decoders.cpp 17 KB

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  1. // Copyright 2018 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <cmath>
  5. #include <cstring>
  6. #include "common/alignment.h"
  7. #include "common/assert.h"
  8. #include "video_core/gpu.h"
  9. #include "video_core/textures/decoders.h"
  10. #include "video_core/textures/texture.h"
  11. namespace Tegra::Texture {
  12. /**
  13. * This table represents the internal swizzle of a gob,
  14. * in format 16 bytes x 2 sector packing.
  15. * Calculates the offset of an (x, y) position within a swizzled texture.
  16. * Taken from the Tegra X1 Technical Reference Manual. pages 1187-1188
  17. */
  18. template <std::size_t N, std::size_t M, u32 Align>
  19. struct alignas(64) SwizzleTable {
  20. static_assert(M * Align == 64, "Swizzle Table does not align to GOB");
  21. constexpr SwizzleTable() {
  22. for (u32 y = 0; y < N; ++y) {
  23. for (u32 x = 0; x < M; ++x) {
  24. const u32 x2 = x * Align;
  25. values[y][x] = static_cast<u16>(((x2 % 64) / 32) * 256 + ((y % 8) / 2) * 64 +
  26. ((x2 % 32) / 16) * 32 + (y % 2) * 16 + (x2 % 16));
  27. }
  28. }
  29. }
  30. const std::array<u16, M>& operator[](std::size_t index) const {
  31. return values[index];
  32. }
  33. std::array<std::array<u16, M>, N> values{};
  34. };
  35. constexpr u32 gob_size_x_shift = 6;
  36. constexpr u32 gob_size_y_shift = 3;
  37. constexpr u32 gob_size_z_shift = 0;
  38. constexpr u32 gob_size_shift = gob_size_x_shift + gob_size_y_shift + gob_size_z_shift;
  39. constexpr u32 gob_size_x = 1U << gob_size_x_shift;
  40. constexpr u32 gob_size_y = 1U << gob_size_y_shift;
  41. constexpr u32 gob_size_z = 1U << gob_size_z_shift;
  42. constexpr u32 gob_size = 1U << gob_size_shift;
  43. constexpr u32 fast_swizzle_align = 16;
  44. constexpr auto legacy_swizzle_table = SwizzleTable<gob_size_y, gob_size_x, gob_size_z>();
  45. constexpr auto fast_swizzle_table = SwizzleTable<gob_size_y, 4, fast_swizzle_align>();
  46. /**
  47. * This function manages ALL the GOBs(Group of Bytes) Inside a single block.
  48. * Instead of going gob by gob, we map the coordinates inside a block and manage from
  49. * those. Block_Width is assumed to be 1.
  50. */
  51. void PreciseProcessBlock(u8* const swizzled_data, u8* const unswizzled_data, const bool unswizzle,
  52. const u32 x_start, const u32 y_start, const u32 z_start, const u32 x_end,
  53. const u32 y_end, const u32 z_end, const u32 tile_offset,
  54. const u32 xy_block_size, const u32 layer_z, const u32 stride_x,
  55. const u32 bytes_per_pixel, const u32 out_bytes_per_pixel) {
  56. std::array<u8*, 2> data_ptrs;
  57. u32 z_address = tile_offset;
  58. for (u32 z = z_start; z < z_end; z++) {
  59. u32 y_address = z_address;
  60. u32 pixel_base = layer_z * z + y_start * stride_x;
  61. for (u32 y = y_start; y < y_end; y++) {
  62. const auto& table = legacy_swizzle_table[y % gob_size_y];
  63. for (u32 x = x_start; x < x_end; x++) {
  64. const u32 swizzle_offset{y_address + table[x * bytes_per_pixel % gob_size_x]};
  65. const u32 pixel_index{x * out_bytes_per_pixel + pixel_base};
  66. data_ptrs[unswizzle] = swizzled_data + swizzle_offset;
  67. data_ptrs[!unswizzle] = unswizzled_data + pixel_index;
  68. std::memcpy(data_ptrs[0], data_ptrs[1], bytes_per_pixel);
  69. }
  70. pixel_base += stride_x;
  71. if ((y + 1) % gob_size_y == 0)
  72. y_address += gob_size;
  73. }
  74. z_address += xy_block_size;
  75. }
  76. }
  77. /**
  78. * This function manages ALL the GOBs(Group of Bytes) Inside a single block.
