История коммитов

Автор SHA1 Сообщение Дата
  bunnei d49efbfb4a Merge pull request #2441 from ReinUsesLisp/al2p 7 лет назад
  Lioncash e310d943b8 shader/shader_ir: Remove unnecessary inline specifiers 7 лет назад
  Lioncash 212b148923 shader/shader_ir: Simplify constructors for OperationNode 7 лет назад
  Lioncash 81e7e63080 shader/shader_ir: Remove unnecessary template parameter packs from Operation() overloads where applicable 7 лет назад
  Lioncash e09ee0ff23 shader/shader_ir: Mark tracking functions as const member functions 7 лет назад
  Lioncash ce04ab38bb shader/shader_ir: Place implementations of constructor and destructor in cpp file 7 лет назад
  ReinUsesLisp fe700e1856 shader: Add physical attributes commentaries 7 лет назад
  ReinUsesLisp c6f9e651b2 gl_shader_decompiler: Implement GLSL physical attributes 7 лет назад
  ReinUsesLisp 71aa9d0877 shader_ir/memory: Implement physical input attributes 7 лет назад
  ReinUsesLisp 06b363c9b5 shader: Remove unused AbufNode Ipa mode 7 лет назад
  ReinUsesLisp 002ecbea19 shader_ir/memory: Emit AL2P IR 7 лет назад
  ReinUsesLisp 2156e52014 shader_ir: Move Sampler index entry in operand< to sort declarations 7 лет назад
  ReinUsesLisp b77b4b76bb shader_ir: Add missing entry to Sampler operand< comparison 7 лет назад
  bunnei 650d9b1044 Merge pull request #2409 from ReinUsesLisp/half-floats 7 лет назад
  bunnei 5bd5140bde Merge pull request #2348 from FernandoS27/guest-bindless 7 лет назад
  ReinUsesLisp f43995ec53 shader_ir/decode: Fix half float pre-operations and remove MetaHalfArithmetic 7 лет назад
  ReinUsesLisp 64613db605 shader_ir/decode: Implement half float saturation 7 лет назад
  ReinUsesLisp acf618afbc renderer_opengl: Implement half float NaN comparisons 7 лет назад
  ReinUsesLisp 5c280e6ff0 shader_ir: Implement STG, keep track of global memory usage and flush 7 лет назад
  Fernando Sahmkow 492040bd9c Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format. 7 лет назад
  Fernando Sahmkow fd4e994de3 Refactor GetTextureCode and GetTexCode to use an optional instead of optional parameters 7 лет назад
  Fernando Sahmkow 7af82ca022 Implement Bindless Handling on SetupTexture 7 лет назад
  Fernando Sahmkow fe392fff24 Unify both sampler types. 7 лет назад
  Fernando Sahmkow e28fd3d0a5 Implement Bindless Samplers and TEX_B in the IR. 7 лет назад
  ReinUsesLisp cb68ce7c2f shader_ir/decode: Implement AOFFI for TEX and TLD4 7 лет назад
  ReinUsesLisp cf4ecc1945 shader_ir: Implement immediate register tracking 7 лет назад
  ReinUsesLisp 5ca63d0675 shader/decode: Remove extras from MetaTexture 7 лет назад
  ReinUsesLisp 48e6f77c03 shader/decode: Split memory and texture instructions decoding 7 лет назад
  ReinUsesLisp 889c646ac0 shader_ir: Remove F4 prefix to texture operations 7 лет назад
  ReinUsesLisp d62b0a9e29 shader_ir: Clean texture management code 7 лет назад