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- // Copyright 2018 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <cmath>
- #include <cstring>
- #include "common/alignment.h"
- #include "common/assert.h"
- #include "video_core/gpu.h"
- #include "video_core/textures/decoders.h"
- #include "video_core/textures/texture.h"
- namespace Tegra::Texture {
- /**
- * This table represents the internal swizzle of a gob,
- * in format 16 bytes x 2 sector packing.
- * Calculates the offset of an (x, y) position within a swizzled texture.
- * Taken from the Tegra X1 Technical Reference Manual. pages 1187-1188
- */
- template <std::size_t N, std::size_t M, u32 Align>
- struct alignas(64) SwizzleTable {
- static_assert(M * Align == 64, "Swizzle Table does not align to GOB");
- constexpr SwizzleTable() {
- for (u32 y = 0; y < N; ++y) {
- for (u32 x = 0; x < M; ++x) {
- const u32 x2 = x * Align;
- values[y][x] = static_cast<u16>(((x2 % 64) / 32) * 256 + ((y % 8) / 2) * 64 +
- ((x2 % 32) / 16) * 32 + (y % 2) * 16 + (x2 % 16));
- }
- }
- }
- const std::array<u16, M>& operator[](std::size_t index) const {
- return values[index];
- }
- std::array<std::array<u16, M>, N> values{};
- };
- constexpr u32 gob_size_x_shift = 6;
- constexpr u32 gob_size_y_shift = 3;
- constexpr u32 gob_size_z_shift = 0;
- constexpr u32 gob_size_shift = gob_size_x_shift + gob_size_y_shift + gob_size_z_shift;
- constexpr u32 gob_size_x = 1U << gob_size_x_shift;
- constexpr u32 gob_size_y = 1U << gob_size_y_shift;
- constexpr u32 gob_size_z = 1U << gob_size_z_shift;
- constexpr u32 gob_size = 1U << gob_size_shift;
- constexpr u32 fast_swizzle_align = 16;
- constexpr auto legacy_swizzle_table = SwizzleTable<gob_size_y, gob_size_x, gob_size_z>();
- constexpr auto fast_swizzle_table = SwizzleTable<gob_size_y, 4, fast_swizzle_align>();
- /**
- * This function manages ALL the GOBs(Group of Bytes) Inside a single block.
- * Instead of going gob by gob, we map the coordinates inside a block and manage from
- * those. Block_Width is assumed to be 1.
- */
- void PreciseProcessBlock(u8* const swizzled_data, u8* const unswizzled_data, const bool unswizzle,
- const u32 x_start, const u32 y_start, const u32 z_start, const u32 x_end,
- const u32 y_end, const u32 z_end, const u32 tile_offset,
- const u32 xy_block_size, const u32 layer_z, const u32 stride_x,
- const u32 bytes_per_pixel, const u32 out_bytes_per_pixel) {
- std::array<u8*, 2> data_ptrs;
- u32 z_address = tile_offset;
- for (u32 z = z_start; z < z_end; z++) {
- u32 y_address = z_address;
- u32 pixel_base = layer_z * z + y_start * stride_x;
- for (u32 y = y_start; y < y_end; y++) {
- const auto& table = legacy_swizzle_table[y % gob_size_y];
- for (u32 x = x_start; x < x_end; x++) {
- const u32 swizzle_offset{y_address + table[x * bytes_per_pixel % gob_size_x]};
- const u32 pixel_index{x * out_bytes_per_pixel + pixel_base};
- data_ptrs[unswizzle] = swizzled_data + swizzle_offset;
- data_ptrs[!unswizzle] = unswizzled_data + pixel_index;
- std::memcpy(data_ptrs[0], data_ptrs[1], bytes_per_pixel);
- }
- pixel_base += stride_x;
- if ((y + 1) % gob_size_y == 0)
- y_address += gob_size;
- }
- z_address += xy_block_size;
- }
- }
- /**
- * This function manages ALL the GOBs(Group of Bytes) Inside a single block.
- * Instead of going gob by gob, we map the coordinates inside a block and manage from
- * those. Block_Width is assumed to be 1.