  79. * Instead of going gob by gob, we map the coordinates inside a block and manage from
  80. * those. Block_Width is assumed to be 1.
  81. */
  82. void FastProcessBlock(u8* const swizzled_data, u8* const unswizzled_data, const bool unswizzle,
  83. const u32 x_start, const u32 y_start, const u32 z_start, const u32 x_end,
  84. const u32 y_end, const u32 z_end, const u32 tile_offset,
  85. const u32 xy_block_size, const u32 layer_z, const u32 stride_x,
  86. const u32 bytes_per_pixel, const u32 out_bytes_per_pixel) {
  87. std::array<u8*, 2> data_ptrs;
  88. u32 z_address = tile_offset;
  89. const u32 x_startb = x_start * bytes_per_pixel;
  90. const u32 x_endb = x_end * bytes_per_pixel;
  91. for (u32 z = z_start; z < z_end; z++) {
  92. u32 y_address = z_address;
  93. u32 pixel_base = layer_z * z + y_start * stride_x;
  94. for (u32 y = y_start; y < y_end; y++) {
  95. const auto& table = fast_swizzle_table[y % gob_size_y];
  96. for (u32 xb = x_startb; xb < x_endb; xb += fast_swizzle_align) {
  97. const u32 swizzle_offset{y_address + table[(xb / fast_swizzle_align) % 4]};
  98. const u32 out_x = xb * out_bytes_per_pixel / bytes_per_pixel;
  99. const u32 pixel_index{out_x + pixel_base};
  100. data_ptrs[unswizzle ? 1 : 0] = swizzled_data + swizzle_offset;
  101. data_ptrs[unswizzle ? 0 : 1] = unswizzled_data + pixel_index;
  102. std::memcpy(data_ptrs[0], data_ptrs[1], fast_swizzle_align);
  103. }
  104. pixel_base += stride_x;
  105. if ((y + 1) % gob_size_y == 0)
  106. y_address += gob_size;
  107. }
  108. z_address += xy_block_size;
  109. }
  110. }
  111. /**
  112. * This function unswizzles or swizzles a texture by mapping Linear to BlockLinear Textue.
  113. * The body of this function takes care of splitting the swizzled texture into blocks,
  114. * and managing the extents of it. Once all the parameters of a single block are obtained,
  115. * the function calls 'ProcessBlock' to process that particular Block.
  116. *
  117. * Documentation for the memory layout and decoding can be found at:
  118. * https://envytools.readthedocs.io/en/latest/hw/memory/g80-surface.html#blocklinear-surfaces
  119. */
  120. template <bool fast>
  121. void SwizzledData(u8* const swizzled_data, u8* const unswizzled_data, const bool unswizzle,
  122. const u32 width, const u32 height, const u32 depth, const u32 bytes_per_pixel,
  123. const u32 out_bytes_per_pixel, const u32 block_height, const u32 block_depth,
  124. const u32 width_spacing) {
  125. auto div_ceil = [](const u32 x, const u32 y) { return ((x + y - 1) / y); };
  126. const u32 stride_x = width * out_bytes_per_pixel;
  127. const u32 layer_z = height * stride_x;
  128. const u32 gob_elements_x = gob_size_x / bytes_per_pixel;
  129. constexpr u32 gob_elements_y = gob_size_y;
  130. constexpr u32 gob_elements_z = gob_size_z;
  131. const u32 block_x_elements = gob_elements_x;
  132. const u32 block_y_elements = gob_elements_y * block_height;
