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- // Copyright 2018 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <array>
- #include <cstring>
- #include <map>
- #include <optional>
- #include <set>
- #include <string>
- #include <tuple>
- #include <variant>
- #include <vector>
- #include "common/common_types.h"
- #include "video_core/engines/maxwell_3d.h"
- #include "video_core/engines/shader_bytecode.h"
- #include "video_core/engines/shader_header.h"
- namespace VideoCommon::Shader {
- class OperationNode;
- class ConditionalNode;
- class GprNode;
- class ImmediateNode;
- class InternalFlagNode;
- class PredicateNode;
- class AbufNode; ///< Attribute buffer
- class CbufNode; ///< Constant buffer
- class LmemNode; ///< Local memory
- class GmemNode; ///< Global memory
- class CommentNode;
- using ProgramCode = std::vector<u64>;
- using NodeData =
- std::variant<OperationNode, ConditionalNode, GprNode, ImmediateNode, InternalFlagNode,
- PredicateNode, AbufNode, CbufNode, LmemNode, GmemNode, CommentNode>;
- using Node = const NodeData*;
- using Node4 = std::array<Node, 4>;
- using NodeBlock = std::vector<Node>;
- constexpr u32 MAX_PROGRAM_LENGTH = 0x1000;
- enum class OperationCode {
- Assign, /// (float& dest, float src) -> void
- Select, /// (MetaArithmetic, bool pred, float a, float b) -> float
- FAdd, /// (MetaArithmetic, float a, float b) -> float
- FMul, /// (MetaArithmetic, float a, float b) -> float
- FDiv, /// (MetaArithmetic, float a, float b) -> float
- FFma, /// (MetaArithmetic, float a, float b, float c) -> float
- FNegate, /// (MetaArithmetic, float a) -> float
- FAbsolute, /// (MetaArithmetic, float a) -> float
- FClamp, /// (MetaArithmetic, float value, float min, float max) -> float
- FMin, /// (MetaArithmetic, float a, float b) -> float
- FMax, /// (MetaArithmetic, float a, float b) -> float
- FCos, /// (MetaArithmetic, float a) -> float
- FSin, /// (MetaArithmetic, float a) -> float
- FExp2, /// (MetaArithmetic, float a) -> float
- FLog2, /// (MetaArithmetic, float a) -> float
- FInverseSqrt, /// (MetaArithmetic, float a) -> float
- FSqrt, /// (MetaArithmetic, float a) -> float
- FRoundEven, /// (MetaArithmetic, float a) -> float
- FFloor, /// (MetaArithmetic, float a) -> float
- FCeil, /// (MetaArithmetic, float a) -> float
- FTrunc, /// (MetaArithmetic, float a) -> float
- FCastInteger, /// (MetaArithmetic, int a) -> float
- FCastUInteger, /// (MetaArithmetic, uint a) -> float
- IAdd, /// (MetaArithmetic, int a, int b) -> int
- IMul, /// (MetaArithmetic, int a, int b) -> int
- IDiv, /// (MetaArithmetic, int a, int b) -> int
- INegate, /// (MetaArithmetic, int a) -> int
- IAbsolute, /// (MetaArithmetic, int a) -> int
- IMin, /// (MetaArithmetic, int a, int b) -> int
- IMax, /// (MetaArithmetic, int a, int b) -> int
- ICastFloat, /// (MetaArithmetic, float a) -> int
- ICastUnsigned, /// (MetaArithmetic, uint a) -> int
- ILogicalShiftLeft, /// (MetaArithmetic, int a, uint b) -> int
- ILogicalShiftRight, /// (MetaArithmetic, int a, uint b) -> int
- IArithmeticShiftRight, /// (MetaArithmetic, int a, uint b) -> int
- IBitwiseAnd, /// (MetaArithmetic, int a, int b) -> int
- IBitwiseOr, /// (MetaArithmetic, int a, int b) -> int
- IBitwiseXor, /// (MetaArithmetic, int a, int b) -> int
- IBitwiseNot, /// (MetaArithmetic, int a) -> int
- IBitfieldInsert, /// (MetaArithmetic, int base, int insert, int offset, int bits) -> int
- IBitfieldExtract, /// (MetaArithmetic, int value, int offset, int offset) -> int
- IBitCount, /// (MetaArithmetic, int) -> int
- UAdd, /// (MetaArithmetic, uint a, uint b) -> uint
- UMul, /// (MetaArithmetic, uint a, uint b) -> uint
- UDiv, /// (MetaArithmetic, uint a, uint b) -> uint
- UMin, /// (MetaArithmetic, uint a, uint b) -> uint
- UMax, /// (MetaArithmetic, uint a, uint b) -> uint
- UCastFloat, /// (MetaArithmetic, float a) -> uint
- UCastSigned, /// (MetaArithmetic, int a) -> uint
- ULogicalShiftLeft, /// (MetaArithmetic, uint a, uint b) -> uint
- ULogicalShiftRight, /// (MetaArithmetic, uint a, uint b) -> uint
- UArithmeticShiftRight, /// (MetaArithmetic, uint a, uint b) -> uint