- */
- void FastProcessBlock(u8* const swizzled_data, u8* const unswizzled_data, const bool unswizzle,
- const u32 x_start, const u32 y_start, const u32 z_start, const u32 x_end,
- const u32 y_end, const u32 z_end, const u32 tile_offset,
- const u32 xy_block_size, const u32 layer_z, const u32 stride_x,
- const u32 bytes_per_pixel, const u32 out_bytes_per_pixel) {
- std::array<u8*, 2> data_ptrs;
- u32 z_address = tile_offset;
- const u32 x_startb = x_start * bytes_per_pixel;
- const u32 x_endb = x_end * bytes_per_pixel;
- for (u32 z = z_start; z < z_end; z++) {
- u32 y_address = z_address;
- u32 pixel_base = layer_z * z + y_start * stride_x;
- for (u32 y = y_start; y < y_end; y++) {
- const auto& table = fast_swizzle_table[y % gob_size_y];
- for (u32 xb = x_startb; xb < x_endb; xb += fast_swizzle_align) {
- const u32 swizzle_offset{y_address + table[(xb / fast_swizzle_align) % 4]};
- const u32 out_x = xb * out_bytes_per_pixel / bytes_per_pixel;
- const u32 pixel_index{out_x + pixel_base};
- data_ptrs[unswizzle ? 1 : 0] = swizzled_data + swizzle_offset;
- data_ptrs[unswizzle ? 0 : 1] = unswizzled_data + pixel_index;
- std::memcpy(data_ptrs[0], data_ptrs[1], fast_swizzle_align);
- }
- pixel_base += stride_x;
- if ((y + 1) % gob_size_y == 0)
- y_address += gob_size;
- }
- z_address += xy_block_size;
- }
- }
- /**
- * This function unswizzles or swizzles a texture by mapping Linear to BlockLinear Textue.
- * The body of this function takes care of splitting the swizzled texture into blocks,
- * and managing the extents of it. Once all the parameters of a single block are obtained,
- * the function calls 'ProcessBlock' to process that particular Block.
- *
- * Documentation for the memory layout and decoding can be found at:
- * https://envytools.readthedocs.io/en/latest/hw/memory/g80-surface.html#blocklinear-surfaces
- */
- template <bool fast>
- void SwizzledData(u8* const swizzled_data, u8* const unswizzled_data, const bool unswizzle,
- const u32 width, const u32 height, const u32 depth, const u32 bytes_per_pixel,
- const u32 out_bytes_per_pixel, const u32 block_height, const u32 block_depth,
- const u32 width_spacing) {
- auto div_ceil = [](const u32 x, const u32 y) { return ((x + y - 1) / y); };
- const u32 stride_x = width * out_bytes_per_pixel;
- const u32 layer_z = height * stride_x;
- const u32 gob_elements_x = gob_size_x / bytes_per_pixel;
- constexpr u32 gob_elements_y = gob_size_y;
- constexpr u32 gob_elements_z = gob_size_z;
- const u32 block_x_elements = gob_elements_x;
- const u32 block_y_elements = gob_elements_y * block_height;
- const u32 block_z_elements = gob_elements_z * block_depth;
- const u32 aligned_width = Common::AlignUp(width, gob_elements_x * width_spacing);
- const u32 blocks_on_x = div_ceil(aligned_width, block_x_elements);
- const u32 blocks_on_y = div_ceil(height, block_y_elements);
- const u32 blocks_on_z = div_ceil(depth, block_z_elements);
- const u32 xy_block_size = gob_size * block_height;
- const u32 block_size = xy_block_size * block_depth;
- u32 tile_offset = 0;
- for (u32 zb = 0; zb < blocks_on_z; zb++) {
- const u32 z_start = zb * block_z_elements;
- const u32 z_end = std::min(depth, z_start + block_z_elements);
- for (u32 yb = 0; yb < blocks_on_y; yb++) {
- const u32 y_start = yb * block_y_elements;
- const u32 y_end = std::min(height, y_start + block_y_elements);
- for (u32 xb = 0; xb < blocks_on_x; xb++) {
- const u32 x_start = xb * block_x_elements;
- const u32 x_end = std::min(width, x_start + block_x_elements);
- if constexpr (fast) {
- FastProcessBlock(swizzled_data, unswizzled_data, unswizzle, x_start, y_start,
- z_start, x_end, y_end, z_end, tile_offset, xy_block_size,
- layer_z, stride_x, bytes_per_pixel, out_bytes_per_pixel);
- } else {
- PreciseProcessBlock(swizzled_data, unswizzled_data, unswizzle, x_start, y_start,
- z_start, x_end, y_end, z_end, tile_offset, xy_block_size,
- layer_z, stride_x, bytes_per_pixel, out_bytes_per_pixel);
- }
- tile_offset += block_size;
- }
- }
- }
- }
- void CopySwizzledData(u32 width, u32 height, u32 depth, u32 bytes_per_pixel,
- u32 out_bytes_per_pixel, u8* const swizzled_data, u8* const unswizzled_data,
- bool unswizzle, u32 block_height, u32 block_depth, u32 width_spacing) {
- const u32 block_height_size{1U << block_height};
- const u32 block_depth_size{1U << block_depth};
- if (bytes_per_pixel % 3 != 0 && (width * bytes_per_pixel) % fast_swizzle_align == 0) {
- SwizzledData<true>(swizzled_data, unswizzled_data, unswizzle, width, height, depth,
- bytes_per_pixel, out_bytes_per_pixel, block_height_size,
- block_depth_size, width_spacing);
- } else {
- SwizzledData<false>(swizzled_data, unswizzled_data, unswizzle, width, height, depth,
- bytes_per_pixel, out_bytes_per_pixel, block_height_size,
- block_depth_size, width_spacing);
- }
- }
- u32 BytesPerPixel(TextureFormat format) {
- switch (format) {
- case TextureFormat::DXT1:
- case TextureFormat::DXN1:
- // In this case a 'pixel' actually refers to a 4x4 tile.
