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- // Copyright 2018 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <array>
- #include <unordered_map>
- #include <vector>
- #include "common/assert.h"
- #include "common/bit_field.h"
- #include "common/common_funcs.h"
- #include "common/common_types.h"
- #include "common/math_util.h"
- #include "video_core/gpu.h"
- #include "video_core/macro_interpreter.h"
- #include "video_core/memory_manager.h"
- #include "video_core/textures/texture.h"
- namespace VideoCore {
- class RasterizerInterface;
- }
- namespace Tegra::Engines {
- #define MAXWELL3D_REG_INDEX(field_name) \
- (offsetof(Tegra::Engines::Maxwell3D::Regs, field_name) / sizeof(u32))
- class Maxwell3D final {
- public:
- explicit Maxwell3D(VideoCore::RasterizerInterface& rasterizer, MemoryManager& memory_manager);
- ~Maxwell3D() = default;
- /// Register structure of the Maxwell3D engine.
- /// TODO(Subv): This structure will need to be made bigger as more registers are discovered.
- struct Regs {
- static constexpr std::size_t NUM_REGS = 0xE00;
- static constexpr std::size_t NumRenderTargets = 8;
- static constexpr std::size_t NumViewports = 16;
- static constexpr std::size_t NumCBData = 16;
- static constexpr std::size_t NumVertexArrays = 32;
- static constexpr std::size_t NumVertexAttributes = 32;
- static constexpr std::size_t NumTextureSamplers = 32;
- static constexpr std::size_t MaxShaderProgram = 6;
- static constexpr std::size_t MaxShaderStage = 5;
- // Maximum number of const buffers per shader stage.
- static constexpr std::size_t MaxConstBuffers = 18;
- enum class QueryMode : u32 {
- Write = 0,
- Sync = 1,
- // TODO(Subv): It is currently unknown what the difference between method 2 and method 0
- // is.
- Write2 = 2,
- };
- enum class QueryUnit : u32 {
- VFetch = 1,
- VP = 2,
- Rast = 4,
- StrmOut = 5,
- GP = 6,
- ZCull = 7,
- Prop = 10,
- Crop = 15,
- };
- enum class QuerySelect : u32 {
- Zero = 0,
- };
- enum class QuerySyncCondition : u32 {
- NotEqual = 0,
- GreaterThan = 1,
- };
- enum class ShaderProgram : u32 {
- VertexA = 0,
- VertexB = 1,
- TesselationControl = 2,
- TesselationEval = 3,
- Geometry = 4,
- Fragment = 5,
- };
- enum class ShaderStage : u32 {
- Vertex = 0,
- TesselationControl = 1,
- TesselationEval = 2,
- Geometry = 3,
- Fragment = 4,
- };
- struct VertexAttribute {
- enum class Size : u32 {
- Invalid = 0x0,
- Size_32_32_32_32 = 0x01,
- Size_32_32_32 = 0x02,
- Size_16_16_16_16 = 0x03,
- Size_32_32 = 0x04,
- Size_16_16_16 = 0x05,
- Size_8_8_8_8 = 0x0a,
- Size_16_16 = 0x0f,
- Size_32 = 0x12,
- Size_8_8_8 = 0x13,
- Size_8_8 = 0x18,
- Size_16 = 0x1b,
- Size_8 = 0x1d,
- Size_10_10_10_2 = 0x30,
- Size_11_11_10 = 0x31,
- };
- enum class Type : u32 {
- SignedNorm = 1,
- UnsignedNorm = 2,
- SignedInt = 3,
- UnsignedInt = 4,
- UnsignedScaled = 5,
- SignedScaled = 6,
- Float = 7,
- };
- union {
- BitField<0, 5, u32> buffer;
- BitField<6, 1, u32> constant;
- BitField<7, 14, u32> offset;
- BitField<21, 6, Size> size;
- BitField<27, 3, Type> type;
- BitField<31, 1, u32> bgra;
- u32 hex;
- };
- u32 ComponentCount() const {
- switch (size) {
- case Size::Size_32_32_32_32:
- return 4;
- case Size::Size_32_32_32:
- return 3;
- case Size::Size_16_16_16_16:
- return 4;
- case Size::Size_32_32:
- return 2;
- case Size::Size_16_16_16:
- return 3;
- case Size::Size_8_8_8_8:
- return 4;
- case Size::Size_16_16:
- return 2;
- case Size::Size_32:
- return 1;
- case Size::Size_8_8_8:
- return 3;
- case Size::Size_8_8:
- return 2;
- case Size::Size_16:
- return 1;
- case Size::Size_8:
- return 1;
- case Size::Size_10_10_10_2:
- return 4;
- case Size::Size_11_11_10:
- return 3;
- default:
- UNREACHABLE();
- }
- }
- u32 SizeInBytes() const {
- switch (size) {
- case Size::Size_32_32_32_32:
- return 16;
- case Size::Size_32_32_32:
- return 12;
- case Size::Size_16_16_16_16:
- return 8;
- case Size::Size_32_32:
- return 8;
- case Size::Size_16_16_16:
- return 6;