- UBitwiseAnd, /// (MetaArithmetic, uint a, uint b) -> uint
- UBitwiseOr, /// (MetaArithmetic, uint a, uint b) -> uint
- UBitwiseXor, /// (MetaArithmetic, uint a, uint b) -> uint
- UBitwiseNot, /// (MetaArithmetic, uint a) -> uint
- UBitfieldInsert, /// (MetaArithmetic, uint base, uint insert, int offset, int bits) -> uint
- UBitfieldExtract, /// (MetaArithmetic, uint value, int offset, int offset) -> uint
- UBitCount, /// (MetaArithmetic, uint) -> uint
- HAdd, /// (MetaArithmetic, f16vec2 a, f16vec2 b) -> f16vec2
- HMul, /// (MetaArithmetic, f16vec2 a, f16vec2 b) -> f16vec2
- HFma, /// (MetaArithmetic, f16vec2 a, f16vec2 b, f16vec2 c) -> f16vec2
- HAbsolute, /// (f16vec2 a) -> f16vec2
- HNegate, /// (f16vec2 a, bool first, bool second) -> f16vec2
- HClamp, /// (f16vec2 src, float min, float max) -> f16vec2
- HUnpack, /// (Tegra::Shader::HalfType, T value) -> f16vec2
- HMergeF32, /// (f16vec2 src) -> float
- HMergeH0, /// (f16vec2 dest, f16vec2 src) -> f16vec2
- HMergeH1, /// (f16vec2 dest, f16vec2 src) -> f16vec2
- HPack2, /// (float a, float b) -> f16vec2
- LogicalAssign, /// (bool& dst, bool src) -> void
- LogicalAnd, /// (bool a, bool b) -> bool
- LogicalOr, /// (bool a, bool b) -> bool
- LogicalXor, /// (bool a, bool b) -> bool
- LogicalNegate, /// (bool a) -> bool
- LogicalPick2, /// (bool2 pair, uint index) -> bool
- LogicalAll2, /// (bool2 a) -> bool
- LogicalAny2, /// (bool2 a) -> bool
- LogicalFLessThan, /// (float a, float b) -> bool
- LogicalFEqual, /// (float a, float b) -> bool
- LogicalFLessEqual, /// (float a, float b) -> bool
- LogicalFGreaterThan, /// (float a, float b) -> bool
- LogicalFNotEqual, /// (float a, float b) -> bool
- LogicalFGreaterEqual, /// (float a, float b) -> bool
- LogicalFIsNan, /// (float a) -> bool
- LogicalILessThan, /// (int a, int b) -> bool
- LogicalIEqual, /// (int a, int b) -> bool
- LogicalILessEqual, /// (int a, int b) -> bool
- LogicalIGreaterThan, /// (int a, int b) -> bool
- LogicalINotEqual, /// (int a, int b) -> bool
- LogicalIGreaterEqual, /// (int a, int b) -> bool
- LogicalULessThan, /// (uint a, uint b) -> bool
- LogicalUEqual, /// (uint a, uint b) -> bool
- LogicalULessEqual, /// (uint a, uint b) -> bool
- LogicalUGreaterThan, /// (uint a, uint b) -> bool
- LogicalUNotEqual, /// (uint a, uint b) -> bool
- LogicalUGreaterEqual, /// (uint a, uint b) -> bool
- Logical2HLessThan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
- Logical2HEqual, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
- Logical2HLessEqual, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
- Logical2HGreaterThan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
- Logical2HNotEqual, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
- Logical2HGreaterEqual, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
- Logical2HLessThanWithNan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
- Logical2HEqualWithNan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
- Logical2HLessEqualWithNan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
- Logical2HGreaterThanWithNan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
- Logical2HNotEqualWithNan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
- Logical2HGreaterEqualWithNan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
- Texture, /// (MetaTexture, float[N] coords) -> float4
- TextureLod, /// (MetaTexture, float[N] coords) -> float4
- TextureGather, /// (MetaTexture, float[N] coords) -> float4
- TextureQueryDimensions, /// (MetaTexture, float a) -> float4
- TextureQueryLod, /// (MetaTexture, float[N] coords) -> float4
- TexelFetch, /// (MetaTexture, int[N], int) -> float4
- Branch, /// (uint branch_target) -> void
- PushFlowStack, /// (uint branch_target) -> void
- PopFlowStack, /// () -> void
- Exit, /// () -> void
- Discard, /// () -> void
- EmitVertex, /// () -> void
- EndPrimitive, /// () -> void
- YNegate, /// () -> float
- Amount,
- };
- enum class InternalFlag {
- Zero = 0,
- Sign = 1,
- Carry = 2,
- Overflow = 3,
- Amount = 4,
- };
- /// Describes the behaviour of code path of a given entry point and a return point.
