texture.h"
  12. namespace Tegra::Texture {
  13. /**
  14. * This table represents the internal swizzle of a gob,
  15. * in format 16 bytes x 2 sector packing.
  16. * Calculates the offset of an (x, y) position within a swizzled texture.
  17. * Taken from the Tegra X1 Technical Reference Manual. pages 1187-1188
  18. */
  19. template <std::size_t N, std::size_t M, u32 Align>
  20. struct alignas(64) SwizzleTable {
  21. static_assert(M * Align == 64, "Swizzle Table does not align to GOB");
  22. constexpr SwizzleTable() {
  23. for (u32 y = 0; y < N; ++y) {
  24. for (u32 x = 0; x < M; ++x) {
  25. const u32 x2 = x * Align;
  26. values[y][x] = static_cast<u16>(((x2 % 64) / 32) * 256 + ((y % 8) / 2) * 64 +
  27. ((x2 % 32) / 16) * 32 + (y % 2) * 16 + (x2 % 16));
  28. }
  29. }
  30. }
  31. const std::array<u16, M>& operator[](std::size_t index) const {
  32. return values[index];
  33. }
  34. std::array<std::array<u16, M>, N> values{};
  35. };
  36. constexpr auto legacy_swizzle_table = SwizzleTable<8, 64, 1>();
  37. constexpr auto fast_swizzle_table = SwizzleTable<8, 4, 16>();
  38. /**
  39. * This function manages ALL the GOBs(Group of Bytes) Inside a single block.
  40. * Instead of going gob by gob, we map the coordinates inside a block and manage from
  41. * those. Block_Width is assumed to be 1.
  42. */
  43. void PreciseProcessBlock(u8* swizzled_data, u8* unswizzled_data, const bool unswizzle,
  44. const u32 x_start, const u32 y_start, const u32 z_start, const u32 x_end,
  45. const u32 y_end, const u32 z_end, const u32 tile_offset,
  46. const u32 xy_block_size, const u32 layer_z, const u32 stride_x,
  47. const u32 bytes_per_pixel, const u32 out_bytes_per_pixel) {
  48. std::array<u8*, 2> data_ptrs;
  49. u32 z_address = tile_offset;
  50. const u32 gob_size_x = 64;
  51. const u32 gob_size_y = 8;
  52. const u32 gob_size_z = 1;
  53. const u32 gob_size = gob_size_x * gob_size_y * gob_size_z;
  54. for (u32 z = z_start; z < z_end; z++) {
  55. u32 y_address = z_address;
  56. u32 pixel_base = layer_z * z + y_start * stride_x;
  57. for (u32 y = y_start; y < y_end; y++) {
  58. const auto& table = legacy_swizzle_table[y % gob_size_y];
  59. for (u32 x = x_start; x < x_end; x++) {
  60. const u32 swizzle_offset{y_address + table[x * bytes_per_pixel % gob_size_x]};
  61. const u32 pixel_index{x * out_bytes_per_pixel + pixel_base};
  62. data_ptrs[unswizzle] = swizzled_data + swizzle_offset;
  63. data_ptrs[!unswizzle] = unswizzled_data + pixel_index;
  64. std::memcpy(data_ptrs[0], data_ptrs[1], bytes_per_pixel);
  65. }
  66. pixel_base += stride_x;
  67. if ((y + 1) % gob_size_y == 0)
  68. y_address += gob_size;
  69. }
  70. z_address += xy_block_size;
  71. }
  72. }
  73. /**
  74. * This function manages ALL the GOBs(Group of Bytes) Inside a single block.
  75. * Instead of going gob by gob, we map the coordinates inside a block and manage from
  76. * those. Block_Width is assumed to be 1.