- case Size::Size_8_8_8_8:
- return 4;
- case Size::Size_16_16:
- return 4;
- case Size::Size_32:
- return 4;
- case Size::Size_8_8_8:
- return 3;
- case Size::Size_8_8:
- return 2;
- case Size::Size_16:
- return 2;
- case Size::Size_8:
- return 1;
- case Size::Size_10_10_10_2:
- return 4;
- case Size::Size_11_11_10:
- return 4;
- default:
- UNREACHABLE();
- }
- }
- std::string SizeString() const {
- switch (size) {
- case Size::Size_32_32_32_32:
- return "32_32_32_32";
- case Size::Size_32_32_32:
- return "32_32_32";
- case Size::Size_16_16_16_16:
- return "16_16_16_16";
- case Size::Size_32_32:
- return "32_32";
- case Size::Size_16_16_16:
- return "16_16_16";
- case Size::Size_8_8_8_8:
- return "8_8_8_8";
- case Size::Size_16_16:
- return "16_16";
- case Size::Size_32:
- return "32";
- case Size::Size_8_8_8:
- return "8_8_8";
- case Size::Size_8_8:
- return "8_8";
- case Size::Size_16:
- return "16";
- case Size::Size_8:
- return "8";
- case Size::Size_10_10_10_2:
- return "10_10_10_2";
- case Size::Size_11_11_10:
- return "11_11_10";
- }
- UNREACHABLE();
- return {};
- }
- std::string TypeString() const {
- switch (type) {
- case Type::SignedNorm:
- return "SNORM";
- case Type::UnsignedNorm:
- return "UNORM";
- case Type::SignedInt:
- return "SINT";
- case Type::UnsignedInt:
- return "UINT";
- case Type::UnsignedScaled:
- return "USCALED";
- case Type::SignedScaled:
- return "SSCALED";
- case Type::Float:
- return "FLOAT";
- }
- UNREACHABLE();
- return {};
- }
- bool IsNormalized() const {
- return (type == Type::SignedNorm) || (type == Type::UnsignedNorm);
- }
- bool IsValid() const {
- return size != Size::Invalid;
- }
- bool operator<(const VertexAttribute& other) const {
- return hex < other.hex;
- }
- };
- enum class PrimitiveTopology : u32 {
- Points = 0x0,
- Lines = 0x1,
- LineLoop = 0x2,
- LineStrip = 0x3,
- Triangles = 0x4,
- TriangleStrip = 0x5,
- TriangleFan = 0x6,
- Quads = 0x7,
- QuadStrip = 0x8,
- Polygon = 0x9,
- LinesAdjacency = 0xa,
- LineStripAdjacency = 0xb,
- TrianglesAdjacency = 0xc,
- TriangleStripAdjacency = 0xd,
- Patches = 0xe,
- };
- enum class IndexFormat : u32 {
- UnsignedByte = 0x0,
- UnsignedShort = 0x1,
- UnsignedInt = 0x2,
- };
- enum class ComparisonOp : u32 {
- // These values are used by Nouveau and most games, they correspond to the OpenGL token
- // values for these operations.
- Never = 0x200,
- Less = 0x201,
- Equal = 0x202,
- LessEqual = 0x203,
- Greater = 0x204,
- NotEqual = 0x205,
- GreaterEqual = 0x206,
- Always = 0x207,
- // These values are used by some games, they seem to be NV04 values.
- NeverOld = 1,
- LessOld = 2,
- EqualOld = 3,
- LessEqualOld = 4,
- GreaterOld = 5,
- NotEqualOld = 6,
- GreaterEqualOld = 7,
- AlwaysOld = 8,
- };
- enum class LogicOperation : u32 {
- Clear = 0x1500,
- And = 0x1501,
- AndReverse = 0x1502,
- Copy = 0x1503,
- AndInverted = 0x1504,
- NoOp = 0x1505,
- Xor = 0x1506,
- Or = 0x1507,
- Nor = 0x1508,
- Equiv = 0x1509,
- Invert = 0x150A,
- OrReverse = 0x150B,
- CopyInverted = 0x150C,
- OrInverted = 0x150D,
- Nand = 0x150E,
- Set = 0x150F,
- };
- enum class StencilOp : u32 {
- Keep = 1,
- Zero = 2,
- Replace = 3,
- Incr = 4,
- Decr = 5,
- Invert = 6,
- IncrWrap = 7,
- DecrWrap = 8,
- KeepOGL = 0x1E00,
- ZeroOGL = 0,
- ReplaceOGL = 0x1E01,
- IncrOGL = 0x1E02,
- DecrOGL = 0x1E03,
- InvertOGL = 0x150A,
- IncrWrapOGL = 0x8507,
- DecrWrapOGL = 0x8508,
- };
- enum class MemoryLayout : u32 {
- Linear = 0,
- BlockLinear = 1,
- };
- enum class InvMemoryLayout : u32 {
- BlockLinear = 0,
- Linear = 1,
- };
- struct Cull {
- enum class FrontFace : u32 {
- ClockWise = 0x0900,
- CounterClockWise = 0x0901,
- };
- enum class CullFace : u32 {
- Front = 0x0404,
- Back = 0x0405,
- FrontAndBack = 0x0408,
- };
- u32 enabled;
- FrontFace front_face;
- CullFace cull_face;
- };
- struct Blend {
- enum class Equation : u32 {
- Add = 1,
- Subtract = 2,
- ReverseSubtract = 3,
- Min = 4,
- Max = 5,
- // These values are used by Nouveau and some games.