- enum class ExitMethod {
- Undetermined, ///< Internal value. Only occur when analyzing JMP loop.
- AlwaysReturn, ///< All code paths reach the return point.
- Conditional, ///< Code path reaches the return point or an END instruction conditionally.
- AlwaysEnd, ///< All code paths reach a END instruction.
- };
- class Sampler {
- public:
- // Use this constructor for bounded Samplers
- explicit Sampler(std::size_t offset, std::size_t index, Tegra::Shader::TextureType type,
- bool is_array, bool is_shadow)
- : offset{offset}, index{index}, type{type}, is_array{is_array}, is_shadow{is_shadow},
- is_bindless{false} {}
- // Use this constructor for bindless Samplers
- explicit Sampler(u32 cbuf_index, u32 cbuf_offset, std::size_t index,
- Tegra::Shader::TextureType type, bool is_array, bool is_shadow)
- : offset{(static_cast<u64>(cbuf_index) << 32) | cbuf_offset}, index{index}, type{type},
- is_array{is_array}, is_shadow{is_shadow}, is_bindless{true} {}
- // Use this only for serialization/deserialization
- explicit Sampler(std::size_t offset, std::size_t index, Tegra::Shader::TextureType type,
- bool is_array, bool is_shadow, bool is_bindless)
- : offset{offset}, index{index}, type{type}, is_array{is_array}, is_shadow{is_shadow},
- is_bindless{is_bindless} {}
- std::size_t GetOffset() const {
- return offset;
- }
- std::size_t GetIndex() const {
- return index;
- }
- Tegra::Shader::TextureType GetType() const {
- return type;
- }
- bool IsArray() const {
- return is_array;
- }
- bool IsShadow() const {
- return is_shadow;
- }
- bool IsBindless() const {
- return is_bindless;
- }
- std::pair<u32, u32> GetBindlessCBuf() const {
- return {static_cast<u32>(offset >> 32), static_cast<u32>(offset)};
- }
- bool operator<(const Sampler& rhs) const {
- return std::tie(index, offset, type, is_array, is_shadow, is_bindless) <
- std::tie(rhs.index, rhs.offset, rhs.type, rhs.is_array, rhs.is_shadow,
- rhs.is_bindless);
- }
- private:
- /// Offset in TSC memory from which to read the sampler object, as specified by the sampling
- /// instruction.
- std::size_t offset{};
- std::size_t index{}; ///< Value used to index into the generated GLSL sampler array.
- Tegra::Shader::TextureType type{}; ///< The type used to sample this texture (Texture2D, etc)
- bool is_array{}; ///< Whether the texture is being sampled as an array texture or not.
- bool is_shadow{}; ///< Whether the texture is being sampled as a depth texture or not.
- bool is_bindless{}; ///< Whether this sampler belongs to a bindless texture or not.