  133. const u32 block_z_elements = gob_elements_z * block_depth;
  134. const u32 aligned_width = Common::AlignUp(width, gob_elements_x * width_spacing);
  135. const u32 blocks_on_x = div_ceil(aligned_width, block_x_elements);
  136. const u32 blocks_on_y = div_ceil(height, block_y_elements);
  137. const u32 blocks_on_z = div_ceil(depth, block_z_elements);
  138. const u32 xy_block_size = gob_size * block_height;
  139. const u32 block_size = xy_block_size * block_depth;
  140. u32 tile_offset = 0;
  141. for (u32 zb = 0; zb < blocks_on_z; zb++) {
  142. const u32 z_start = zb * block_z_elements;
  143. const u32 z_end = std::min(depth, z_start + block_z_elements);
  144. for (u32 yb = 0; yb < blocks_on_y; yb++) {
  145. const u32 y_start = yb * block_y_elements;
  146. const u32 y_end = std::min(height, y_start + block_y_elements);
  147. for (u32 xb = 0; xb < blocks_on_x; xb++) {
  148. const u32 x_start = xb * block_x_elements;
  149. const u32 x_end = std::min(width, x_start + block_x_elements);
  150. if constexpr (fast) {
  151. FastProcessBlock(swizzled_data, unswizzled_data, unswizzle, x_start, y_start,
  152. z_start, x_end, y_end, z_end, tile_offset, xy_block_size,
  153. layer_z, stride_x, bytes_per_pixel, out_bytes_per_pixel);
  154. } else {
  155. PreciseProcessBlock(swizzled_data, unswizzled_data, unswizzle, x_start, y_start,
  156. z_start, x_end, y_end, z_end, tile_offset, xy_block_size,
  157. layer_z, stride_x, bytes_per_pixel, out_bytes_per_pixel);
  158. }
  159. tile_offset += block_size;
  160. }
  161. }
  162. }
  163. }
  164. void CopySwizzledData(u32 width, u32 height, u32 depth, u32 bytes_per_pixel,
  165. u32 out_bytes_per_pixel, u8* const swizzled_data, u8* const unswizzled_data,
  166. bool unswizzle, u32 block_height, u32 block_depth, u32 width_spacing) {
  167. const u32 block_height_size{1U << block_height};
  168. const u32 block_depth_size{1U << block_depth};
  169. if (bytes_per_pixel % 3 != 0 && (width * bytes_per_pixel) % fast_swizzle_align == 0) {
  170. SwizzledData<true>(swizzled_data, unswizzled_data, unswizzle, width, height, depth,
  171. bytes_per_pixel, out_bytes_per_pixel, block_height_size,
  172. block_depth_size, width_spacing);
  173. } else {
  174. SwizzledData<false>(swizzled_data, unswizzled_data, unswizzle, width, height, depth,
  175. bytes_per_pixel, out_bytes_per_pixel, block_height_size,
  176. block_depth_size, width_spacing);
  177. }
  178. }
  179. u32 BytesPerPixel(TextureFormat format) {
  180. switch (format) {
  181. case TextureFormat::DXT1:
  182. case TextureFormat::DXN1:
  183. // In this case a 'pixel' actually refers to a 4x4 tile.
  184. return 8;
  185. case TextureFormat::DXT23:
  186. case TextureFormat::DXT45:
  187. case TextureFormat::DXN2:
  188. case TextureFormat::BC7U:
  189. case TextureFormat::BC6H_UF16:
  190. case TextureFormat::BC6H_SF16:
  191. // In this case a 'pixel' actually refers to a 4x4 tile.
