История коммитов

Автор SHA1 Сообщение Дата
  FernandoS27 e0ea2f5f6e Fixed Layered Textures Loading and Cubemaps 7 лет назад
  bunnei bcde71d4d9 decoders: Introduce functions for un/swizzling subrects. 7 лет назад
  bunnei 14286f70f0 Merge pull request #1488 from Hexagon12/astc-types 7 лет назад
  FernandoS27 331ce2942c Shorten the implementation of 3D swizzle to only 3 functions 7 лет назад
  FernandoS27 1ff20d8538 Fix a Crash on Zelda BotW and Splatoon 2, and simplified LoadGLBuffer 7 лет назад
  FernandoS27 e0ca938b22 Propagate depth and depth_block on modules using decoders 7 лет назад
  FernandoS27 d4ae43f9c1 Remove old Swizzle algorithms and use 3d Swizzle 7 лет назад
  FernandoS27 4d959c6bdc Implement Precise 3D Swizzle 7 лет назад
  FernandoS27 736db284d2 Implement Fast 3D Swizzle 7 лет назад
  Hexagon12 cbf723896f Added ASTC 5x4; 8x5 7 лет назад
  FernandoS27 97b6405a17 Implemented helper function to correctly calculate a texture's size 7 лет назад
  FernandoS27 57b44200a2 Reverse stride align restriction on FastSwizzle due to lost performance 7 лет назад
  FernandoS27 d2dd1289bd Join both Swizzle methods within one interface function 7 лет назад
  FernandoS27 41c6c4593a Standarized Legacy Swizzle to look alike FastSwizzle and use a Swizzling Table instead 7 лет назад
  FernandoS27 f020319a45 Remove same output bpp restriction on FastSwizzle 7 лет назад
  FernandoS27 68aaa83836 Improved Legacy Swizzler to be better documented and work better 7 лет назад
  FernandoS27 bf2f2a715f Improved fast swizzle and removed restrictions to it 7 лет назад
  bunnei a94b623dfb Merge pull request #1311 from FernandoS27/fast-swizzle 7 лет назад
  raven02 2845348608 Implement ASTC_2D_8X8 (Bayonetta 2) 7 лет назад
  FernandoS27 f8e994354f Optimized Texture Swizzling 7 лет назад
  greggameplayer 06578e89b2 Implement BC6H_UF16 & BC6H_SF16 (#1092) 8 лет назад
  bunnei 3a67876252 textures: Refactor out for Texture/Depth FormatFromPixelFormat. 8 лет назад
  Khangaroo 5cb6eceecf Implement BC5/DXN2 (#996) 8 лет назад
  greggameplayer fe64e1d38e Implement RGB32F PixelFormat (#886) (used by Go Vacation) 8 лет назад
  Unknown 4672a01cbf Implement R16_G16 8 лет назад
  Subv daf2504d31 GPU: Implemented the Z32_S8_X24 depth buffer format. 8 лет назад
  Subv 4cc1e180ec GPU: Implemented the R16 and R16F texture formats. 8 лет назад
  Subv ccc42702b5 GPU: Implement texture format R32F. 8 лет назад
  bunnei a27c0099ed gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT. 8 лет назад
  Lioncash bb960c8cb4 video_core: Use nested namespaces where applicable 8 лет назад