- AddGL = 0x8006,
- SubtractGL = 0x8007,
- ReverseSubtractGL = 0x8008,
- MinGL = 0x800a,
- MaxGL = 0x800b
- };
- enum class Factor : u32 {
- Zero = 0x1,
- One = 0x2,
- SourceColor = 0x3,
- OneMinusSourceColor = 0x4,
- SourceAlpha = 0x5,
- OneMinusSourceAlpha = 0x6,
- DestAlpha = 0x7,
- OneMinusDestAlpha = 0x8,
- DestColor = 0x9,
- OneMinusDestColor = 0xa,
- SourceAlphaSaturate = 0xb,
- Source1Color = 0x10,
- OneMinusSource1Color = 0x11,
- Source1Alpha = 0x12,
- OneMinusSource1Alpha = 0x13,
- ConstantColor = 0x61,
- OneMinusConstantColor = 0x62,
- ConstantAlpha = 0x63,
- OneMinusConstantAlpha = 0x64,
- // These values are used by Nouveau and some games.
- ZeroGL = 0x4000,
- OneGL = 0x4001,
- SourceColorGL = 0x4300,
- OneMinusSourceColorGL = 0x4301,
- SourceAlphaGL = 0x4302,
- OneMinusSourceAlphaGL = 0x4303,
- DestAlphaGL = 0x4304,
- OneMinusDestAlphaGL = 0x4305,
- DestColorGL = 0x4306,
- OneMinusDestColorGL = 0x4307,
- SourceAlphaSaturateGL = 0x4308,
- ConstantColorGL = 0xc001,
- OneMinusConstantColorGL = 0xc002,
- ConstantAlphaGL = 0xc003,
- OneMinusConstantAlphaGL = 0xc004,
- Source1ColorGL = 0xc900,
- OneMinusSource1ColorGL = 0xc901,
- Source1AlphaGL = 0xc902,
- OneMinusSource1AlphaGL = 0xc903,
- };
- u32 separate_alpha;
- Equation equation_rgb;
- Factor factor_source_rgb;
- Factor factor_dest_rgb;
- Equation equation_a;
- Factor factor_source_a;
- Factor factor_dest_a;
- INSERT_PADDING_WORDS(1);
- };
- struct RenderTargetConfig {
- u32 address_high;
- u32 address_low;
- u32 width;
- u32 height;
- Tegra::RenderTargetFormat format;
- union {
- BitField<0, 3, u32> block_width;
- BitField<4, 3, u32> block_height;
- BitField<8, 3, u32> block_depth;
- BitField<12, 1, InvMemoryLayout> type;
- } memory_layout;
- union {
- BitField<0, 16, u32> array_mode;
- BitField<16, 1, u32> volume;
- };
- u32 layer_stride;
- u32 base_layer;
- INSERT_PADDING_WORDS(7);
- GPUVAddr Address() const {
- return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) |
- address_low);
- }
- };
- struct ColorMask {
- union {
- u32 raw;
- BitField<0, 4, u32> R;
- BitField<4, 4, u32> G;
- BitField<8, 4, u32> B;
- BitField<12, 4, u32> A;
- };
- };
- struct ViewportTransform {
- f32 scale_x;
- f32 scale_y;
- f32 scale_z;
- f32 translate_x;
- f32 translate_y;
- f32 translate_z;
- INSERT_PADDING_WORDS(2);
- MathUtil::Rectangle<s32> GetRect() const {
- return {
- GetX(), // left
- GetY() + GetHeight(), // top
- GetX() + GetWidth(), // right
- GetY() // bottom
- };
- };
- s32 GetX() const {
- return static_cast<s32>(std::max(0.0f, translate_x - std::fabs(scale_x)));
- }
- s32 GetY() const {
- return static_cast<s32>(std::max(0.0f, translate_y - std::fabs(scale_y)));
- }
- s32 GetWidth() const {
- return static_cast<s32>(translate_x + std::fabs(scale_x)) - GetX();
- }
- s32 GetHeight() const {
- return static_cast<s32>(translate_y + std::fabs(scale_y)) - GetY();
- }
- };
- struct ScissorTest {
- u32 enable;
- union {
- BitField<0, 16, u32> min_x;
- BitField<16, 16, u32> max_x;
- };
- union {
- BitField<0, 16, u32> min_y;
- BitField<16, 16, u32> max_y;
- };
- u32 fill;
- };
- struct ViewPort {
- union {
- BitField<0, 16, u32> x;
- BitField<16, 16, u32> width;
- };
- union {
- BitField<0, 16, u32> y;
- BitField<16, 16, u32> height;
- };
- float depth_range_near;
- float depth_range_far;
- };
- bool IsShaderConfigEnabled(std::size_t index) const {
- // The VertexB is always enabled.