- };
- class ConstBuffer {
- public:
- explicit ConstBuffer(u32 max_offset, bool is_indirect)
- : max_offset{max_offset}, is_indirect{is_indirect} {}
- ConstBuffer() = default;
- void MarkAsUsed(u64 offset) {
- max_offset = std::max(max_offset, static_cast<u32>(offset));
- }
- void MarkAsUsedIndirect() {
- is_indirect = true;
- }
- bool IsIndirect() const {
- return is_indirect;
- }
- u32 GetSize() const {
- return max_offset + sizeof(float);
- }
- u32 GetMaxOffset() const {
- return max_offset;
- }
- private:
- u32 max_offset{};
- bool is_indirect{};
- };
- struct GlobalMemoryBase {
- u32 cbuf_index{};
- u32 cbuf_offset{};
- bool operator<(const GlobalMemoryBase& rhs) const {
- return std::tie(cbuf_index, cbuf_offset) < std::tie(rhs.cbuf_index, rhs.cbuf_offset);
- }
- };
- struct GlobalMemoryUsage {
- bool is_read{};
- bool is_written{};
- };
- struct MetaArithmetic {
- bool precise{};
- };
- struct MetaTexture {
- const Sampler& sampler;
- Node array{};
- Node depth_compare{};
- std::vector<Node> aoffi;
- Node bias{};
- Node lod{};
- Node component{};
- u32 element{};
- };
- constexpr MetaArithmetic PRECISE = {true};
- constexpr MetaArithmetic NO_PRECISE = {false};
- using Meta = std::variant<MetaArithmetic, MetaTexture, Tegra::Shader::HalfType>;
- /// Holds any kind of operation that can be done in the IR
- class OperationNode final {
- public:
- explicit OperationNode(OperationCode code) : code{code} {}
- explicit OperationNode(OperationCode code, Meta&& meta) : code{code}, meta{std::move(meta)} {}
- template <typename... T>
- explicit OperationNode(OperationCode code, const T*... operands)
- : OperationNode(code, {}, operands...) {}
- template <typename... T>
- explicit OperationNode(OperationCode code, Meta&& meta, const T*... operands_)
- : code{code}, meta{std::move(meta)}, operands{operands_...} {}
- explicit OperationNode(OperationCode code, Meta&& meta, std::vector<Node>&& operands)
- : code{code}, meta{meta}, operands{std::move(operands)} {}
- explicit OperationNode(OperationCode code, std::vector<Node>&& operands)
- : code{code}, operands{std::move(operands)} {}
- OperationCode GetCode() const {
- return code;
- }
- const Meta& GetMeta() const {
- return meta;
- }
- std::size_t GetOperandsCount() const {
- return operands.size();
- }
- Node operator[](std::size_t operand_index) const {
- return operands.at(operand_index);
- }
- private:
- const OperationCode code;
- const Meta meta;
- std::vector<Node> operands;
- };
- /// Encloses inside any kind of node that returns a boolean conditionally-executed code
- class ConditionalNode final {
- public:
- explicit ConditionalNode(Node condition, std::vector<Node>&& code)
- : condition{condition}, code{std::move(code)} {}
- Node GetCondition() const {
- return condition;
- }
- const std::vector<Node>& GetCode() const {
- return code;
- }
- private:
- const Node condition; ///< Condition to be satisfied
- std::vector<Node> code; ///< Code to execute
- };
- /// A general purpose register
- class GprNode final {
- public:
- explicit constexpr GprNode(Tegra::Shader::Register index) : index{index} {}
- u32 GetIndex() const {
- return static_cast<u32>(index);
- }
- private:
- const Tegra::Shader::Register index;
- };
- /// A 32-bits value that represents an immediate value
- class ImmediateNode final {
- public:
- explicit constexpr ImmediateNode(u32 value) : value{value} {}
- u32 GetValue() const {
- return value;
- }
- private:
- const u32 value;
- };
- /// One of Maxwell's internal flags
- class InternalFlagNode final {
- public:
- explicit constexpr InternalFlagNode(InternalFlag flag) : flag{flag} {}
- InternalFlag GetFlag() const {
- return flag;
- }
- private:
- const InternalFlag flag;
- };
- /// A predicate register, it can be negated without additional nodes
- class PredicateNode final {
- public:
- explicit constexpr PredicateNode(Tegra::Shader::Pred index, bool negated)
- : index{index}, negated{negated} {}
- Tegra::Shader::Pred GetIndex() const {
- return index;
- }
- bool IsNegated() const {
- return negated;
- }
- private:
- const Tegra::Shader::Pred index;
- const bool negated;
- };
- /// Attribute buffer memory (known as attributes or varyings in GLSL terms)
- class AbufNode final {
- public:
- // Initialize for standard attributes (index is explicit).