  192. return 16;
  193. case TextureFormat::R32_G32_B32:
  194. return 12;
  195. case TextureFormat::ASTC_2D_4X4:
  196. case TextureFormat::ASTC_2D_5X4:
  197. case TextureFormat::ASTC_2D_8X8:
  198. case TextureFormat::ASTC_2D_8X5:
  199. case TextureFormat::ASTC_2D_10X8:
  200. case TextureFormat::ASTC_2D_5X5:
  201. case TextureFormat::A8R8G8B8:
  202. case TextureFormat::A2B10G10R10:
  203. case TextureFormat::BF10GF11RF11:
  204. case TextureFormat::R32:
  205. case TextureFormat::R16_G16:
  206. return 4;
  207. case TextureFormat::A1B5G5R5:
  208. case TextureFormat::B5G6R5:
  209. case TextureFormat::G8R8:
  210. case TextureFormat::R16:
  211. return 2;
  212. case TextureFormat::R8:
  213. return 1;
  214. case TextureFormat::R16_G16_B16_A16:
  215. return 8;
  216. case TextureFormat::R32_G32_B32_A32:
  217. return 16;
  218. case TextureFormat::R32_G32:
  219. return 8;
  220. default:
  221. UNIMPLEMENTED_MSG("Format not implemented");
  222. return 1;
  223. }
  224. }
  225. void UnswizzleTexture(u8* const unswizzled_data, u8* address, u32 tile_size_x, u32 tile_size_y,
  226. u32 bytes_per_pixel, u32 width, u32 height, u32 depth, u32 block_height,
  227. u32 block_depth, u32 width_spacing) {
  228. CopySwizzledData((width + tile_size_x - 1) / tile_size_x,
  229. (height + tile_size_y - 1) / tile_size_y, depth, bytes_per_pixel,
  230. bytes_per_pixel, address, unswizzled_data, true, block_height, block_depth,
  231. width_spacing);
  232. }
  233. std::vector<u8> UnswizzleTexture(u8* address, u32 tile_size_x, u32 tile_size_y, u32 bytes_per_pixel,
  234. u32 width, u32 height, u32 depth, u32 block_height,
  235. u32 block_depth, u32 width_spacing) {
  236. std::vector<u8> unswizzled_data(width * height * depth * bytes_per_pixel);
  237. UnswizzleTexture(unswizzled_data.data(), address, tile_size_x, tile_size_y, bytes_per_pixel,
  238. width, height, depth, block_height, block_depth, width_spacing);
  239. return unswizzled_data;
  240. }
  241. void SwizzleSubrect(u32 subrect_width, u32 subrect_height, u32 source_pitch, u32 swizzled_width,
  242. u32 bytes_per_pixel, u8* swizzled_data, u8* unswizzled_data,
  243. u32 block_height_bit) {
  244. const u32 block_height = 1U << block_height_bit;
  245. const u32 image_width_in_gobs{(swizzled_width * bytes_per_pixel + (gob_size_x - 1)) /
  246. gob_size_x};
  247. for (u32 line = 0; line < subrect_height; ++line) {
  248. const u32 gob_address_y =
  249. (line / (gob_size_y * block_height)) * gob_size * block_height * image_width_in_gobs +
  250. ((line % (gob_size_y * block_height)) / gob_size_y) * gob_size;
  251. const auto& table = legacy_swizzle_table[line % gob_size_y];
  252. for (u32 x = 0; x < subrect_width; ++x) {
  253. const u32 gob_address =
  254. gob_address_y + (x * bytes_per_pixel / gob_size_x) * gob_size * block_height;
  255. const u32 swizzled_offset = gob_address + table[(x * bytes_per_pixel) % gob_size_x];
  256. u8* source_line = unswizzled_data + line * source_pitch + x * bytes_per_pixel;
  257. u8* dest_addr = swizzled_data + swizzled_offset;
  258. std::memcpy(dest_addr, source_line, bytes_per_pixel);
  259. }
  260. }
  261. }
  262. void UnswizzleSubrect(u32 subrect_width, u32 subrect_height, u32 dest_pitch, u32 swizzled_width,
  263. u32 bytes_per_pixel, u8* swizzled_data, u8* unswizzled_data,
  264. u32 block_height_bit, u32 offset_x, u32 offset_y) {
  265. const u32 block_height = 1U << block_height_bit;
  266. for (u32 line = 0; line < subrect_height; ++line) {
  267. const u32 y2 = line + offset_y;
  268. const u32 gob_address_y = (y2 / (gob_size_y * block_height)) * gob_size * block_height +
  269. ((y2 % (gob_size_y * block_height)) / gob_size_y) * gob_size;