- return 8;
- case TextureFormat::DXT23:
- case TextureFormat::DXT45:
- case TextureFormat::DXN2:
- case TextureFormat::BC7U:
- case TextureFormat::BC6H_UF16:
- case TextureFormat::BC6H_SF16:
- // In this case a 'pixel' actually refers to a 4x4 tile.
- return 16;
- case TextureFormat::R32_G32_B32:
- return 12;
- case TextureFormat::ASTC_2D_4X4:
- case TextureFormat::ASTC_2D_5X4:
- case TextureFormat::ASTC_2D_8X8:
- case TextureFormat::ASTC_2D_8X5:
- case TextureFormat::ASTC_2D_10X8:
- case TextureFormat::ASTC_2D_5X5:
- case TextureFormat::A8R8G8B8:
- case TextureFormat::A2B10G10R10:
- case TextureFormat::BF10GF11RF11:
- case TextureFormat::R32:
- case TextureFormat::R16_G16:
- return 4;
- case TextureFormat::A1B5G5R5:
- case TextureFormat::B5G6R5:
- case TextureFormat::G8R8:
- case TextureFormat::R16:
- return 2;
- case TextureFormat::R8:
- return 1;
- case TextureFormat::R16_G16_B16_A16:
- return 8;
- case TextureFormat::R32_G32_B32_A32:
- return 16;
- case TextureFormat::R32_G32:
- return 8;
- default:
- UNIMPLEMENTED_MSG("Format not implemented");
- return 1;
- }
- }
- void UnswizzleTexture(u8* const unswizzled_data, u8* address, u32 tile_size_x, u32 tile_size_y,
- u32 bytes_per_pixel, u32 width, u32 height, u32 depth, u32 block_height,
- u32 block_depth, u32 width_spacing) {
- CopySwizzledData((width + tile_size_x - 1) / tile_size_x,
- (height + tile_size_y - 1) / tile_size_y, depth, bytes_per_pixel,
- bytes_per_pixel, address, unswizzled_data, true, block_height, block_depth,
- width_spacing);
- }
- std::vector<u8> UnswizzleTexture(u8* address, u32 tile_size_x, u32 tile_size_y, u32 bytes_per_pixel,
- u32 width, u32 height, u32 depth, u32 block_height,
- u32 block_depth, u32 width_spacing) {
- std::vector<u8> unswizzled_data(width * height * depth * bytes_per_pixel);
- UnswizzleTexture(unswizzled_data.data(), address, tile_size_x, tile_size_y, bytes_per_pixel,
- width, height, depth, block_height, block_depth, width_spacing);
- return unswizzled_data;
- }
- void SwizzleSubrect(u32 subrect_width, u32 subrect_height, u32 source_pitch, u32 swizzled_width,
- u32 bytes_per_pixel, u8* swizzled_data, u8* unswizzled_data,
- u32 block_height_bit) {
- const u32 block_height = 1U << block_height_bit;
- const u32 image_width_in_gobs{(swizzled_width * bytes_per_pixel + (gob_size_x - 1)) /
- gob_size_x};
- for (u32 line = 0; line < subrect_height; ++line) {
- const u32 gob_address_y =
- (line / (gob_size_y * block_height)) * gob_size * block_height * image_width_in_gobs +
- ((line % (gob_size_y * block_height)) / gob_size_y) * gob_size;
- const auto& table = legacy_swizzle_table[line % gob_size_y];
- for (u32 x = 0; x < subrect_width; ++x) {
- const u32 gob_address =
- gob_address_y + (x * bytes_per_pixel / gob_size_x) * gob_size * block_height;
- const u32 swizzled_offset = gob_address + table[(x * bytes_per_pixel) % gob_size_x];
- u8* source_line = unswizzled_data + line * source_pitch + x * bytes_per_pixel;
- u8* dest_addr = swizzled_data + swizzled_offset;
- std::memcpy(dest_addr, source_line, bytes_per_pixel);
- }
- }
- }
- void UnswizzleSubrect(u32 subrect_width, u32 subrect_height, u32 dest_pitch, u32 swizzled_width,
- u32 bytes_per_pixel, u8* swizzled_data, u8* unswizzled_data,
- u32 block_height_bit, u32 offset_x, u32 offset_y) {
- const u32 block_height = 1U << block_height_bit;
- for (u32 line = 0; line < subrect_height; ++line) {
- const u32 y2 = line + offset_y;
- const u32 gob_address_y = (y2 / (gob_size_y * block_height)) * gob_size * block_height +
