FernandoS27
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e0ea2f5f6e
Fixed Layered Textures Loading and Cubemaps
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7 лет назад |
bunnei
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bcde71d4d9
decoders: Introduce functions for un/swizzling subrects.
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7 лет назад |
bunnei
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14286f70f0
Merge pull request #1488 from Hexagon12/astc-types
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7 лет назад |
FernandoS27
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331ce2942c
Shorten the implementation of 3D swizzle to only 3 functions
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7 лет назад |
FernandoS27
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1ff20d8538
Fix a Crash on Zelda BotW and Splatoon 2, and simplified LoadGLBuffer
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7 лет назад |
FernandoS27
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e0ca938b22
Propagate depth and depth_block on modules using decoders
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7 лет назад |
FernandoS27
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d4ae43f9c1
Remove old Swizzle algorithms and use 3d Swizzle
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7 лет назад |
FernandoS27
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4d959c6bdc
Implement Precise 3D Swizzle
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7 лет назад |
FernandoS27
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736db284d2
Implement Fast 3D Swizzle
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7 лет назад |
Hexagon12
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cbf723896f
Added ASTC 5x4; 8x5
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7 лет назад |
FernandoS27
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97b6405a17
Implemented helper function to correctly calculate a texture's size
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7 лет назад |
FernandoS27
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57b44200a2
Reverse stride align restriction on FastSwizzle due to lost performance
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7 лет назад |
FernandoS27
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d2dd1289bd
Join both Swizzle methods within one interface function
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7 лет назад |
FernandoS27
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41c6c4593a
Standarized Legacy Swizzle to look alike FastSwizzle and use a Swizzling Table instead
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7 лет назад |
FernandoS27
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f020319a45
Remove same output bpp restriction on FastSwizzle
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7 лет назад |
FernandoS27
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68aaa83836
Improved Legacy Swizzler to be better documented and work better
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7 лет назад |
FernandoS27
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bf2f2a715f
Improved fast swizzle and removed restrictions to it
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7 лет назад |
bunnei
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a94b623dfb
Merge pull request #1311 from FernandoS27/fast-swizzle
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7 лет назад |
raven02
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2845348608
Implement ASTC_2D_8X8 (Bayonetta 2)
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7 лет назад |
FernandoS27
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f8e994354f
Optimized Texture Swizzling
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7 лет назад |
greggameplayer
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06578e89b2
Implement BC6H_UF16 & BC6H_SF16 (#1092)
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8 лет назад |
bunnei
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3a67876252
textures: Refactor out for Texture/Depth FormatFromPixelFormat.
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8 лет назад |
Khangaroo
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5cb6eceecf
Implement BC5/DXN2 (#996)
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8 лет назад |
greggameplayer
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fe64e1d38e
Implement RGB32F PixelFormat (#886) (used by Go Vacation)
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8 лет назад |
Unknown
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4672a01cbf
Implement R16_G16
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8 лет назад |
Subv
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daf2504d31
GPU: Implemented the Z32_S8_X24 depth buffer format.
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8 лет назад |
Subv
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4cc1e180ec
GPU: Implemented the R16 and R16F texture formats.
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8 лет назад |
Subv
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ccc42702b5
GPU: Implement texture format R32F.
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8 лет назад |
bunnei
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a27c0099ed
gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT.
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8 лет назад |
Lioncash
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bb960c8cb4
video_core: Use nested namespaces where applicable
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8 лет назад |