  77. */
  78. void FastProcessBlock(u8* swizzled_data, u8* unswizzled_data, const bool unswizzle,
  79. const u32 x_start, const u32 y_start, const u32 z_start, const u32 x_end,
  80. const u32 y_end, const u32 z_end, const u32 tile_offset,
  81. const u32 xy_block_size, const u32 layer_z, const u32 stride_x,
  82. const u32 bytes_per_pixel, const u32 out_bytes_per_pixel) {
  83. std::array<u8*, 2> data_ptrs;
  84. u32 z_address = tile_offset;
  85. const u32 x_startb = x_start * bytes_per_pixel;
  86. const u32 x_endb = x_end * bytes_per_pixel;
  87. const u32 copy_size = 16;
  88. const u32 gob_size_x = 64;
  89. const u32 gob_size_y = 8;
  90. const u32 gob_size_z = 1;
  91. const u32 gob_size = gob_size_x * gob_size_y * gob_size_z;
  92. for (u32 z = z_start; z < z_end; z++) {
  93. u32 y_address = z_address;
  94. u32 pixel_base = layer_z * z + y_start * stride_x;
  95. for (u32 y = y_start; y < y_end; y++) {
  96. const auto& table = fast_swizzle_table[y % gob_size_y];
  97. for (u32 xb = x_startb; xb < x_endb; xb += copy_size) {
  98. const u32 swizzle_offset{y_address + table[(xb / copy_size) % 4]};
  99. const u32 out_x = xb * out_bytes_per_pixel / bytes_per_pixel;
  100. const u32 pixel_index{out_x + pixel_base};
  101. data_ptrs[unswizzle] = swizzled_data + swizzle_offset;
  102. data_ptrs[!unswizzle] = unswizzled_data + pixel_index;
  103. std::memcpy(data_ptrs[0], data_ptrs[1], copy_size);
  104. }
  105. pixel_base += stride_x;
  106. if ((y + 1) % gob_size_y == 0)
  107. y_address += gob_size;
  108. }
  109. z_address += xy_block_size;
  110. }
  111. }
  112. /**
  113. * This function unswizzles or swizzles a texture by mapping Linear to BlockLinear Textue.
  114. * The body of this function takes care of splitting the swizzled texture into blocks,
  115. * and managing the extents of it. Once all the parameters of a single block are obtained,
  116. * the function calls 'ProcessBlock' to process that particular Block.
  117. *
  118. * Documentation for the memory layout and decoding can be found at:
  119. * https://envytools.readthedocs.io/en/latest/hw/memory/g80-surface.html#blocklinear-surfaces
  120. */
  121. template <bool fast>
  122. void SwizzledData(u8* swizzled_data, u8* unswizzled_data, const bool unswizzle, const u32 width,
  123. const u32 height, const u32 depth, const u32 bytes_per_pixel,
  124. const u32 out_bytes_per_pixel, const u32 block_height, const u32 block_depth) {
  125. auto div_ceil = [](const u32 x, const u32 y) { return ((x + y - 1) / y); };
  126. const u32 stride_x = width * out_bytes_per_pixel;
  127. const u32 layer_z = height * stride_x;
  128. const u32 gob_x_bytes = 64;
  129. const u32 gob_elements_x = gob_x_bytes / bytes_per_pixel;
  130. const u32 gob_elements_y = 8;
  131. const u32 gob_elements_z = 1;
  132. const u32 block_x_elements = gob_elements_x;
  133. const u32 block_y_elements = gob_elements_y * block_height;
  134. const u32 block_z_elements = gob_elements_z * block_depth;
  135. const u32 blocks_on_x = div_ceil(width, block_x_elements);
  136. const u32 blocks_on_y = div_ceil(height, block_y_elements);
  137. const u32 blocks_on_z = div_ceil(depth, block_z_elements);
  138. const u32 blocks = blocks_on_x * blocks_on_y * blocks_on_z;
  139. const u32 gob_size = gob_x_bytes * gob_elements_y * gob_elements_z;
  140. const u32 xy_block_size = gob_size * block_height;
  141. const u32 block_size = xy_block_size * block_depth;
  142. u32 tile_offset = 0;
  143. for (u32 zb = 0; zb < blocks_on_z; zb++) {
  144. const u32 z_start = zb * block_z_elements;
  145. const u32 z_end = std::min(depth, z_start + block_z_elements);
  146. for (u32 yb = 0; yb < blocks_on_y; yb++) {