- if (index == static_cast<std::size_t>(Regs::ShaderProgram::VertexB)) {
- return true;
- }
- return shader_config[index].enable != 0;
- }
- union {
- struct {
- INSERT_PADDING_WORDS(0x45);
- struct {
- u32 upload_address;
- u32 data;
- u32 entry;
- u32 bind;
- } macros;
- INSERT_PADDING_WORDS(0x188);
- u32 tfb_enabled;
- INSERT_PADDING_WORDS(0x2E);
- std::array<RenderTargetConfig, NumRenderTargets> rt;
- std::array<ViewportTransform, NumViewports> viewport_transform;
- std::array<ViewPort, NumViewports> viewports;
- INSERT_PADDING_WORDS(0x1D);
- struct {
- u32 first;
- u32 count;
- } vertex_buffer;
- INSERT_PADDING_WORDS(1);
- float clear_color[4];
- float clear_depth;
- INSERT_PADDING_WORDS(0x3);
- s32 clear_stencil;
- INSERT_PADDING_WORDS(0x7);
- u32 polygon_offset_point_enable;
- u32 polygon_offset_line_enable;
- u32 polygon_offset_fill_enable;
- INSERT_PADDING_WORDS(0xD);
- std::array<ScissorTest, NumViewports> scissor_test;
- INSERT_PADDING_WORDS(0x15);
- s32 stencil_back_func_ref;
- u32 stencil_back_mask;
- u32 stencil_back_func_mask;
- INSERT_PADDING_WORDS(0xC);
- u32 color_mask_common;
- INSERT_PADDING_WORDS(0x6);
- u32 rt_separate_frag_data;
- INSERT_PADDING_WORDS(0xC);
- struct {
- u32 address_high;
- u32 address_low;
- Tegra::DepthFormat format;
- union {
- BitField<0, 4, u32> block_width;
- BitField<4, 4, u32> block_height;
- BitField<8, 4, u32> block_depth;
- BitField<20, 1, InvMemoryLayout> type;
- } memory_layout;
- u32 layer_stride;
- GPUVAddr Address() const {
- return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) |
- address_low);
- }
- } zeta;
- INSERT_PADDING_WORDS(0x41);
- union {
- BitField<0, 4, u32> stencil;
- BitField<4, 4, u32> unknown;
- BitField<8, 4, u32> scissor;
- BitField<12, 4, u32> viewport;
- } clear_flags;
- INSERT_PADDING_WORDS(0x19);
- std::array<VertexAttribute, NumVertexAttributes> vertex_attrib_format;
- INSERT_PADDING_WORDS(0xF);
- struct {
- union {
- BitField<0, 4, u32> count;
- BitField<4, 3, u32> map_0;
- BitField<7, 3, u32> map_1;
- BitField<10, 3, u32> map_2;
- BitField<13, 3, u32> map_3;
- BitField<16, 3, u32> map_4;
- BitField<19, 3, u32> map_5;
- BitField<22, 3, u32> map_6;
- BitField<25, 3, u32> map_7;
- };
- u32 GetMap(std::size_t index) const {
- const std::array<u32, NumRenderTargets> maps{map_0, map_1, map_2, map_3,
- map_4, map_5, map_6, map_7};
- ASSERT(index < maps.size());
- return maps[index];
- }
- } rt_control;
- INSERT_PADDING_WORDS(0x2);
- u32 zeta_width;
- u32 zeta_height;
- INSERT_PADDING_WORDS(0x27);
- u32 depth_test_enable;
- INSERT_PADDING_WORDS(0x5);
- u32 independent_blend_enable;
- u32 depth_write_enabled;
- u32 alpha_test_enabled;
- INSERT_PADDING_WORDS(0x6);
- u32 d3d_cull_mode;
- ComparisonOp depth_test_func;
- float alpha_test_ref;
- ComparisonOp alpha_test_func;
- u32 draw_tfb_stride;
- struct {
- float r;
- float g;
- float b;
- float a;
- } blend_color;
- INSERT_PADDING_WORDS(0x4);
- struct {
- u32 separate_alpha;
- Blend::Equation equation_rgb;
- Blend::Factor factor_source_rgb;
- Blend::Factor factor_dest_rgb;
- Blend::Equation equation_a;