- explicit constexpr AbufNode(Tegra::Shader::Attribute::Index index, u32 element,
- Node buffer = {})
- : buffer{buffer}, index{index}, element{element} {}
- // Initialize for physical attributes (index is a variable value).
- explicit constexpr AbufNode(Node physical_address, Node buffer = {})
- : physical_address{physical_address}, buffer{buffer} {}
- Tegra::Shader::Attribute::Index GetIndex() const {
- return index;
- }
- u32 GetElement() const {
- return element;
- }
- Node GetBuffer() const {
- return buffer;
- }
- bool IsPhysicalBuffer() const {
- return physical_address != nullptr;
- }
- Node GetPhysicalAddress() const {
- return physical_address;
- }
- private:
- Node physical_address{};
- Node buffer{};
- Tegra::Shader::Attribute::Index index{};
- u32 element{};
- };
- /// Constant buffer node, usually mapped to uniform buffers in GLSL
- class CbufNode final {
- public:
- explicit constexpr CbufNode(u32 index, Node offset) : index{index}, offset{offset} {}
- u32 GetIndex() const {
- return index;
- }
- Node GetOffset() const {
- return offset;
- }
- private:
- const u32 index;
- const Node offset;
- };
- /// Local memory node
- class LmemNode final {
- public:
- explicit constexpr LmemNode(Node address) : address{address} {}
- Node GetAddress() const {
- return address;
- }
- private:
- const Node address;
- };
- /// Global memory node
- class GmemNode final {
- public:
- explicit constexpr GmemNode(Node real_address, Node base_address,
- const GlobalMemoryBase& descriptor)
- : real_address{real_address}, base_address{base_address}, descriptor{descriptor} {}
- Node GetRealAddress() const {
- return real_address;
- }
- Node GetBaseAddress() const {
- return base_address;
- }
- const GlobalMemoryBase& GetDescriptor() const {
- return descriptor;
- }
- private:
- const Node real_address;
- const Node base_address;
- const GlobalMemoryBase descriptor;
- };
- /// Commentary, can be dropped
- class CommentNode final {
- public:
- explicit CommentNode(std::string text) : text{std::move(text)} {}
- const std::string& GetText() const {
- return text;
- }
- private:
- std::string text;
- };
- class ShaderIR final {
- public:
- explicit ShaderIR(const ProgramCode& program_code, u32 main_offset);
- ~ShaderIR();
- const std::map<u32, NodeBlock>& GetBasicBlocks() const {
- return basic_blocks;
- }
- const std::set<u32>& GetRegisters() const {
- return used_registers;
- }
- const std::set<Tegra::Shader::Pred>& GetPredicates() const {
- return used_predicates;
- }
- const std::set<Tegra::Shader::Attribute::Index>& GetInputAttributes() const {
- return used_input_attributes;
- }
- const std::set<Tegra::Shader::Attribute::Index>& GetOutputAttributes() const {
- return used_output_attributes;
- }
- const std::map<u32, ConstBuffer>& GetConstantBuffers() const {
- return used_cbufs;
- }
- const std::set<Sampler>& GetSamplers() const {
- return used_samplers;
- }
- const std::array<bool, Tegra::Engines::Maxwell3D::Regs::NumClipDistances>& GetClipDistances()
- const {
- return used_clip_distances;
- }
- const std::map<GlobalMemoryBase, GlobalMemoryUsage>& GetGlobalMemory() const {
- return used_global_memory;
- }
- std::size_t GetLength() const {
- return static_cast<std::size_t>(coverage_end * sizeof(u64));
- }
- bool HasPhysicalAttributes() const {
- return uses_physical_attributes;
- }
- const Tegra::Shader::Header& GetHeader() const {
- return header;
- }
- private:
- void Decode();
- ExitMethod Scan(u32 begin, u32 end, std::set<u32>& labels);
- NodeBlock DecodeRange(u32 begin, u32 end);
- /**
- * Decodes a single instruction from Tegra to IR.
- * @param bb Basic block where the nodes will be written to.
- * @param pc Program counter. Offset to decode.
- * @return Next address to decode.