  270. const auto& table = legacy_swizzle_table[y2 % gob_size_y];
  271. for (u32 x = 0; x < subrect_width; ++x) {
  272. const u32 x2 = (x + offset_x) * bytes_per_pixel;
  273. const u32 gob_address = gob_address_y + (x2 / gob_size_x) * gob_size * block_height;
  274. const u32 swizzled_offset = gob_address + table[x2 % gob_size_x];
  275. u8* dest_line = unswizzled_data + line * dest_pitch + x * bytes_per_pixel;
  276. u8* source_addr = swizzled_data + swizzled_offset;
  277. std::memcpy(dest_line, source_addr, bytes_per_pixel);
  278. }
  279. }
  280. }
  281. void SwizzleKepler(const u32 width, const u32 height, const u32 dst_x, const u32 dst_y,
  282. const u32 block_height_bit, const std::size_t copy_size, const u8* source_data,
  283. u8* swizzle_data) {
  284. const u32 block_height = 1U << block_height_bit;
  285. const u32 image_width_in_gobs{(width + gob_size_x - 1) / gob_size_x};
  286. std::size_t count = 0;
  287. for (std::size_t y = dst_y; y < height && count < copy_size; ++y) {
  288. const std::size_t gob_address_y =
  289. (y / (gob_size_y * block_height)) * gob_size * block_height * image_width_in_gobs +
  290. ((y % (gob_size_y * block_height)) / gob_size_y) * gob_size;
  291. const auto& table = legacy_swizzle_table[y % gob_size_y];
  292. for (std::size_t x = dst_x; x < width && count < copy_size; ++x) {
  293. const std::size_t gob_address =
  294. gob_address_y + (x / gob_size_x) * gob_size * block_height;
  295. const std::size_t swizzled_offset = gob_address + table[x % gob_size_x];
  296. const u8* source_line = source_data + count;
  297. u8* dest_addr = swizzle_data + swizzled_offset;
  298. count++;
  299. std::memcpy(dest_addr, source_line, 1);
  300. }
  301. }
  302. }
  303. std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat format, u32 width,
  304. u32 height) {
  305. std::vector<u8> rgba_data;
  306. // TODO(Subv): Implement.
  307. switch (format) {
  308. case TextureFormat::DXT1:
  309. case TextureFormat::DXT23:
  310. case TextureFormat::DXT45:
  311. case TextureFormat::DXN1:
  312. case TextureFormat::DXN2:
  313. case TextureFormat::BC7U:
  314. case TextureFormat::BC6H_UF16:
  315. case TextureFormat::BC6H_SF16:
  316. case TextureFormat::ASTC_2D_4X4:
  317. case TextureFormat::ASTC_2D_8X8:
  318. case TextureFormat::ASTC_2D_5X5:
  319. case TextureFormat::ASTC_2D_10X8:
  320. case TextureFormat::A8R8G8B8:
  321. case TextureFormat::A2B10G10R10:
  322. case TextureFormat::A1B5G5R5:
  323. case TextureFormat::B5G6R5:
  324. case TextureFormat::R8:
  325. case TextureFormat::G8R8:
  326. case TextureFormat::BF10GF11RF11:
  327. case TextureFormat::R32_G32_B32_A32:
  328. case TextureFormat::R32_G32:
  329. case TextureFormat::R32:
  330. case TextureFormat::R16:
  331. case TextureFormat::R16_G16:
  332. case TextureFormat::R32_G32_B32:
  333. // TODO(Subv): For the time being just forward the same data without any decoding.
  334. rgba_data = texture_data;
  335. break;
  336. default:
  337. UNIMPLEMENTED_MSG("Format not implemented");
  338. break;
  339. }
  340. return rgba_data;
  341. }
  342. std::size_t CalculateSize(bool tiled, u32 bytes_per_pixel, u32 width, u32 height, u32 depth,
  343. u32 block_height, u32 block_depth) {
  344. if (tiled) {
  345. const u32 aligned_width = Common::AlignBits(width * bytes_per_pixel, gob_size_x_shift);
  346. const u32 aligned_height = Common::AlignBits(height, gob_size_y_shift + block_height);
  347. const u32 aligned_depth = Common::AlignBits(depth, gob_size_z_shift + block_depth);
  348. return aligned_width * aligned_height * aligned_depth;
  349. } else {
  350. return width * height * depth * bytes_per_pixel;
  351. }
  352. }
  353. } // namespace Tegra::Texture