- Blend::Factor factor_source_a;
- INSERT_PADDING_WORDS(1);
- Blend::Factor factor_dest_a;
- u32 enable_common;
- u32 enable[NumRenderTargets];
- } blend;
- u32 stencil_enable;
- StencilOp stencil_front_op_fail;
- StencilOp stencil_front_op_zfail;
- StencilOp stencil_front_op_zpass;
- ComparisonOp stencil_front_func_func;
- s32 stencil_front_func_ref;
- u32 stencil_front_func_mask;
- u32 stencil_front_mask;
- INSERT_PADDING_WORDS(0x2);
- u32 frag_color_clamp;
- union {
- BitField<0, 1, u32> y_negate;
- BitField<4, 1, u32> triangle_rast_flip;
- } screen_y_control;
- INSERT_PADDING_WORDS(0x21);
- u32 vb_element_base;
- INSERT_PADDING_WORDS(0x38);
- float point_size;
- INSERT_PADDING_WORDS(0x7);
- u32 zeta_enable;
- union {
- BitField<0, 1, u32> alpha_to_coverage;
- BitField<4, 1, u32> alpha_to_one;
- } multisample_control;
- INSERT_PADDING_WORDS(0x7);
- struct {
- u32 tsc_address_high;
- u32 tsc_address_low;
- u32 tsc_limit;
- GPUVAddr TSCAddress() const {
- return static_cast<GPUVAddr>(
- (static_cast<GPUVAddr>(tsc_address_high) << 32) | tsc_address_low);
- }
- } tsc;
- INSERT_PADDING_WORDS(0x1);
- float polygon_offset_factor;
- INSERT_PADDING_WORDS(0x1);
- struct {
- u32 tic_address_high;
- u32 tic_address_low;
- u32 tic_limit;
- GPUVAddr TICAddress() const {
- return static_cast<GPUVAddr>(
- (static_cast<GPUVAddr>(tic_address_high) << 32) | tic_address_low);
- }
- } tic;
- INSERT_PADDING_WORDS(0x5);
- u32 stencil_two_side_enable;
- StencilOp stencil_back_op_fail;
- StencilOp stencil_back_op_zfail;
- StencilOp stencil_back_op_zpass;
- ComparisonOp stencil_back_func_func;
- INSERT_PADDING_WORDS(0x4);
- u32 framebuffer_srgb;
- float polygon_offset_units;
- INSERT_PADDING_WORDS(0x11);
- union {
- BitField<2, 1, u32> coord_origin;
- BitField<3, 10, u32> enable;
- } point_coord_replace;
- struct {
- u32 code_address_high;
- u32 code_address_low;
- GPUVAddr CodeAddress() const {
- return static_cast<GPUVAddr>(
- (static_cast<GPUVAddr>(code_address_high) << 32) | code_address_low);
- }
- } code_address;
- INSERT_PADDING_WORDS(1);
- struct {
- u32 vertex_end_gl;
- union {
- u32 vertex_begin_gl;
- BitField<0, 16, PrimitiveTopology> topology;
- BitField<26, 1, u32> instance_next;
- BitField<27, 1, u32> instance_cont;
- };
- } draw;
- INSERT_PADDING_WORDS(0xA);
- struct {
- u32 enabled;
- u32 index;
- } primitive_restart;
- INSERT_PADDING_WORDS(0x5F);
- struct {
- u32 start_addr_high;
- u32 start_addr_low;
- u32 end_addr_high;
- u32 end_addr_low;
- IndexFormat format;
- u32 first;
- u32 count;
- unsigned FormatSizeInBytes() const {
- switch (format) {
- case IndexFormat::UnsignedByte:
- return 1;
- case IndexFormat::UnsignedShort:
- return 2;
- case IndexFormat::UnsignedInt:
- return 4;
- }
- UNREACHABLE();
- }
- GPUVAddr StartAddress() const {
- return static_cast<GPUVAddr>(
- (static_cast<GPUVAddr>(start_addr_high) << 32) | start_addr_low);
- }
- GPUVAddr EndAddress() const {
- return static_cast<GPUVAddr>((static_cast<GPUVAddr>(end_addr_high) << 32) |
- end_addr_low);
- }
- /// Adjust the index buffer offset so it points to the first desired index.
