bunnei
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d49efbfb4a
Merge pull request #2441 from ReinUsesLisp/al2p
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7 лет назад |
Lioncash
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e310d943b8
shader/shader_ir: Remove unnecessary inline specifiers
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7 лет назад |
Lioncash
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212b148923
shader/shader_ir: Simplify constructors for OperationNode
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7 лет назад |
Lioncash
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81e7e63080
shader/shader_ir: Remove unnecessary template parameter packs from Operation() overloads where applicable
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7 лет назад |
Lioncash
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e09ee0ff23
shader/shader_ir: Mark tracking functions as const member functions
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7 лет назад |
Lioncash
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ce04ab38bb
shader/shader_ir: Place implementations of constructor and destructor in cpp file
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7 лет назад |
ReinUsesLisp
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fe700e1856
shader: Add physical attributes commentaries
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7 лет назад |
ReinUsesLisp
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c6f9e651b2
gl_shader_decompiler: Implement GLSL physical attributes
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7 лет назад |
ReinUsesLisp
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71aa9d0877
shader_ir/memory: Implement physical input attributes
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7 лет назад |
ReinUsesLisp
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06b363c9b5
shader: Remove unused AbufNode Ipa mode
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7 лет назад |
ReinUsesLisp
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002ecbea19
shader_ir/memory: Emit AL2P IR
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7 лет назад |
ReinUsesLisp
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2156e52014
shader_ir: Move Sampler index entry in operand< to sort declarations
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7 лет назад |
ReinUsesLisp
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b77b4b76bb
shader_ir: Add missing entry to Sampler operand< comparison
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7 лет назад |
bunnei
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650d9b1044
Merge pull request #2409 from ReinUsesLisp/half-floats
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7 лет назад |
bunnei
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5bd5140bde
Merge pull request #2348 from FernandoS27/guest-bindless
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7 лет назад |
ReinUsesLisp
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f43995ec53
shader_ir/decode: Fix half float pre-operations and remove MetaHalfArithmetic
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7 лет назад |
ReinUsesLisp
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64613db605
shader_ir/decode: Implement half float saturation
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7 лет назад |
ReinUsesLisp
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acf618afbc
renderer_opengl: Implement half float NaN comparisons
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7 лет назад |
ReinUsesLisp
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5c280e6ff0
shader_ir: Implement STG, keep track of global memory usage and flush
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7 лет назад |
Fernando Sahmkow
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492040bd9c
Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format.
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7 лет назад |
Fernando Sahmkow
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fd4e994de3
Refactor GetTextureCode and GetTexCode to use an optional instead of optional parameters
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7 лет назад |
Fernando Sahmkow
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7af82ca022
Implement Bindless Handling on SetupTexture
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7 лет назад |
Fernando Sahmkow
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fe392fff24
Unify both sampler types.
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7 лет назад |
Fernando Sahmkow
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e28fd3d0a5
Implement Bindless Samplers and TEX_B in the IR.
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7 лет назад |
ReinUsesLisp
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cb68ce7c2f
shader_ir/decode: Implement AOFFI for TEX and TLD4
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7 лет назад |
ReinUsesLisp
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cf4ecc1945
shader_ir: Implement immediate register tracking
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7 лет назад |
ReinUsesLisp
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5ca63d0675
shader/decode: Remove extras from MetaTexture
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7 лет назад |
ReinUsesLisp
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48e6f77c03
shader/decode: Split memory and texture instructions decoding
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7 лет назад |
ReinUsesLisp
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889c646ac0
shader_ir: Remove F4 prefix to texture operations
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7 лет назад |
ReinUsesLisp
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d62b0a9e29
shader_ir: Clean texture management code
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7 лет назад |