- */
- u32 DecodeInstr(NodeBlock& bb, u32 pc);
- u32 DecodeArithmetic(NodeBlock& bb, u32 pc);
- u32 DecodeArithmeticImmediate(NodeBlock& bb, u32 pc);
- u32 DecodeBfe(NodeBlock& bb, u32 pc);
- u32 DecodeBfi(NodeBlock& bb, u32 pc);
- u32 DecodeShift(NodeBlock& bb, u32 pc);
- u32 DecodeArithmeticInteger(NodeBlock& bb, u32 pc);
- u32 DecodeArithmeticIntegerImmediate(NodeBlock& bb, u32 pc);
- u32 DecodeArithmeticHalf(NodeBlock& bb, u32 pc);
- u32 DecodeArithmeticHalfImmediate(NodeBlock& bb, u32 pc);
- u32 DecodeFfma(NodeBlock& bb, u32 pc);
- u32 DecodeHfma2(NodeBlock& bb, u32 pc);
- u32 DecodeConversion(NodeBlock& bb, u32 pc);
- u32 DecodeMemory(NodeBlock& bb, u32 pc);
- u32 DecodeTexture(NodeBlock& bb, u32 pc);
- u32 DecodeFloatSetPredicate(NodeBlock& bb, u32 pc);
- u32 DecodeIntegerSetPredicate(NodeBlock& bb, u32 pc);
- u32 DecodeHalfSetPredicate(NodeBlock& bb, u32 pc);
- u32 DecodePredicateSetRegister(NodeBlock& bb, u32 pc);
- u32 DecodePredicateSetPredicate(NodeBlock& bb, u32 pc);
- u32 DecodeRegisterSetPredicate(NodeBlock& bb, u32 pc);
- u32 DecodeFloatSet(NodeBlock& bb, u32 pc);
- u32 DecodeIntegerSet(NodeBlock& bb, u32 pc);
- u32 DecodeHalfSet(NodeBlock& bb, u32 pc);
- u32 DecodeVideo(NodeBlock& bb, u32 pc);
- u32 DecodeXmad(NodeBlock& bb, u32 pc);
- u32 DecodeOther(NodeBlock& bb, u32 pc);
- /// Internalizes node's data and returns a managed pointer to a clone of that node
- Node StoreNode(NodeData&& node_data);
- /// Creates a conditional node
- Node Conditional(Node condition, std::vector<Node>&& code);
- /// Creates a commentary
- Node Comment(const std::string& text);
- /// Creates an u32 immediate
- Node Immediate(u32 value);
- /// Creates a s32 immediate
- Node Immediate(s32 value) {
- return Immediate(static_cast<u32>(value));
- }
- /// Creates a f32 immediate
- Node Immediate(f32 value) {
- u32 integral;
- std::memcpy(&integral, &value, sizeof(u32));
- return Immediate(integral);
- }
- /// Generates a node for a passed register.
- Node GetRegister(Tegra::Shader::Register reg);
- /// Generates a node representing a 19-bit immediate value
- Node GetImmediate19(Tegra::Shader::Instruction instr);
- /// Generates a node representing a 32-bit immediate value
- Node GetImmediate32(Tegra::Shader::Instruction instr);
- /// Generates a node representing a constant buffer
- Node GetConstBuffer(u64 index, u64 offset);
- /// Generates a node representing a constant buffer with a variadic offset
- Node GetConstBufferIndirect(u64 index, u64 offset, Node node);
- /// Generates a node for a passed predicate. It can be optionally negated
- Node GetPredicate(u64 pred, bool negated = false);
- /// Generates a predicate node for an immediate true or false value
- Node GetPredicate(bool immediate);
- /// Generates a node representing an input attribute. Keeps track of used attributes.
- Node GetInputAttribute(Tegra::Shader::Attribute::Index index, u64 element, Node buffer = {});
- /// Generates a node representing a physical input attribute.
- Node GetPhysicalInputAttribute(Tegra::Shader::Register physical_address, Node buffer = {});
- /// Generates a node representing an output attribute. Keeps track of used attributes.
- Node GetOutputAttribute(Tegra::Shader::Attribute::Index index, u64 element, Node buffer);
- /// Generates a node representing an internal flag
- Node GetInternalFlag(InternalFlag flag, bool negated = false);
- /// Generates a node representing a local memory address
- Node GetLocalMemory(Node address);
- /// Generates a temporal, internally it uses a post-RZ register
- Node GetTemporal(u32 id);
- /// Sets a register. src value must be a number-evaluated node.