- GPUVAddr IndexStart() const {
- return StartAddress() + static_cast<size_t>(first) *
- static_cast<size_t>(FormatSizeInBytes());
- }
- } index_array;
- INSERT_PADDING_WORDS(0x7);
- INSERT_PADDING_WORDS(0x1F);
- float polygon_offset_clamp;
- struct {
- u32 is_instanced[NumVertexArrays];
- /// Returns whether the vertex array specified by index is supposed to be
- /// accessed per instance or not.
- bool IsInstancingEnabled(u32 index) const {
- return is_instanced[index];
- }
- } instanced_arrays;
- INSERT_PADDING_WORDS(0x6);
- Cull cull;
- INSERT_PADDING_WORDS(0x28);
- struct {
- u32 enable;
- LogicOperation operation;
- } logic_op;
- INSERT_PADDING_WORDS(0x1);
- union {
- u32 raw;
- BitField<0, 1, u32> Z;
- BitField<1, 1, u32> S;
- BitField<2, 1, u32> R;
- BitField<3, 1, u32> G;
- BitField<4, 1, u32> B;
- BitField<5, 1, u32> A;
- BitField<6, 4, u32> RT;
- BitField<10, 11, u32> layer;
- } clear_buffers;
- INSERT_PADDING_WORDS(0xB);
- std::array<ColorMask, NumRenderTargets> color_mask;
- INSERT_PADDING_WORDS(0x38);
- struct {
- u32 query_address_high;
- u32 query_address_low;
- u32 query_sequence;
- union {
- u32 raw;
- BitField<0, 2, QueryMode> mode;
- BitField<4, 1, u32> fence;
- BitField<12, 4, QueryUnit> unit;
- BitField<16, 1, QuerySyncCondition> sync_cond;
- BitField<23, 5, QuerySelect> select;
- BitField<28, 1, u32> short_query;
- } query_get;
- GPUVAddr QueryAddress() const {
- return static_cast<GPUVAddr>(
- (static_cast<GPUVAddr>(query_address_high) << 32) | query_address_low);
- }
- } query;
- INSERT_PADDING_WORDS(0x3C);
- struct {
- union {
- BitField<0, 12, u32> stride;
- BitField<12, 1, u32> enable;
- };
- u32 start_high;
- u32 start_low;
- u32 divisor;
- GPUVAddr StartAddress() const {
- return static_cast<GPUVAddr>((static_cast<GPUVAddr>(start_high) << 32) |
- start_low);
- }
- bool IsEnabled() const {
- return enable != 0 && StartAddress() != 0;
- }
- } vertex_array[NumVertexArrays];
- Blend independent_blend[NumRenderTargets];
- struct {
- u32 limit_high;
- u32 limit_low;
- GPUVAddr LimitAddress() const {
- return static_cast<GPUVAddr>((static_cast<GPUVAddr>(limit_high) << 32) |
- limit_low);
- }
- } vertex_array_limit[NumVertexArrays];
- struct {
- union {
- BitField<0, 1, u32> enable;
- BitField<4, 4, ShaderProgram> program;
- };
- u32 offset;
- INSERT_PADDING_WORDS(14);
- } shader_config[MaxShaderProgram];
- INSERT_PADDING_WORDS(0x80);
- struct {
- u32 cb_size;
- u32 cb_address_high;
- u32 cb_address_low;
- u32 cb_pos;
- u32 cb_data[NumCBData];
- GPUVAddr BufferAddress() const {
- return static_cast<GPUVAddr>(
- (static_cast<GPUVAddr>(cb_address_high) << 32) | cb_address_low);
- }
- } const_buffer;
- INSERT_PADDING_WORDS(0x10);
- struct {
- union {
- u32 raw_config;
- BitField<0, 1, u32> valid;
- BitField<4, 5, u32> index;
- };
- INSERT_PADDING_WORDS(7);
- } cb_bind[MaxShaderStage];
- INSERT_PADDING_WORDS(0x56);
- u32 tex_cb_index;
- INSERT_PADDING_WORDS(0x395);
- struct {
- /// Compressed address of a buffer that holds information about bound SSBOs.
- /// This address is usually bound to c0 in the shaders.
- u32 buffer_address;
- GPUVAddr BufferAddress() const {
- return static_cast<GPUVAddr>(buffer_address) << 8;
- }
- } ssbo_info;
- INSERT_PADDING_WORDS(0x11);
- struct {
- u32 address[MaxShaderStage];
- u32 size[MaxShaderStage];
- } tex_info_buffers;
- INSERT_PADDING_WORDS(0xCC);
- };
- std::array<u32, NUM_REGS> reg_array;
- };
- } regs{};
- static_assert(sizeof(Regs) == Regs::NUM_REGS * sizeof(u32), "Maxwell3D Regs has wrong size");
- struct State {
- struct ConstBufferInfo {
- GPUVAddr address;
- u32 index;
- u32 size;
- bool enabled;
- };
- struct ShaderStageInfo {
- std::array<ConstBufferInfo, Regs::MaxConstBuffers> const_buffers;
- };
- std::array<ShaderStageInfo, Regs::MaxShaderStage> shader_stages;
- u32 current_instance = 0; ///< Current instance to be used to simulate instanced rendering.
