Historique des commits

Auteur SHA1 Message Date
  Fernando Sahmkow d1812316e1 texture_cache: Style and Corrections il y a 7 ans
  Fernando Sahmkow 7232a1ed16 decoders: correct block calculation il y a 7 ans
  ReinUsesLisp 345e73f2fe video_core: Use un-shifted block sizes to avoid integer divisions il y a 7 ans
  ReinUsesLisp fb94871791 gl_texture_cache: Add fast copy path il y a 7 ans
  ReinUsesLisp bab21e8cb3 gl_texture_cache: Initial implementation il y a 7 ans
  Fernando Sahmkow da91e6e4b6 Apply Const correctness to SwizzleKepler and replace u32 for size_t on iterators. il y a 7 ans
  Fernando Sahmkow bec28d692d Implement Block Linear copies in Kepler Memory. il y a 7 ans
  bunnei 574e89d924 video_core: Refactor to use MemoryManager interface for all memory access. il y a 7 ans
  ReinUsesLisp 0ad3c031f4 gl_rasterizer_cache: Move format conversion to its own file il y a 7 ans
  ReinUsesLisp 0ccd490fcd decoders: Minor style changes il y a 7 ans
  David Marcec fdd649e2ef Fixed uninitialized memory due to missing returns in canary il y a 7 ans
  FernandoS27 ddfbe0b58d Implemented Tile Width Spacing il y a 7 ans
  bunnei f02b125ac8 Merge pull request #1717 from FreddyFunk/swizzle-gob il y a 7 ans
  Frederic L 11a1442229 Eliminated unnessessary memory allocation and copy (#1702) il y a 7 ans
  Frederic Laing 7a400e2191 textures/decoders: Replace magic numbers il y a 7 ans
  Frederic Laing 95d3965f31 textures/decoders: Minor cleanup il y a 7 ans
  greggameplayer c8b3f09876 Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB (#1666) il y a 7 ans
  FernandoS27 aee93f98f9 Fix ASTC formats il y a 7 ans
  bunnei f7a173de6c Merge pull request #1524 from FernandoS27/layers-fix il y a 7 ans
  Lioncash 257b7bbfee decoders: Remove unused variable within SwizzledData() il y a 7 ans
  FernandoS27 e0ea2f5f6e Fixed Layered Textures Loading and Cubemaps il y a 7 ans
  bunnei bcde71d4d9 decoders: Introduce functions for un/swizzling subrects. il y a 7 ans
  bunnei 14286f70f0 Merge pull request #1488 from Hexagon12/astc-types il y a 7 ans
  FernandoS27 331ce2942c Shorten the implementation of 3D swizzle to only 3 functions il y a 7 ans
  FernandoS27 1ff20d8538 Fix a Crash on Zelda BotW and Splatoon 2, and simplified LoadGLBuffer il y a 7 ans
  FernandoS27 e0ca938b22 Propagate depth and depth_block on modules using decoders il y a 7 ans
  FernandoS27 d4ae43f9c1 Remove old Swizzle algorithms and use 3d Swizzle il y a 7 ans
  FernandoS27 4d959c6bdc Implement Precise 3D Swizzle il y a 7 ans
  FernandoS27 736db284d2 Implement Fast 3D Swizzle il y a 7 ans
  Hexagon12 cbf723896f Added ASTC 5x4; 8x5 il y a 7 ans