  147. const u32 y_start = yb * block_y_elements;
  148. const u32 y_end = std::min(height, y_start + block_y_elements);
  149. for (u32 xb = 0; xb < blocks_on_x; xb++) {
  150. const u32 x_start = xb * block_x_elements;
  151. const u32 x_end = std::min(width, x_start + block_x_elements);
  152. if (fast) {
  153. FastProcessBlock(swizzled_data, unswizzled_data, unswizzle, x_start, y_start,
  154. z_start, x_end, y_end, z_end, tile_offset, xy_block_size,
  155. layer_z, stride_x, bytes_per_pixel, out_bytes_per_pixel);
  156. } else {
  157. PreciseProcessBlock(swizzled_data, unswizzled_data, unswizzle, x_start, y_start,
  158. z_start, x_end, y_end, z_end, tile_offset, xy_block_size,
  159. layer_z, stride_x, bytes_per_pixel, out_bytes_per_pixel);
  160. }
  161. tile_offset += block_size;
  162. }
  163. }
  164. }
  165. }
  166. void CopySwizzledData(u32 width, u32 height, u32 depth, u32 bytes_per_pixel,
  167. u32 out_bytes_per_pixel, u8* swizzled_data, u8* unswizzled_data,
  168. bool unswizzle, u32 block_height, u32 block_depth) {
  169. if (bytes_per_pixel % 3 != 0 && (width * bytes_per_pixel) % 16 == 0) {
  170. SwizzledData<true>(swizzled_data, unswizzled_data, unswizzle, width, height, depth,
  171. bytes_per_pixel, out_bytes_per_pixel, block_height, block_depth);
  172. } else {
  173. SwizzledData<false>(swizzled_data, unswizzled_data, unswizzle, width, height, depth,
  174. bytes_per_pixel, out_bytes_per_pixel, block_height, block_depth);
  175. }
  176. }
  177. u32 BytesPerPixel(TextureFormat format) {
  178. switch (format) {
  179. case TextureFormat::DXT1:
  180. case TextureFormat::DXN1:
  181. // In this case a 'pixel' actually refers to a 4x4 tile.
  182. return 8;
  183. case TextureFormat::DXT23:
  184. case TextureFormat::DXT45:
  185. case TextureFormat::DXN2:
  186. case TextureFormat::BC7U:
  187. case TextureFormat::BC6H_UF16:
  188. case TextureFormat::BC6H_SF16:
  189. // In this case a 'pixel' actually refers to a 4x4 tile.
  190. return 16;
  191. case TextureFormat::R32_G32_B32:
  192. return 12;
  193. case TextureFormat::ASTC_2D_4X4:
  194. case TextureFormat::ASTC_2D_5X4:
  195. case TextureFormat::ASTC_2D_8X8:
  196. case TextureFormat::ASTC_2D_8X5:
  197. case TextureFormat::A8R8G8B8:
  198. case TextureFormat::A2B10G10R10:
  199. case TextureFormat::BF10GF11RF11:
  200. case TextureFormat::R32:
  201. case TextureFormat::R16_G16:
  202. return 4;
  203. case TextureFormat::A1B5G5R5:
  204. case TextureFormat::B5G6R5:
  205. case TextureFormat::G8R8:
  206. case TextureFormat::R16:
  207. return 2;
  208. case TextureFormat::R8:
  209. return 1;
  210. case TextureFormat::R16_G16_B16_A16:
  211. return 8;
  212. case TextureFormat::R32_G32_B32_A32:
  213. return 16;
  214. case TextureFormat::R32_G32:
  215. return 8;
  216. default:
  217. UNIMPLEMENTED_MSG("Format not implemented");
  218. break;
  219. }
  220. }
  221. std::vector<u8> UnswizzleTexture(VAddr address, u32 tile_size, u32 bytes_per_pixel, u32 width,
  222. u32 height, u32 depth, u32 block_height, u32 block_depth) {
  223. std::vector<u8> unswizzled_data(width * height * depth * bytes_per_pixel);
  224. CopySwizzledData(width / tile_size, height / tile_size, depth, bytes_per_pixel, bytes_per_pixel,
  225. Memory::GetPointer(address), unswizzled_data.data(), true, block_height,
  226. block_depth);
  227. return unswizzled_data;
  228. }
  229. void SwizzleSubrect(u32 subrect_width, u32 subrect_height, u32 source_pitch, u32 swizzled_width,
  230. u32 bytes_per_pixel, VAddr swizzled_data, VAddr unswizzled_data,
  231. u32 block_height) {
  232. const u32 image_width_in_gobs{(swizzled_width * bytes_per_pixel + 63) / 64};
  233. for (u32 line = 0; line < subrect_height; ++line) {