- };
- State state{};
- MemoryManager& memory_manager;
- struct DirtyFlags {
- bool vertex_attrib_format = true;
- };
- DirtyFlags dirty_flags;
- /// Reads a register value located at the input method address
- u32 GetRegisterValue(u32 method) const;
- /// Write the value to the register identified by method.
- void WriteReg(u32 method, u32 value, u32 remaining_params);
- /// Returns a list of enabled textures for the specified shader stage.
- std::vector<Texture::FullTextureInfo> GetStageTextures(Regs::ShaderStage stage) const;
- /// Returns the texture information for a specific texture in a specific shader stage.
- Texture::FullTextureInfo GetStageTexture(Regs::ShaderStage stage, std::size_t offset) const;
- /// Memory for macro code - it's undetermined how big this is, however 1MB is much larger than
- /// we've seen used.
- using MacroMemory = std::array<u32, 0x40000>;
- /// Gets a reference to macro memory.
- const MacroMemory& GetMacroMemory() const {
- return macro_memory;
- }
- private:
- void InitializeRegisterDefaults();
- VideoCore::RasterizerInterface& rasterizer;
- /// Start offsets of each macro in macro_memory
- std::unordered_map<u32, u32> macro_offsets;
- /// Memory for macro code
- MacroMemory macro_memory;
- /// Macro method that is currently being executed / being fed parameters.
- u32 executing_macro = 0;
- /// Parameters that have been submitted to the macro call so far.
- std::vector<u32> macro_params;
- /// Interpreter for the macro codes uploaded to the GPU.
- MacroInterpreter macro_interpreter;
- /// Retrieves information about a specific TIC entry from the TIC buffer.
- Texture::TICEntry GetTICEntry(u32 tic_index) const;
- /// Retrieves information about a specific TSC entry from the TSC buffer.
- Texture::TSCEntry GetTSCEntry(u32 tsc_index) const;
- /**
- * Call a macro on this engine.
- * @param method Method to call
- * @param parameters Arguments to the method call
- */
- void CallMacroMethod(u32 method, std::vector<u32> parameters);
- /// Handles writes to the macro uploading register.
- void ProcessMacroUpload(u32 data);
- /// Handles writes to the macro bind register.
- void ProcessMacroBind(u32 data);
- /// Handles a write to the CLEAR_BUFFERS register.
- void ProcessClearBuffers();
- /// Handles a write to the QUERY_GET register.
- void ProcessQueryGet();
- /// Handles a write to the CB_DATA[i] register.
- void ProcessCBData(u32 value);
- /// Handles a write to the CB_BIND register.
- void ProcessCBBind(Regs::ShaderStage stage);
- /// Handles a write to the VERTEX_END_GL register, triggering a draw.
- void DrawArrays();
- };
- #define ASSERT_REG_POSITION(field_name, position) \
- static_assert(offsetof(Maxwell3D::Regs, field_name) == position * 4, \
- "Field " #field_name " has invalid position")
- ASSERT_REG_POSITION(macros, 0x45);
- ASSERT_REG_POSITION(tfb_enabled, 0x1D1);
- ASSERT_REG_POSITION(rt, 0x200);
- ASSERT_REG_POSITION(viewport_transform, 0x280);
- ASSERT_REG_POSITION(viewports, 0x300);
- ASSERT_REG_POSITION(vertex_buffer, 0x35D);
- ASSERT_REG_POSITION(clear_color[0], 0x360);
- ASSERT_REG_POSITION(clear_depth, 0x364);
- ASSERT_REG_POSITION(clear_stencil, 0x368);
- ASSERT_REG_POSITION(polygon_offset_point_enable, 0x370);
- ASSERT_REG_POSITION(polygon_offset_line_enable, 0x371);
- ASSERT_REG_POSITION(polygon_offset_fill_enable, 0x372);
- ASSERT_REG_POSITION(scissor_test, 0x380);