- ((y2 % (gob_size_y * block_height)) / gob_size_y) * gob_size;
- const auto& table = legacy_swizzle_table[y2 % gob_size_y];
- for (u32 x = 0; x < subrect_width; ++x) {
- const u32 x2 = (x + offset_x) * bytes_per_pixel;
- const u32 gob_address = gob_address_y + (x2 / gob_size_x) * gob_size * block_height;
- const u32 swizzled_offset = gob_address + table[x2 % gob_size_x];
- u8* dest_line = unswizzled_data + line * dest_pitch + x * bytes_per_pixel;
- u8* source_addr = swizzled_data + swizzled_offset;
- std::memcpy(dest_line, source_addr, bytes_per_pixel);
- }
- }
- }
- void SwizzleKepler(const u32 width, const u32 height, const u32 dst_x, const u32 dst_y,
- const u32 block_height_bit, const std::size_t copy_size, const u8* source_data,
- u8* swizzle_data) {
- const u32 block_height = 1U << block_height_bit;
- const u32 image_width_in_gobs{(width + gob_size_x - 1) / gob_size_x};
- std::size_t count = 0;
- for (std::size_t y = dst_y; y < height && count < copy_size; ++y) {
- const std::size_t gob_address_y =
- (y / (gob_size_y * block_height)) * gob_size * block_height * image_width_in_gobs +
- ((y % (gob_size_y * block_height)) / gob_size_y) * gob_size;
- const auto& table = legacy_swizzle_table[y % gob_size_y];
- for (std::size_t x = dst_x; x < width && count < copy_size; ++x) {
- const std::size_t gob_address =
- gob_address_y + (x / gob_size_x) * gob_size * block_height;
- const std::size_t swizzled_offset = gob_address + table[x % gob_size_x];
- const u8* source_line = source_data + count;
- u8* dest_addr = swizzle_data + swizzled_offset;
- count++;
- std::memcpy(dest_addr, source_line, 1);
- }
- }
- }
- std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat format, u32 width,
- u32 height) {
- std::vector<u8> rgba_data;
- // TODO(Subv): Implement.
- switch (format) {
- case TextureFormat::DXT1:
- case TextureFormat::DXT23:
- case TextureFormat::DXT45:
- case TextureFormat::DXN1:
- case TextureFormat::DXN2:
- case TextureFormat::BC7U:
- case TextureFormat::BC6H_UF16:
- case TextureFormat::BC6H_SF16:
- case TextureFormat::ASTC_2D_4X4:
- case TextureFormat::ASTC_2D_8X8:
- case TextureFormat::ASTC_2D_5X5:
- case TextureFormat::ASTC_2D_10X8:
- case TextureFormat::A8R8G8B8:
- case TextureFormat::A2B10G10R10:
- case TextureFormat::A1B5G5R5:
- case TextureFormat::B5G6R5:
- case TextureFormat::R8:
- case TextureFormat::G8R8:
- case TextureFormat::BF10GF11RF11:
- case TextureFormat::R32_G32_B32_A32:
- case TextureFormat::R32_G32:
- case TextureFormat::R32:
- case TextureFormat::R16:
- case TextureFormat::R16_G16:
- case TextureFormat::R32_G32_B32:
- // TODO(Subv): For the time being just forward the same data without any decoding.
- rgba_data = texture_data;
- break;
- default:
- UNIMPLEMENTED_MSG("Format not implemented");
- break;
- }
- return rgba_data;
- }
- std::size_t CalculateSize(bool tiled, u32 bytes_per_pixel, u32 width, u32 height, u32 depth,
- u32 block_height, u32 block_depth) {
- if (tiled) {
- const u32 aligned_width = Common::AlignBits(width * bytes_per_pixel, gob_size_x_shift);
- const u32 aligned_height = Common::AlignBits(height, gob_size_y_shift + block_height);
- const u32 aligned_depth = Common::AlignBits(depth, gob_size_z_shift + block_depth);
- return aligned_width * aligned_height * aligned_depth;
- } else {
- return width * height * depth * bytes_per_pixel;
- }
- }
- } // namespace Tegra::Texture
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