  234. const u32 gob_address_y =
  235. (line / (8 * block_height)) * 512 * block_height * image_width_in_gobs +
  236. (line % (8 * block_height) / 8) * 512;
  237. const auto& table = legacy_swizzle_table[line % 8];
  238. for (u32 x = 0; x < subrect_width; ++x) {
  239. const u32 gob_address = gob_address_y + (x * bytes_per_pixel / 64) * 512 * block_height;
  240. const u32 swizzled_offset = gob_address + table[(x * bytes_per_pixel) % 64];
  241. const VAddr source_line = unswizzled_data + line * source_pitch + x * bytes_per_pixel;
  242. const VAddr dest_addr = swizzled_data + swizzled_offset;
  243. Memory::CopyBlock(dest_addr, source_line, bytes_per_pixel);
  244. }
  245. }
  246. }
  247. void UnswizzleSubrect(u32 subrect_width, u32 subrect_height, u32 dest_pitch, u32 swizzled_width,
  248. u32 bytes_per_pixel, VAddr swizzled_data, VAddr unswizzled_data,
  249. u32 block_height, u32 offset_x, u32 offset_y) {
  250. for (u32 line = 0; line < subrect_height; ++line) {
  251. const u32 y2 = line + offset_y;
  252. const u32 gob_address_y =
  253. (y2 / (8 * block_height)) * 512 * block_height + (y2 % (8 * block_height) / 8) * 512;
  254. const auto& table = legacy_swizzle_table[y2 % 8];
  255. for (u32 x = 0; x < subrect_width; ++x) {
  256. const u32 x2 = (x + offset_x) * bytes_per_pixel;
  257. const u32 gob_address = gob_address_y + (x2 / 64) * 512 * block_height;
  258. const u32 swizzled_offset = gob_address + table[x2 % 64];
  259. const VAddr dest_line = unswizzled_data + line * dest_pitch + x * bytes_per_pixel;
  260. const VAddr source_addr = swizzled_data + swizzled_offset;
  261. Memory::CopyBlock(dest_line, source_addr, bytes_per_pixel);
  262. }
  263. }
  264. }
  265. std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat format, u32 width,
  266. u32 height) {
  267. std::vector<u8> rgba_data;
  268. // TODO(Subv): Implement.
  269. switch (format) {
  270. case TextureFormat::DXT1:
  271. case TextureFormat::DXT23:
  272. case TextureFormat::DXT45:
  273. case TextureFormat::DXN1:
  274. case TextureFormat::DXN2:
  275. case TextureFormat::BC7U:
  276. case TextureFormat::BC6H_UF16:
  277. case TextureFormat::BC6H_SF16:
  278. case TextureFormat::ASTC_2D_4X4:
  279. case TextureFormat::ASTC_2D_8X8:
  280. case TextureFormat::A8R8G8B8:
  281. case TextureFormat::A2B10G10R10:
  282. case TextureFormat::A1B5G5R5:
  283. case TextureFormat::B5G6R5:
  284. case TextureFormat::R8:
  285. case TextureFormat::G8R8:
  286. case TextureFormat::BF10GF11RF11:
  287. case TextureFormat::R32_G32_B32_A32:
  288. case TextureFormat::R32_G32:
  289. case TextureFormat::R32:
  290. case TextureFormat::R16:
  291. case TextureFormat::R16_G16:
  292. case TextureFormat::R32_G32_B32:
  293. // TODO(Subv): For the time being just forward the same data without any decoding.
  294. rgba_data = texture_data;
  295. break;
  296. default:
  297. UNIMPLEMENTED_MSG("Format not implemented");
  298. break;
  299. }
  300. return rgba_data;
  301. }
  302. std::size_t CalculateSize(bool tiled, u32 bytes_per_pixel, u32 width, u32 height, u32 depth,
  303. u32 block_height, u32 block_depth) {
  304. if (tiled) {
  305. const u32 gobs_in_x = 64;
  306. const u32 gobs_in_y = 8;
  307. const u32 gobs_in_z = 1;
  308. const u32 aligned_width = Common::AlignUp(width * bytes_per_pixel, gobs_in_x);
  309. const u32 aligned_height = Common::AlignUp(height, gobs_in_y * block_height);
  310. const u32 aligned_depth = Common::AlignUp(depth, gobs_in_z * block_depth);
  311. return aligned_width * aligned_height * aligned_depth;
  312. } else {
  313. return width * height * depth * bytes_per_pixel;
  314. }
  315. }
  316. } // namespace Tegra::Texture