- ASSERT_REG_POSITION(stencil_back_func_ref, 0x3D5);
- ASSERT_REG_POSITION(stencil_back_mask, 0x3D6);
- ASSERT_REG_POSITION(stencil_back_func_mask, 0x3D7);
- ASSERT_REG_POSITION(color_mask_common, 0x3E4);
- ASSERT_REG_POSITION(rt_separate_frag_data, 0x3EB);
- ASSERT_REG_POSITION(zeta, 0x3F8);
- ASSERT_REG_POSITION(clear_flags, 0x43E);
- ASSERT_REG_POSITION(vertex_attrib_format, 0x458);
- ASSERT_REG_POSITION(rt_control, 0x487);
- ASSERT_REG_POSITION(zeta_width, 0x48a);
- ASSERT_REG_POSITION(zeta_height, 0x48b);
- ASSERT_REG_POSITION(depth_test_enable, 0x4B3);
- ASSERT_REG_POSITION(independent_blend_enable, 0x4B9);
- ASSERT_REG_POSITION(depth_write_enabled, 0x4BA);
- ASSERT_REG_POSITION(alpha_test_enabled, 0x4BB);
- ASSERT_REG_POSITION(d3d_cull_mode, 0x4C2);
- ASSERT_REG_POSITION(depth_test_func, 0x4C3);
- ASSERT_REG_POSITION(alpha_test_ref, 0x4C4);
- ASSERT_REG_POSITION(alpha_test_func, 0x4C5);
- ASSERT_REG_POSITION(draw_tfb_stride, 0x4C6);
- ASSERT_REG_POSITION(blend_color, 0x4C7);
- ASSERT_REG_POSITION(blend, 0x4CF);
- ASSERT_REG_POSITION(stencil_enable, 0x4E0);
- ASSERT_REG_POSITION(stencil_front_op_fail, 0x4E1);
- ASSERT_REG_POSITION(stencil_front_op_zfail, 0x4E2);
- ASSERT_REG_POSITION(stencil_front_op_zpass, 0x4E3);
- ASSERT_REG_POSITION(stencil_front_func_func, 0x4E4);
- ASSERT_REG_POSITION(stencil_front_func_ref, 0x4E5);
- ASSERT_REG_POSITION(stencil_front_func_mask, 0x4E6);
- ASSERT_REG_POSITION(stencil_front_mask, 0x4E7);
- ASSERT_REG_POSITION(frag_color_clamp, 0x4EA);
- ASSERT_REG_POSITION(screen_y_control, 0x4EB);
- ASSERT_REG_POSITION(vb_element_base, 0x50D);
- ASSERT_REG_POSITION(point_size, 0x546);
- ASSERT_REG_POSITION(zeta_enable, 0x54E);
- ASSERT_REG_POSITION(multisample_control, 0x54F);
- ASSERT_REG_POSITION(tsc, 0x557);
- ASSERT_REG_POSITION(polygon_offset_factor, 0x55b);
- ASSERT_REG_POSITION(tic, 0x55D);
- ASSERT_REG_POSITION(stencil_two_side_enable, 0x565);
- ASSERT_REG_POSITION(stencil_back_op_fail, 0x566);
- ASSERT_REG_POSITION(stencil_back_op_zfail, 0x567);
- ASSERT_REG_POSITION(stencil_back_op_zpass, 0x568);
- ASSERT_REG_POSITION(stencil_back_func_func, 0x569);
- ASSERT_REG_POSITION(framebuffer_srgb, 0x56E);
- ASSERT_REG_POSITION(polygon_offset_units, 0x56F);
- ASSERT_REG_POSITION(point_coord_replace, 0x581);
- ASSERT_REG_POSITION(code_address, 0x582);
- ASSERT_REG_POSITION(draw, 0x585);
- ASSERT_REG_POSITION(primitive_restart, 0x591);
- ASSERT_REG_POSITION(index_array, 0x5F2);
- ASSERT_REG_POSITION(polygon_offset_clamp, 0x61F);
- ASSERT_REG_POSITION(instanced_arrays, 0x620);
- ASSERT_REG_POSITION(cull, 0x646);
- ASSERT_REG_POSITION(logic_op, 0x671);
- ASSERT_REG_POSITION(clear_buffers, 0x674);
- ASSERT_REG_POSITION(color_mask, 0x680);
- ASSERT_REG_POSITION(query, 0x6C0);
- ASSERT_REG_POSITION(vertex_array[0], 0x700);
- ASSERT_REG_POSITION(independent_blend, 0x780);
- ASSERT_REG_POSITION(vertex_array_limit[0], 0x7C0);
- ASSERT_REG_POSITION(shader_config[0], 0x800);
- ASSERT_REG_POSITION(const_buffer, 0x8E0);
- ASSERT_REG_POSITION(cb_bind[0], 0x904);
- ASSERT_REG_POSITION(tex_cb_index, 0x982);
- ASSERT_REG_POSITION(ssbo_info, 0xD18);
- ASSERT_REG_POSITION(tex_info_buffers.address[0], 0xD2A);
- ASSERT_REG_POSITION(tex_info_buffers.size[0], 0xD2F);
- #undef ASSERT_REG_POSITION
- } // namespace Tegra::Engines
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