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- // Copyright 2015 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <array>
- #include <cstddef>
- #include <map>
- #include <memory>
- #include <tuple>
- #include <utility>
- #include <vector>
- #include <boost/icl/interval_map.hpp>
- #include <boost/optional.hpp>
- #include <boost/range/iterator_range.hpp>
- #include <glad/glad.h>
- #include "common/common_types.h"
- #include "video_core/engines/maxwell_3d.h"
- #include "video_core/memory_manager.h"
- #include "video_core/rasterizer_cache.h"
- #include "video_core/rasterizer_interface.h"
- #include "video_core/renderer_opengl/gl_buffer_cache.h"
- #include "video_core/renderer_opengl/gl_primitive_assembler.h"
- #include "video_core/renderer_opengl/gl_rasterizer_cache.h"
- #include "video_core/renderer_opengl/gl_resource_manager.h"
- #include "video_core/renderer_opengl/gl_shader_cache.h"
- #include "video_core/renderer_opengl/gl_shader_gen.h"
- #include "video_core/renderer_opengl/gl_shader_manager.h"
- #include "video_core/renderer_opengl/gl_state.h"
- #include "video_core/renderer_opengl/gl_stream_buffer.h"
- namespace Core::Frontend {
- class EmuWindow;
- }
- namespace OpenGL {
- struct ScreenInfo;
- struct DrawParameters;
- class RasterizerOpenGL : public VideoCore::RasterizerInterface {
- public:
- explicit RasterizerOpenGL(Core::Frontend::EmuWindow& renderer, ScreenInfo& info);
- ~RasterizerOpenGL() override;
- void DrawArrays() override;
- void Clear() override;
- void FlushAll() override;
- void FlushRegion(VAddr addr, u64 size) override;
- void InvalidateRegion(VAddr addr, u64 size) override;
- void FlushAndInvalidateRegion(VAddr addr, u64 size) override;
- bool AccelerateDisplayTransfer(const void* config) override;
- bool AccelerateTextureCopy(const void* config) override;
- bool AccelerateFill(const void* config) override;
- bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
- u32 pixel_stride) override;
- bool AccelerateDrawBatch(bool is_indexed) override;
- void UpdatePagesCachedCount(Tegra::GPUVAddr addr, u64 size, int delta) override;
- /// OpenGL shader generated for a given Maxwell register state
- struct MaxwellShader {
- /// OpenGL shader resource
- OGLProgram shader;
- };
- struct VertexShader {
- OGLShader shader;
- };
- struct FragmentShader {
- OGLShader shader;
- };
- /// Maximum supported size that a constbuffer can have in bytes.
- static constexpr std::size_t MaxConstbufferSize = 0x10000;
- static_assert(MaxConstbufferSize % sizeof(GLvec4) == 0,
- "The maximum size of a constbuffer must be a multiple of the size of GLvec4");
- private:
- class SamplerInfo {
- public:
- OGLSampler sampler;
- /// Creates the sampler object, initializing its state so that it's in sync with the
- /// SamplerInfo struct.
- void Create();
- /// Syncs the sampler object with the config, updating any necessary state.
- void SyncWithConfig(const Tegra::Texture::TSCEntry& config);
- private:
- Tegra::Texture::TextureFilter mag_filter;
- Tegra::Texture::TextureFilter min_filter;
- Tegra::Texture::WrapMode wrap_u;
- Tegra::Texture::WrapMode wrap_v;
- Tegra::Texture::WrapMode wrap_p;
- GLvec4 border_color;
- };
- /**
- * Configures the color and depth framebuffer states.
- * @param use_color_fb If true, configure color framebuffers.
- * @param using_depth_fb If true, configure the depth/stencil framebuffer.
- * @param preserve_contents If true, tries to preserve data from a previously used framebuffer.
- * @param single_color_target Specifies if a single color buffer target should be used.
- */
- void ConfigureFramebuffers(bool use_color_fb = true, bool using_depth_fb = true,
- bool preserve_contents = true,
- boost::optional<std::size_t> single_color_target = {});
- /*
- * Configures the current constbuffers to use for the draw command.
- * @param stage The shader stage to configure buffers for.
- * @param shader The shader object that contains the specified stage.
- * @param current_bindpoint The offset at which to start counting new buffer bindpoints.
- * @returns The next available bindpoint for use in the next shader stage.
- */
- u32 SetupConstBuffers(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, Shader& shader,
- u32 current_bindpoint);
- /*
- * Configures the current textures to use for the draw command.
- * @param stage The shader stage to configure textures for.
- * @param shader The shader object that contains the specified stage.
- * @param current_unit The offset at which to start counting unused texture units.
- * @returns The next available bindpoint for use in the next shader stage.
- */
- u32 SetupTextures(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, Shader& shader,
- u32 current_unit);
- /// Syncs the viewport to match the guest state
- void SyncViewport();
- /// Syncs the clip enabled status to match the guest state
- void SyncClipEnabled();
- /// Syncs the clip coefficients to match the guest state
- void SyncClipCoef();
- /// Syncs the cull mode to match the guest state
- void SyncCullMode();
- /// Syncs the depth scale to match the guest state
- void SyncDepthScale();
- /// Syncs the depth offset to match the guest state
- void SyncDepthOffset();
- /// Syncs the depth test state to match the guest state
- void SyncDepthTestState();
- /// Syncs the stencil test state to match the guest state
- void SyncStencilTestState();
- /// Syncs the blend state to match the guest state
- void SyncBlendState();
- /// Syncs the LogicOp state to match the guest state
- void SyncLogicOpState();
- /// Syncs the alpha test state to match the guest state
- void SyncAlphaTest();
- /// Syncs the transform feedback state to match the guest state
- void SyncTransformFeedback();
- /// Syncs the point state to match the guest state
- void SyncPointState();
- bool has_ARB_direct_state_access = false;
- bool has_ARB_multi_bind = false;
- bool has_ARB_separate_shader_objects = false;
- bool has_ARB_vertex_attrib_binding = false;
- OpenGLState state;
- RasterizerCacheOpenGL res_cache;
- ShaderCacheOpenGL shader_cache;
- Core::Frontend::EmuWindow& emu_window;
- ScreenInfo& screen_info;
- std::unique_ptr<GLShader::ProgramManager> shader_program_manager;
- std::map<std::array<Tegra::Engines::Maxwell3D::Regs::VertexAttribute,
- Tegra::Engines::Maxwell3D::Regs::NumVertexAttributes>,
- OGLVertexArray>
- vertex_array_cache;
- std::array<SamplerInfo, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> texture_samplers;
- static constexpr std::size_t STREAM_BUFFER_SIZE = 128 * 1024 * 1024;
- OGLBufferCache buffer_cache;
- OGLFramebuffer framebuffer;
- PrimitiveAssembler primitive_assembler{buffer_cache};
- GLint uniform_buffer_alignment;
- std::size_t CalculateVertexArraysSize() const;
- std::size_t CalculateIndexBufferSize() const;
- void SetupVertexArrays();
- DrawParameters SetupDraw();
- void SetupShaders();
- enum class AccelDraw { Disabled, Arrays, Indexed };
- AccelDraw accelerate_draw = AccelDraw::Disabled;
- using CachedPageMap = boost::icl::interval_map<u64, int>;
- CachedPageMap cached_pages;
- };
- } // namespace OpenGL
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