- void SetRegister(NodeBlock& bb, Tegra::Shader::Register dest, Node src);
- /// Sets a predicate. src value must be a bool-evaluated node
- void SetPredicate(NodeBlock& bb, u64 dest, Node src);
- /// Sets an internal flag. src value must be a bool-evaluated node
- void SetInternalFlag(NodeBlock& bb, InternalFlag flag, Node value);
- /// Sets a local memory address. address and value must be a number-evaluated node
- void SetLocalMemory(NodeBlock& bb, Node address, Node value);
- /// Sets a temporal. Internally it uses a post-RZ register
- void SetTemporal(NodeBlock& bb, u32 id, Node value);
- /// Sets internal flags from a float
- void SetInternalFlagsFromFloat(NodeBlock& bb, Node value, bool sets_cc = true);
- /// Sets internal flags from an integer
- void SetInternalFlagsFromInteger(NodeBlock& bb, Node value, bool sets_cc = true);
- /// Conditionally absolute/negated float. Absolute is applied first
- Node GetOperandAbsNegFloat(Node value, bool absolute, bool negate);
- /// Conditionally saturates a float
- Node GetSaturatedFloat(Node value, bool saturate = true);
- /// Converts an integer to different sizes.
- Node ConvertIntegerSize(Node value, Tegra::Shader::Register::Size size, bool is_signed);
- /// Conditionally absolute/negated integer. Absolute is applied first
- Node GetOperandAbsNegInteger(Node value, bool absolute, bool negate, bool is_signed);
- /// Unpacks a half immediate from an instruction
- Node UnpackHalfImmediate(Tegra::Shader::Instruction instr, bool has_negation);
- /// Unpacks a binary value into a half float pair with a type format
- Node UnpackHalfFloat(Node value, Tegra::Shader::HalfType type);
- /// Merges a half pair into another value
- Node HalfMerge(Node dest, Node src, Tegra::Shader::HalfMerge merge);
- /// Conditionally absolute/negated half float pair. Absolute is applied first
- Node GetOperandAbsNegHalf(Node value, bool absolute, bool negate);
- /// Conditionally saturates a half float pair
- Node GetSaturatedHalfFloat(Node value, bool saturate = true);
- /// Returns a predicate comparing two floats
- Node GetPredicateComparisonFloat(Tegra::Shader::PredCondition condition, Node op_a, Node op_b);
- /// Returns a predicate comparing two integers
- Node GetPredicateComparisonInteger(Tegra::Shader::PredCondition condition, bool is_signed,
- Node op_a, Node op_b);
- /// Returns a predicate comparing two half floats. meta consumes how both pairs will be compared
- Node GetPredicateComparisonHalf(Tegra::Shader::PredCondition condition, Node op_a, Node op_b);
- /// Returns a predicate combiner operation
- OperationCode GetPredicateCombiner(Tegra::Shader::PredOperation operation);
- /// Returns a condition code evaluated from internal flags
- Node GetConditionCode(Tegra::Shader::ConditionCode cc);
- /// Accesses a texture sampler
- const Sampler& GetSampler(const Tegra::Shader::Sampler& sampler,
- Tegra::Shader::TextureType type, bool is_array, bool is_shadow);
- // Accesses a texture sampler for a bindless texture.
- const Sampler& GetBindlessSampler(const Tegra::Shader::Register& reg,
- Tegra::Shader::TextureType type, bool is_array,
- bool is_shadow);
- /// Extracts a sequence of bits from a node
- Node BitfieldExtract(Node value, u32 offset, u32 bits);
- void WriteTexInstructionFloat(NodeBlock& bb, Tegra::Shader::Instruction instr,
- const Node4& components);
- void WriteTexsInstructionFloat(NodeBlock& bb, Tegra::Shader::Instruction instr,
- const Node4& components);
- void WriteTexsInstructionHalfFloat(NodeBlock& bb, Tegra::Shader::Instruction instr,
- const Node4& components);
- Node4 GetTexCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
- Tegra::Shader::TextureProcessMode process_mode, bool depth_compare,
- bool is_array, bool is_aoffi,
- std::optional<Tegra::Shader::Register> bindless_reg);
- Node4 GetTexsCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
- Tegra::Shader::TextureProcessMode process_mode, bool depth_compare,
- bool is_array);
- Node4 GetTld4Code(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
- bool depth_compare, bool is_array, bool is_aoffi);
- Node4 GetTldsCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
- bool is_array);
- std::tuple<std::size_t, std::size_t> ValidateAndGetCoordinateElement(
- Tegra::Shader::TextureType texture_type, bool depth_compare, bool is_array,
- bool lod_bias_enabled, std::size_t max_coords, std::size_t max_inputs);
- std::vector<Node> GetAoffiCoordinates(Node aoffi_reg, std::size_t coord_count, bool is_tld4);
- Node4 GetTextureCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
- Tegra::Shader::TextureProcessMode process_mode, std::vector<Node> coords,
- Node array, Node depth_compare, u32 bias_offset, std::vector<Node> aoffi,
- std::optional<Tegra::Shader::Register> bindless_reg);
- Node GetVideoOperand(Node op, bool is_chunk, bool is_signed, Tegra::Shader::VideoType type,
- u64 byte_height);
- void WriteLogicOperation(NodeBlock& bb, Tegra::Shader::Register dest,
- Tegra::Shader::LogicOperation logic_op, Node op_a, Node op_b,
- Tegra::Shader::PredicateResultMode predicate_mode,
- Tegra::Shader::Pred predicate, bool sets_cc);
- void WriteLop3Instruction(NodeBlock& bb, Tegra::Shader::Register dest, Node op_a, Node op_b,
- Node op_c, Node imm_lut, bool sets_cc);
- Node TrackCbuf(Node tracked, const NodeBlock& code, s64 cursor) const;
- std::optional<u32> TrackImmediate(Node tracked, const NodeBlock& code, s64 cursor) const;
- std::pair<Node, s64> TrackRegister(const GprNode* tracked, const NodeBlock& code,
- s64 cursor) const;
- std::tuple<Node, Node, GlobalMemoryBase> TrackAndGetGlobalMemory(NodeBlock& bb,
- Node addr_register,
- u32 immediate_offset,
- bool is_write);
- template <typename... T>
- Node Operation(OperationCode code, const T*... operands) {
- return StoreNode(OperationNode(code, operands...));
- }
- template <typename... T>
- Node Operation(OperationCode code, Meta&& meta, const T*... operands) {
- return StoreNode(OperationNode(code, std::move(meta), operands...));
- }
- Node Operation(OperationCode code, std::vector<Node>&& operands) {
- return StoreNode(OperationNode(code, std::move(operands)));
- }
- Node Operation(OperationCode code, Meta&& meta, std::vector<Node>&& operands) {
- return StoreNode(OperationNode(code, std::move(meta), std::move(operands)));
- }
- template <typename... T>
- Node SignedOperation(OperationCode code, bool is_signed, const T*... operands) {
- return StoreNode(OperationNode(SignedToUnsignedCode(code, is_signed), operands...));
- }
- template <typename... T>
- Node SignedOperation(OperationCode code, bool is_signed, Meta&& meta, const T*... operands) {
- return StoreNode(
- OperationNode(SignedToUnsignedCode(code, is_signed), std::move(meta), operands...));
- }
- static OperationCode SignedToUnsignedCode(OperationCode operation_code, bool is_signed);
- const ProgramCode& program_code;
- const u32 main_offset;
- u32 coverage_begin{};
- u32 coverage_end{};
- std::map<std::pair<u32, u32>, ExitMethod> exit_method_map;
- std::map<u32, NodeBlock> basic_blocks;
- NodeBlock global_code;
- std::vector<std::unique_ptr<NodeData>> stored_nodes;
- std::set<u32> used_registers;
- std::set<Tegra::Shader::Pred> used_predicates;
- std::set<Tegra::Shader::Attribute::Index> used_input_attributes;
- std::set<Tegra::Shader::Attribute::Index> used_output_attributes;
- std::map<u32, ConstBuffer> used_cbufs;
- std::set<Sampler> used_samplers;
- std::array<bool, Tegra::Engines::Maxwell3D::Regs::NumClipDistances> used_clip_distances{};
- std::map<GlobalMemoryBase, GlobalMemoryUsage> used_global_memory;
- bool uses_physical_attributes{}; // Shader uses AL2P or physical attribute read/writes
- Tegra::Shader::Header header;
- };
- } // namespace VideoCommon::Shader
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